Update 'Project Setup Guide Project: Serenity'

master
MathDev 1 week ago
parent 8059942a34
commit 1fca0cf354

@ -120,4 +120,19 @@ From SourceTree, you can:
If SourceTree prompts you to authenticate again, make sure it's using SSH and not HTTPS. You can check this in:
Repository Settings -> Remotes -> make sure the URL is
`git@66.85.76.122:Forgeworks_Interactive/ProjectSerenity.git`
`git@66.85.76.122:Forgeworks_Interactive/ProjectSerenity.git`
# Launching the Project
After cloning the repo and installing all required software, you need to generate the .sln file for Visual Studio.
### Steps:
1. Navigate to the **root of the project directory** where ProjectSerenity.uproject is located.
2. **Right click** ProjectSerenity.uproject, and choose "**Generate Visual Studio project files**" from the context menu. On Windows 11, you may need to select "**Show more options**" first. *If the option doesn't appear, you may need to associate .uproject files with the Unreal Editor. **Right click** -> **Open With** -> **Choose another app** -> **Unreal Engine** and click "**Always**".*
3. Wait for the process to finish. You should now have a new file in the directory called **ProjectSerenity.sln**.
4. **Double click** ProjectSerenity.sln to open in **Visual Studio**.
5. Build the Solution. In the toolbar at the top, click "Build", followed by Build Solution (or press Ctrl+Shift+B).
6. Wait for the build to complete successfully. *Check the output log for any errors or if the build was unsuccessful. In either case, please reach out to Math or Cow and we can help you solve the problem.*
### You should now be able to run the project by double clicking the *"ProjectSerenity.uproject"* file.
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