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ProjectSerenity/Saved/MaterialStatsDebug/StatsDebug-2025.02.06-04.53...

410 KiB

1NamePlatformCompilesCompilesDoubleUsesUsesDoublePermutationString
2Globals05312000
3/ControlRig/Controls/ControlRigGizmoMaterial.ControlRigGizmoMaterial04044Compiling ControlRigGizmoMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
4/Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial07088Compiling DebugEditorMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
5/MeshModelingToolset/Materials/M_DynamicMeshComponentVtxColor.M_DynamicMeshComponentVtxColor01802020Compiling M_DynamicMeshComponentVtxColor: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
6/Engine/EngineMaterials/NaniteHiddenSectionMaterial.NaniteHiddenSectionMaterial02702929Compiling NaniteHiddenSectionMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}
7/Engine/EditorMaterials/PhAT_NoCollisionMaterial.PhAT_NoCollisionMaterial03033Compiling PhAT_NoCollisionMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
8/Engine/EditorMaterials/PhAT_UnselectedMaterial.PhAT_UnselectedMaterial03033Compiling PhAT_UnselectedMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
9/Engine/EngineMaterials/GizmoMaterial.GizmoMaterial07088Compiling GizmoMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
10/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial05055Compiling DebugMeshMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
11/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial04044Compiling RemoveSurfaceMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
12/Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial06706767Compiling BasicShapeMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithGeometryCollections,bUsedWithNanite}
13/Engine/EditorMaterials/Dataflow/DataflowVertexMaterial.DataflowVertexMaterial02602626Compiling DataflowVertexMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
14/Engine/VREditor/TransformGizmo/Xray.Xray01401414Compiling Xray: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
15/Engine/VREditor/TransformGizmo/Main.Main03033Compiling Main: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
16/Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.TranslucentTransformGizmoMaterial03033Compiling TranslucentTransformGizmoMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
17/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial05505555Compiling DefaultLightFunctionMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
18/ControlRig/Controls/ControlRigXRayMaterial.ControlRigXRayMaterial08099Compiling ControlRigXRayMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting}
19/Engine/EditorLandscapeResources/SplineEditorMeshMat.SplineEditorMeshMat01201414Compiling SplineEditorMeshMat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes,bUsedWithNanite}
20/Engine/EngineDebugMaterials/M_SimpleUnlitTranslucent.M_SimpleUnlitTranslucent03033Compiling M_SimpleUnlitTranslucent: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
21/Engine/EditorMaterials/Camera/CineMat.CineMat02602626Compiling CineMat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes}
22/Game/Stylized_Village/Assets/_Global/M_ToolsBase.M_ToolsBase01401414Compiling M_ToolsBase: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
23/Game/Stylized_Village/Assets/Proxy/M_Dark.M_Dark01401414Compiling M_Dark: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
24/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_BaseColorUtility.M_BaseColorUtility04604646Compiling M_BaseColorUtility: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}
25/Game/Stylized_Village/Assets/Architecture/Windows/_Materials/M_Emissive.M_Emissive04044Compiling M_Emissive: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithNanite}
26/Game/Stylized_Environment_Pack/Materials/MM_Post_Process_Sharpening.MM_Post_Process_Sharpening05055Compiling MM_Post_Process_Sharpening: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
27/Game/StarterContent/Particles/Materials/m_flare_01.m_flare_0101201212Compiling m_flare_01: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}
28/Game/StarterContent/Materials/M_Glass.M_Glass03303333Compiling M_Glass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
29/Game/StarterContent/Materials/M_Basic_Wall.M_Basic_Wall02302323Compiling M_Basic_Wall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
30/Game/StarterContent/Materials/M_Basic_Floor.M_Basic_Floor02302323Compiling M_Basic_Floor: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
31/Game/StarterContent/Materials/M_AssetPlatform.M_AssetPlatform02302323Compiling M_AssetPlatform: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
32/Game/StarterContent/Blueprints/Assets/M_LightStage_Arrows.M_LightStage_Arrows04044Compiling M_LightStage_Arrows: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
33/Game/Materials/Water/M_InvisMat.M_InvisMat03033Compiling M_InvisMat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
34/Game/Castle/Materials/MM/MM_Sharpen.MM_Sharpen05055Compiling MM_Sharpen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
35/Niagara/DefaultAssets/DefaultSpriteMaterial.DefaultSpriteMaterial03003535Compiling DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons}
36/Engine/EngineSky/M_SimpleSkyDome.M_SimpleSkyDome04044Compiling M_SimpleSkyDome: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
37/Engine/EditorMeshes/ColorCalibrator/M_GreyBall.M_GreyBall03503535Compiling M_GreyBall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}
38/Engine/EditorMeshes/ColorCalibrator/M_ClearCoat.M_ClearCoat02302323Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
39/Engine/EditorMeshes/ColorCalibrator/M_ChromeBall.M_ChromeBall03503535Compiling M_ChromeBall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}
40/Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.M_ClearCoatBlack02302323Compiling M_ClearCoatBlack: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
41/Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT035135210Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
42/Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT0350351750Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=True, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=True, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
43/Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT0350351995Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=True, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
44/Engine/EngineMaterials/FlattenMaterial_VT.FlattenMaterial_VT03503535Compiling FlattenMaterial_VT: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
45/Engine/EngineMaterials/FlattenMaterial.FlattenMaterial03503535Compiling FlattenMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
46/Engine/EngineMaterials/BaseFlattenMaterial.BaseFlattenMaterial03403636Compiling BaseFlattenMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseDiffuse2-1'=False, StaticSwitch'UseEmissive2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
47/Engine/EngineMaterials/BaseFlattenMaterial.BaseFlattenMaterial03403636Compiling BaseFlattenMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseDiffuse2-1'=True, StaticSwitch'UseEmissive2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=True, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
48/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings02802828Compiling M_InvalidLightmapSettings: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}
49/Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial05055Compiling EmissiveMeshMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
50/Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial03203636Compiling DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraSprites}
51/Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial01201414Compiling DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraSprites}
52/Engine/EngineMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial08099Compiling PhAT_JointLimitMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}
53/ControlRig/M_Manip.M_Manip08099Compiling M_Manip: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}
54/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial02702727Compiling DefaultPostProcessMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}
55/Engine/EngineDebugMaterials/M_VolumeRenderSphereTracePP.M_VolumeRenderSphereTracePP05055Compiling M_VolumeRenderSphereTracePP: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
56/Engine/VREditor/TransformGizmo/TransformGizmoMaterial.TransformGizmoMaterial04044Compiling TransformGizmoMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
57/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough03033Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
58/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough01701919Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}
59/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough07088Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
60/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough05055Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
61/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough01701919Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}
62/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough04044Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
63/Engine/EngineMaterials/DefaultMaterial.DefaultMaterial01270127127Compiling DefaultMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithMeshParticles,bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}
64/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial08740895895Compiling WorldGridMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=1, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
65/Engine/EngineMaterials/DefaultTextMaterialOpaque.DefaultTextMaterialOpaque02903131Compiling DefaultTextMaterialOpaque: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}
66/Game/Stylized_Village/Particles/Fly/M_Fly.M_Fly09099Compiling M_Fly: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
67/Game/Stylized_Village/Particles/Foam/Material/MM_Waterfall.MM_Waterfall04805050Compiling MM_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithMeshParticles}
68/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial01170117117Compiling DefaultDeferredDecalMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithSplineMeshes}
69/Game/StarterContent/Materials/M_CobbleStone_Smooth.M_CobbleStone_Smooth02302323Compiling M_CobbleStone_Smooth: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
70/Game/Stylized_Village/MasterMaterials/MM_Decal/Material/MM_Decal.MM_Decal02102121Compiling MM_Decal: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
71/Game/Stylized_Village/MasterMaterials/MM_Decal/Material/MM_Decal_ColorRoughness.MM_Decal_ColorRoughness02102121Compiling MM_Decal_ColorRoughness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Modulate, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
72/Game/Stylized_Village/Assets/VFX/Water/Material/MM_ICe.MM_Ice02302323Compiling MM_Ice: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam on/off2-1'=True
73/Game/StarterContent/Materials/M_Metal_Steel.M_Metal_Steel02302323Compiling M_Metal_Steel: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
74/Game/StarterContent/Materials/M_Metal_Gold.M_Metal_Gold02302323Compiling M_Metal_Gold: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
75/Game/StarterContent/Materials/M_Metal_Copper.M_Metal_Copper02302323Compiling M_Metal_Copper: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
76/Game/StarterContent/Materials/M_Metal_Chrome.M_Metal_Chrome02302323Compiling M_Metal_Chrome: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
77/Game/StarterContent/Materials/M_Metal_Burnished_Steel.M_Metal_Burnished_Steel02302323Compiling M_Metal_Burnished_Steel: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
78/Game/StarterContent/Materials/M_Metal_Brushed_Nickel.M_Metal_Brushed_Nickel02302323Compiling M_Metal_Brushed_Nickel: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
79/Game/StarterContent/Props/Materials/M_Lamp.M_Lamp02302323Compiling M_Lamp: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
80/Game/StarterContent/Materials/M_Ground_Moss.M_Ground_Moss02302323Compiling M_Ground_Moss: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
81/Game/StarterContent/Materials/M_Ground_Gravel.M_Ground_Gravel02302323Compiling M_Ground_Gravel: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
82/Game/StarterContent/Materials/M_Ground_Grass.M_Ground_Grass02302323Compiling M_Ground_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
83/Game/StarterContent/Props/Materials/M_Frame.M_Frame02302323Compiling M_Frame: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
84/Game/StarterContent/Particles/Materials/M_Fire_SubUV.M_Fire_SubUV09099Compiling M_Fire_SubUV: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
85/Game/StarterContent/Particles/Materials/M_explosion_subUV.M_explosion_subUV09099Compiling M_explosion_subUV: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
86/Game/StarterContent/Particles/Materials/M_Dust_Particle.M_Dust_Particle07207272Compiling M_Dust_Particle: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithMeshParticles}
87/Game/StarterContent/Props/Materials/M_Door.M_Door02302323Compiling M_Door: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
88/Game/StarterContent/Materials/M_Concrete_Tiles.M_Concrete_Tiles02302323Compiling M_Concrete_Tiles: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
89/Game/StarterContent/Materials/M_Concrete_Poured.M_Concrete_Poured02302323Compiling M_Concrete_Poured: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
90/Game/StarterContent/Materials/M_Concrete_Panels.M_Concrete_Panels02302323Compiling M_Concrete_Panels: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
91/Game/StarterContent/Materials/M_Concrete_Grime.M_Concrete_Grime02302323Compiling M_Concrete_Grime: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
92/Game/Stylized_Village/Assets/VFX/Smoke/Material/M_Smoke.M_Smoke02902929Compiling M_Smoke: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
93/Game/Stylized_Village/Assets/Sky/Material/M_Moon.M_Moon02903131Compiling M_Moon: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}
94/Game/Stylized_Village/Particles/FallingLeaves/M_Leaf.M_Leaf06707171Compiling M_Leaf: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithMeshParticles,bUsedWithStaticLighting}
95/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Foliage.MM_Foliage05806262Compiling MM_Foliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}
96/Game/StarterContent/Particles/Materials/M_Heat_Distortion.M_Heat_Distortion02102121Compiling M_Heat_Distortion: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
97/Game/StarterContent/Props/Materials/M_TableRound.M_TableRound02302323Compiling M_TableRound: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
98/Game/StarterContent/Props/Materials/M_StatueGlass.M_StatueGlass03303333Compiling M_StatueGlass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
99/Game/StarterContent/Props/Materials/M_Statue.M_Statue02302323Compiling M_Statue: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
100/Game/StarterContent/Particles/Materials/M_Spark.M_Spark09099Compiling M_Spark: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
101/Game/StarterContent/Particles/Materials/M_smoke_subUV.M_smoke_subUV05405454Compiling M_smoke_subUV: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
102/Game/StarterContent/Props/Materials/M_Shelf.M_Shelf02302323Compiling M_Shelf: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
103/Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.M_Wood_Floor_Walnut_Polished02302323Compiling M_Wood_Floor_Walnut_Polished: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
104/Game/StarterContent/Materials/M_Water_Lake.M_Water_Lake02302323Compiling M_Water_Lake: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
105/Game/StarterContent/Materials/M_Rock_Marble_Polished.M_Rock_Marble_Polished02302323Compiling M_Rock_Marble_Polished: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
106/Game/StarterContent/Materials/M_Wood_Walnut.M_Wood_Walnut02302323Compiling M_Wood_Walnut: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
107/Game/StarterContent/Materials/M_Wood_Pine.M_Wood_Pine02302323Compiling M_Wood_Pine: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
108/Game/StarterContent/Materials/M_Wood_Oak.M_Wood_Oak02302323Compiling M_Wood_Oak: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
109/Game/StarterContent/Materials/M_Tech_Panel.M_Tech_Panel02302323Compiling M_Tech_Panel: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
110/Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.M_Tech_Hex_Tile_Pulse02302323Compiling M_Tech_Hex_Tile_Pulse: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
111/Game/StarterContent/Materials/M_Rock_Slate.M_Rock_Slate02302323Compiling M_Rock_Slate: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
112/Game/StarterContent/Materials/M_Rock_Sandstone.M_Rock_Sandstone02302323Compiling M_Rock_Sandstone: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
113/Game/StarterContent/Materials/M_Rock_Basalt.M_Rock_Basalt02302323Compiling M_Rock_Basalt: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
114/Game/SoStylized/Environment/Water/Materials/M_WaterWaves.M_WaterWaves03103131Compiling M_WaterWaves: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ThresholdRendering?2-1'=True
115/Game/SoStylized/Effects/Materials/M_SplashParticle.M_SplashParticle01040112112Compiling M_SplashParticle: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites}
116/Game/SoStylized/Environment/Sky/Materials/M_SunCloudShadows_LF.M_SunCloudShadows_LF04504545Compiling M_SunCloudShadows_LF: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
117/Game/SoStylized/Effects/Materials/M_SplashMist_subUV.M_SplashMist_subUV07207272Compiling M_SplashMist_subUV: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites}
118/Game/Models/Materials/Wood.Wood01701818Compiling Wood: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
119/Game/Materials/Water/M_Water.M_Water04804848Compiling M_Water: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}
120/Game/Game/PathingSystem/Textures/PathNodePreviewMat.PathNodePreviewMat01801818Compiling PathNodePreviewMat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
121/Game/Game/PathingSystem/pathsplineplane_mat.pathsplineplane_mat03603636Compiling pathsplineplane_mat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes}
122/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial04504545Compiling PreviewShadowIndicatorMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
123/Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough02302323Compiling M_CobbleStone_Rough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
124/Game/StarterContent/Materials/M_CobbleStone_Pebble.M_CobbleStone_Pebble02302323Compiling M_CobbleStone_Pebble: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
125/Game/StarterContent/Materials/M_Tech_Checker_Dot.M_Tech_Checker_Dot02302323Compiling M_Tech_Checker_Dot: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
126/Game/StarterContent/Props/Materials/M_Chair.M_Chair02302323Compiling M_Chair: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
127/Game/StarterContent/Materials/M_Ceramic_Tile_Checker.M_Ceramic_Tile_Checker02302323Compiling M_Ceramic_Tile_Checker: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
128/Game/StarterContent/Props/Materials/M_Bush.M_Bush04204444Compiling M_Bush: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
129/Game/StarterContent/Particles/Materials/M_Burst.M_Burst01501515Compiling M_Burst: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
130/Game/StarterContent/Materials/M_Brick_Hewn_Stone.M_Brick_Hewn_Stone02302323Compiling M_Brick_Hewn_Stone: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
131/Game/StarterContent/Materials/M_Brick_Cut_Stone.M_Brick_Cut_Stone02302323Compiling M_Brick_Cut_Stone: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
132/Game/StarterContent/Materials/M_Brick_Clay_Old.M_Brick_Clay_Old02302323Compiling M_Brick_Clay_Old: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
133/Game/StarterContent/Materials/M_Brick_Clay_New.M_Brick_Clay_New02302323Compiling M_Brick_Clay_New: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
134/Game/StarterContent/Materials/M_Brick_Clay_Beveled.M_Brick_Clay_Beveled02302323Compiling M_Brick_Clay_Beveled: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
135/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale05055Compiling PPM_DefaultCalibrationGrayscale: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
136/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor05055Compiling PPM_DefaultCalibrationColor: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
137/Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.M_LightStage_Skybox_Master04044Compiling M_LightStage_Skybox_Master: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'HDRI2-1'=False
138/Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.M_LightStage_Skybox_Master04044Compiling M_LightStage_Skybox_Master: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'HDRI2-1'=True
139/Game/StarterContent/Props/Materials/M_Rock.M_Rock02302323Compiling M_Rock: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
140/Game/StarterContent/Materials/M_Water_Ocean.M_Water_Ocean02302323Compiling M_Water_Ocean: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
141/Game/SoStylized/Effects/Materials/M_ElectricShockwave.M_ElectricShockwave03203636Compiling M_ElectricShockwave: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraMeshParticles}
142/Game/StarterContent/Materials/M_Tech_Hex_Tile.M_Tech_Hex_Tile02302323Compiling M_Tech_Hex_Tile: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
143/Game/StarterContent/Materials/M_Metal_Rust.M_Metal_Rust02302323Compiling M_Metal_Rust: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
144/Game/Castle/Materials/MM/MM_Stylized_Clouds.MM_Stylized_Clouds02002020Compiling MM_Stylized_Clouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
145/Game/Stylized_Village/Assets/Sky/Material/MM_Clouds.MM_Clouds02702727Compiling MM_Clouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
146/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf06607070Compiling MM_Leaf: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}
147/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf05806262Compiling MM_Leaf: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}
148/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf05806262Compiling MM_Leaf: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}
149/Game/Castle/Materials/MM/MM_TreeLeaves.MM_TreeLeaves05806262Compiling MM_TreeLeaves: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}
150/Game/Castle/Materials/MM/MM_TreeLeaves.MM_TreeLeaves05806262Compiling MM_TreeLeaves: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}
151/Game/Castle/Materials/MM/MM_PineLeaves1.MM_PineLeaves105806262Compiling MM_PineLeaves1: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Subsurface, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}
152/Game/Castle/Materials/MM/MM_Grass.MM_Grass05806262Compiling MM_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'FLower_Opacity_ON2-1'=False, StaticSwitch'Flowers_color2-1'=False
153/Game/Castle/Materials/MM/MM_Grass.MM_Grass05806262Compiling MM_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'FLower_Opacity_ON2-1'=True, StaticSwitch'Flowers_color2-1'=True
154/Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.M_Wood_Floor_Walnut_Worn02302323Compiling M_Wood_Floor_Walnut_Worn: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
155/Game/StarterContent/Materials/M_ColorGrid_LowSpec.M_ColorGrid_LowSpec02302323Compiling M_ColorGrid_LowSpec: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
156/Game/SoStylized/Environment/Sky/Materials/M_PlanetRing.M_PlanetRing02002020Compiling M_PlanetRing: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
157/Game/SoStylized/Effects/Materials/M_WindLineV2.M_WindLineV205605858Compiling M_WindLineV2: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles}
158/Engine/EngineSky/M_Sky_Panning_Clouds2.M_Sky_Panning_Clouds204044Compiling M_Sky_Panning_Clouds2: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
159/Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent.AntiAliasedTextMaterialTranslucent02002020Compiling AntiAliasedTextMaterialTranslucent: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
160/Engine/EngineMaterials/DefaultParticle.DefaultParticle0920104104Compiling DefaultParticle: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons}
161/Engine/EditorMeshes/ColorCalibrator/M_ColorGrid.M_ColorGrid03503535Compiling M_ColorGrid: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}
162/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_MainGrass.MM_MainGrass01040108108Compiling MM_MainGrass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'UseLargeScaleMap2-1'=False
163/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_MainGrass.MM_MainGrass01040108108Compiling MM_MainGrass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'UseLargeScaleMap2-1'=True
164/Game/SoStylized/Effects/Materials/M_LightningStrike.M_LightningStrike03203636Compiling M_LightningStrike: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles}, StaticSwitch'DisplacementWiggle?2-1'=False
165/Game/SoStylized/Effects/Materials/M_LightningStrike.M_LightningStrike03203636Compiling M_LightningStrike: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles}, StaticSwitch'DisplacementWiggle?2-1'=True
166/Game/StarterContent/Particles/Materials/M_radial_ramp.M_radial_ramp01201212Compiling M_radial_ramp: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}
167/Game/StarterContent/Particles/Materials/M_Radial_Gradient.M_Radial_Gradient01201212Compiling M_Radial_Gradient: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}
168/Engine/VREditor/SnapGrid/SnapGridMaterial.SnapGridMaterial01001010Compiling SnapGridMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes}
169/Engine/EngineSky/VolumetricClouds/m_SimpleVolumetricCloud.m_SimpleVolumetricCloud01000100100Compiling m_SimpleVolumetricCloud: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithVolumetricCloud}
170/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial03003030Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=False
171/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial03003030Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=True
172/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial03003030Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=True, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=True
173/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial03003030Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=True, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=False
174/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial03003030Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=True, StaticSwitch'DepthFade?2-1'=True, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=True, StaticSwitch'UseTexture?2-1'=True
175/Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody03033Compiling M_CelestialBody: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=False, StaticSwitch'Sun?2-1'=True, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True
176/Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody030318Compiling M_CelestialBody: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=True, StaticSwitch'Sun?2-1'=True, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True
177/Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody030318Compiling M_CelestialBody: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=False, StaticSwitch'Sun?2-1'=False, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True
178/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds_Lite.M_StylizedClouds_Lite01701919Compiling M_StylizedClouds_Lite: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}
179/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky_Lite.M_StylizedSky_Lite04044Compiling M_StylizedSky_Lite: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundClouds?2-1'=True
180/Game/SoStylized/Effects/Materials/M_StylizedElectricity.M_StylizedElectricity05405858Compiling M_StylizedElectricity: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraMeshParticles}
181/Game/Castle/Materials/MM/MM_Water.MM_Water03303333Compiling MM_Water: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
182/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage08408888Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True
183/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage08408888Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
184/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage08408888Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
185/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage08408888Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
186/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage08408888Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=True, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
187/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage08408888Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=True, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=True, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=False
188/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage08408888Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=False, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
189/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage08408888Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
190/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage08408888Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
191/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage08408888Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
192/Game/Stylized_Village/Particles/Wind/Material/MM_Wind.MM_Wind01201212Compiling MM_Wind: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}
193/Game/Stylized_Village/MasterMaterials/MM_Caustic/Material/MM_Caustic.MM_Caustic04504545Compiling MM_Caustic: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
194/Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall03904040Compiling MM_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=False, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=False
195/Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall03904040Compiling MM_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=True, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=False
196/Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall03904040Compiling MM_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=True, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=True
197/Game/Stylized_Village/Assets/Architecture/Windows/_Materials/M_Glass.M_Glass02602727Compiling M_Glass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}
198/Game/SoStylized/Effects/Materials/M_ShootingStarTrail.M_ShootingStarTrail03003535Compiling M_ShootingStarTrail: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons}
199/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass08408888Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Snow?2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True
200/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass08408888Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Snow?2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True
201/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass08408888Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Snow?2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True
202/Game/Stylized_Village/MasterMaterials/MM_Window/Material/MM_Window.MM_Window02302323Compiling MM_Window: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'GlassMask?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'RoughnessController?2-1'=False
203/Interchange/gltf/M_Unlit.M_Unlit06066Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
204/Interchange/gltf/M_Unlit.M_Unlit01801818Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
205/Interchange/gltf/M_Unlit.M_Unlit03203636Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
206/Interchange/gltf/M_Unlit.M_Unlit01201414Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
207/Interchange/gltf/M_Unlit.M_Unlit01401414Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
208/Interchange/gltf/M_Unlit.M_Unlit03203636Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
209/Game/Castle/Materials/MM/MM_GodRay.MM_GodRay08099Compiling MM_GodRay: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}, StaticSwitch'Animated2-1'=False
210/Game/Castle/Materials/MM/MM_GodRay.MM_GodRay08099Compiling MM_GodRay: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}, StaticSwitch'Animated2-1'=True
211/Game/MSPresets/M_MS_Surface_Material/M_MS_Surface_Material.M_MS_Surface_Material014401494Compiling M_MS_Surface_Material: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'Enable SSS Parameters2-1'=True, StaticSwitch'Use Adjusted Maps2-1'=True
212/Engine/EditorMaterials/Thumbnails/SkySphereMaterial.SkySphereMaterial02302323Compiling SkySphereMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
213/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky04044Compiling M_StylizedSky: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=True, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True
214/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky04044Compiling M_StylizedSky: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=False, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True
215/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky04044Compiling M_StylizedSky: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True
216/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky04044Compiling M_StylizedSky: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=False, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True
217/Game/SoStylized/Environment/Sky/Materials/M_StylizedFogPP.M_StylizedFogPP05055Compiling M_StylizedFogPP: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'3DRainFog?2-1'=True, StaticSwitch'DualLayer3DFog?2-1'=True
218/Game/Stylized_Village/Assets/VFX/Water/Material/MM_Water.MM_Water03103131Compiling MM_Water: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam on/off2-1'=True
219/Game/SoStylized/Environment/Water/Materials/M_UnderwaterPPv2.M_UnderwaterPPv205055Compiling M_UnderwaterPPv2: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BlurredWaterline?2-1'=False, StaticSwitch'Waterline?2-1'=True
220/Game/Castle/Materials/MM/MM_Landscape.MM_Landscape01401414Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
221/Game/Castle/Materials/MM/MM_Landscape.MM_Landscape04004040Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0
222/Game/Castle/Materials/MM/MM_Landscape.MM_Landscape04004040Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0, StaticTerrainLayer'Sand'=Weightmap0
223/Game/Castle/Materials/MM/MM_Landscape.MM_Landscape04004040Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0, StaticTerrainLayer'Ground'=Weightmap0
224/Game/Castle/Materials/MM/MM_Landscape.MM_Landscape04004040Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0, StaticTerrainLayer'Ground'=Weightmap0, StaticTerrainLayer'Sand'=Weightmap0
225/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Water.MM_Water02602626Compiling MM_Water: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes}
226/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk01240130130Compiling M_Trunk: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False
227/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk01240130130Compiling M_Trunk: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False
228/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk01240130130Compiling M_Trunk: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=True, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False
229/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk01240130130Compiling M_Trunk: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=True, StaticSwitch'Vertex Color Overlay2-1'=False
230/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Far_terrain_mesh.MM_Far_terrain_mesh02302323Compiling MM_Far_terrain_mesh: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
231/Game/SoStylized/Environment/Water/Materials/M_Waterfall.M_Waterfall03503535Compiling M_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ContactFoam?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseRefraction?2-1'=True, StaticSwitch'UseWeather?2-1'=True
232/Game/SoStylized/Environment/Water/Materials/M_Waterfall.M_Waterfall03503535Compiling M_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ContactFoam?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseRefraction?2-1'=True, StaticSwitch'UseWeather?2-1'=True
233/Game/SoStylized/Environment/Misc/Materials/M_Rainbow.M_Rainbow02002020Compiling M_Rainbow: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True
234/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds01701919Compiling M_StylizedClouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=False, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=True, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True
235/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds01701919Compiling M_StylizedClouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True
236/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds01701919Compiling M_StylizedClouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=True, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True
237/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds01701919Compiling M_StylizedClouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=False, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True
238/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds01701919Compiling M_StylizedClouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=True, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True
239/SpeedTreeImporter/SpeedTree9/SpeedTreeBillboardMaster.SpeedTreeBillboardMaster05806262Compiling SpeedTreeBillboardMaster: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'SharedEnable2-1'=True
240/SpeedTreeImporter/SpeedTree9/SpeedTreeMaster.SpeedTreeMaster08408888Compiling SpeedTreeMaster: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes}, StaticSwitch'Branch1Enable2-1'=True, StaticSwitch'Branch2Enable2-1'=False, StaticSwitch'FlipBacksideNormals2-1'=True, StaticSwitch'HandleCameraFacing2-1'=False, StaticSwitch'HasBranch2Data_Internal2-1'=False, StaticSwitch'RippleEnable2-1'=True, StaticSwitch'RippleShimmerEnable2-1'=False, StaticSwitch'SharedEnable2-1'=True
241/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial_Displacement.MM_MasterMaterial_Displacement0124124130390Compiling MM_MasterMaterial_Displacement: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_FakeDisplacement?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_On=POM/Off=BF2-1'=True, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FakeDisplacement?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_On=POM/Off=BF2-1'=True, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3.AlphaMask?2-1'=False, StaticSwitch'3_FakeDisplacement?2-1'=False, StaticSwitch'3_FuzzyShading?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_On=POM/Off=BF2-1'=True, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_TopMask?2-1'=False, StaticSwitch'AOdirt?2-1'=True, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'Emissive?2-1'=False, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Layer_3?2-1'=False, StaticSwitch'Main_FakeDisplacement?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_On=POM/Off=BF2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
242/Game/SoStylized/Materials/M_StylizedBasic.M_StylizedBasic04004040Compiling M_StylizedBasic: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNiagaraMeshParticles}, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugMaterial?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'EmissiveMap?2-1'=False, StaticSwitch'MetallicMap?2-1'=False, StaticSwitch'NormalMap?2-1'=False, StaticSwitch'RoughnessMap?2-1'=False, StaticSwitch'SpecularMap?2-1'=False, StaticSwitch'UseColorTexture?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True
243/Game/SoStylized/Materials/M_StylizedBasic.M_StylizedBasic04004040Compiling M_StylizedBasic: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNiagaraMeshParticles}, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugMaterial?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'EmissiveMap?2-1'=False, StaticSwitch'MetallicMap?2-1'=False, StaticSwitch'NormalMap?2-1'=False, StaticSwitch'RoughnessMap?2-1'=False, StaticSwitch'SpecularMap?2-1'=False, StaticSwitch'UseColorTexture?2-1'=False, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True
244/Game/Castle/Materials/MM/MM_Assets.MM_Assets02802828Compiling MM_Assets: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'Mask_top2-1'=True, StaticSwitch'Use Local space for Bottom Dirt2-1'=False
245/Game/Castle/Materials/MM/MM_Assets.MM_Assets02802828Compiling MM_Assets: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'Mask_top2-1'=False, StaticSwitch'Use Local space for Bottom Dirt2-1'=False
246/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Global.MM_Global05605858Compiling MM_Global: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'WAB Texture ?2-1'=False
247/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Global.MM_Global05605858Compiling MM_Global: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'WAB Texture ?2-1'=True
248/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial01270136136Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=False, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=False, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
249/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial01270136408Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
250/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial01270136272Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
251/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial01270136136Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=True, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
252/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial012701360Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=True, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
253/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial01270136136Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=True, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=True, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
254/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial01270136136Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
255/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial01270136136Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=True, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
256/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial01270136136Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
257/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness02602626Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
258/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness04404444Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
259/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness04804848Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
260/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness05405858Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
261/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness03203434Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
262/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness05405858Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
263/Interchange/gltf/M_Transmission.M_Transmission04404444Compiling M_Transmission: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ThinTranslucent, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
264/Interchange/gltf/M_Transmission.M_Transmission04804848Compiling M_Transmission: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ThinTranslucent, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
265/Game/Stylized_Village/Assets/Foliage/Trees/ImposterLODs/Material/M_Impostor_SimpleOffset.M_Impostor_SimpleOffset08408888Compiling M_Impostor_SimpleOffset: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'ExtractTrunkMask2-1'=False, StaticSwitch'Full Sphere2-1'=False, StaticSwitch'Full Sphere_32-1'=False, StaticSwitch'UseDesaturation2-1'=False, StaticSwitch'Variation2-1'=False
266/Interchange/gltf/M_Sheen.M_Sheen02602626Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
267/Interchange/gltf/M_Sheen.M_Sheen04804848Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
268/Interchange/gltf/M_Sheen.M_Sheen05405858Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
269/Interchange/gltf/M_Sheen.M_Sheen03203434Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
270/Interchange/gltf/M_Sheen.M_Sheen04404444Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
271/Interchange/gltf/M_Sheen.M_Sheen05405858Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
272/Interchange/gltf/M_ClearCoat.M_ClearCoat02602626Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
273/Interchange/gltf/M_ClearCoat.M_ClearCoat04804848Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
274/Interchange/gltf/M_ClearCoat.M_ClearCoat05405858Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
275/Interchange/gltf/M_ClearCoat.M_ClearCoat03203434Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
276/Interchange/gltf/M_ClearCoat.M_ClearCoat04404444Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
277/Interchange/gltf/M_ClearCoat.M_ClearCoat05405858Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
278/Interchange/gltf/M_Default.M_Default02602626Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
279/Interchange/gltf/M_Default.M_Default05405858Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
280/Interchange/gltf/M_Default.M_Default04804848Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
281/Interchange/gltf/M_Default.M_Default05405858Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
282/Interchange/gltf/M_Default.M_Default04404444Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
283/Interchange/gltf/M_Default.M_Default03203434Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
284/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01050115115Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
285/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01050115115Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
286/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01310136136Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
287/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01050115115Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
288/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01310136136Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
289/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater07908989Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
290/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01050115115Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
291/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater07908989Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
292/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater07908989Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
293/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0105010Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
294/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater07908989Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
295/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01050115115Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
296/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01310136136Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
297/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01050115115Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
298/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater07908989Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
299/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01050115115Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=True, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
300/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01310136136Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
301/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater07908989Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
302/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01310136136Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
303/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0105040Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
304/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater07908989Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
305/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01050115115Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
306/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater07908989Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
307/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater07908989Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
308/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01310136136Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=False, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
309/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01310136136Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
310/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01050115115Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
311/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater07908989Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
312/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater010501150Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
313/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater013101360Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=False, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
314/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater010501150Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
315/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater010501150Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=True, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=True, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
316/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01050115115Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
317/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01310136136Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
318/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01050115115Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
319/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01310136136Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
320/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01050115115Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
321/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01050115115Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
322/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01050115115Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
323/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater01050115115Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
324014200
325/Engine/OpenWorldTemplate/LandscapeMaterial/M_ProcGrid.M_ProcGrid0401440388Compiling M_ProcGrid: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithNanite}, StaticSwitch'Enable Side Tint2-1'=True, StaticSwitch'ObjectAligned2-1'=False, StaticSwitch'Tri-Planar (Or Uni-Planar)2-1'=False, StaticSwitch'Water Level Tint2-1'=True
326/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Landscape.MM_Landscape07707777Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticTerrainLayer'AutoLandscape'=Weightmap0
327/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Landscape.MM_Landscape0773377143Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
328/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Landscape.MM_Landscape07707777Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticTerrainLayer'AutoLandscape'=Weightmap0, StaticTerrainLayer'Dirt'=Weightmap0
329/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain01180124124Compiling M_Terrain: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0
330/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain01180124124Compiling M_Terrain: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0
331/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain01180124124Compiling M_Terrain: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Dirt (manual)'=Weightmap0, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0
332/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain01180124124Compiling M_Terrain: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0
333/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain01180124124Compiling M_Terrain: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0, StaticTerrainLayer'Stone (Manual)'=Weightmap0
334/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain01180124124Compiling M_Terrain: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Dirt (manual)'=Weightmap1, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0, StaticTerrainLayer'Stone (Manual)'=Weightmap0
335/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain04004242Compiling M_Terrain: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}
336Globals496364000
337/ControlRig/Controls/ControlRigGizmoMaterial.ControlRigGizmoMaterial494044Compiling ControlRigGizmoMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
338/Engine/EditorMaterials/PhAT_NoCollisionMaterial.PhAT_NoCollisionMaterial493033Compiling PhAT_NoCollisionMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
339/Engine/EngineSky/M_SimpleSkyDome.M_SimpleSkyDome494044Compiling M_SimpleSkyDome: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
340/Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial497088Compiling DebugEditorMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
341/Engine/EditorMaterials/PhAT_UnselectedMaterial.PhAT_UnselectedMaterial493033Compiling PhAT_UnselectedMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
342/MeshModelingToolset/Materials/M_DynamicMeshComponentVtxColor.M_DynamicMeshComponentVtxColor491802020Compiling M_DynamicMeshComponentVtxColor: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
343/Engine/EngineMaterials/GizmoMaterial.GizmoMaterial497088Compiling GizmoMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
344/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial495055Compiling DebugMeshMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
345/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial494044Compiling RemoveSurfaceMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
346/Engine/EngineMaterials/NaniteHiddenSectionMaterial.NaniteHiddenSectionMaterial492903131Compiling NaniteHiddenSectionMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}
347/Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial499609696Compiling BasicShapeMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithGeometryCollections,bUsedWithNanite}
348/Game/SoStylized/Environment/Sky/Materials/M_SunCloudShadows_LF.M_SunCloudShadows_LF496106161Compiling M_SunCloudShadows_LF: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
349/Game/SoStylized/Effects/Materials/M_SplashMist_subUV.M_SplashMist_subUV497207272Compiling M_SplashMist_subUV: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites}
350/Game/Models/Materials/Wood.Wood491701818Compiling Wood: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
351/Game/Materials/Water/M_Water.M_Water494804848Compiling M_Water: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}
352/Game/StarterContent/Materials/M_Basic_Wall.M_Basic_Wall492302323Compiling M_Basic_Wall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
353/Game/SoStylized/Effects/Materials/M_SplashParticle.M_SplashParticle491120120120Compiling M_SplashParticle: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites}
354/Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT496406464Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=True, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=True, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
355/Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT496406464Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=True, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
356/Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT49646464192Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
357/Engine/EngineMaterials/FlattenMaterial_VT.FlattenMaterial_VT496406464Compiling FlattenMaterial_VT: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
358/Game/Stylized_Village/Assets/VFX/Smoke/Material/M_Smoke.M_Smoke492902929Compiling M_Smoke: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
359/Game/Stylized_Village/Assets/Sky/Material/M_Moon.M_Moon493103333Compiling M_Moon: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}
360/Game/Stylized_Village/Particles/FallingLeaves/M_Leaf.M_Leaf497107575Compiling M_Leaf: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithMeshParticles,bUsedWithStaticLighting}
361/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Foliage.MM_Foliage491680172172Compiling MM_Foliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}
362/Game/StarterContent/Particles/Materials/M_Heat_Distortion.M_Heat_Distortion492102121Compiling M_Heat_Distortion: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
363/Game/StarterContent/Props/Materials/M_TableRound.M_TableRound492302323Compiling M_TableRound: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
364/Game/StarterContent/Props/Materials/M_StatueGlass.M_StatueGlass493303333Compiling M_StatueGlass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
365/Game/Castle/Materials/MM/MM_Stylized_Clouds.MM_Stylized_Clouds492002020Compiling MM_Stylized_Clouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
366/Game/Stylized_Village/Assets/Sky/Material/MM_Clouds.MM_Clouds492702727Compiling MM_Clouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
367/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf491490153153Compiling MM_Leaf: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}
368/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf491680172172Compiling MM_Leaf: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}
369/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf491680172172Compiling MM_Leaf: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}
370/Game/Castle/Materials/MM/MM_TreeLeaves.MM_TreeLeaves496206666Compiling MM_TreeLeaves: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}
371/Game/Castle/Materials/MM/MM_TreeLeaves.MM_TreeLeaves496206666Compiling MM_TreeLeaves: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}
372/Game/Castle/Materials/MM/MM_PineLeaves1.MM_PineLeaves1496206666Compiling MM_PineLeaves1: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Subsurface, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}
373/Game/Castle/Materials/MM/MM_Grass.MM_Grass496206666Compiling MM_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'FLower_Opacity_ON2-1'=False, StaticSwitch'Flowers_color2-1'=False
374/Game/Castle/Materials/MM/MM_Grass.MM_Grass496206666Compiling MM_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'FLower_Opacity_ON2-1'=True, StaticSwitch'Flowers_color2-1'=True
375/Game/StarterContent/Props/Materials/M_Statue.M_Statue492302323Compiling M_Statue: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
376/Game/StarterContent/Particles/Materials/M_Spark.M_Spark499099Compiling M_Spark: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
377/Game/StarterContent/Particles/Materials/M_smoke_subUV.M_smoke_subUV495405454Compiling M_smoke_subUV: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
378/Game/StarterContent/Props/Materials/M_Shelf.M_Shelf492302323Compiling M_Shelf: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
379/Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.M_Wood_Floor_Walnut_Polished492302323Compiling M_Wood_Floor_Walnut_Polished: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
380/Game/StarterContent/Materials/M_Water_Lake.M_Water_Lake492302323Compiling M_Water_Lake: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
381/Game/StarterContent/Materials/M_Rock_Marble_Polished.M_Rock_Marble_Polished492302323Compiling M_Rock_Marble_Polished: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
382/Game/StarterContent/Materials/M_Wood_Walnut.M_Wood_Walnut492302323Compiling M_Wood_Walnut: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
383/Game/StarterContent/Materials/M_Wood_Pine.M_Wood_Pine492302323Compiling M_Wood_Pine: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
384/Game/StarterContent/Materials/M_Wood_Oak.M_Wood_Oak492302323Compiling M_Wood_Oak: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
385/Game/StarterContent/Materials/M_Tech_Panel.M_Tech_Panel492302323Compiling M_Tech_Panel: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
386/Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.M_Tech_Hex_Tile_Pulse492302323Compiling M_Tech_Hex_Tile_Pulse: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
387/Game/StarterContent/Materials/M_Rock_Slate.M_Rock_Slate492302323Compiling M_Rock_Slate: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
388/Game/StarterContent/Materials/M_Rock_Sandstone.M_Rock_Sandstone492302323Compiling M_Rock_Sandstone: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
389/Game/StarterContent/Materials/M_Rock_Basalt.M_Rock_Basalt492302323Compiling M_Rock_Basalt: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
390/Game/StarterContent/Particles/Materials/M_radial_ramp.M_radial_ramp491201212Compiling M_radial_ramp: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}
391/Engine/EditorMaterials/Dataflow/DataflowVertexMaterial.DataflowVertexMaterial492602626Compiling DataflowVertexMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
392/ControlRig/Controls/ControlRigXRayMaterial.ControlRigXRayMaterial498099Compiling ControlRigXRayMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting}
393/Engine/EditorLandscapeResources/SplineEditorMeshMat.SplineEditorMeshMat491501717Compiling SplineEditorMeshMat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes,bUsedWithNanite}
394/Engine/EngineDebugMaterials/M_SimpleUnlitTranslucent.M_SimpleUnlitTranslucent493033Compiling M_SimpleUnlitTranslucent: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
395/Engine/EditorMaterials/Camera/CineMat.CineMat492602626Compiling CineMat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes}
396/Game/StarterContent/Particles/Materials/M_Radial_Gradient.M_Radial_Gradient491201212Compiling M_Radial_Gradient: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}
397/Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.M_Wood_Floor_Walnut_Worn492302323Compiling M_Wood_Floor_Walnut_Worn: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
398/Game/StarterContent/Materials/M_ColorGrid_LowSpec.M_ColorGrid_LowSpec492302323Compiling M_ColorGrid_LowSpec: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
399/Game/SoStylized/Environment/Sky/Materials/M_PlanetRing.M_PlanetRing492002020Compiling M_PlanetRing: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
400/Game/SoStylized/Effects/Materials/M_WindLineV2.M_WindLineV2495605858Compiling M_WindLineV2: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles}
401/Engine/EngineSky/M_Sky_Panning_Clouds2.M_Sky_Panning_Clouds2494044Compiling M_Sky_Panning_Clouds2: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
402/Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent.AntiAliasedTextMaterialTranslucent492002020Compiling AntiAliasedTextMaterialTranslucent: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
403/Engine/EngineMaterials/DefaultParticle.DefaultParticle491040116116Compiling DefaultParticle: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons}
404/Engine/EditorMeshes/ColorCalibrator/M_ColorGrid.M_ColorGrid493503535Compiling M_ColorGrid: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}
405/Engine/EngineMaterials/BaseFlattenMaterial.BaseFlattenMaterial496506767Compiling BaseFlattenMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseDiffuse2-1'=True, StaticSwitch'UseEmissive2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=True, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
406/Engine/EngineMaterials/BaseFlattenMaterial.BaseFlattenMaterial496506767Compiling BaseFlattenMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseDiffuse2-1'=False, StaticSwitch'UseEmissive2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
407/Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial491201414Compiling DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraSprites}
408/Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial493604040Compiling DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraSprites}
409/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_MainGrass.MM_MainGrass492390243243Compiling MM_MainGrass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'UseLargeScaleMap2-1'=False
410/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_MainGrass.MM_MainGrass492390243243Compiling MM_MainGrass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'UseLargeScaleMap2-1'=True
411/Game/SoStylized/Effects/Materials/M_LightningStrike.M_LightningStrike493604040Compiling M_LightningStrike: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles}, StaticSwitch'DisplacementWiggle?2-1'=False
412/Game/SoStylized/Effects/Materials/M_LightningStrike.M_LightningStrike493604040Compiling M_LightningStrike: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles}, StaticSwitch'DisplacementWiggle?2-1'=True
413/Engine/VREditor/TransformGizmo/Xray.Xray491401414Compiling Xray: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
414/Engine/VREditor/TransformGizmo/Main.Main493033Compiling Main: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
415/Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.TranslucentTransformGizmoMaterial493033Compiling TranslucentTransformGizmoMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
416/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial497107171Compiling DefaultLightFunctionMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
417/Engine/VREditor/SnapGrid/SnapGridMaterial.SnapGridMaterial491001010Compiling SnapGridMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes}
418/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough491902121Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}
419/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough497088Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
420/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough495055Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
421/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough493033Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
422/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough491902121Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}
423/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough494044Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
424/Engine/EngineSky/VolumetricClouds/m_SimpleVolumetricCloud.m_SimpleVolumetricCloud491000100100Compiling m_SimpleVolumetricCloud: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithVolumetricCloud}
425/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial493003030Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=False
426/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial493003030Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=True
427/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial493003030Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=True, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=True
428/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial493003030Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=True, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=False
429/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial493003030Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=True, StaticSwitch'DepthFade?2-1'=True, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=True, StaticSwitch'UseTexture?2-1'=True
430/Game/StarterContent/Materials/M_Metal_Steel.M_Metal_Steel492302323Compiling M_Metal_Steel: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
431/Game/StarterContent/Materials/M_Metal_Gold.M_Metal_Gold492302323Compiling M_Metal_Gold: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
432/Game/StarterContent/Materials/M_Metal_Copper.M_Metal_Copper492302323Compiling M_Metal_Copper: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
433/Game/StarterContent/Materials/M_Metal_Chrome.M_Metal_Chrome492302323Compiling M_Metal_Chrome: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
434/Game/StarterContent/Materials/M_Metal_Burnished_Steel.M_Metal_Burnished_Steel492302323Compiling M_Metal_Burnished_Steel: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
435/Game/StarterContent/Materials/M_Metal_Brushed_Nickel.M_Metal_Brushed_Nickel492302323Compiling M_Metal_Brushed_Nickel: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
436/Game/StarterContent/Props/Materials/M_Lamp.M_Lamp492302323Compiling M_Lamp: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
437/Game/StarterContent/Materials/M_Ground_Moss.M_Ground_Moss492302323Compiling M_Ground_Moss: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
438/Game/StarterContent/Materials/M_Ground_Gravel.M_Ground_Gravel492302323Compiling M_Ground_Gravel: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
439/Game/StarterContent/Materials/M_Ground_Grass.M_Ground_Grass492302323Compiling M_Ground_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
440/Game/StarterContent/Props/Materials/M_Frame.M_Frame492302323Compiling M_Frame: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
441/Game/StarterContent/Particles/Materials/M_Fire_SubUV.M_Fire_SubUV499099Compiling M_Fire_SubUV: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
442/Game/StarterContent/Particles/Materials/M_explosion_subUV.M_explosion_subUV499099Compiling M_explosion_subUV: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
443/Game/StarterContent/Particles/Materials/M_Dust_Particle.M_Dust_Particle497207272Compiling M_Dust_Particle: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithMeshParticles}
444/Game/StarterContent/Props/Materials/M_Door.M_Door492302323Compiling M_Door: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
445/Game/StarterContent/Materials/M_Concrete_Tiles.M_Concrete_Tiles492302323Compiling M_Concrete_Tiles: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
446/Game/StarterContent/Materials/M_Concrete_Poured.M_Concrete_Poured492302323Compiling M_Concrete_Poured: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
447/Game/StarterContent/Materials/M_Concrete_Panels.M_Concrete_Panels492302323Compiling M_Concrete_Panels: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
448/Game/StarterContent/Materials/M_Concrete_Grime.M_Concrete_Grime492302323Compiling M_Concrete_Grime: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
449/Game/Stylized_Village/Assets/_Global/M_ToolsBase.M_ToolsBase491401414Compiling M_ToolsBase: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
450/Game/Stylized_Village/Assets/Proxy/M_Dark.M_Dark491401414Compiling M_Dark: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
451/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_BaseColorUtility.M_BaseColorUtility497507575Compiling M_BaseColorUtility: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}
452/Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough492302323Compiling M_CobbleStone_Rough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
453/Game/StarterContent/Materials/M_CobbleStone_Pebble.M_CobbleStone_Pebble492302323Compiling M_CobbleStone_Pebble: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
454/Game/StarterContent/Materials/M_Tech_Checker_Dot.M_Tech_Checker_Dot492302323Compiling M_Tech_Checker_Dot: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
455/Game/StarterContent/Props/Materials/M_Chair.M_Chair492302323Compiling M_Chair: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
456/Game/StarterContent/Materials/M_Ceramic_Tile_Checker.M_Ceramic_Tile_Checker492302323Compiling M_Ceramic_Tile_Checker: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
457/Game/StarterContent/Props/Materials/M_Bush.M_Bush494404646Compiling M_Bush: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
458/Game/StarterContent/Particles/Materials/M_Burst.M_Burst491501515Compiling M_Burst: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
459/Game/StarterContent/Materials/M_Brick_Hewn_Stone.M_Brick_Hewn_Stone492302323Compiling M_Brick_Hewn_Stone: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
460/Game/StarterContent/Materials/M_Brick_Cut_Stone.M_Brick_Cut_Stone492302323Compiling M_Brick_Cut_Stone: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
461/Game/StarterContent/Materials/M_Brick_Clay_Old.M_Brick_Clay_Old492302323Compiling M_Brick_Clay_Old: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
462/Game/StarterContent/Materials/M_Brick_Clay_New.M_Brick_Clay_New492302323Compiling M_Brick_Clay_New: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
463/Game/StarterContent/Materials/M_Brick_Clay_Beveled.M_Brick_Clay_Beveled492302323Compiling M_Brick_Clay_Beveled: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
464/Game/Stylized_Village/Assets/Architecture/Windows/_Materials/M_Emissive.M_Emissive497077Compiling M_Emissive: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithNanite}
465/Game/SoStylized/Effects/Materials/M_ElectricShockwave.M_ElectricShockwave493604040Compiling M_ElectricShockwave: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraMeshParticles}
466/Game/Stylized_Environment_Pack/Materials/MM_Post_Process_Sharpening.MM_Post_Process_Sharpening495055Compiling MM_Post_Process_Sharpening: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
467/Game/StarterContent/Particles/Materials/m_flare_01.m_flare_01491201212Compiling m_flare_01: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}
468/Game/StarterContent/Materials/M_Glass.M_Glass493303333Compiling M_Glass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
469/Game/StarterContent/Materials/M_Basic_Floor.M_Basic_Floor492302323Compiling M_Basic_Floor: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
470/Game/StarterContent/Materials/M_AssetPlatform.M_AssetPlatform492302323Compiling M_AssetPlatform: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
471/Game/StarterContent/Blueprints/Assets/M_LightStage_Arrows.M_LightStage_Arrows494044Compiling M_LightStage_Arrows: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
472/Game/SoStylized/Environment/Water/Materials/M_WaterWaves.M_WaterWaves493103131Compiling M_WaterWaves: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ThresholdRendering?2-1'=True
473/Game/Materials/Water/M_InvisMat.M_InvisMat493033Compiling M_InvisMat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
474/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale495055Compiling PPM_DefaultCalibrationGrayscale: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
475/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor495055Compiling PPM_DefaultCalibrationColor: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
476/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial496106161Compiling PreviewShadowIndicatorMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
477/Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.M_LightStage_Skybox_Master494044Compiling M_LightStage_Skybox_Master: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'HDRI2-1'=False
478/Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.M_LightStage_Skybox_Master494044Compiling M_LightStage_Skybox_Master: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'HDRI2-1'=True
479/Game/StarterContent/Props/Materials/M_Rock.M_Rock492302323Compiling M_Rock: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
480/Game/StarterContent/Materials/M_Water_Ocean.M_Water_Ocean492302323Compiling M_Water_Ocean: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
481/Game/StarterContent/Materials/M_Tech_Hex_Tile.M_Tech_Hex_Tile492302323Compiling M_Tech_Hex_Tile: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
482/Game/StarterContent/Materials/M_Metal_Rust.M_Metal_Rust492302323Compiling M_Metal_Rust: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
483/Game/Castle/Materials/MM/MM_Sharpen.MM_Sharpen495055Compiling MM_Sharpen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
484/Niagara/DefaultAssets/DefaultSpriteMaterial.DefaultSpriteMaterial493003535Compiling DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons}
485/Engine/EditorMeshes/ColorCalibrator/M_GreyBall.M_GreyBall493503535Compiling M_GreyBall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}
486/Engine/EditorMeshes/ColorCalibrator/M_ClearCoat.M_ClearCoat492302323Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
487/Engine/EditorMeshes/ColorCalibrator/M_ChromeBall.M_ChromeBall493503535Compiling M_ChromeBall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}
488/Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.M_ClearCoatBlack492302323Compiling M_ClearCoatBlack: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
489/Game/StarterContent/Materials/M_CobbleStone_Smooth.M_CobbleStone_Smooth492302323Compiling M_CobbleStone_Smooth: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
490/Game/Game/PathingSystem/Textures/PathNodePreviewMat.PathNodePreviewMat491801818Compiling PathNodePreviewMat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
491/Game/Game/PathingSystem/pathsplineplane_mat.pathsplineplane_mat493603636Compiling pathsplineplane_mat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes}
492/Game/Stylized_Village/MasterMaterials/MM_Decal/Material/MM_Decal.MM_Decal492102121Compiling MM_Decal: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
493/Game/Stylized_Village/MasterMaterials/MM_Decal/Material/MM_Decal_ColorRoughness.MM_Decal_ColorRoughness492102121Compiling MM_Decal_ColorRoughness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Modulate, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
494/Game/Stylized_Village/Assets/VFX/Water/Material/MM_ICe.MM_Ice495205252Compiling MM_Ice: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam on/off2-1'=True
495/Engine/EngineMaterials/FlattenMaterial.FlattenMaterial496406464Compiling FlattenMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
496/Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall49990100100Compiling MM_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=True, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=True
497/Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall49990100100Compiling MM_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=True, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=False
498/Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall49990100100Compiling MM_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=False, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=False
499/Game/Castle/Materials/MM/MM_Assets.MM_Assets492802828Compiling MM_Assets: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'Mask_top2-1'=True, StaticSwitch'Use Local space for Bottom Dirt2-1'=False
500/Game/Castle/Materials/MM/MM_Assets.MM_Assets492802828Compiling MM_Assets: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'Mask_top2-1'=False, StaticSwitch'Use Local space for Bottom Dirt2-1'=False
501/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Global.MM_Global49980100100Compiling MM_Global: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'WAB Texture ?2-1'=False
502/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Global.MM_Global49980100100Compiling MM_Global: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'WAB Texture ?2-1'=True
503/Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody4930318Compiling M_CelestialBody: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=True, StaticSwitch'Sun?2-1'=True, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True
504/Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody4930318Compiling M_CelestialBody: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=False, StaticSwitch'Sun?2-1'=False, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True
505/Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody493033Compiling M_CelestialBody: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=False, StaticSwitch'Sun?2-1'=True, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True
506491800
507/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage49214214218654Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=True, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=True, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=False
508/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage492140218218Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
509/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage492140218218Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
510/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage492140218218Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=True, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
511/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage492140218218Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
512/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage492140218218Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
513/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage492140218218Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=False, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
514/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage492140218218Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
515/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage492140218218Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
516/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage492140218218Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True
517/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky494044Compiling M_StylizedSky: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=True, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True
518/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky494044Compiling M_StylizedSky: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=False, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True
519/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky494044Compiling M_StylizedSky: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True
520/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky494044Compiling M_StylizedSky: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=False, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True
521/Game/SoStylized/Environment/Sky/Materials/M_StylizedFogPP.M_StylizedFogPP495055Compiling M_StylizedFogPP: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'3DRainFog?2-1'=True, StaticSwitch'DualLayer3DFog?2-1'=True
522/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds4919192163Compiling M_StylizedClouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=False, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=True, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True
523/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds491902121Compiling M_StylizedClouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True
524/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds491902121Compiling M_StylizedClouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=True, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True
525/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds491902121Compiling M_StylizedClouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=False, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True
526/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds491902121Compiling M_StylizedClouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=True, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True
527/Game/Stylized_Village/Assets/VFX/Water/Material/MM_Water.MM_Water493103131Compiling MM_Water: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam on/off2-1'=True
528/Game/SoStylized/Environment/Water/Materials/M_UnderwaterPPv2.M_UnderwaterPPv2495055Compiling M_UnderwaterPPv2: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BlurredWaterline?2-1'=False, StaticSwitch'Waterline?2-1'=True
529/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial491170117117Compiling DefaultDeferredDecalMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithSplineMeshes}
530/Game/Stylized_Village/Particles/Fly/M_Fly.M_Fly499099Compiling M_Fly: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
531/Game/Stylized_Village/Particles/Foam/Material/MM_Waterfall.MM_Waterfall494805050Compiling MM_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithMeshParticles}
532/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings492802828Compiling M_InvalidLightmapSettings: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}
533/Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial495055Compiling EmissiveMeshMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
534/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Water.MM_Water492602626Compiling MM_Water: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes}
535/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk491880194194Compiling M_Trunk: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False
536/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk491880194194Compiling M_Trunk: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False
537/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk491880194194Compiling M_Trunk: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=True, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False
538/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk491880194194Compiling M_Trunk: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=True, StaticSwitch'Vertex Color Overlay2-1'=False
539/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Far_terrain_mesh.MM_Far_terrain_mesh492302323Compiling MM_Far_terrain_mesh: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
540/Game/SoStylized/Environment/Water/Materials/M_Waterfall.M_Waterfall493503535Compiling M_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ContactFoam?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseRefraction?2-1'=True, StaticSwitch'UseWeather?2-1'=True
541/Game/SoStylized/Environment/Water/Materials/M_Waterfall.M_Waterfall493503535Compiling M_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ContactFoam?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseRefraction?2-1'=True, StaticSwitch'UseWeather?2-1'=True
542/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass492140218218Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Snow?2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True
543/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass492140218218Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Snow?2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True
544/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass492140218218Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Snow?2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True
545/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness492602626Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
546/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness494804848Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
547/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness495806262Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
548/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness493203434Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
549/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness494404444Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
550/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness495806262Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
551/Game/SoStylized/Environment/Misc/Materials/M_Rainbow.M_Rainbow492002020Compiling M_Rainbow: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True
552/Interchange/gltf/M_Transmission.M_Transmission494404444Compiling M_Transmission: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ThinTranslucent, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
553/Interchange/gltf/M_Transmission.M_Transmission494804848Compiling M_Transmission: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ThinTranslucent, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
554/Interchange/gltf/M_Sheen.M_Sheen492602626Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
555/Interchange/gltf/M_Sheen.M_Sheen494804848Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
556/Interchange/gltf/M_Sheen.M_Sheen495806262Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
557/Interchange/gltf/M_Sheen.M_Sheen493203434Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
558/Interchange/gltf/M_Sheen.M_Sheen494404444Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
559/Interchange/gltf/M_Sheen.M_Sheen495806262Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
560/Interchange/gltf/M_ClearCoat.M_ClearCoat492602626Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
561/Interchange/gltf/M_ClearCoat.M_ClearCoat494804848Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
562/Interchange/gltf/M_ClearCoat.M_ClearCoat495806262Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
563/Interchange/gltf/M_ClearCoat.M_ClearCoat493203434Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
564/Interchange/gltf/M_ClearCoat.M_ClearCoat494404444Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
565/Interchange/gltf/M_ClearCoat.M_ClearCoat495806262Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
566/Interchange/gltf/M_Default.M_Default492602626Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
567/Interchange/gltf/M_Default.M_Default493203434Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
568/Interchange/gltf/M_Default.M_Default494804848Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
569/Interchange/gltf/M_Default.M_Default494404444Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
570/Interchange/gltf/M_Default.M_Default495806262Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
571/Interchange/gltf/M_Default.M_Default495806262Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
572/Game/Stylized_Village/Assets/Foliage/Trees/ImposterLODs/Material/M_Impostor_SimpleOffset.M_Impostor_SimpleOffset492140218218Compiling M_Impostor_SimpleOffset: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'ExtractTrunkMask2-1'=False, StaticSwitch'Full Sphere2-1'=False, StaticSwitch'Full Sphere_32-1'=False, StaticSwitch'UseDesaturation2-1'=False, StaticSwitch'Variation2-1'=False
573/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491050115115Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
574/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491310136136Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
575/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491050115115Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
576/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49105000Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
577/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49131000Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=False, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
578/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49105000Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
579/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49105000Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=True, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=True, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
580/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater498909999Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
581/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491050115115Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
582/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater498909999Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
583/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491310136136Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
584/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491050115115Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
585/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater498909999Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
586/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491310136136Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=False, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
587/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491050115115Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
588/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491310136136Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
589/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491050115115Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
590/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491050115115Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
591/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491050115115Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
592/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491050115115Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
593/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491050115115Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
594/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491050115115Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
595/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491050115115Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
596/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491310136136Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
597/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491050115115Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
598/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater498909999Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
599/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491050115115Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=True, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
600/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater498909999Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
601/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater498909999Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
602/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater498909999Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
603/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater498909999Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
604/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491050115115Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
605/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater498909999Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
606/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater498909999Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
607/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491050115115Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
608/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491310136136Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
609/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491310136136Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
610/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491050115115Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
611/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491310136136Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
612/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater491310136136Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
613/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial492997308616Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
614/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial492990308308Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=False, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=False, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
615/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial492990308308Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
616/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial492990308308Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=True, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
617/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial4929903080Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=True, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
618/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial492990308308Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=True, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=True, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
619/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial492990308308Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
620/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial492990308308Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=True, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
621/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial492990308308Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
622/Game/SoStylized/Materials/M_StylizedBasic.M_StylizedBasic494004040Compiling M_StylizedBasic: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNiagaraMeshParticles}, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugMaterial?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'EmissiveMap?2-1'=False, StaticSwitch'MetallicMap?2-1'=False, StaticSwitch'NormalMap?2-1'=False, StaticSwitch'RoughnessMap?2-1'=False, StaticSwitch'SpecularMap?2-1'=False, StaticSwitch'UseColorTexture?2-1'=False, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True
623/Game/SoStylized/Materials/M_StylizedBasic.M_StylizedBasic494004040Compiling M_StylizedBasic: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNiagaraMeshParticles}, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugMaterial?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'EmissiveMap?2-1'=False, StaticSwitch'MetallicMap?2-1'=False, StaticSwitch'NormalMap?2-1'=False, StaticSwitch'RoughnessMap?2-1'=False, StaticSwitch'SpecularMap?2-1'=False, StaticSwitch'UseColorTexture?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True
624/Game/Stylized_Village/Particles/Wind/Material/MM_Wind.MM_Wind491201212Compiling MM_Wind: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}
625/Game/SoStylized/Effects/Materials/M_StylizedElectricity.M_StylizedElectricity495806262Compiling M_StylizedElectricity: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraMeshParticles}
626/Game/Stylized_Village/MasterMaterials/MM_Caustic/Material/MM_Caustic.MM_Caustic496106161Compiling MM_Caustic: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
627/Game/Stylized_Village/Assets/Architecture/Windows/_Materials/M_Glass.M_Glass495505656Compiling M_Glass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}
628/Game/SoStylized/Effects/Materials/M_ShootingStarTrail.M_ShootingStarTrail493003535Compiling M_ShootingStarTrail: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons}
629/Game/Castle/Materials/MM/MM_Water.MM_Water493303333Compiling MM_Water: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
630/Engine/EngineDebugMaterials/M_VolumeRenderSphereTracePP.M_VolumeRenderSphereTracePP495055Compiling M_VolumeRenderSphereTracePP: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
631/Engine/VREditor/TransformGizmo/TransformGizmoMaterial.TransformGizmoMaterial494044Compiling TransformGizmoMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
632/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial492702727Compiling DefaultPostProcessMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}
633/Game/Castle/Materials/MM/MM_Landscape.MM_Landscape491401414Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
634/Game/Castle/Materials/MM/MM_Landscape.MM_Landscape494004040Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0, StaticTerrainLayer'Ground'=Weightmap0, StaticTerrainLayer'Sand'=Weightmap0
635/Game/Castle/Materials/MM/MM_Landscape.MM_Landscape494004040Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0, StaticTerrainLayer'Ground'=Weightmap0
636/Game/Castle/Materials/MM/MM_Landscape.MM_Landscape494004040Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0, StaticTerrainLayer'Sand'=Weightmap0
637/Game/Castle/Materials/MM/MM_Landscape.MM_Landscape494004040Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0
638/Interchange/gltf/M_Unlit.M_Unlit491801818Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
639/Interchange/gltf/M_Unlit.M_Unlit493604040Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
640/Interchange/gltf/M_Unlit.M_Unlit496066Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
641/Interchange/gltf/M_Unlit.M_Unlit491201414Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
642/Interchange/gltf/M_Unlit.M_Unlit491401414Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
643/Interchange/gltf/M_Unlit.M_Unlit493604040Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
644/Engine/EngineMaterials/DefaultMaterial.DefaultMaterial491270127127Compiling DefaultMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithMeshParticles,bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}
645/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial491164011851185Compiling WorldGridMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=1, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
646/Engine/EngineMaterials/DefaultTextMaterialOpaque.DefaultTextMaterialOpaque493103333Compiling DefaultTextMaterialOpaque: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}
647/Game/Stylized_Village/MasterMaterials/MM_Window/Material/MM_Window.MM_Window492302323Compiling MM_Window: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'GlassMask?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'RoughnessController?2-1'=False
648/Game/Castle/Materials/MM/MM_GodRay.MM_GodRay498099Compiling MM_GodRay: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}, StaticSwitch'Animated2-1'=False
649/Game/Castle/Materials/MM/MM_GodRay.MM_GodRay498099Compiling MM_GodRay: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}, StaticSwitch'Animated2-1'=True
650/Game/MSPresets/M_MS_Surface_Material/M_MS_Surface_Material.M_MS_Surface_Material4914401494Compiling M_MS_Surface_Material: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'Enable SSS Parameters2-1'=True, StaticSwitch'Use Adjusted Maps2-1'=True
651/Engine/EditorMaterials/Thumbnails/SkySphereMaterial.SkySphereMaterial492302323Compiling SkySphereMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
652/SpeedTreeImporter/SpeedTree9/SpeedTreeBillboardMaster.SpeedTreeBillboardMaster496206666Compiling SpeedTreeBillboardMaster: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'SharedEnable2-1'=True
653/SpeedTreeImporter/SpeedTree9/SpeedTreeMaster.SpeedTreeMaster498809292Compiling SpeedTreeMaster: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes}, StaticSwitch'Branch1Enable2-1'=True, StaticSwitch'Branch2Enable2-1'=False, StaticSwitch'FlipBacksideNormals2-1'=True, StaticSwitch'HandleCameraFacing2-1'=False, StaticSwitch'HasBranch2Data_Internal2-1'=False, StaticSwitch'RippleEnable2-1'=True, StaticSwitch'RippleShimmerEnable2-1'=False, StaticSwitch'SharedEnable2-1'=True
654/Engine/EngineMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial498099Compiling PhAT_JointLimitMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}
655/ControlRig/M_Manip.M_Manip498099Compiling M_Manip: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}
656/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky_Lite.M_StylizedSky_Lite494044Compiling M_StylizedSky_Lite: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundClouds?2-1'=True
657/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds_Lite.M_StylizedClouds_Lite491902121Compiling M_StylizedClouds_Lite: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}
658/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial_Displacement.MM_MasterMaterial_Displacement49130130136408Compiling MM_MasterMaterial_Displacement: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_FakeDisplacement?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_On=POM/Off=BF2-1'=True, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FakeDisplacement?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_On=POM/Off=BF2-1'=True, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3.AlphaMask?2-1'=False, StaticSwitch'3_FakeDisplacement?2-1'=False, StaticSwitch'3_FuzzyShading?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_On=POM/Off=BF2-1'=True, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_TopMask?2-1'=False, StaticSwitch'AOdirt?2-1'=True, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'Emissive?2-1'=False, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Layer_3?2-1'=False, StaticSwitch'Main_FakeDisplacement?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_On=POM/Off=BF2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
659/Engine/OpenWorldTemplate/LandscapeMaterial/M_ProcGrid.M_ProcGrid49573157119Compiling M_ProcGrid: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithNanite}, StaticSwitch'Enable Side Tint2-1'=True, StaticSwitch'ObjectAligned2-1'=False, StaticSwitch'Tri-Planar (Or Uni-Planar)2-1'=False, StaticSwitch'Water Level Tint2-1'=True
660/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain492500256256Compiling M_Terrain: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0
661/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain492500256256Compiling M_Terrain: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Dirt (manual)'=Weightmap0, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0
662/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain492500256256Compiling M_Terrain: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0
663/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain492500256256Compiling M_Terrain: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0
664/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain492500256256Compiling M_Terrain: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0, StaticTerrainLayer'Stone (Manual)'=Weightmap0
665/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain492500256256Compiling M_Terrain: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Dirt (manual)'=Weightmap1, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0, StaticTerrainLayer'Stone (Manual)'=Weightmap0
666/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain491680170170Compiling M_Terrain: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}
667/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Landscape.MM_Landscape497707777Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticTerrainLayer'AutoLandscape'=Weightmap0
668/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Landscape.MM_Landscape49773377143Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
669/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Landscape.MM_Landscape497707777Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticTerrainLayer'AutoLandscape'=Weightmap0, StaticTerrainLayer'Dirt'=Weightmap0
670/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial155181800Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=True, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
671/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial155969600Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=True, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False