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ProjectSerenity/Saved/MaterialStatsDebug/StatsDebug-2025.02.06-21.50...

406 KiB

1NamePlatformCompilesCompilesDoubleUsesUsesDoublePermutationString
2/MeshModelingToolset/Materials/M_DynamicMeshComponentVtxColor.M_DynamicMeshComponentVtxColor000200Compiling M_DynamicMeshComponentVtxColor: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
3/Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial00080Compiling DebugEditorMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
4/Engine/EditorMaterials/PhAT_NoCollisionMaterial.PhAT_NoCollisionMaterial00030Compiling PhAT_NoCollisionMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
5/Engine/EditorMaterials/PhAT_UnselectedMaterial.PhAT_UnselectedMaterial00030Compiling PhAT_UnselectedMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
6/Engine/EngineMaterials/GizmoMaterial.GizmoMaterial00080Compiling GizmoMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
7/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial00050Compiling DebugMeshMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
8/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial00040Compiling RemoveSurfaceMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
9/Engine/EngineMaterials/NaniteHiddenSectionMaterial.NaniteHiddenSectionMaterial000290Compiling NaniteHiddenSectionMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}
10/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial000550Compiling DefaultLightFunctionMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
11/Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.TranslucentTransformGizmoMaterial00030Compiling TranslucentTransformGizmoMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
12/Engine/EngineDebugMaterials/M_SimpleUnlitTranslucent.M_SimpleUnlitTranslucent00030Compiling M_SimpleUnlitTranslucent: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
13/Engine/EditorMaterials/Dataflow/DataflowVertexMaterial.DataflowVertexMaterial000260Compiling DataflowVertexMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
14/ControlRig/Controls/ControlRigGizmoMaterial.ControlRigGizmoMaterial00040Compiling ControlRigGizmoMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
15/Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial000670Compiling BasicShapeMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithGeometryCollections,bUsedWithNanite}
16/ControlRig/Controls/ControlRigXRayMaterial.ControlRigXRayMaterial00090Compiling ControlRigXRayMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting}
17/Engine/EditorLandscapeResources/SplineEditorMeshMat.SplineEditorMeshMat000140Compiling SplineEditorMeshMat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes,bUsedWithNanite}
18/Engine/EditorMaterials/Camera/CineMat.CineMat000260Compiling CineMat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes}
19/Engine/VREditor/TransformGizmo/Xray.Xray000140Compiling Xray: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
20/Engine/VREditor/TransformGizmo/Main.Main00030Compiling Main: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
21/Game/Stylized_Village/Assets/_Global/M_ToolsBase.M_ToolsBase000140Compiling M_ToolsBase: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
22/Game/Stylized_Village/Assets/Proxy/M_Dark.M_Dark000140Compiling M_Dark: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
23/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_BaseColorUtility.M_BaseColorUtility000460Compiling M_BaseColorUtility: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}
24/Game/Stylized_Village/Assets/Architecture/Windows/_Materials/M_Emissive.M_Emissive00040Compiling M_Emissive: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithNanite}
25/Game/Stylized_Environment_Pack/Materials/MM_Post_Process_Sharpening.MM_Post_Process_Sharpening00050Compiling MM_Post_Process_Sharpening: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
26/Game/StarterContent/Materials/M_Glass.M_Glass000330Compiling M_Glass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
27/Game/StarterContent/Particles/Materials/m_flare_01.m_flare_01000120Compiling m_flare_01: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}
28/Game/StarterContent/Materials/M_Basic_Wall.M_Basic_Wall000230Compiling M_Basic_Wall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
29/Game/StarterContent/Materials/M_Basic_Floor.M_Basic_Floor000230Compiling M_Basic_Floor: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
30/Game/StarterContent/Materials/M_AssetPlatform.M_AssetPlatform000230Compiling M_AssetPlatform: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
31/Game/StarterContent/Blueprints/Assets/M_LightStage_Arrows.M_LightStage_Arrows00040Compiling M_LightStage_Arrows: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
32/Game/Materials/Water/M_InvisMat.M_InvisMat00030Compiling M_InvisMat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
33/Game/Castle/Materials/MM/MM_Sharpen.MM_Sharpen00050Compiling MM_Sharpen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
34/Engine/EngineSky/M_SimpleSkyDome.M_SimpleSkyDome00040Compiling M_SimpleSkyDome: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
35/Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial000360Compiling DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraSprites}
36/Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial000140Compiling DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraSprites}
37/Engine/EngineMaterials/BaseFlattenMaterial.BaseFlattenMaterial000360Compiling BaseFlattenMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseDiffuse2-1'=False, StaticSwitch'UseEmissive2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
38/Engine/EngineMaterials/BaseFlattenMaterial.BaseFlattenMaterial000360Compiling BaseFlattenMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseDiffuse2-1'=True, StaticSwitch'UseEmissive2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=True, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
39/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings000280Compiling M_InvalidLightmapSettings: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}
40/Niagara/DefaultAssets/DefaultSpriteMaterial.DefaultSpriteMaterial000350Compiling DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons}
41/Engine/EditorMeshes/ColorCalibrator/M_GreyBall.M_GreyBall000350Compiling M_GreyBall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}
42/Engine/EditorMeshes/ColorCalibrator/M_ClearCoat.M_ClearCoat000230Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
43/Engine/EditorMeshes/ColorCalibrator/M_ChromeBall.M_ChromeBall000350Compiling M_ChromeBall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}
44/Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.M_ClearCoatBlack000230Compiling M_ClearCoatBlack: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
45/Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT0003535Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
46/Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT0003535Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=True, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
47/Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT00035245Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=True, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=True, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
48/Engine/EngineMaterials/FlattenMaterial_VT.FlattenMaterial_VT000350Compiling FlattenMaterial_VT: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
49/Engine/EngineMaterials/FlattenMaterial.FlattenMaterial000350Compiling FlattenMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
50/Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial00050Compiling EmissiveMeshMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
51/Engine/EngineMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial00090Compiling PhAT_JointLimitMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}
52/ControlRig/M_Manip.M_Manip00090Compiling M_Manip: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}
53/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial0001170Compiling DefaultDeferredDecalMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithSplineMeshes}
54/Engine/EngineDebugMaterials/M_VolumeRenderSphereTracePP.M_VolumeRenderSphereTracePP00050Compiling M_VolumeRenderSphereTracePP: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
55/Engine/VREditor/TransformGizmo/TransformGizmoMaterial.TransformGizmoMaterial00040Compiling TransformGizmoMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
56/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough00033Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
57/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough000190Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}
58/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough00080Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
59/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough00050Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
60/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough00040Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
61/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough000190Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}
62/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial000270Compiling DefaultPostProcessMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}
63/Engine/EngineMaterials/DefaultMaterial.DefaultMaterial0001270Compiling DefaultMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithMeshParticles,bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}
64/Game/StarterContent/Particles/Materials/M_Heat_Distortion.M_Heat_Distortion000210Compiling M_Heat_Distortion: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
65/Game/StarterContent/Props/Materials/M_TableRound.M_TableRound000230Compiling M_TableRound: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
66/Game/Stylized_Village/Particles/FallingLeaves/M_Leaf.M_Leaf000710Compiling M_Leaf: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithMeshParticles,bUsedWithStaticLighting}
67/Game/Stylized_Village/MasterMaterials/MM_Decal/Material/MM_Decal.MM_Decal000210Compiling MM_Decal: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
68/Game/Stylized_Village/MasterMaterials/MM_Decal/Material/MM_Decal_ColorRoughness.MM_Decal_ColorRoughness000210Compiling MM_Decal_ColorRoughness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Modulate, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
69/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial0008950Compiling WorldGridMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=1, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
70/Engine/EngineMaterials/DefaultTextMaterialOpaque.DefaultTextMaterialOpaque000310Compiling DefaultTextMaterialOpaque: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}
71/Game/Stylized_Village/Particles/Fly/M_Fly.M_Fly00090Compiling M_Fly: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
72/Game/Stylized_Village/Particles/Foam/Material/MM_Waterfall.MM_Waterfall000500Compiling MM_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithMeshParticles}
73/Game/Stylized_Village/Assets/VFX/Water/Material/MM_ICe.MM_Ice000230Compiling MM_Ice: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam on/off2-1'=True
74/Game/Stylized_Village/Assets/VFX/Smoke/Material/M_Smoke.M_Smoke000290Compiling M_Smoke: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
75/Game/Stylized_Village/Assets/Sky/Material/M_Moon.M_Moon000310Compiling M_Moon: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}
76/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Foliage.MM_Foliage000620Compiling MM_Foliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}
77/Game/StarterContent/Props/Materials/M_StatueGlass.M_StatueGlass000330Compiling M_StatueGlass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
78/Game/StarterContent/Props/Materials/M_Statue.M_Statue000230Compiling M_Statue: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
79/Game/StarterContent/Particles/Materials/M_Spark.M_Spark00090Compiling M_Spark: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
80/Game/StarterContent/Particles/Materials/M_smoke_subUV.M_smoke_subUV000540Compiling M_smoke_subUV: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
81/Game/StarterContent/Props/Materials/M_Shelf.M_Shelf000230Compiling M_Shelf: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
82/Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.M_Wood_Floor_Walnut_Polished000230Compiling M_Wood_Floor_Walnut_Polished: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
83/Game/StarterContent/Materials/M_Water_Lake.M_Water_Lake000230Compiling M_Water_Lake: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
84/Game/StarterContent/Materials/M_Rock_Marble_Polished.M_Rock_Marble_Polished000230Compiling M_Rock_Marble_Polished: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
85/Game/StarterContent/Materials/M_Wood_Walnut.M_Wood_Walnut000230Compiling M_Wood_Walnut: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
86/Game/SoStylized/Effects/Materials/M_SplashParticle.M_SplashParticle0001120Compiling M_SplashParticle: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites}
87/Game/StarterContent/Materials/M_Ceramic_Tile_Checker.M_Ceramic_Tile_Checker000230Compiling M_Ceramic_Tile_Checker: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
88/Game/StarterContent/Materials/M_Ground_Grass.M_Ground_Grass000230Compiling M_Ground_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
89/Game/StarterContent/Props/Materials/M_Frame.M_Frame000230Compiling M_Frame: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
90/Game/StarterContent/Particles/Materials/M_Fire_SubUV.M_Fire_SubUV00090Compiling M_Fire_SubUV: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
91/Game/StarterContent/Particles/Materials/M_explosion_subUV.M_explosion_subUV00090Compiling M_explosion_subUV: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
92/Game/StarterContent/Particles/Materials/M_Dust_Particle.M_Dust_Particle000720Compiling M_Dust_Particle: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithMeshParticles}
93/Game/StarterContent/Props/Materials/M_Door.M_Door000230Compiling M_Door: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
94/Game/StarterContent/Materials/M_Concrete_Tiles.M_Concrete_Tiles000230Compiling M_Concrete_Tiles: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
95/Game/StarterContent/Materials/M_Concrete_Poured.M_Concrete_Poured000230Compiling M_Concrete_Poured: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
96/Game/StarterContent/Materials/M_Concrete_Panels.M_Concrete_Panels000230Compiling M_Concrete_Panels: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
97/Game/StarterContent/Materials/M_Concrete_Grime.M_Concrete_Grime000230Compiling M_Concrete_Grime: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
98/Game/StarterContent/Materials/M_CobbleStone_Smooth.M_CobbleStone_Smooth000230Compiling M_CobbleStone_Smooth: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
99/Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough000230Compiling M_CobbleStone_Rough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
100/Game/StarterContent/Materials/M_CobbleStone_Pebble.M_CobbleStone_Pebble000230Compiling M_CobbleStone_Pebble: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
101/Game/StarterContent/Materials/M_Tech_Checker_Dot.M_Tech_Checker_Dot000230Compiling M_Tech_Checker_Dot: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
102/Game/StarterContent/Props/Materials/M_Chair.M_Chair000230Compiling M_Chair: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
103/Game/StarterContent/Props/Materials/M_Bush.M_Bush000440Compiling M_Bush: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
104/Game/StarterContent/Particles/Materials/M_Burst.M_Burst000150Compiling M_Burst: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
105/Game/StarterContent/Materials/M_Brick_Hewn_Stone.M_Brick_Hewn_Stone000230Compiling M_Brick_Hewn_Stone: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
106/Game/StarterContent/Materials/M_Brick_Cut_Stone.M_Brick_Cut_Stone000230Compiling M_Brick_Cut_Stone: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
107/Game/StarterContent/Materials/M_Brick_Clay_Old.M_Brick_Clay_Old000230Compiling M_Brick_Clay_Old: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
108/Game/StarterContent/Materials/M_Brick_Clay_New.M_Brick_Clay_New000230Compiling M_Brick_Clay_New: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
109/Game/StarterContent/Materials/M_Brick_Clay_Beveled.M_Brick_Clay_Beveled000230Compiling M_Brick_Clay_Beveled: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
110/Game/SoStylized/Effects/Materials/M_ElectricShockwave.M_ElectricShockwave000360Compiling M_ElectricShockwave: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraMeshParticles}
111/Game/SoStylized/Environment/Water/Materials/M_WaterWaves.M_WaterWaves000310Compiling M_WaterWaves: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ThresholdRendering?2-1'=True
112/Game/SoStylized/Environment/Sky/Materials/M_SunCloudShadows_LF.M_SunCloudShadows_LF000450Compiling M_SunCloudShadows_LF: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
113/Game/SoStylized/Effects/Materials/M_SplashMist_subUV.M_SplashMist_subUV000720Compiling M_SplashMist_subUV: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites}
114/Game/Models/Materials/Wood.Wood000180Compiling Wood: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
115/Game/Game/PathingSystem/Textures/PathNodePreviewMat.PathNodePreviewMat000180Compiling PathNodePreviewMat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
116/Game/Game/PathingSystem/pathsplineplane_mat.pathsplineplane_mat000360Compiling pathsplineplane_mat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes}
117/Game/StarterContent/Materials/M_Ground_Moss.M_Ground_Moss000230Compiling M_Ground_Moss: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
118/Game/StarterContent/Materials/M_Ground_Gravel.M_Ground_Gravel000230Compiling M_Ground_Gravel: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
119/Game/StarterContent/Materials/M_Wood_Pine.M_Wood_Pine000230Compiling M_Wood_Pine: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
120/Game/StarterContent/Materials/M_Wood_Oak.M_Wood_Oak000230Compiling M_Wood_Oak: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
121/Game/StarterContent/Materials/M_Tech_Panel.M_Tech_Panel000230Compiling M_Tech_Panel: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
122/Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.M_Tech_Hex_Tile_Pulse000230Compiling M_Tech_Hex_Tile_Pulse: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
123/Game/StarterContent/Materials/M_Rock_Slate.M_Rock_Slate000230Compiling M_Rock_Slate: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
124/Game/StarterContent/Materials/M_Rock_Sandstone.M_Rock_Sandstone000230Compiling M_Rock_Sandstone: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
125/Game/StarterContent/Materials/M_Rock_Basalt.M_Rock_Basalt000230Compiling M_Rock_Basalt: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
126/Game/StarterContent/Materials/M_Metal_Steel.M_Metal_Steel000230Compiling M_Metal_Steel: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
127/Game/StarterContent/Materials/M_Metal_Gold.M_Metal_Gold000230Compiling M_Metal_Gold: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
128/Game/StarterContent/Materials/M_Metal_Copper.M_Metal_Copper000230Compiling M_Metal_Copper: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
129/Game/StarterContent/Materials/M_Metal_Chrome.M_Metal_Chrome000230Compiling M_Metal_Chrome: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
130/Game/StarterContent/Materials/M_Metal_Burnished_Steel.M_Metal_Burnished_Steel000230Compiling M_Metal_Burnished_Steel: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
131/Game/StarterContent/Materials/M_Metal_Brushed_Nickel.M_Metal_Brushed_Nickel000230Compiling M_Metal_Brushed_Nickel: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
132/Game/StarterContent/Props/Materials/M_Lamp.M_Lamp000230Compiling M_Lamp: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
133/Game/Materials/Water/M_Water.M_Water000480Compiling M_Water: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}
134/Game/Castle/Materials/MM/MM_Stylized_Clouds.MM_Stylized_Clouds000200Compiling MM_Stylized_Clouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
135/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale00050Compiling PPM_DefaultCalibrationGrayscale: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
136/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor00050Compiling PPM_DefaultCalibrationColor: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
137/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial000450Compiling PreviewShadowIndicatorMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
138/Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.M_LightStage_Skybox_Master00040Compiling M_LightStage_Skybox_Master: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'HDRI2-1'=False
139/Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.M_LightStage_Skybox_Master00040Compiling M_LightStage_Skybox_Master: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'HDRI2-1'=True
140/Game/StarterContent/Props/Materials/M_Rock.M_Rock000230Compiling M_Rock: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
141/Game/StarterContent/Materials/M_Water_Ocean.M_Water_Ocean000230Compiling M_Water_Ocean: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
142/Game/StarterContent/Materials/M_Tech_Hex_Tile.M_Tech_Hex_Tile000230Compiling M_Tech_Hex_Tile: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
143/Game/StarterContent/Materials/M_Metal_Rust.M_Metal_Rust000230Compiling M_Metal_Rust: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
144/Game/StarterContent/Materials/M_ColorGrid_LowSpec.M_ColorGrid_LowSpec000230Compiling M_ColorGrid_LowSpec: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
145/Game/SoStylized/Environment/Sky/Materials/M_PlanetRing.M_PlanetRing000200Compiling M_PlanetRing: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
146/Game/Stylized_Village/Assets/Sky/Material/MM_Clouds.MM_Clouds000270Compiling MM_Clouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
147/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf000700Compiling MM_Leaf: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}
148/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf000620Compiling MM_Leaf: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}
149/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf000620Compiling MM_Leaf: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}
150/Game/Castle/Materials/MM/MM_TreeLeaves.MM_TreeLeaves000620Compiling MM_TreeLeaves: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}
151/Game/Castle/Materials/MM/MM_TreeLeaves.MM_TreeLeaves000620Compiling MM_TreeLeaves: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}
152/Game/Castle/Materials/MM/MM_PineLeaves1.MM_PineLeaves1000620Compiling MM_PineLeaves1: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Subsurface, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}
153/Game/Castle/Materials/MM/MM_Grass.MM_Grass000620Compiling MM_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'FLower_Opacity_ON2-1'=False, StaticSwitch'Flowers_color2-1'=False
154/Game/Castle/Materials/MM/MM_Grass.MM_Grass000620Compiling MM_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'FLower_Opacity_ON2-1'=True, StaticSwitch'Flowers_color2-1'=True
155/Game/StarterContent/Particles/Materials/M_radial_ramp.M_radial_ramp000120Compiling M_radial_ramp: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}
156/Game/StarterContent/Particles/Materials/M_Radial_Gradient.M_Radial_Gradient000120Compiling M_Radial_Gradient: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}
157/Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.M_Wood_Floor_Walnut_Worn000230Compiling M_Wood_Floor_Walnut_Worn: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
158/Game/SoStylized/Effects/Materials/M_WindLineV2.M_WindLineV2000580Compiling M_WindLineV2: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles}
159/Engine/EngineSky/M_Sky_Panning_Clouds2.M_Sky_Panning_Clouds200040Compiling M_Sky_Panning_Clouds2: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
160/Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent.AntiAliasedTextMaterialTranslucent000200Compiling AntiAliasedTextMaterialTranslucent: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
161/Engine/EngineMaterials/DefaultParticle.DefaultParticle0001040Compiling DefaultParticle: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons}
162/Engine/EditorMeshes/ColorCalibrator/M_ColorGrid.M_ColorGrid000350Compiling M_ColorGrid: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}
163/Engine/VREditor/SnapGrid/SnapGridMaterial.SnapGridMaterial000100Compiling SnapGridMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes}
164/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_MainGrass.MM_MainGrass0001080Compiling MM_MainGrass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'UseLargeScaleMap2-1'=False
165/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_MainGrass.MM_MainGrass0001080Compiling MM_MainGrass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'UseLargeScaleMap2-1'=True
166/Game/SoStylized/Effects/Materials/M_LightningStrike.M_LightningStrike000360Compiling M_LightningStrike: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles}, StaticSwitch'DisplacementWiggle?2-1'=False
167/Game/SoStylized/Effects/Materials/M_LightningStrike.M_LightningStrike000360Compiling M_LightningStrike: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles}, StaticSwitch'DisplacementWiggle?2-1'=True
168/Engine/EngineSky/VolumetricClouds/m_SimpleVolumetricCloud.m_SimpleVolumetricCloud0001000Compiling m_SimpleVolumetricCloud: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithVolumetricCloud}
169/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial000300Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=False
170/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial000300Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=True, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=False
171/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial000300Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=True, StaticSwitch'DepthFade?2-1'=True, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=True, StaticSwitch'UseTexture?2-1'=True
172/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial000300Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=True
173/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial000300Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=True, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=True
174/Game/Castle/Materials/MM/MM_Landscape.MM_Landscape000140Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
175/Game/Castle/Materials/MM/MM_Landscape.MM_Landscape00040280Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0, StaticTerrainLayer'Ground'=Weightmap0
176/Game/Castle/Materials/MM/MM_Landscape.MM_Landscape00040400Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0, StaticTerrainLayer'Ground'=Weightmap0, StaticTerrainLayer'Sand'=Weightmap0
177/Game/Castle/Materials/MM/MM_Landscape.MM_Landscape00040200Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0
178/Game/Castle/Materials/MM/MM_Landscape.MM_Landscape00040200Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0, StaticTerrainLayer'Sand'=Weightmap0
179/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass000880Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Snow?2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True
180/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass000880Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Snow?2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True
181/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass000880Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Snow?2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True
182/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage000880Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True
183/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage000880Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
184/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage000880Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
185/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage000880Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=True, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
186/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage000880Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
187/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage000880Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
188/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage000880Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=False, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
189/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage000880Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
190/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage0008888Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=True, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=True, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=False
191/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage000880Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
192/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds_Lite.M_StylizedClouds_Lite000190Compiling M_StylizedClouds_Lite: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}
193/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky_Lite.M_StylizedSky_Lite00040Compiling M_StylizedSky_Lite: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundClouds?2-1'=True
194/Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody00030Compiling M_CelestialBody: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=False, StaticSwitch'Sun?2-1'=True, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True
195/Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody000315Compiling M_CelestialBody: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=False, StaticSwitch'Sun?2-1'=False, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True
196/Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody000315Compiling M_CelestialBody: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=True, StaticSwitch'Sun?2-1'=True, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True
197/Game/Stylized_Village/Particles/Wind/Material/MM_Wind.MM_Wind000120Compiling MM_Wind: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}
198/Game/SoStylized/Effects/Materials/M_StylizedElectricity.M_StylizedElectricity000580Compiling M_StylizedElectricity: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraMeshParticles}
199/Game/Stylized_Village/MasterMaterials/MM_Caustic/Material/MM_Caustic.MM_Caustic000450Compiling MM_Caustic: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
200/Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall000400Compiling MM_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=False, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=False
201/Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall000400Compiling MM_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=True, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=False
202/Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall0004040Compiling MM_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=True, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=True
203/Game/Stylized_Village/Assets/Architecture/Windows/_Materials/M_Glass.M_Glass000270Compiling M_Glass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}
204/Game/SoStylized/Effects/Materials/M_ShootingStarTrail.M_ShootingStarTrail000350Compiling M_ShootingStarTrail: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons}
205/Game/Castle/Materials/MM/MM_Water.MM_Water000330Compiling MM_Water: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
206/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky00044Compiling M_StylizedSky: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=True, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True
207/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky00040Compiling M_StylizedSky: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=False, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True
208/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky00044Compiling M_StylizedSky: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True
209/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky00040Compiling M_StylizedSky: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=False, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True
210/Game/SoStylized/Environment/Sky/Materials/M_StylizedFogPP.M_StylizedFogPP00055Compiling M_StylizedFogPP: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'3DRainFog?2-1'=True, StaticSwitch'DualLayer3DFog?2-1'=True
211/Game/Stylized_Village/Assets/VFX/Water/Material/MM_Water.MM_Water0003131Compiling MM_Water: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam on/off2-1'=True
212/Game/SoStylized/Environment/Water/Materials/M_UnderwaterPPv2.M_UnderwaterPPv200055Compiling M_UnderwaterPPv2: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BlurredWaterline?2-1'=False, StaticSwitch'Waterline?2-1'=True
213/Engine/EditorMaterials/Thumbnails/SkySphereMaterial.SkySphereMaterial000230Compiling SkySphereMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
214/Game/Stylized_Village/MasterMaterials/MM_Window/Material/MM_Window.MM_Window000230Compiling MM_Window: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'GlassMask?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'RoughnessController?2-1'=False
215/Interchange/gltf/M_Unlit.M_Unlit00060Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
216/Interchange/gltf/M_Unlit.M_Unlit000360Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
217/Interchange/gltf/M_Unlit.M_Unlit000180Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
218/Interchange/gltf/M_Unlit.M_Unlit000360Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
219/Interchange/gltf/M_Unlit.M_Unlit000140Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
220/Interchange/gltf/M_Unlit.M_Unlit000140Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
221/Game/Castle/Materials/MM/MM_GodRay.MM_GodRay00090Compiling MM_GodRay: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}, StaticSwitch'Animated2-1'=False
222/Game/Castle/Materials/MM/MM_GodRay.MM_GodRay00090Compiling MM_GodRay: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}, StaticSwitch'Animated2-1'=True
223/Game/MSPresets/M_MS_Surface_Material/M_MS_Surface_Material.M_MS_Surface_Material0001480Compiling M_MS_Surface_Material: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'Enable SSS Parameters2-1'=True, StaticSwitch'Use Adjusted Maps2-1'=True
224/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Water.MM_Water000260Compiling MM_Water: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes}
225/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk0001300Compiling M_Trunk: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False
226/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk0001300Compiling M_Trunk: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False
227/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk0001300Compiling M_Trunk: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=True, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False
228/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk0001300Compiling M_Trunk: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=True, StaticSwitch'Vertex Color Overlay2-1'=False
229/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Far_terrain_mesh.MM_Far_terrain_mesh000230Compiling MM_Far_terrain_mesh: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
230/SpeedTreeImporter/SpeedTree9/SpeedTreeBillboardMaster.SpeedTreeBillboardMaster000620Compiling SpeedTreeBillboardMaster: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'SharedEnable2-1'=True
231/Game/SoStylized/Environment/Water/Materials/M_Waterfall.M_Waterfall000350Compiling M_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ContactFoam?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseRefraction?2-1'=True, StaticSwitch'UseWeather?2-1'=True
232/Game/SoStylized/Environment/Water/Materials/M_Waterfall.M_Waterfall000350Compiling M_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ContactFoam?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseRefraction?2-1'=True, StaticSwitch'UseWeather?2-1'=True
233/Game/SoStylized/Environment/Misc/Materials/M_Rainbow.M_Rainbow000200Compiling M_Rainbow: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True
234/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds0001919Compiling M_StylizedClouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=False, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=True, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True
235/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds0001919Compiling M_StylizedClouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True
236/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds000190Compiling M_StylizedClouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=True, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True
237/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds000190Compiling M_StylizedClouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=False, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True
238/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds000190Compiling M_StylizedClouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=True, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True
239/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial_Displacement.MM_MasterMaterial_Displacement000130130Compiling MM_MasterMaterial_Displacement: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_FakeDisplacement?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_On=POM/Off=BF2-1'=True, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FakeDisplacement?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_On=POM/Off=BF2-1'=True, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3.AlphaMask?2-1'=False, StaticSwitch'3_FakeDisplacement?2-1'=False, StaticSwitch'3_FuzzyShading?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_On=POM/Off=BF2-1'=True, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_TopMask?2-1'=False, StaticSwitch'AOdirt?2-1'=True, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'Emissive?2-1'=False, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Layer_3?2-1'=False, StaticSwitch'Main_FakeDisplacement?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_On=POM/Off=BF2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
240/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial0001360Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=False, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=False, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
241/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial000136136Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
242/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial0001360Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
243/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial000136272Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=True, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
244/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial000136136Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
245/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial0001360Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=True, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=True, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
246/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial0001360Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
247/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial0001360Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=True, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
248/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial0001360Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=True, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
249/SpeedTreeImporter/SpeedTree9/SpeedTreeMaster.SpeedTreeMaster000880Compiling SpeedTreeMaster: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes}, StaticSwitch'Branch1Enable2-1'=True, StaticSwitch'Branch2Enable2-1'=False, StaticSwitch'FlipBacksideNormals2-1'=True, StaticSwitch'HandleCameraFacing2-1'=False, StaticSwitch'HasBranch2Data_Internal2-1'=False, StaticSwitch'RippleEnable2-1'=True, StaticSwitch'RippleShimmerEnable2-1'=False, StaticSwitch'SharedEnable2-1'=True
250/Game/SoStylized/Materials/M_StylizedBasic.M_StylizedBasic000400Compiling M_StylizedBasic: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNiagaraMeshParticles}, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugMaterial?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'EmissiveMap?2-1'=False, StaticSwitch'MetallicMap?2-1'=False, StaticSwitch'NormalMap?2-1'=False, StaticSwitch'RoughnessMap?2-1'=False, StaticSwitch'SpecularMap?2-1'=False, StaticSwitch'UseColorTexture?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True
251/Game/SoStylized/Materials/M_StylizedBasic.M_StylizedBasic000400Compiling M_StylizedBasic: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNiagaraMeshParticles}, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugMaterial?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'EmissiveMap?2-1'=False, StaticSwitch'MetallicMap?2-1'=False, StaticSwitch'NormalMap?2-1'=False, StaticSwitch'RoughnessMap?2-1'=False, StaticSwitch'SpecularMap?2-1'=False, StaticSwitch'UseColorTexture?2-1'=False, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True
252/Game/Castle/Materials/MM/MM_Assets.MM_Assets00028168Compiling MM_Assets: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'Mask_top2-1'=True, StaticSwitch'Use Local space for Bottom Dirt2-1'=False
253/Game/Castle/Materials/MM/MM_Assets.MM_Assets0002828Compiling MM_Assets: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'Mask_top2-1'=False, StaticSwitch'Use Local space for Bottom Dirt2-1'=False
254/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Global.MM_Global0005858Compiling MM_Global: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'WAB Texture ?2-1'=False
255/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Global.MM_Global000580Compiling MM_Global: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'WAB Texture ?2-1'=True
256/Interchange/gltf/M_Default.M_Default000260Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
257/Interchange/gltf/M_Default.M_Default000580Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
258/Interchange/gltf/M_Default.M_Default000340Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
259/Interchange/gltf/M_Default.M_Default000480Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
260/Interchange/gltf/M_Default.M_Default000440Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
261/Interchange/gltf/M_Default.M_Default000580Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
262/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness000260Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
263/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness000480Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
264/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness000580Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
265/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness000340Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
266/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness000440Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
267/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness000580Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
268/Interchange/gltf/M_Transmission.M_Transmission000440Compiling M_Transmission: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ThinTranslucent, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
269/Interchange/gltf/M_Transmission.M_Transmission000480Compiling M_Transmission: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ThinTranslucent, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
270/Interchange/gltf/M_Sheen.M_Sheen000260Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
271/Interchange/gltf/M_Sheen.M_Sheen000480Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
272/Interchange/gltf/M_Sheen.M_Sheen000580Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
273/Interchange/gltf/M_Sheen.M_Sheen000340Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
274/Interchange/gltf/M_Sheen.M_Sheen000440Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
275/Interchange/gltf/M_Sheen.M_Sheen000580Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
276/Interchange/gltf/M_ClearCoat.M_ClearCoat000260Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
277/Interchange/gltf/M_ClearCoat.M_ClearCoat000480Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
278/Interchange/gltf/M_ClearCoat.M_ClearCoat000580Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
279/Interchange/gltf/M_ClearCoat.M_ClearCoat000340Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
280/Interchange/gltf/M_ClearCoat.M_ClearCoat000440Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
281/Interchange/gltf/M_ClearCoat.M_ClearCoat000580Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
282/Game/Stylized_Village/Assets/Foliage/Trees/ImposterLODs/Material/M_Impostor_SimpleOffset.M_Impostor_SimpleOffset000880Compiling M_Impostor_SimpleOffset: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'ExtractTrunkMask2-1'=False, StaticSwitch'Full Sphere2-1'=False, StaticSwitch'Full Sphere_32-1'=False, StaticSwitch'UseDesaturation2-1'=False, StaticSwitch'Variation2-1'=False
283/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001150Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
284/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001150Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
285/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001150Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
286/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001150Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
287/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001150Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
288/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001150Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
289/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0105080Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
290/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0105000Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
291/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001360Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
292/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater000890Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
293/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater000890Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
294/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001150Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
295/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001360Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
296/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater000890Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
297/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001150Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
298/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001360Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
299/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater000890Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
300/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001150Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
301/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001360Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=False, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
302/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001150Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
303/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater000890Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
304/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001150Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=True, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=True, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
305/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001150Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
306/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001150Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
307/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001150Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=True, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
308/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001360Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
309/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001150Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
310/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater000890Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
311/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001360Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
312/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater000890Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
313/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001360Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
314/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001150Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
315/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater000890Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
316/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001360Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
317/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001150Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
318/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater000890Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
319/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001360Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=False, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
320/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater000890Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
321/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001360Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
322/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater0001150Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
323/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain000420Compiling M_Terrain: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}
324/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain000124248Compiling M_Terrain: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0
325/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain000124248Compiling M_Terrain: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0, StaticTerrainLayer'Stone (Manual)'=Weightmap0
326/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain000124248Compiling M_Terrain: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Dirt (manual)'=Weightmap1, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0, StaticTerrainLayer'Stone (Manual)'=Weightmap0
327/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain000124124Compiling M_Terrain: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0
328/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain000124124Compiling M_Terrain: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Dirt (manual)'=Weightmap0, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0
329/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain000124124Compiling M_Terrain: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0
330011900
331/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Landscape.MM_Landscape0003377Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
332/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Landscape.MM_Landscape00077231Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticTerrainLayer'AutoLandscape'=Weightmap0, StaticTerrainLayer'Dirt'=Weightmap0
333/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Landscape.MM_Landscape000770Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticTerrainLayer'AutoLandscape'=Weightmap0
334/Engine/OpenWorldTemplate/LandscapeMaterial/M_ProcGrid.M_ProcGrid00014240Compiling M_ProcGrid: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithNanite}, StaticSwitch'Enable Side Tint2-1'=True, StaticSwitch'ObjectAligned2-1'=False, StaticSwitch'Tri-Planar (Or Uni-Planar)2-1'=False, StaticSwitch'Water Level Tint2-1'=True
335/MeshModelingToolset/Materials/M_DynamicMeshComponentVtxColor.M_DynamicMeshComponentVtxColor4900200Compiling M_DynamicMeshComponentVtxColor: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
336/Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial490080Compiling DebugEditorMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
337/Engine/EditorMaterials/PhAT_NoCollisionMaterial.PhAT_NoCollisionMaterial490030Compiling PhAT_NoCollisionMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
338/Engine/EditorMaterials/PhAT_UnselectedMaterial.PhAT_UnselectedMaterial490030Compiling PhAT_UnselectedMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
339/Engine/EngineMaterials/GizmoMaterial.GizmoMaterial490080Compiling GizmoMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
340/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial490050Compiling DebugMeshMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
341/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial490040Compiling RemoveSurfaceMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
342/Engine/EngineMaterials/NaniteHiddenSectionMaterial.NaniteHiddenSectionMaterial4900310Compiling NaniteHiddenSectionMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}
343/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial4900710Compiling DefaultLightFunctionMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
344/Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.TranslucentTransformGizmoMaterial490030Compiling TranslucentTransformGizmoMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
345/Engine/EngineDebugMaterials/M_SimpleUnlitTranslucent.M_SimpleUnlitTranslucent490030Compiling M_SimpleUnlitTranslucent: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
346/Engine/EditorMaterials/Dataflow/DataflowVertexMaterial.DataflowVertexMaterial4900260Compiling DataflowVertexMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
347/ControlRig/Controls/ControlRigGizmoMaterial.ControlRigGizmoMaterial490040Compiling ControlRigGizmoMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
348/Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial4900960Compiling BasicShapeMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithGeometryCollections,bUsedWithNanite}
349/ControlRig/Controls/ControlRigXRayMaterial.ControlRigXRayMaterial490090Compiling ControlRigXRayMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting}
350/Engine/EditorLandscapeResources/SplineEditorMeshMat.SplineEditorMeshMat4900170Compiling SplineEditorMeshMat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes,bUsedWithNanite}
351/Engine/EditorMaterials/Camera/CineMat.CineMat4900260Compiling CineMat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes}
352/Engine/VREditor/TransformGizmo/Xray.Xray4900140Compiling Xray: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
353/Engine/VREditor/TransformGizmo/Main.Main490030Compiling Main: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
354/Game/Stylized_Village/Assets/_Global/M_ToolsBase.M_ToolsBase4900140Compiling M_ToolsBase: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
355/Game/Stylized_Village/Assets/Proxy/M_Dark.M_Dark4900140Compiling M_Dark: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
356/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_BaseColorUtility.M_BaseColorUtility4900750Compiling M_BaseColorUtility: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}
357/Game/Stylized_Village/Assets/Architecture/Windows/_Materials/M_Emissive.M_Emissive490070Compiling M_Emissive: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithNanite}
358/Game/Stylized_Environment_Pack/Materials/MM_Post_Process_Sharpening.MM_Post_Process_Sharpening490050Compiling MM_Post_Process_Sharpening: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
359/Game/StarterContent/Materials/M_Glass.M_Glass4900330Compiling M_Glass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
360/Game/StarterContent/Particles/Materials/m_flare_01.m_flare_014900120Compiling m_flare_01: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}
361/Game/StarterContent/Materials/M_Basic_Wall.M_Basic_Wall4900230Compiling M_Basic_Wall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
362/Game/StarterContent/Materials/M_Basic_Floor.M_Basic_Floor4900230Compiling M_Basic_Floor: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
363/Game/StarterContent/Materials/M_AssetPlatform.M_AssetPlatform4900230Compiling M_AssetPlatform: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
364/Game/StarterContent/Blueprints/Assets/M_LightStage_Arrows.M_LightStage_Arrows490040Compiling M_LightStage_Arrows: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
365/Game/Materials/Water/M_InvisMat.M_InvisMat490030Compiling M_InvisMat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
366/Game/Castle/Materials/MM/MM_Sharpen.MM_Sharpen490050Compiling MM_Sharpen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
367/Engine/EngineSky/M_SimpleSkyDome.M_SimpleSkyDome490040Compiling M_SimpleSkyDome: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
368/Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial4900400Compiling DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraSprites}
369/Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial4900140Compiling DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraSprites}
370/Engine/EngineMaterials/BaseFlattenMaterial.BaseFlattenMaterial4900670Compiling BaseFlattenMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseDiffuse2-1'=False, StaticSwitch'UseEmissive2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
371/Engine/EngineMaterials/BaseFlattenMaterial.BaseFlattenMaterial49006767Compiling BaseFlattenMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseDiffuse2-1'=True, StaticSwitch'UseEmissive2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=True, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
372/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings4900280Compiling M_InvalidLightmapSettings: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}
373/Niagara/DefaultAssets/DefaultSpriteMaterial.DefaultSpriteMaterial4900350Compiling DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons}
374/Engine/EditorMeshes/ColorCalibrator/M_GreyBall.M_GreyBall4900350Compiling M_GreyBall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}
375/Engine/EditorMeshes/ColorCalibrator/M_ClearCoat.M_ClearCoat4900230Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
376/Engine/EditorMeshes/ColorCalibrator/M_ChromeBall.M_ChromeBall4900350Compiling M_ChromeBall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}
377/Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.M_ClearCoatBlack4900230Compiling M_ClearCoatBlack: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
378/Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT490064320Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
379/Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT49006411840Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=True, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=True, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
380/Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT4900646528Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=True, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
381/Engine/EngineMaterials/FlattenMaterial_VT.FlattenMaterial_VT4900640Compiling FlattenMaterial_VT: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
382/Engine/EngineMaterials/FlattenMaterial.FlattenMaterial4900640Compiling FlattenMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False
383/Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial490050Compiling EmissiveMeshMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
384/Engine/EngineMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial490090Compiling PhAT_JointLimitMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}
385/ControlRig/M_Manip.M_Manip490090Compiling M_Manip: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}
386/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial49001170Compiling DefaultDeferredDecalMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithSplineMeshes}
387/Engine/EngineDebugMaterials/M_VolumeRenderSphereTracePP.M_VolumeRenderSphereTracePP490050Compiling M_VolumeRenderSphereTracePP: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
388/Engine/VREditor/TransformGizmo/TransformGizmoMaterial.TransformGizmoMaterial490040Compiling TransformGizmoMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
389/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough490033Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
390/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough4900210Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}
391/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough490080Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
392/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough490050Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
393/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough490040Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
394/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough4900210Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}
395/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial4900270Compiling DefaultPostProcessMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}
396/Engine/EngineMaterials/DefaultMaterial.DefaultMaterial49001270Compiling DefaultMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithMeshParticles,bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}
397/Game/StarterContent/Particles/Materials/M_Heat_Distortion.M_Heat_Distortion4900210Compiling M_Heat_Distortion: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
398/Game/StarterContent/Props/Materials/M_TableRound.M_TableRound4900230Compiling M_TableRound: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
399/Game/Stylized_Village/Particles/FallingLeaves/M_Leaf.M_Leaf4900750Compiling M_Leaf: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithMeshParticles,bUsedWithStaticLighting}
400/Game/Stylized_Village/MasterMaterials/MM_Decal/Material/MM_Decal.MM_Decal4900210Compiling MM_Decal: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
401/Game/Stylized_Village/MasterMaterials/MM_Decal/Material/MM_Decal_ColorRoughness.MM_Decal_ColorRoughness4900210Compiling MM_Decal_ColorRoughness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Modulate, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
402/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial490011850Compiling WorldGridMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=1, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
403/Engine/EngineMaterials/DefaultTextMaterialOpaque.DefaultTextMaterialOpaque4900330Compiling DefaultTextMaterialOpaque: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}
404/Game/Stylized_Village/Particles/Fly/M_Fly.M_Fly490090Compiling M_Fly: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
405/Game/Stylized_Village/Particles/Foam/Material/MM_Waterfall.MM_Waterfall4900500Compiling MM_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithMeshParticles}
406/Game/Stylized_Village/Assets/VFX/Water/Material/MM_ICe.MM_Ice4900520Compiling MM_Ice: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam on/off2-1'=True
407/Game/Stylized_Village/Assets/VFX/Smoke/Material/M_Smoke.M_Smoke4900290Compiling M_Smoke: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
408/Game/Stylized_Village/Assets/Sky/Material/M_Moon.M_Moon4900330Compiling M_Moon: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}
409/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Foliage.MM_Foliage49001720Compiling MM_Foliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}
410/Game/StarterContent/Props/Materials/M_StatueGlass.M_StatueGlass4900330Compiling M_StatueGlass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
411/Game/StarterContent/Props/Materials/M_Statue.M_Statue4900230Compiling M_Statue: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
412/Game/StarterContent/Particles/Materials/M_Spark.M_Spark490090Compiling M_Spark: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
413/Game/StarterContent/Particles/Materials/M_smoke_subUV.M_smoke_subUV4900540Compiling M_smoke_subUV: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
414/Game/StarterContent/Props/Materials/M_Shelf.M_Shelf4900230Compiling M_Shelf: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
415/Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.M_Wood_Floor_Walnut_Polished4900230Compiling M_Wood_Floor_Walnut_Polished: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
416/Game/StarterContent/Materials/M_Water_Lake.M_Water_Lake4900230Compiling M_Water_Lake: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
417/Game/StarterContent/Materials/M_Rock_Marble_Polished.M_Rock_Marble_Polished4900230Compiling M_Rock_Marble_Polished: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
418/Game/StarterContent/Materials/M_Wood_Walnut.M_Wood_Walnut4900230Compiling M_Wood_Walnut: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
419/Game/SoStylized/Effects/Materials/M_SplashParticle.M_SplashParticle49001200Compiling M_SplashParticle: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites}
420/Game/StarterContent/Materials/M_Ceramic_Tile_Checker.M_Ceramic_Tile_Checker4900230Compiling M_Ceramic_Tile_Checker: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
421/Game/StarterContent/Materials/M_Ground_Grass.M_Ground_Grass4900230Compiling M_Ground_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
422/Game/StarterContent/Props/Materials/M_Frame.M_Frame4900230Compiling M_Frame: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
423/Game/StarterContent/Particles/Materials/M_Fire_SubUV.M_Fire_SubUV490090Compiling M_Fire_SubUV: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
424/Game/StarterContent/Particles/Materials/M_explosion_subUV.M_explosion_subUV490090Compiling M_explosion_subUV: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
425/Game/StarterContent/Particles/Materials/M_Dust_Particle.M_Dust_Particle4900720Compiling M_Dust_Particle: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithMeshParticles}
426/Game/StarterContent/Props/Materials/M_Door.M_Door4900230Compiling M_Door: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
427/Game/StarterContent/Materials/M_Concrete_Tiles.M_Concrete_Tiles4900230Compiling M_Concrete_Tiles: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
428/Game/StarterContent/Materials/M_Concrete_Poured.M_Concrete_Poured4900230Compiling M_Concrete_Poured: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
429/Game/StarterContent/Materials/M_Concrete_Panels.M_Concrete_Panels4900230Compiling M_Concrete_Panels: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
430/Game/StarterContent/Materials/M_Concrete_Grime.M_Concrete_Grime4900230Compiling M_Concrete_Grime: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
431/Game/StarterContent/Materials/M_CobbleStone_Smooth.M_CobbleStone_Smooth4900230Compiling M_CobbleStone_Smooth: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
432/Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough4900230Compiling M_CobbleStone_Rough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
433/Game/StarterContent/Materials/M_CobbleStone_Pebble.M_CobbleStone_Pebble4900230Compiling M_CobbleStone_Pebble: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
434/Game/StarterContent/Materials/M_Tech_Checker_Dot.M_Tech_Checker_Dot4900230Compiling M_Tech_Checker_Dot: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
435/Game/StarterContent/Props/Materials/M_Chair.M_Chair4900230Compiling M_Chair: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
436/Game/StarterContent/Props/Materials/M_Bush.M_Bush4900460Compiling M_Bush: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
437/Game/StarterContent/Particles/Materials/M_Burst.M_Burst4900150Compiling M_Burst: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}
438/Game/StarterContent/Materials/M_Brick_Hewn_Stone.M_Brick_Hewn_Stone4900230Compiling M_Brick_Hewn_Stone: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
439/Game/StarterContent/Materials/M_Brick_Cut_Stone.M_Brick_Cut_Stone4900230Compiling M_Brick_Cut_Stone: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
440/Game/StarterContent/Materials/M_Brick_Clay_Old.M_Brick_Clay_Old4900230Compiling M_Brick_Clay_Old: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
441/Game/StarterContent/Materials/M_Brick_Clay_New.M_Brick_Clay_New4900230Compiling M_Brick_Clay_New: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
442/Game/StarterContent/Materials/M_Brick_Clay_Beveled.M_Brick_Clay_Beveled4900230Compiling M_Brick_Clay_Beveled: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
443/Game/SoStylized/Effects/Materials/M_ElectricShockwave.M_ElectricShockwave4900400Compiling M_ElectricShockwave: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraMeshParticles}
444/Game/SoStylized/Environment/Water/Materials/M_WaterWaves.M_WaterWaves4900310Compiling M_WaterWaves: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ThresholdRendering?2-1'=True
445/Game/SoStylized/Environment/Sky/Materials/M_SunCloudShadows_LF.M_SunCloudShadows_LF4900610Compiling M_SunCloudShadows_LF: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
446/Game/SoStylized/Effects/Materials/M_SplashMist_subUV.M_SplashMist_subUV4900720Compiling M_SplashMist_subUV: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites}
447/Game/Models/Materials/Wood.Wood4900180Compiling Wood: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
448/Game/Game/PathingSystem/Textures/PathNodePreviewMat.PathNodePreviewMat4900180Compiling PathNodePreviewMat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
449/Game/Game/PathingSystem/pathsplineplane_mat.pathsplineplane_mat4900360Compiling pathsplineplane_mat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes}
450/Game/StarterContent/Materials/M_Ground_Moss.M_Ground_Moss4900230Compiling M_Ground_Moss: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
451/Game/StarterContent/Materials/M_Ground_Gravel.M_Ground_Gravel4900230Compiling M_Ground_Gravel: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
452/Game/StarterContent/Materials/M_Wood_Pine.M_Wood_Pine4900230Compiling M_Wood_Pine: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
453/Game/StarterContent/Materials/M_Wood_Oak.M_Wood_Oak4900230Compiling M_Wood_Oak: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
454/Game/StarterContent/Materials/M_Tech_Panel.M_Tech_Panel4900230Compiling M_Tech_Panel: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
455/Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.M_Tech_Hex_Tile_Pulse4900230Compiling M_Tech_Hex_Tile_Pulse: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
456/Game/StarterContent/Materials/M_Rock_Slate.M_Rock_Slate4900230Compiling M_Rock_Slate: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
457/Game/StarterContent/Materials/M_Rock_Sandstone.M_Rock_Sandstone4900230Compiling M_Rock_Sandstone: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
458/Game/StarterContent/Materials/M_Rock_Basalt.M_Rock_Basalt4900230Compiling M_Rock_Basalt: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
459/Game/StarterContent/Materials/M_Metal_Steel.M_Metal_Steel4900230Compiling M_Metal_Steel: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
460/Game/StarterContent/Materials/M_Metal_Gold.M_Metal_Gold4900230Compiling M_Metal_Gold: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
461/Game/StarterContent/Materials/M_Metal_Copper.M_Metal_Copper4900230Compiling M_Metal_Copper: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
462/Game/StarterContent/Materials/M_Metal_Chrome.M_Metal_Chrome4900230Compiling M_Metal_Chrome: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
463/Game/StarterContent/Materials/M_Metal_Burnished_Steel.M_Metal_Burnished_Steel4900230Compiling M_Metal_Burnished_Steel: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
464/Game/StarterContent/Materials/M_Metal_Brushed_Nickel.M_Metal_Brushed_Nickel4900230Compiling M_Metal_Brushed_Nickel: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
465/Game/StarterContent/Props/Materials/M_Lamp.M_Lamp4900230Compiling M_Lamp: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
466/Game/Materials/Water/M_Water.M_Water4900480Compiling M_Water: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}
467/Game/Castle/Materials/MM/MM_Stylized_Clouds.MM_Stylized_Clouds4900200Compiling MM_Stylized_Clouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
468/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale490050Compiling PPM_DefaultCalibrationGrayscale: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
469/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor490050Compiling PPM_DefaultCalibrationColor: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
470/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial4900610Compiling PreviewShadowIndicatorMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
471/Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.M_LightStage_Skybox_Master490040Compiling M_LightStage_Skybox_Master: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'HDRI2-1'=False
472/Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.M_LightStage_Skybox_Master490040Compiling M_LightStage_Skybox_Master: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'HDRI2-1'=True
473/Game/StarterContent/Props/Materials/M_Rock.M_Rock4900230Compiling M_Rock: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
474/Game/StarterContent/Materials/M_Water_Ocean.M_Water_Ocean4900230Compiling M_Water_Ocean: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
475/Game/StarterContent/Materials/M_Tech_Hex_Tile.M_Tech_Hex_Tile4900230Compiling M_Tech_Hex_Tile: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
476/Game/StarterContent/Materials/M_Metal_Rust.M_Metal_Rust4900230Compiling M_Metal_Rust: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
477/Game/StarterContent/Materials/M_ColorGrid_LowSpec.M_ColorGrid_LowSpec4900230Compiling M_ColorGrid_LowSpec: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
478/Game/SoStylized/Environment/Sky/Materials/M_PlanetRing.M_PlanetRing4900200Compiling M_PlanetRing: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
479/Game/Stylized_Village/Assets/Sky/Material/MM_Clouds.MM_Clouds4900270Compiling MM_Clouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
480/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf49001530Compiling MM_Leaf: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}
481/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf49001720Compiling MM_Leaf: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}
482/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf4900172172Compiling MM_Leaf: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}
483/Game/Castle/Materials/MM/MM_TreeLeaves.MM_TreeLeaves4900660Compiling MM_TreeLeaves: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}
484/Game/Castle/Materials/MM/MM_TreeLeaves.MM_TreeLeaves4900660Compiling MM_TreeLeaves: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}
485/Game/Castle/Materials/MM/MM_PineLeaves1.MM_PineLeaves14900660Compiling MM_PineLeaves1: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Subsurface, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}
486/Game/Castle/Materials/MM/MM_Grass.MM_Grass4900660Compiling MM_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'FLower_Opacity_ON2-1'=False, StaticSwitch'Flowers_color2-1'=False
487/Game/Castle/Materials/MM/MM_Grass.MM_Grass4900660Compiling MM_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'FLower_Opacity_ON2-1'=True, StaticSwitch'Flowers_color2-1'=True
488/Game/StarterContent/Particles/Materials/M_radial_ramp.M_radial_ramp4900120Compiling M_radial_ramp: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}
489/Game/StarterContent/Particles/Materials/M_Radial_Gradient.M_Radial_Gradient4900120Compiling M_Radial_Gradient: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}
490/Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.M_Wood_Floor_Walnut_Worn4900230Compiling M_Wood_Floor_Walnut_Worn: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
491/Game/SoStylized/Effects/Materials/M_WindLineV2.M_WindLineV24900580Compiling M_WindLineV2: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles}
492/Engine/EngineSky/M_Sky_Panning_Clouds2.M_Sky_Panning_Clouds2490040Compiling M_Sky_Panning_Clouds2: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
493/Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent.AntiAliasedTextMaterialTranslucent4900200Compiling AntiAliasedTextMaterialTranslucent: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
494/Engine/EngineMaterials/DefaultParticle.DefaultParticle49001160Compiling DefaultParticle: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons}
495/Engine/EditorMeshes/ColorCalibrator/M_ColorGrid.M_ColorGrid4900350Compiling M_ColorGrid: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}
496/Engine/VREditor/SnapGrid/SnapGridMaterial.SnapGridMaterial4900100Compiling SnapGridMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes}
497/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_MainGrass.MM_MainGrass49002430Compiling MM_MainGrass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'UseLargeScaleMap2-1'=False
498/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_MainGrass.MM_MainGrass49002430Compiling MM_MainGrass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'UseLargeScaleMap2-1'=True
499/Game/SoStylized/Effects/Materials/M_LightningStrike.M_LightningStrike4900400Compiling M_LightningStrike: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles}, StaticSwitch'DisplacementWiggle?2-1'=False
500/Game/SoStylized/Effects/Materials/M_LightningStrike.M_LightningStrike4900400Compiling M_LightningStrike: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles}, StaticSwitch'DisplacementWiggle?2-1'=True
501/Engine/EngineSky/VolumetricClouds/m_SimpleVolumetricCloud.m_SimpleVolumetricCloud49001000Compiling m_SimpleVolumetricCloud: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithVolumetricCloud}
502/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial4900300Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=False
503/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial4900300Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=True, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=False
504/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial4900300Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=True, StaticSwitch'DepthFade?2-1'=True, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=True, StaticSwitch'UseTexture?2-1'=True
505/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial4900300Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=True
506/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial4900300Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=True, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=True
507/Game/Castle/Materials/MM/MM_Landscape.MM_Landscape4900140Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
508/Game/Castle/Materials/MM/MM_Landscape.MM_Landscape490040440Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0, StaticTerrainLayer'Ground'=Weightmap0, StaticTerrainLayer'Sand'=Weightmap0
509/Game/Castle/Materials/MM/MM_Landscape.MM_Landscape490040280Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0, StaticTerrainLayer'Ground'=Weightmap0
510/Game/Castle/Materials/MM/MM_Landscape.MM_Landscape490040200Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0
511/Game/Castle/Materials/MM/MM_Landscape.MM_Landscape490040200Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0, StaticTerrainLayer'Sand'=Weightmap0
512/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass49002180Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Snow?2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True
513/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass49002180Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Snow?2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True
514/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass49002180Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Snow?2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True
515/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage49002180Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True
516/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage49002180Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
517/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage49002180Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
518/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage4900218872Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=True, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
519/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage49002180Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
520/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage49002180Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
521/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage49002181090Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=True, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=True, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=False
522/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage49002180Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=False, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
523/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage49002180Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
524/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage49002180Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True
525/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds_Lite.M_StylizedClouds_Lite4900210Compiling M_StylizedClouds_Lite: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}
526/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky_Lite.M_StylizedSky_Lite490040Compiling M_StylizedSky_Lite: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundClouds?2-1'=True
527/Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody490030Compiling M_CelestialBody: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=False, StaticSwitch'Sun?2-1'=True, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True
528/Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody4900315Compiling M_CelestialBody: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=False, StaticSwitch'Sun?2-1'=False, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True
529/Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody4900315Compiling M_CelestialBody: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=True, StaticSwitch'Sun?2-1'=True, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True
530/Game/Stylized_Village/Particles/Wind/Material/MM_Wind.MM_Wind4900120Compiling MM_Wind: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}
531/Game/SoStylized/Effects/Materials/M_StylizedElectricity.M_StylizedElectricity4900620Compiling M_StylizedElectricity: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraMeshParticles}
532/Game/Stylized_Village/MasterMaterials/MM_Caustic/Material/MM_Caustic.MM_Caustic4900610Compiling MM_Caustic: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
533/Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall49001000Compiling MM_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=False, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=False
534/Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall4900100500Compiling MM_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=True, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=True
535/Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall49001000Compiling MM_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=True, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=False
536/Game/Stylized_Village/Assets/Architecture/Windows/_Materials/M_Glass.M_Glass4900560Compiling M_Glass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}
537/Game/SoStylized/Effects/Materials/M_ShootingStarTrail.M_ShootingStarTrail4900350Compiling M_ShootingStarTrail: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons}
538/Game/Castle/Materials/MM/MM_Water.MM_Water4900330Compiling MM_Water: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
539/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky490044Compiling M_StylizedSky: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=True, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True
540/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky490040Compiling M_StylizedSky: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=False, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True
541/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky490048Compiling M_StylizedSky: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True
542/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky490040Compiling M_StylizedSky: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=False, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True
543/Game/SoStylized/Environment/Sky/Materials/M_StylizedFogPP.M_StylizedFogPP490055Compiling M_StylizedFogPP: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'3DRainFog?2-1'=True, StaticSwitch'DualLayer3DFog?2-1'=True
544/Game/Stylized_Village/Assets/VFX/Water/Material/MM_Water.MM_Water49003131Compiling MM_Water: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam on/off2-1'=True
545/Game/SoStylized/Environment/Water/Materials/M_UnderwaterPPv2.M_UnderwaterPPv2490055Compiling M_UnderwaterPPv2: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BlurredWaterline?2-1'=False, StaticSwitch'Waterline?2-1'=True
546/Engine/EditorMaterials/Thumbnails/SkySphereMaterial.SkySphereMaterial4900230Compiling SkySphereMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
547/Game/Stylized_Village/MasterMaterials/MM_Window/Material/MM_Window.MM_Window4900230Compiling MM_Window: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'GlassMask?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'RoughnessController?2-1'=False
548/Interchange/gltf/M_Unlit.M_Unlit490060Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
549/Interchange/gltf/M_Unlit.M_Unlit4900400Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
550/Interchange/gltf/M_Unlit.M_Unlit4900180Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
551/Interchange/gltf/M_Unlit.M_Unlit4900400Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
552/Interchange/gltf/M_Unlit.M_Unlit4900140Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
553/Interchange/gltf/M_Unlit.M_Unlit4900140Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
554/Game/Castle/Materials/MM/MM_GodRay.MM_GodRay490090Compiling MM_GodRay: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}, StaticSwitch'Animated2-1'=False
555/Game/Castle/Materials/MM/MM_GodRay.MM_GodRay490090Compiling MM_GodRay: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}, StaticSwitch'Animated2-1'=True
556/Game/MSPresets/M_MS_Surface_Material/M_MS_Surface_Material.M_MS_Surface_Material4900142560Compiling M_MS_Surface_Material: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'Enable SSS Parameters2-1'=True, StaticSwitch'Use Adjusted Maps2-1'=True
557/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Water.MM_Water4900260Compiling MM_Water: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes}
558/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk49001940Compiling M_Trunk: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False
559/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk4900194194Compiling M_Trunk: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False
560/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk49001940Compiling M_Trunk: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=True, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False
561/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk49001940Compiling M_Trunk: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=True, StaticSwitch'Vertex Color Overlay2-1'=False
562/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Far_terrain_mesh.MM_Far_terrain_mesh4900230Compiling MM_Far_terrain_mesh: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
563/SpeedTreeImporter/SpeedTree9/SpeedTreeBillboardMaster.SpeedTreeBillboardMaster4900660Compiling SpeedTreeBillboardMaster: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'SharedEnable2-1'=True
564/Game/SoStylized/Environment/Water/Materials/M_Waterfall.M_Waterfall4900350Compiling M_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ContactFoam?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseRefraction?2-1'=True, StaticSwitch'UseWeather?2-1'=True
565/Game/SoStylized/Environment/Water/Materials/M_Waterfall.M_Waterfall4900350Compiling M_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ContactFoam?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseRefraction?2-1'=True, StaticSwitch'UseWeather?2-1'=True
566/Game/SoStylized/Environment/Misc/Materials/M_Rainbow.M_Rainbow4900200Compiling M_Rainbow: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True
567/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds49002121Compiling M_StylizedClouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=False, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=True, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True
568/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds49002121Compiling M_StylizedClouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True
569/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds4900210Compiling M_StylizedClouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=True, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True
570/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds4900210Compiling M_StylizedClouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=False, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True
571/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds4900210Compiling M_StylizedClouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=True, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True
572/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial_Displacement.MM_MasterMaterial_Displacement4900136136Compiling MM_MasterMaterial_Displacement: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_FakeDisplacement?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_On=POM/Off=BF2-1'=True, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FakeDisplacement?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_On=POM/Off=BF2-1'=True, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3.AlphaMask?2-1'=False, StaticSwitch'3_FakeDisplacement?2-1'=False, StaticSwitch'3_FuzzyShading?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_On=POM/Off=BF2-1'=True, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_TopMask?2-1'=False, StaticSwitch'AOdirt?2-1'=True, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'Emissive?2-1'=False, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Layer_3?2-1'=False, StaticSwitch'Main_FakeDisplacement?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_On=POM/Off=BF2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
573/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial49003080Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=False, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=False, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
574/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial4900308616Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
575/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial4900308308Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
576/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial4900308616Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=True, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
577/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial49003081232Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
578/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial49003080Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=True, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=True, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
579/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial49003080Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
580/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial49003080Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=True, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
581/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial4900308308Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=True, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False
582/SpeedTreeImporter/SpeedTree9/SpeedTreeMaster.SpeedTreeMaster4900920Compiling SpeedTreeMaster: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes}, StaticSwitch'Branch1Enable2-1'=True, StaticSwitch'Branch2Enable2-1'=False, StaticSwitch'FlipBacksideNormals2-1'=True, StaticSwitch'HandleCameraFacing2-1'=False, StaticSwitch'HasBranch2Data_Internal2-1'=False, StaticSwitch'RippleEnable2-1'=True, StaticSwitch'RippleShimmerEnable2-1'=False, StaticSwitch'SharedEnable2-1'=True
583/Game/SoStylized/Materials/M_StylizedBasic.M_StylizedBasic4900400Compiling M_StylizedBasic: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNiagaraMeshParticles}, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugMaterial?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'EmissiveMap?2-1'=False, StaticSwitch'MetallicMap?2-1'=False, StaticSwitch'NormalMap?2-1'=False, StaticSwitch'RoughnessMap?2-1'=False, StaticSwitch'SpecularMap?2-1'=False, StaticSwitch'UseColorTexture?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True
584/Game/SoStylized/Materials/M_StylizedBasic.M_StylizedBasic4900400Compiling M_StylizedBasic: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNiagaraMeshParticles}, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugMaterial?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'EmissiveMap?2-1'=False, StaticSwitch'MetallicMap?2-1'=False, StaticSwitch'NormalMap?2-1'=False, StaticSwitch'RoughnessMap?2-1'=False, StaticSwitch'SpecularMap?2-1'=False, StaticSwitch'UseColorTexture?2-1'=False, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True
585/Game/Castle/Materials/MM/MM_Assets.MM_Assets490028308Compiling MM_Assets: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'Mask_top2-1'=True, StaticSwitch'Use Local space for Bottom Dirt2-1'=False
586/Game/Castle/Materials/MM/MM_Assets.MM_Assets49002828Compiling MM_Assets: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'Mask_top2-1'=False, StaticSwitch'Use Local space for Bottom Dirt2-1'=False
587/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Global.MM_Global4900100100Compiling MM_Global: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'WAB Texture ?2-1'=False
588/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Global.MM_Global49001000Compiling MM_Global: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'WAB Texture ?2-1'=True
589/Interchange/gltf/M_Default.M_Default4900260Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
590/Interchange/gltf/M_Default.M_Default4900620Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
591/Interchange/gltf/M_Default.M_Default4900340Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
592/Interchange/gltf/M_Default.M_Default4900480Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
593/Interchange/gltf/M_Default.M_Default4900440Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
594/Interchange/gltf/M_Default.M_Default4900620Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
595/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness4900260Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
596/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness4900480Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
597/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness4900620Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
598/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness4900340Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
599/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness4900440Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
600/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness4900620Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
601/Interchange/gltf/M_Transmission.M_Transmission4900440Compiling M_Transmission: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ThinTranslucent, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
602/Interchange/gltf/M_Transmission.M_Transmission4900480Compiling M_Transmission: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ThinTranslucent, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
603/Interchange/gltf/M_Sheen.M_Sheen4900260Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
604/Interchange/gltf/M_Sheen.M_Sheen4900480Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
605/Interchange/gltf/M_Sheen.M_Sheen4900620Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
606/Interchange/gltf/M_Sheen.M_Sheen4900340Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
607/Interchange/gltf/M_Sheen.M_Sheen4900440Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
608/Interchange/gltf/M_Sheen.M_Sheen4900620Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
609/Interchange/gltf/M_ClearCoat.M_ClearCoat4900260Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
610/Interchange/gltf/M_ClearCoat.M_ClearCoat4900480Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
611/Interchange/gltf/M_ClearCoat.M_ClearCoat4900620Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
612/Interchange/gltf/M_ClearCoat.M_ClearCoat4900340Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
613/Interchange/gltf/M_ClearCoat.M_ClearCoat4900440Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
614/Interchange/gltf/M_ClearCoat.M_ClearCoat4900620Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}
615/Game/Stylized_Village/Assets/Foliage/Trees/ImposterLODs/Material/M_Impostor_SimpleOffset.M_Impostor_SimpleOffset49002180Compiling M_Impostor_SimpleOffset: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'ExtractTrunkMask2-1'=False, StaticSwitch'Full Sphere2-1'=False, StaticSwitch'Full Sphere_32-1'=False, StaticSwitch'UseDesaturation2-1'=False, StaticSwitch'Variation2-1'=False
616/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001150Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
617/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001150Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
618/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001150Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
619/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001150Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
620/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001150Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
621/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001150Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
622/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001360Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
623/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater4900990Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
624/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater4900990Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
625/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001150Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
626/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001360Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
627/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater4900990Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
628/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001150Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
629/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001360Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
630/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater4900990Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
631/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001150Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
632/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001360Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=False, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
633/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001150Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
634/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater4900990Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
635/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001150Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=True, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=True, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
636/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001150Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
637/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001150Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
638/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001150Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=True, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
639/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001360Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
640/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001150Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
641/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater4900990Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
642/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001360Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
643/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater4900990Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
644/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001360Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
645/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001150Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
646/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater4900990Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
647/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001360Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
648/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001150Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
649/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater4900990Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
650/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001360Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=False, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
651/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater4900990Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
652/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001360Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
653/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001150Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
654/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001150Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True
655/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater49001150Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True
656/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain49001700Compiling M_Terrain: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}
657/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain4900256768Compiling M_Terrain: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0
658/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain4900256768Compiling M_Terrain: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0
659/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain4900256768Compiling M_Terrain: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Dirt (manual)'=Weightmap0, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0
660/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain4900256768Compiling M_Terrain: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0
661/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain4900256768Compiling M_Terrain: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0, StaticTerrainLayer'Stone (Manual)'=Weightmap0
662/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain4900256768Compiling M_Terrain: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Dirt (manual)'=Weightmap1, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0, StaticTerrainLayer'Stone (Manual)'=Weightmap0
663/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Landscape.MM_Landscape490033308Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
664/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Landscape.MM_Landscape490077231Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticTerrainLayer'AutoLandscape'=Weightmap0
665/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Landscape.MM_Landscape490077385Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticTerrainLayer'AutoLandscape'=Weightmap0, StaticTerrainLayer'Dirt'=Weightmap0
666/Engine/OpenWorldTemplate/LandscapeMaterial/M_ProcGrid.M_ProcGrid490031456Compiling M_ProcGrid: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithNanite}, StaticSwitch'Enable Side Tint2-1'=True, StaticSwitch'ObjectAligned2-1'=False, StaticSwitch'Tri-Planar (Or Uni-Planar)2-1'=False, StaticSwitch'Water Level Tint2-1'=True