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410 KiB
410 KiB
1 | Name | Platform | Compiles | CompilesDouble | Uses | UsesDouble | PermutationString |
---|---|---|---|---|---|---|---|
2 | Globals | 0 | 5312 | 0 | 0 | 0 | |
3 | /ControlRig/Controls/ControlRigGizmoMaterial.ControlRigGizmoMaterial | 0 | 4 | 0 | 4 | 4 | Compiling ControlRigGizmoMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
4 | /Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial | 0 | 7 | 0 | 8 | 8 | Compiling DebugEditorMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
5 | /MeshModelingToolset/Materials/M_DynamicMeshComponentVtxColor.M_DynamicMeshComponentVtxColor | 0 | 18 | 0 | 20 | 20 | Compiling M_DynamicMeshComponentVtxColor: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
6 | /Engine/EngineMaterials/NaniteHiddenSectionMaterial.NaniteHiddenSectionMaterial | 0 | 27 | 0 | 29 | 29 | Compiling NaniteHiddenSectionMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={} |
7 | /Engine/EditorMaterials/PhAT_NoCollisionMaterial.PhAT_NoCollisionMaterial | 0 | 3 | 0 | 3 | 3 | Compiling PhAT_NoCollisionMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
8 | /Engine/EditorMaterials/PhAT_UnselectedMaterial.PhAT_UnselectedMaterial | 0 | 3 | 0 | 3 | 3 | Compiling PhAT_UnselectedMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
9 | /Engine/EngineMaterials/GizmoMaterial.GizmoMaterial | 0 | 7 | 0 | 8 | 8 | Compiling GizmoMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
10 | /Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial | 0 | 5 | 0 | 5 | 5 | Compiling DebugMeshMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
11 | /Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial | 0 | 4 | 0 | 4 | 4 | Compiling RemoveSurfaceMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
12 | /Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial | 0 | 67 | 0 | 67 | 67 | Compiling BasicShapeMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithGeometryCollections,bUsedWithNanite} |
13 | /Engine/EditorMaterials/Dataflow/DataflowVertexMaterial.DataflowVertexMaterial | 0 | 26 | 0 | 26 | 26 | Compiling DataflowVertexMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
14 | /Engine/VREditor/TransformGizmo/Xray.Xray | 0 | 14 | 0 | 14 | 14 | Compiling Xray: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
15 | /Engine/VREditor/TransformGizmo/Main.Main | 0 | 3 | 0 | 3 | 3 | Compiling Main: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
16 | /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.TranslucentTransformGizmoMaterial | 0 | 3 | 0 | 3 | 3 | Compiling TranslucentTransformGizmoMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
17 | /Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial | 0 | 55 | 0 | 55 | 55 | Compiling DefaultLightFunctionMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
18 | /ControlRig/Controls/ControlRigXRayMaterial.ControlRigXRayMaterial | 0 | 8 | 0 | 9 | 9 | Compiling ControlRigXRayMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting} |
19 | /Engine/EditorLandscapeResources/SplineEditorMeshMat.SplineEditorMeshMat | 0 | 12 | 0 | 14 | 14 | Compiling SplineEditorMeshMat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes,bUsedWithNanite} |
20 | /Engine/EngineDebugMaterials/M_SimpleUnlitTranslucent.M_SimpleUnlitTranslucent | 0 | 3 | 0 | 3 | 3 | Compiling M_SimpleUnlitTranslucent: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
21 | /Engine/EditorMaterials/Camera/CineMat.CineMat | 0 | 26 | 0 | 26 | 26 | Compiling CineMat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes} |
22 | /Game/Stylized_Village/Assets/_Global/M_ToolsBase.M_ToolsBase | 0 | 14 | 0 | 14 | 14 | Compiling M_ToolsBase: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
23 | /Game/Stylized_Village/Assets/Proxy/M_Dark.M_Dark | 0 | 14 | 0 | 14 | 14 | Compiling M_Dark: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
24 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_BaseColorUtility.M_BaseColorUtility | 0 | 46 | 0 | 46 | 46 | Compiling M_BaseColorUtility: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite} |
25 | /Game/Stylized_Village/Assets/Architecture/Windows/_Materials/M_Emissive.M_Emissive | 0 | 4 | 0 | 4 | 4 | Compiling M_Emissive: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithNanite} |
26 | /Game/Stylized_Environment_Pack/Materials/MM_Post_Process_Sharpening.MM_Post_Process_Sharpening | 0 | 5 | 0 | 5 | 5 | Compiling MM_Post_Process_Sharpening: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
27 | /Game/StarterContent/Particles/Materials/m_flare_01.m_flare_01 | 0 | 12 | 0 | 12 | 12 | Compiling m_flare_01: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails} |
28 | /Game/StarterContent/Materials/M_Glass.M_Glass | 0 | 33 | 0 | 33 | 33 | Compiling M_Glass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
29 | /Game/StarterContent/Materials/M_Basic_Wall.M_Basic_Wall | 0 | 23 | 0 | 23 | 23 | Compiling M_Basic_Wall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
30 | /Game/StarterContent/Materials/M_Basic_Floor.M_Basic_Floor | 0 | 23 | 0 | 23 | 23 | Compiling M_Basic_Floor: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
31 | /Game/StarterContent/Materials/M_AssetPlatform.M_AssetPlatform | 0 | 23 | 0 | 23 | 23 | Compiling M_AssetPlatform: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
32 | /Game/StarterContent/Blueprints/Assets/M_LightStage_Arrows.M_LightStage_Arrows | 0 | 4 | 0 | 4 | 4 | Compiling M_LightStage_Arrows: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
33 | /Game/Materials/Water/M_InvisMat.M_InvisMat | 0 | 3 | 0 | 3 | 3 | Compiling M_InvisMat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
34 | /Game/Castle/Materials/MM/MM_Sharpen.MM_Sharpen | 0 | 5 | 0 | 5 | 5 | Compiling MM_Sharpen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
35 | /Niagara/DefaultAssets/DefaultSpriteMaterial.DefaultSpriteMaterial | 0 | 30 | 0 | 35 | 35 | Compiling DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons} |
36 | /Engine/EngineSky/M_SimpleSkyDome.M_SimpleSkyDome | 0 | 4 | 0 | 4 | 4 | Compiling M_SimpleSkyDome: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
37 | /Engine/EditorMeshes/ColorCalibrator/M_GreyBall.M_GreyBall | 0 | 35 | 0 | 35 | 35 | Compiling M_GreyBall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting} |
38 | /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat.M_ClearCoat | 0 | 23 | 0 | 23 | 23 | Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
39 | /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall.M_ChromeBall | 0 | 35 | 0 | 35 | 35 | Compiling M_ChromeBall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting} |
40 | /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.M_ClearCoatBlack | 0 | 23 | 0 | 23 | 23 | Compiling M_ClearCoatBlack: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
41 | /Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT | 0 | 35 | 1 | 35 | 210 | Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False |
42 | /Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT | 0 | 35 | 0 | 35 | 1750 | Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=True, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=True, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False |
43 | /Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT | 0 | 35 | 0 | 35 | 1995 | Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=True, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False |
44 | /Engine/EngineMaterials/FlattenMaterial_VT.FlattenMaterial_VT | 0 | 35 | 0 | 35 | 35 | Compiling FlattenMaterial_VT: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False |
45 | /Engine/EngineMaterials/FlattenMaterial.FlattenMaterial | 0 | 35 | 0 | 35 | 35 | Compiling FlattenMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False |
46 | /Engine/EngineMaterials/BaseFlattenMaterial.BaseFlattenMaterial | 0 | 34 | 0 | 36 | 36 | Compiling BaseFlattenMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseDiffuse2-1'=False, StaticSwitch'UseEmissive2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False |
47 | /Engine/EngineMaterials/BaseFlattenMaterial.BaseFlattenMaterial | 0 | 34 | 0 | 36 | 36 | Compiling BaseFlattenMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseDiffuse2-1'=True, StaticSwitch'UseEmissive2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=True, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False |
48 | /Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings | 0 | 28 | 0 | 28 | 28 | Compiling M_InvalidLightmapSettings: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes} |
49 | /Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial | 0 | 5 | 0 | 5 | 5 | Compiling EmissiveMeshMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
50 | /Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial | 0 | 32 | 0 | 36 | 36 | Compiling DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraSprites} |
51 | /Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial | 0 | 12 | 0 | 14 | 14 | Compiling DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraSprites} |
52 | /Engine/EngineMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial | 0 | 8 | 0 | 9 | 9 | Compiling PhAT_JointLimitMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={} |
53 | /ControlRig/M_Manip.M_Manip | 0 | 8 | 0 | 9 | 9 | Compiling M_Manip: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={} |
54 | /Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial | 0 | 27 | 0 | 27 | 27 | Compiling DefaultPostProcessMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting} |
55 | /Engine/EngineDebugMaterials/M_VolumeRenderSphereTracePP.M_VolumeRenderSphereTracePP | 0 | 5 | 0 | 5 | 5 | Compiling M_VolumeRenderSphereTracePP: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
56 | /Engine/VREditor/TransformGizmo/TransformGizmoMaterial.TransformGizmoMaterial | 0 | 4 | 0 | 4 | 4 | Compiling TransformGizmoMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
57 | /Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough | 0 | 3 | 0 | 3 | 3 | Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
58 | /Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough | 0 | 17 | 0 | 19 | 19 | Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={} |
59 | /Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough | 0 | 7 | 0 | 8 | 8 | Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
60 | /Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough | 0 | 5 | 0 | 5 | 5 | Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
61 | /Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough | 0 | 17 | 0 | 19 | 19 | Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={} |
62 | /Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough | 0 | 4 | 0 | 4 | 4 | Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
63 | /Engine/EngineMaterials/DefaultMaterial.DefaultMaterial | 0 | 127 | 0 | 127 | 127 | Compiling DefaultMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithMeshParticles,bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles} |
64 | /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial | 0 | 874 | 0 | 895 | 895 | Compiling WorldGridMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=1, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
65 | /Engine/EngineMaterials/DefaultTextMaterialOpaque.DefaultTextMaterialOpaque | 0 | 29 | 0 | 31 | 31 | Compiling DefaultTextMaterialOpaque: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={} |
66 | /Game/Stylized_Village/Particles/Fly/M_Fly.M_Fly | 0 | 9 | 0 | 9 | 9 | Compiling M_Fly: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites} |
67 | /Game/Stylized_Village/Particles/Foam/Material/MM_Waterfall.MM_Waterfall | 0 | 48 | 0 | 50 | 50 | Compiling MM_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithMeshParticles} |
68 | /Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial | 0 | 117 | 0 | 117 | 117 | Compiling DefaultDeferredDecalMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithSplineMeshes} |
69 | /Game/StarterContent/Materials/M_CobbleStone_Smooth.M_CobbleStone_Smooth | 0 | 23 | 0 | 23 | 23 | Compiling M_CobbleStone_Smooth: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
70 | /Game/Stylized_Village/MasterMaterials/MM_Decal/Material/MM_Decal.MM_Decal | 0 | 21 | 0 | 21 | 21 | Compiling MM_Decal: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
71 | /Game/Stylized_Village/MasterMaterials/MM_Decal/Material/MM_Decal_ColorRoughness.MM_Decal_ColorRoughness | 0 | 21 | 0 | 21 | 21 | Compiling MM_Decal_ColorRoughness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Modulate, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
72 | /Game/Stylized_Village/Assets/VFX/Water/Material/MM_ICe.MM_Ice | 0 | 23 | 0 | 23 | 23 | Compiling MM_Ice: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam on/off2-1'=True |
73 | /Game/StarterContent/Materials/M_Metal_Steel.M_Metal_Steel | 0 | 23 | 0 | 23 | 23 | Compiling M_Metal_Steel: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
74 | /Game/StarterContent/Materials/M_Metal_Gold.M_Metal_Gold | 0 | 23 | 0 | 23 | 23 | Compiling M_Metal_Gold: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
75 | /Game/StarterContent/Materials/M_Metal_Copper.M_Metal_Copper | 0 | 23 | 0 | 23 | 23 | Compiling M_Metal_Copper: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
76 | /Game/StarterContent/Materials/M_Metal_Chrome.M_Metal_Chrome | 0 | 23 | 0 | 23 | 23 | Compiling M_Metal_Chrome: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
77 | /Game/StarterContent/Materials/M_Metal_Burnished_Steel.M_Metal_Burnished_Steel | 0 | 23 | 0 | 23 | 23 | Compiling M_Metal_Burnished_Steel: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
78 | /Game/StarterContent/Materials/M_Metal_Brushed_Nickel.M_Metal_Brushed_Nickel | 0 | 23 | 0 | 23 | 23 | Compiling M_Metal_Brushed_Nickel: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
79 | /Game/StarterContent/Props/Materials/M_Lamp.M_Lamp | 0 | 23 | 0 | 23 | 23 | Compiling M_Lamp: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
80 | /Game/StarterContent/Materials/M_Ground_Moss.M_Ground_Moss | 0 | 23 | 0 | 23 | 23 | Compiling M_Ground_Moss: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
81 | /Game/StarterContent/Materials/M_Ground_Gravel.M_Ground_Gravel | 0 | 23 | 0 | 23 | 23 | Compiling M_Ground_Gravel: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
82 | /Game/StarterContent/Materials/M_Ground_Grass.M_Ground_Grass | 0 | 23 | 0 | 23 | 23 | Compiling M_Ground_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
83 | /Game/StarterContent/Props/Materials/M_Frame.M_Frame | 0 | 23 | 0 | 23 | 23 | Compiling M_Frame: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
84 | /Game/StarterContent/Particles/Materials/M_Fire_SubUV.M_Fire_SubUV | 0 | 9 | 0 | 9 | 9 | Compiling M_Fire_SubUV: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites} |
85 | /Game/StarterContent/Particles/Materials/M_explosion_subUV.M_explosion_subUV | 0 | 9 | 0 | 9 | 9 | Compiling M_explosion_subUV: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites} |
86 | /Game/StarterContent/Particles/Materials/M_Dust_Particle.M_Dust_Particle | 0 | 72 | 0 | 72 | 72 | Compiling M_Dust_Particle: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithMeshParticles} |
87 | /Game/StarterContent/Props/Materials/M_Door.M_Door | 0 | 23 | 0 | 23 | 23 | Compiling M_Door: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
88 | /Game/StarterContent/Materials/M_Concrete_Tiles.M_Concrete_Tiles | 0 | 23 | 0 | 23 | 23 | Compiling M_Concrete_Tiles: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
89 | /Game/StarterContent/Materials/M_Concrete_Poured.M_Concrete_Poured | 0 | 23 | 0 | 23 | 23 | Compiling M_Concrete_Poured: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
90 | /Game/StarterContent/Materials/M_Concrete_Panels.M_Concrete_Panels | 0 | 23 | 0 | 23 | 23 | Compiling M_Concrete_Panels: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
91 | /Game/StarterContent/Materials/M_Concrete_Grime.M_Concrete_Grime | 0 | 23 | 0 | 23 | 23 | Compiling M_Concrete_Grime: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
92 | /Game/Stylized_Village/Assets/VFX/Smoke/Material/M_Smoke.M_Smoke | 0 | 29 | 0 | 29 | 29 | Compiling M_Smoke: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
93 | /Game/Stylized_Village/Assets/Sky/Material/M_Moon.M_Moon | 0 | 29 | 0 | 31 | 31 | Compiling M_Moon: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={} |
94 | /Game/Stylized_Village/Particles/FallingLeaves/M_Leaf.M_Leaf | 0 | 67 | 0 | 71 | 71 | Compiling M_Leaf: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithMeshParticles,bUsedWithStaticLighting} |
95 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Foliage.MM_Foliage | 0 | 58 | 0 | 62 | 62 | Compiling MM_Foliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite} |
96 | /Game/StarterContent/Particles/Materials/M_Heat_Distortion.M_Heat_Distortion | 0 | 21 | 0 | 21 | 21 | Compiling M_Heat_Distortion: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites} |
97 | /Game/StarterContent/Props/Materials/M_TableRound.M_TableRound | 0 | 23 | 0 | 23 | 23 | Compiling M_TableRound: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
98 | /Game/StarterContent/Props/Materials/M_StatueGlass.M_StatueGlass | 0 | 33 | 0 | 33 | 33 | Compiling M_StatueGlass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
99 | /Game/StarterContent/Props/Materials/M_Statue.M_Statue | 0 | 23 | 0 | 23 | 23 | Compiling M_Statue: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
100 | /Game/StarterContent/Particles/Materials/M_Spark.M_Spark | 0 | 9 | 0 | 9 | 9 | Compiling M_Spark: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites} |
101 | /Game/StarterContent/Particles/Materials/M_smoke_subUV.M_smoke_subUV | 0 | 54 | 0 | 54 | 54 | Compiling M_smoke_subUV: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites} |
102 | /Game/StarterContent/Props/Materials/M_Shelf.M_Shelf | 0 | 23 | 0 | 23 | 23 | Compiling M_Shelf: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
103 | /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.M_Wood_Floor_Walnut_Polished | 0 | 23 | 0 | 23 | 23 | Compiling M_Wood_Floor_Walnut_Polished: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
104 | /Game/StarterContent/Materials/M_Water_Lake.M_Water_Lake | 0 | 23 | 0 | 23 | 23 | Compiling M_Water_Lake: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
105 | /Game/StarterContent/Materials/M_Rock_Marble_Polished.M_Rock_Marble_Polished | 0 | 23 | 0 | 23 | 23 | Compiling M_Rock_Marble_Polished: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
106 | /Game/StarterContent/Materials/M_Wood_Walnut.M_Wood_Walnut | 0 | 23 | 0 | 23 | 23 | Compiling M_Wood_Walnut: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
107 | /Game/StarterContent/Materials/M_Wood_Pine.M_Wood_Pine | 0 | 23 | 0 | 23 | 23 | Compiling M_Wood_Pine: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
108 | /Game/StarterContent/Materials/M_Wood_Oak.M_Wood_Oak | 0 | 23 | 0 | 23 | 23 | Compiling M_Wood_Oak: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
109 | /Game/StarterContent/Materials/M_Tech_Panel.M_Tech_Panel | 0 | 23 | 0 | 23 | 23 | Compiling M_Tech_Panel: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
110 | /Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.M_Tech_Hex_Tile_Pulse | 0 | 23 | 0 | 23 | 23 | Compiling M_Tech_Hex_Tile_Pulse: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
111 | /Game/StarterContent/Materials/M_Rock_Slate.M_Rock_Slate | 0 | 23 | 0 | 23 | 23 | Compiling M_Rock_Slate: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
112 | /Game/StarterContent/Materials/M_Rock_Sandstone.M_Rock_Sandstone | 0 | 23 | 0 | 23 | 23 | Compiling M_Rock_Sandstone: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
113 | /Game/StarterContent/Materials/M_Rock_Basalt.M_Rock_Basalt | 0 | 23 | 0 | 23 | 23 | Compiling M_Rock_Basalt: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
114 | /Game/SoStylized/Environment/Water/Materials/M_WaterWaves.M_WaterWaves | 0 | 31 | 0 | 31 | 31 | Compiling M_WaterWaves: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ThresholdRendering?2-1'=True |
115 | /Game/SoStylized/Effects/Materials/M_SplashParticle.M_SplashParticle | 0 | 104 | 0 | 112 | 112 | Compiling M_SplashParticle: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites} |
116 | /Game/SoStylized/Environment/Sky/Materials/M_SunCloudShadows_LF.M_SunCloudShadows_LF | 0 | 45 | 0 | 45 | 45 | Compiling M_SunCloudShadows_LF: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
117 | /Game/SoStylized/Effects/Materials/M_SplashMist_subUV.M_SplashMist_subUV | 0 | 72 | 0 | 72 | 72 | Compiling M_SplashMist_subUV: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites} |
118 | /Game/Models/Materials/Wood.Wood | 0 | 17 | 0 | 18 | 18 | Compiling Wood: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
119 | /Game/Materials/Water/M_Water.M_Water | 0 | 48 | 0 | 48 | 48 | Compiling M_Water: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes} |
120 | /Game/Game/PathingSystem/Textures/PathNodePreviewMat.PathNodePreviewMat | 0 | 18 | 0 | 18 | 18 | Compiling PathNodePreviewMat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
121 | /Game/Game/PathingSystem/pathsplineplane_mat.pathsplineplane_mat | 0 | 36 | 0 | 36 | 36 | Compiling pathsplineplane_mat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes} |
122 | /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial | 0 | 45 | 0 | 45 | 45 | Compiling PreviewShadowIndicatorMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
123 | /Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough | 0 | 23 | 0 | 23 | 23 | Compiling M_CobbleStone_Rough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
124 | /Game/StarterContent/Materials/M_CobbleStone_Pebble.M_CobbleStone_Pebble | 0 | 23 | 0 | 23 | 23 | Compiling M_CobbleStone_Pebble: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
125 | /Game/StarterContent/Materials/M_Tech_Checker_Dot.M_Tech_Checker_Dot | 0 | 23 | 0 | 23 | 23 | Compiling M_Tech_Checker_Dot: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
126 | /Game/StarterContent/Props/Materials/M_Chair.M_Chair | 0 | 23 | 0 | 23 | 23 | Compiling M_Chair: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
127 | /Game/StarterContent/Materials/M_Ceramic_Tile_Checker.M_Ceramic_Tile_Checker | 0 | 23 | 0 | 23 | 23 | Compiling M_Ceramic_Tile_Checker: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
128 | /Game/StarterContent/Props/Materials/M_Bush.M_Bush | 0 | 42 | 0 | 44 | 44 | Compiling M_Bush: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
129 | /Game/StarterContent/Particles/Materials/M_Burst.M_Burst | 0 | 15 | 0 | 15 | 15 | Compiling M_Burst: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites} |
130 | /Game/StarterContent/Materials/M_Brick_Hewn_Stone.M_Brick_Hewn_Stone | 0 | 23 | 0 | 23 | 23 | Compiling M_Brick_Hewn_Stone: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
131 | /Game/StarterContent/Materials/M_Brick_Cut_Stone.M_Brick_Cut_Stone | 0 | 23 | 0 | 23 | 23 | Compiling M_Brick_Cut_Stone: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
132 | /Game/StarterContent/Materials/M_Brick_Clay_Old.M_Brick_Clay_Old | 0 | 23 | 0 | 23 | 23 | Compiling M_Brick_Clay_Old: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
133 | /Game/StarterContent/Materials/M_Brick_Clay_New.M_Brick_Clay_New | 0 | 23 | 0 | 23 | 23 | Compiling M_Brick_Clay_New: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
134 | /Game/StarterContent/Materials/M_Brick_Clay_Beveled.M_Brick_Clay_Beveled | 0 | 23 | 0 | 23 | 23 | Compiling M_Brick_Clay_Beveled: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
135 | /Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale | 0 | 5 | 0 | 5 | 5 | Compiling PPM_DefaultCalibrationGrayscale: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
136 | /Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor | 0 | 5 | 0 | 5 | 5 | Compiling PPM_DefaultCalibrationColor: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
137 | /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.M_LightStage_Skybox_Master | 0 | 4 | 0 | 4 | 4 | Compiling M_LightStage_Skybox_Master: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'HDRI2-1'=False |
138 | /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.M_LightStage_Skybox_Master | 0 | 4 | 0 | 4 | 4 | Compiling M_LightStage_Skybox_Master: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'HDRI2-1'=True |
139 | /Game/StarterContent/Props/Materials/M_Rock.M_Rock | 0 | 23 | 0 | 23 | 23 | Compiling M_Rock: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
140 | /Game/StarterContent/Materials/M_Water_Ocean.M_Water_Ocean | 0 | 23 | 0 | 23 | 23 | Compiling M_Water_Ocean: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
141 | /Game/SoStylized/Effects/Materials/M_ElectricShockwave.M_ElectricShockwave | 0 | 32 | 0 | 36 | 36 | Compiling M_ElectricShockwave: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraMeshParticles} |
142 | /Game/StarterContent/Materials/M_Tech_Hex_Tile.M_Tech_Hex_Tile | 0 | 23 | 0 | 23 | 23 | Compiling M_Tech_Hex_Tile: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
143 | /Game/StarterContent/Materials/M_Metal_Rust.M_Metal_Rust | 0 | 23 | 0 | 23 | 23 | Compiling M_Metal_Rust: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
144 | /Game/Castle/Materials/MM/MM_Stylized_Clouds.MM_Stylized_Clouds | 0 | 20 | 0 | 20 | 20 | Compiling MM_Stylized_Clouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
145 | /Game/Stylized_Village/Assets/Sky/Material/MM_Clouds.MM_Clouds | 0 | 27 | 0 | 27 | 27 | Compiling MM_Clouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
146 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf | 0 | 66 | 0 | 70 | 70 | Compiling MM_Leaf: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite} |
147 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf | 0 | 58 | 0 | 62 | 62 | Compiling MM_Leaf: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite} |
148 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf | 0 | 58 | 0 | 62 | 62 | Compiling MM_Leaf: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite} |
149 | /Game/Castle/Materials/MM/MM_TreeLeaves.MM_TreeLeaves | 0 | 58 | 0 | 62 | 62 | Compiling MM_TreeLeaves: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes} |
150 | /Game/Castle/Materials/MM/MM_TreeLeaves.MM_TreeLeaves | 0 | 58 | 0 | 62 | 62 | Compiling MM_TreeLeaves: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes} |
151 | /Game/Castle/Materials/MM/MM_PineLeaves1.MM_PineLeaves1 | 0 | 58 | 0 | 62 | 62 | Compiling MM_PineLeaves1: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Subsurface, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes} |
152 | /Game/Castle/Materials/MM/MM_Grass.MM_Grass | 0 | 58 | 0 | 62 | 62 | Compiling MM_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'FLower_Opacity_ON2-1'=False, StaticSwitch'Flowers_color2-1'=False |
153 | /Game/Castle/Materials/MM/MM_Grass.MM_Grass | 0 | 58 | 0 | 62 | 62 | Compiling MM_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'FLower_Opacity_ON2-1'=True, StaticSwitch'Flowers_color2-1'=True |
154 | /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.M_Wood_Floor_Walnut_Worn | 0 | 23 | 0 | 23 | 23 | Compiling M_Wood_Floor_Walnut_Worn: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
155 | /Game/StarterContent/Materials/M_ColorGrid_LowSpec.M_ColorGrid_LowSpec | 0 | 23 | 0 | 23 | 23 | Compiling M_ColorGrid_LowSpec: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
156 | /Game/SoStylized/Environment/Sky/Materials/M_PlanetRing.M_PlanetRing | 0 | 20 | 0 | 20 | 20 | Compiling M_PlanetRing: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
157 | /Game/SoStylized/Effects/Materials/M_WindLineV2.M_WindLineV2 | 0 | 56 | 0 | 58 | 58 | Compiling M_WindLineV2: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles} |
158 | /Engine/EngineSky/M_Sky_Panning_Clouds2.M_Sky_Panning_Clouds2 | 0 | 4 | 0 | 4 | 4 | Compiling M_Sky_Panning_Clouds2: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
159 | /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent.AntiAliasedTextMaterialTranslucent | 0 | 20 | 0 | 20 | 20 | Compiling AntiAliasedTextMaterialTranslucent: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
160 | /Engine/EngineMaterials/DefaultParticle.DefaultParticle | 0 | 92 | 0 | 104 | 104 | Compiling DefaultParticle: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons} |
161 | /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid.M_ColorGrid | 0 | 35 | 0 | 35 | 35 | Compiling M_ColorGrid: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting} |
162 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_MainGrass.MM_MainGrass | 0 | 104 | 0 | 108 | 108 | Compiling MM_MainGrass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'UseLargeScaleMap2-1'=False |
163 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_MainGrass.MM_MainGrass | 0 | 104 | 0 | 108 | 108 | Compiling MM_MainGrass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'UseLargeScaleMap2-1'=True |
164 | /Game/SoStylized/Effects/Materials/M_LightningStrike.M_LightningStrike | 0 | 32 | 0 | 36 | 36 | Compiling M_LightningStrike: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles}, StaticSwitch'DisplacementWiggle?2-1'=False |
165 | /Game/SoStylized/Effects/Materials/M_LightningStrike.M_LightningStrike | 0 | 32 | 0 | 36 | 36 | Compiling M_LightningStrike: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles}, StaticSwitch'DisplacementWiggle?2-1'=True |
166 | /Game/StarterContent/Particles/Materials/M_radial_ramp.M_radial_ramp | 0 | 12 | 0 | 12 | 12 | Compiling M_radial_ramp: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails} |
167 | /Game/StarterContent/Particles/Materials/M_Radial_Gradient.M_Radial_Gradient | 0 | 12 | 0 | 12 | 12 | Compiling M_Radial_Gradient: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails} |
168 | /Engine/VREditor/SnapGrid/SnapGridMaterial.SnapGridMaterial | 0 | 10 | 0 | 10 | 10 | Compiling SnapGridMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes} |
169 | /Engine/EngineSky/VolumetricClouds/m_SimpleVolumetricCloud.m_SimpleVolumetricCloud | 0 | 100 | 0 | 100 | 100 | Compiling m_SimpleVolumetricCloud: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithVolumetricCloud} |
170 | /Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial | 0 | 30 | 0 | 30 | 30 | Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=False |
171 | /Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial | 0 | 30 | 0 | 30 | 30 | Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=True |
172 | /Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial | 0 | 30 | 0 | 30 | 30 | Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=True, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=True |
173 | /Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial | 0 | 30 | 0 | 30 | 30 | Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=True, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=False |
174 | /Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial | 0 | 30 | 0 | 30 | 30 | Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=True, StaticSwitch'DepthFade?2-1'=True, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=True, StaticSwitch'UseTexture?2-1'=True |
175 | /Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody | 0 | 3 | 0 | 3 | 3 | Compiling M_CelestialBody: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=False, StaticSwitch'Sun?2-1'=True, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
176 | /Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody | 0 | 3 | 0 | 3 | 18 | Compiling M_CelestialBody: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=True, StaticSwitch'Sun?2-1'=True, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
177 | /Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody | 0 | 3 | 0 | 3 | 18 | Compiling M_CelestialBody: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=False, StaticSwitch'Sun?2-1'=False, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
178 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds_Lite.M_StylizedClouds_Lite | 0 | 17 | 0 | 19 | 19 | Compiling M_StylizedClouds_Lite: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={} |
179 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedSky_Lite.M_StylizedSky_Lite | 0 | 4 | 0 | 4 | 4 | Compiling M_StylizedSky_Lite: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundClouds?2-1'=True |
180 | /Game/SoStylized/Effects/Materials/M_StylizedElectricity.M_StylizedElectricity | 0 | 54 | 0 | 58 | 58 | Compiling M_StylizedElectricity: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraMeshParticles} |
181 | /Game/Castle/Materials/MM/MM_Water.MM_Water | 0 | 33 | 0 | 33 | 33 | Compiling MM_Water: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
182 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage | 0 | 84 | 0 | 88 | 88 | Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True |
183 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage | 0 | 84 | 0 | 88 | 88 | Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True |
184 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage | 0 | 84 | 0 | 88 | 88 | Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True |
185 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage | 0 | 84 | 0 | 88 | 88 | Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True |
186 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage | 0 | 84 | 0 | 88 | 88 | Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=True, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True |
187 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage | 0 | 84 | 0 | 88 | 88 | Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=True, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=True, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=False |
188 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage | 0 | 84 | 0 | 88 | 88 | Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=False, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True |
189 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage | 0 | 84 | 0 | 88 | 88 | Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True |
190 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage | 0 | 84 | 0 | 88 | 88 | Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True |
191 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage | 0 | 84 | 0 | 88 | 88 | Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True |
192 | /Game/Stylized_Village/Particles/Wind/Material/MM_Wind.MM_Wind | 0 | 12 | 0 | 12 | 12 | Compiling MM_Wind: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails} |
193 | /Game/Stylized_Village/MasterMaterials/MM_Caustic/Material/MM_Caustic.MM_Caustic | 0 | 45 | 0 | 45 | 45 | Compiling MM_Caustic: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
194 | /Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall | 0 | 39 | 0 | 40 | 40 | Compiling MM_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=False, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=False |
195 | /Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall | 0 | 39 | 0 | 40 | 40 | Compiling MM_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=True, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=False |
196 | /Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall | 0 | 39 | 0 | 40 | 40 | Compiling MM_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=True, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=True |
197 | /Game/Stylized_Village/Assets/Architecture/Windows/_Materials/M_Glass.M_Glass | 0 | 26 | 0 | 27 | 27 | Compiling M_Glass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite} |
198 | /Game/SoStylized/Effects/Materials/M_ShootingStarTrail.M_ShootingStarTrail | 0 | 30 | 0 | 35 | 35 | Compiling M_ShootingStarTrail: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons} |
199 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass | 0 | 84 | 0 | 88 | 88 | Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Snow?2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True |
200 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass | 0 | 84 | 0 | 88 | 88 | Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Snow?2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True |
201 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass | 0 | 84 | 0 | 88 | 88 | Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Snow?2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True |
202 | /Game/Stylized_Village/MasterMaterials/MM_Window/Material/MM_Window.MM_Window | 0 | 23 | 0 | 23 | 23 | Compiling MM_Window: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'GlassMask?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'RoughnessController?2-1'=False |
203 | /Interchange/gltf/M_Unlit.M_Unlit | 0 | 6 | 0 | 6 | 6 | Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
204 | /Interchange/gltf/M_Unlit.M_Unlit | 0 | 18 | 0 | 18 | 18 | Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
205 | /Interchange/gltf/M_Unlit.M_Unlit | 0 | 32 | 0 | 36 | 36 | Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
206 | /Interchange/gltf/M_Unlit.M_Unlit | 0 | 12 | 0 | 14 | 14 | Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
207 | /Interchange/gltf/M_Unlit.M_Unlit | 0 | 14 | 0 | 14 | 14 | Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
208 | /Interchange/gltf/M_Unlit.M_Unlit | 0 | 32 | 0 | 36 | 36 | Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
209 | /Game/Castle/Materials/MM/MM_GodRay.MM_GodRay | 0 | 8 | 0 | 9 | 9 | Compiling MM_GodRay: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}, StaticSwitch'Animated2-1'=False |
210 | /Game/Castle/Materials/MM/MM_GodRay.MM_GodRay | 0 | 8 | 0 | 9 | 9 | Compiling MM_GodRay: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}, StaticSwitch'Animated2-1'=True |
211 | /Game/MSPresets/M_MS_Surface_Material/M_MS_Surface_Material.M_MS_Surface_Material | 0 | 14 | 40 | 14 | 94 | Compiling M_MS_Surface_Material: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'Enable SSS Parameters2-1'=True, StaticSwitch'Use Adjusted Maps2-1'=True |
212 | /Engine/EditorMaterials/Thumbnails/SkySphereMaterial.SkySphereMaterial | 0 | 23 | 0 | 23 | 23 | Compiling SkySphereMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
213 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky | 0 | 4 | 0 | 4 | 4 | Compiling M_StylizedSky: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=True, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
214 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky | 0 | 4 | 0 | 4 | 4 | Compiling M_StylizedSky: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=False, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
215 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky | 0 | 4 | 0 | 4 | 4 | Compiling M_StylizedSky: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
216 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky | 0 | 4 | 0 | 4 | 4 | Compiling M_StylizedSky: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=False, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
217 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedFogPP.M_StylizedFogPP | 0 | 5 | 0 | 5 | 5 | Compiling M_StylizedFogPP: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'3DRainFog?2-1'=True, StaticSwitch'DualLayer3DFog?2-1'=True |
218 | /Game/Stylized_Village/Assets/VFX/Water/Material/MM_Water.MM_Water | 0 | 31 | 0 | 31 | 31 | Compiling MM_Water: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam on/off2-1'=True |
219 | /Game/SoStylized/Environment/Water/Materials/M_UnderwaterPPv2.M_UnderwaterPPv2 | 0 | 5 | 0 | 5 | 5 | Compiling M_UnderwaterPPv2: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BlurredWaterline?2-1'=False, StaticSwitch'Waterline?2-1'=True |
220 | /Game/Castle/Materials/MM/MM_Landscape.MM_Landscape | 0 | 14 | 0 | 14 | 14 | Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
221 | /Game/Castle/Materials/MM/MM_Landscape.MM_Landscape | 0 | 40 | 0 | 40 | 40 | Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0 |
222 | /Game/Castle/Materials/MM/MM_Landscape.MM_Landscape | 0 | 40 | 0 | 40 | 40 | Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0, StaticTerrainLayer'Sand'=Weightmap0 |
223 | /Game/Castle/Materials/MM/MM_Landscape.MM_Landscape | 0 | 40 | 0 | 40 | 40 | Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0, StaticTerrainLayer'Ground'=Weightmap0 |
224 | /Game/Castle/Materials/MM/MM_Landscape.MM_Landscape | 0 | 40 | 0 | 40 | 40 | Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0, StaticTerrainLayer'Ground'=Weightmap0, StaticTerrainLayer'Sand'=Weightmap0 |
225 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Water.MM_Water | 0 | 26 | 0 | 26 | 26 | Compiling MM_Water: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes} |
226 | /Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk | 0 | 124 | 0 | 130 | 130 | Compiling M_Trunk: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False |
227 | /Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk | 0 | 124 | 0 | 130 | 130 | Compiling M_Trunk: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False |
228 | /Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk | 0 | 124 | 0 | 130 | 130 | Compiling M_Trunk: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=True, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False |
229 | /Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk | 0 | 124 | 0 | 130 | 130 | Compiling M_Trunk: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=True, StaticSwitch'Vertex Color Overlay2-1'=False |
230 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Far_terrain_mesh.MM_Far_terrain_mesh | 0 | 23 | 0 | 23 | 23 | Compiling MM_Far_terrain_mesh: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
231 | /Game/SoStylized/Environment/Water/Materials/M_Waterfall.M_Waterfall | 0 | 35 | 0 | 35 | 35 | Compiling M_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ContactFoam?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseRefraction?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
232 | /Game/SoStylized/Environment/Water/Materials/M_Waterfall.M_Waterfall | 0 | 35 | 0 | 35 | 35 | Compiling M_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ContactFoam?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseRefraction?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
233 | /Game/SoStylized/Environment/Misc/Materials/M_Rainbow.M_Rainbow | 0 | 20 | 0 | 20 | 20 | Compiling M_Rainbow: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
234 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds | 0 | 17 | 0 | 19 | 19 | Compiling M_StylizedClouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=False, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=True, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
235 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds | 0 | 17 | 0 | 19 | 19 | Compiling M_StylizedClouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
236 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds | 0 | 17 | 0 | 19 | 19 | Compiling M_StylizedClouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=True, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
237 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds | 0 | 17 | 0 | 19 | 19 | Compiling M_StylizedClouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=False, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
238 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds | 0 | 17 | 0 | 19 | 19 | Compiling M_StylizedClouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=True, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
239 | /SpeedTreeImporter/SpeedTree9/SpeedTreeBillboardMaster.SpeedTreeBillboardMaster | 0 | 58 | 0 | 62 | 62 | Compiling SpeedTreeBillboardMaster: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'SharedEnable2-1'=True |
240 | /SpeedTreeImporter/SpeedTree9/SpeedTreeMaster.SpeedTreeMaster | 0 | 84 | 0 | 88 | 88 | Compiling SpeedTreeMaster: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes}, StaticSwitch'Branch1Enable2-1'=True, StaticSwitch'Branch2Enable2-1'=False, StaticSwitch'FlipBacksideNormals2-1'=True, StaticSwitch'HandleCameraFacing2-1'=False, StaticSwitch'HasBranch2Data_Internal2-1'=False, StaticSwitch'RippleEnable2-1'=True, StaticSwitch'RippleShimmerEnable2-1'=False, StaticSwitch'SharedEnable2-1'=True |
241 | /Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial_Displacement.MM_MasterMaterial_Displacement | 0 | 124 | 124 | 130 | 390 | Compiling MM_MasterMaterial_Displacement: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_FakeDisplacement?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_On=POM/Off=BF2-1'=True, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FakeDisplacement?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_On=POM/Off=BF2-1'=True, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3.AlphaMask?2-1'=False, StaticSwitch'3_FakeDisplacement?2-1'=False, StaticSwitch'3_FuzzyShading?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_On=POM/Off=BF2-1'=True, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_TopMask?2-1'=False, StaticSwitch'AOdirt?2-1'=True, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'Emissive?2-1'=False, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Layer_3?2-1'=False, StaticSwitch'Main_FakeDisplacement?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_On=POM/Off=BF2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False |
242 | /Game/SoStylized/Materials/M_StylizedBasic.M_StylizedBasic | 0 | 40 | 0 | 40 | 40 | Compiling M_StylizedBasic: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNiagaraMeshParticles}, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugMaterial?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'EmissiveMap?2-1'=False, StaticSwitch'MetallicMap?2-1'=False, StaticSwitch'NormalMap?2-1'=False, StaticSwitch'RoughnessMap?2-1'=False, StaticSwitch'SpecularMap?2-1'=False, StaticSwitch'UseColorTexture?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
243 | /Game/SoStylized/Materials/M_StylizedBasic.M_StylizedBasic | 0 | 40 | 0 | 40 | 40 | Compiling M_StylizedBasic: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNiagaraMeshParticles}, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugMaterial?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'EmissiveMap?2-1'=False, StaticSwitch'MetallicMap?2-1'=False, StaticSwitch'NormalMap?2-1'=False, StaticSwitch'RoughnessMap?2-1'=False, StaticSwitch'SpecularMap?2-1'=False, StaticSwitch'UseColorTexture?2-1'=False, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
244 | /Game/Castle/Materials/MM/MM_Assets.MM_Assets | 0 | 28 | 0 | 28 | 28 | Compiling MM_Assets: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'Mask_top2-1'=True, StaticSwitch'Use Local space for Bottom Dirt2-1'=False |
245 | /Game/Castle/Materials/MM/MM_Assets.MM_Assets | 0 | 28 | 0 | 28 | 28 | Compiling MM_Assets: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'Mask_top2-1'=False, StaticSwitch'Use Local space for Bottom Dirt2-1'=False |
246 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Global.MM_Global | 0 | 56 | 0 | 58 | 58 | Compiling MM_Global: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'WAB Texture ?2-1'=False |
247 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Global.MM_Global | 0 | 56 | 0 | 58 | 58 | Compiling MM_Global: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'WAB Texture ?2-1'=True |
248 | /Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial | 0 | 127 | 0 | 136 | 136 | Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=False, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=False, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False |
249 | /Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial | 0 | 127 | 0 | 136 | 408 | Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False |
250 | /Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial | 0 | 127 | 0 | 136 | 272 | Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False |
251 | /Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial | 0 | 127 | 0 | 136 | 136 | Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=True, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False |
252 | /Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial | 0 | 127 | 0 | 136 | 0 | Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=True, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False |
253 | /Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial | 0 | 127 | 0 | 136 | 136 | Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=True, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=True, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False |
254 | /Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial | 0 | 127 | 0 | 136 | 136 | Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False |
255 | /Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial | 0 | 127 | 0 | 136 | 136 | Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=True, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False |
256 | /Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial | 0 | 127 | 0 | 136 | 136 | Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False |
257 | /Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness | 0 | 26 | 0 | 26 | 26 | Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
258 | /Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness | 0 | 44 | 0 | 44 | 44 | Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
259 | /Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness | 0 | 48 | 0 | 48 | 48 | Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
260 | /Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness | 0 | 54 | 0 | 58 | 58 | Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
261 | /Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness | 0 | 32 | 0 | 34 | 34 | Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
262 | /Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness | 0 | 54 | 0 | 58 | 58 | Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
263 | /Interchange/gltf/M_Transmission.M_Transmission | 0 | 44 | 0 | 44 | 44 | Compiling M_Transmission: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ThinTranslucent, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
264 | /Interchange/gltf/M_Transmission.M_Transmission | 0 | 48 | 0 | 48 | 48 | Compiling M_Transmission: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ThinTranslucent, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
265 | /Game/Stylized_Village/Assets/Foliage/Trees/ImposterLODs/Material/M_Impostor_SimpleOffset.M_Impostor_SimpleOffset | 0 | 84 | 0 | 88 | 88 | Compiling M_Impostor_SimpleOffset: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'ExtractTrunkMask2-1'=False, StaticSwitch'Full Sphere2-1'=False, StaticSwitch'Full Sphere_32-1'=False, StaticSwitch'UseDesaturation2-1'=False, StaticSwitch'Variation2-1'=False |
266 | /Interchange/gltf/M_Sheen.M_Sheen | 0 | 26 | 0 | 26 | 26 | Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
267 | /Interchange/gltf/M_Sheen.M_Sheen | 0 | 48 | 0 | 48 | 48 | Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
268 | /Interchange/gltf/M_Sheen.M_Sheen | 0 | 54 | 0 | 58 | 58 | Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
269 | /Interchange/gltf/M_Sheen.M_Sheen | 0 | 32 | 0 | 34 | 34 | Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
270 | /Interchange/gltf/M_Sheen.M_Sheen | 0 | 44 | 0 | 44 | 44 | Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
271 | /Interchange/gltf/M_Sheen.M_Sheen | 0 | 54 | 0 | 58 | 58 | Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
272 | /Interchange/gltf/M_ClearCoat.M_ClearCoat | 0 | 26 | 0 | 26 | 26 | Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
273 | /Interchange/gltf/M_ClearCoat.M_ClearCoat | 0 | 48 | 0 | 48 | 48 | Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
274 | /Interchange/gltf/M_ClearCoat.M_ClearCoat | 0 | 54 | 0 | 58 | 58 | Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
275 | /Interchange/gltf/M_ClearCoat.M_ClearCoat | 0 | 32 | 0 | 34 | 34 | Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
276 | /Interchange/gltf/M_ClearCoat.M_ClearCoat | 0 | 44 | 0 | 44 | 44 | Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
277 | /Interchange/gltf/M_ClearCoat.M_ClearCoat | 0 | 54 | 0 | 58 | 58 | Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
278 | /Interchange/gltf/M_Default.M_Default | 0 | 26 | 0 | 26 | 26 | Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
279 | /Interchange/gltf/M_Default.M_Default | 0 | 54 | 0 | 58 | 58 | Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
280 | /Interchange/gltf/M_Default.M_Default | 0 | 48 | 0 | 48 | 48 | Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
281 | /Interchange/gltf/M_Default.M_Default | 0 | 54 | 0 | 58 | 58 | Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
282 | /Interchange/gltf/M_Default.M_Default | 0 | 44 | 0 | 44 | 44 | Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
283 | /Interchange/gltf/M_Default.M_Default | 0 | 32 | 0 | 34 | 34 | Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
284 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
285 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
286 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 131 | 0 | 136 | 136 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
287 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True |
288 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 131 | 0 | 136 | 136 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
289 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 79 | 0 | 89 | 89 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
290 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
291 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 79 | 0 | 89 | 89 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
292 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 79 | 0 | 89 | 89 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
293 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 105 | 0 | 1 | 0 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
294 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 79 | 0 | 89 | 89 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
295 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
296 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 131 | 0 | 136 | 136 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
297 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
298 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 79 | 0 | 89 | 89 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True |
299 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=True, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True |
300 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 131 | 0 | 136 | 136 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
301 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 79 | 0 | 89 | 89 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
302 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 131 | 0 | 136 | 136 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
303 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 105 | 0 | 4 | 0 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True |
304 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 79 | 0 | 89 | 89 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
305 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
306 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 79 | 0 | 89 | 89 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True |
307 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 79 | 0 | 89 | 89 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
308 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 131 | 0 | 136 | 136 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=False, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
309 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 131 | 0 | 136 | 136 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True |
310 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True |
311 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 79 | 0 | 89 | 89 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
312 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 105 | 0 | 115 | 0 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
313 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 131 | 0 | 136 | 0 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=False, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
314 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 105 | 0 | 115 | 0 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
315 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 105 | 0 | 115 | 0 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=True, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=True, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
316 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
317 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 131 | 0 | 136 | 136 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True |
318 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True |
319 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 131 | 0 | 136 | 136 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
320 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
321 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
322 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True |
323 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 0 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
324 | 0 | 1 | 42 | 0 | 0 | ||
325 | /Engine/OpenWorldTemplate/LandscapeMaterial/M_ProcGrid.M_ProcGrid | 0 | 40 | 14 | 40 | 388 | Compiling M_ProcGrid: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithNanite}, StaticSwitch'Enable Side Tint2-1'=True, StaticSwitch'ObjectAligned2-1'=False, StaticSwitch'Tri-Planar (Or Uni-Planar)2-1'=False, StaticSwitch'Water Level Tint2-1'=True |
326 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Landscape.MM_Landscape | 0 | 77 | 0 | 77 | 77 | Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticTerrainLayer'AutoLandscape'=Weightmap0 |
327 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Landscape.MM_Landscape | 0 | 77 | 33 | 77 | 143 | Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
328 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Landscape.MM_Landscape | 0 | 77 | 0 | 77 | 77 | Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticTerrainLayer'AutoLandscape'=Weightmap0, StaticTerrainLayer'Dirt'=Weightmap0 |
329 | /Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain | 0 | 118 | 0 | 124 | 124 | Compiling M_Terrain: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0 |
330 | /Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain | 0 | 118 | 0 | 124 | 124 | Compiling M_Terrain: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0 |
331 | /Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain | 0 | 118 | 0 | 124 | 124 | Compiling M_Terrain: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Dirt (manual)'=Weightmap0, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0 |
332 | /Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain | 0 | 118 | 0 | 124 | 124 | Compiling M_Terrain: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0 |
333 | /Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain | 0 | 118 | 0 | 124 | 124 | Compiling M_Terrain: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0, StaticTerrainLayer'Stone (Manual)'=Weightmap0 |
334 | /Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain | 0 | 118 | 0 | 124 | 124 | Compiling M_Terrain: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Dirt (manual)'=Weightmap1, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0, StaticTerrainLayer'Stone (Manual)'=Weightmap0 |
335 | /Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain | 0 | 40 | 0 | 42 | 42 | Compiling M_Terrain: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite} |
336 | Globals | 49 | 6364 | 0 | 0 | 0 | |
337 | /ControlRig/Controls/ControlRigGizmoMaterial.ControlRigGizmoMaterial | 49 | 4 | 0 | 4 | 4 | Compiling ControlRigGizmoMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
338 | /Engine/EditorMaterials/PhAT_NoCollisionMaterial.PhAT_NoCollisionMaterial | 49 | 3 | 0 | 3 | 3 | Compiling PhAT_NoCollisionMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
339 | /Engine/EngineSky/M_SimpleSkyDome.M_SimpleSkyDome | 49 | 4 | 0 | 4 | 4 | Compiling M_SimpleSkyDome: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
340 | /Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial | 49 | 7 | 0 | 8 | 8 | Compiling DebugEditorMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
341 | /Engine/EditorMaterials/PhAT_UnselectedMaterial.PhAT_UnselectedMaterial | 49 | 3 | 0 | 3 | 3 | Compiling PhAT_UnselectedMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
342 | /MeshModelingToolset/Materials/M_DynamicMeshComponentVtxColor.M_DynamicMeshComponentVtxColor | 49 | 18 | 0 | 20 | 20 | Compiling M_DynamicMeshComponentVtxColor: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
343 | /Engine/EngineMaterials/GizmoMaterial.GizmoMaterial | 49 | 7 | 0 | 8 | 8 | Compiling GizmoMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
344 | /Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial | 49 | 5 | 0 | 5 | 5 | Compiling DebugMeshMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
345 | /Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial | 49 | 4 | 0 | 4 | 4 | Compiling RemoveSurfaceMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
346 | /Engine/EngineMaterials/NaniteHiddenSectionMaterial.NaniteHiddenSectionMaterial | 49 | 29 | 0 | 31 | 31 | Compiling NaniteHiddenSectionMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={} |
347 | /Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial | 49 | 96 | 0 | 96 | 96 | Compiling BasicShapeMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithGeometryCollections,bUsedWithNanite} |
348 | /Game/SoStylized/Environment/Sky/Materials/M_SunCloudShadows_LF.M_SunCloudShadows_LF | 49 | 61 | 0 | 61 | 61 | Compiling M_SunCloudShadows_LF: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
349 | /Game/SoStylized/Effects/Materials/M_SplashMist_subUV.M_SplashMist_subUV | 49 | 72 | 0 | 72 | 72 | Compiling M_SplashMist_subUV: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites} |
350 | /Game/Models/Materials/Wood.Wood | 49 | 17 | 0 | 18 | 18 | Compiling Wood: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
351 | /Game/Materials/Water/M_Water.M_Water | 49 | 48 | 0 | 48 | 48 | Compiling M_Water: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes} |
352 | /Game/StarterContent/Materials/M_Basic_Wall.M_Basic_Wall | 49 | 23 | 0 | 23 | 23 | Compiling M_Basic_Wall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
353 | /Game/SoStylized/Effects/Materials/M_SplashParticle.M_SplashParticle | 49 | 112 | 0 | 120 | 120 | Compiling M_SplashParticle: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites} |
354 | /Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT | 49 | 64 | 0 | 64 | 64 | Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=True, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=True, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False |
355 | /Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT | 49 | 64 | 0 | 64 | 64 | Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=True, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False |
356 | /Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT | 49 | 64 | 64 | 64 | 192 | Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False |
357 | /Engine/EngineMaterials/FlattenMaterial_VT.FlattenMaterial_VT | 49 | 64 | 0 | 64 | 64 | Compiling FlattenMaterial_VT: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False |
358 | /Game/Stylized_Village/Assets/VFX/Smoke/Material/M_Smoke.M_Smoke | 49 | 29 | 0 | 29 | 29 | Compiling M_Smoke: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
359 | /Game/Stylized_Village/Assets/Sky/Material/M_Moon.M_Moon | 49 | 31 | 0 | 33 | 33 | Compiling M_Moon: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={} |
360 | /Game/Stylized_Village/Particles/FallingLeaves/M_Leaf.M_Leaf | 49 | 71 | 0 | 75 | 75 | Compiling M_Leaf: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithMeshParticles,bUsedWithStaticLighting} |
361 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Foliage.MM_Foliage | 49 | 168 | 0 | 172 | 172 | Compiling MM_Foliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite} |
362 | /Game/StarterContent/Particles/Materials/M_Heat_Distortion.M_Heat_Distortion | 49 | 21 | 0 | 21 | 21 | Compiling M_Heat_Distortion: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites} |
363 | /Game/StarterContent/Props/Materials/M_TableRound.M_TableRound | 49 | 23 | 0 | 23 | 23 | Compiling M_TableRound: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
364 | /Game/StarterContent/Props/Materials/M_StatueGlass.M_StatueGlass | 49 | 33 | 0 | 33 | 33 | Compiling M_StatueGlass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
365 | /Game/Castle/Materials/MM/MM_Stylized_Clouds.MM_Stylized_Clouds | 49 | 20 | 0 | 20 | 20 | Compiling MM_Stylized_Clouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
366 | /Game/Stylized_Village/Assets/Sky/Material/MM_Clouds.MM_Clouds | 49 | 27 | 0 | 27 | 27 | Compiling MM_Clouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
367 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf | 49 | 149 | 0 | 153 | 153 | Compiling MM_Leaf: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite} |
368 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf | 49 | 168 | 0 | 172 | 172 | Compiling MM_Leaf: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite} |
369 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf | 49 | 168 | 0 | 172 | 172 | Compiling MM_Leaf: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite} |
370 | /Game/Castle/Materials/MM/MM_TreeLeaves.MM_TreeLeaves | 49 | 62 | 0 | 66 | 66 | Compiling MM_TreeLeaves: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes} |
371 | /Game/Castle/Materials/MM/MM_TreeLeaves.MM_TreeLeaves | 49 | 62 | 0 | 66 | 66 | Compiling MM_TreeLeaves: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes} |
372 | /Game/Castle/Materials/MM/MM_PineLeaves1.MM_PineLeaves1 | 49 | 62 | 0 | 66 | 66 | Compiling MM_PineLeaves1: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Subsurface, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes} |
373 | /Game/Castle/Materials/MM/MM_Grass.MM_Grass | 49 | 62 | 0 | 66 | 66 | Compiling MM_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'FLower_Opacity_ON2-1'=False, StaticSwitch'Flowers_color2-1'=False |
374 | /Game/Castle/Materials/MM/MM_Grass.MM_Grass | 49 | 62 | 0 | 66 | 66 | Compiling MM_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'FLower_Opacity_ON2-1'=True, StaticSwitch'Flowers_color2-1'=True |
375 | /Game/StarterContent/Props/Materials/M_Statue.M_Statue | 49 | 23 | 0 | 23 | 23 | Compiling M_Statue: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
376 | /Game/StarterContent/Particles/Materials/M_Spark.M_Spark | 49 | 9 | 0 | 9 | 9 | Compiling M_Spark: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites} |
377 | /Game/StarterContent/Particles/Materials/M_smoke_subUV.M_smoke_subUV | 49 | 54 | 0 | 54 | 54 | Compiling M_smoke_subUV: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites} |
378 | /Game/StarterContent/Props/Materials/M_Shelf.M_Shelf | 49 | 23 | 0 | 23 | 23 | Compiling M_Shelf: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
379 | /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.M_Wood_Floor_Walnut_Polished | 49 | 23 | 0 | 23 | 23 | Compiling M_Wood_Floor_Walnut_Polished: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
380 | /Game/StarterContent/Materials/M_Water_Lake.M_Water_Lake | 49 | 23 | 0 | 23 | 23 | Compiling M_Water_Lake: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
381 | /Game/StarterContent/Materials/M_Rock_Marble_Polished.M_Rock_Marble_Polished | 49 | 23 | 0 | 23 | 23 | Compiling M_Rock_Marble_Polished: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
382 | /Game/StarterContent/Materials/M_Wood_Walnut.M_Wood_Walnut | 49 | 23 | 0 | 23 | 23 | Compiling M_Wood_Walnut: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
383 | /Game/StarterContent/Materials/M_Wood_Pine.M_Wood_Pine | 49 | 23 | 0 | 23 | 23 | Compiling M_Wood_Pine: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
384 | /Game/StarterContent/Materials/M_Wood_Oak.M_Wood_Oak | 49 | 23 | 0 | 23 | 23 | Compiling M_Wood_Oak: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
385 | /Game/StarterContent/Materials/M_Tech_Panel.M_Tech_Panel | 49 | 23 | 0 | 23 | 23 | Compiling M_Tech_Panel: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
386 | /Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.M_Tech_Hex_Tile_Pulse | 49 | 23 | 0 | 23 | 23 | Compiling M_Tech_Hex_Tile_Pulse: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
387 | /Game/StarterContent/Materials/M_Rock_Slate.M_Rock_Slate | 49 | 23 | 0 | 23 | 23 | Compiling M_Rock_Slate: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
388 | /Game/StarterContent/Materials/M_Rock_Sandstone.M_Rock_Sandstone | 49 | 23 | 0 | 23 | 23 | Compiling M_Rock_Sandstone: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
389 | /Game/StarterContent/Materials/M_Rock_Basalt.M_Rock_Basalt | 49 | 23 | 0 | 23 | 23 | Compiling M_Rock_Basalt: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
390 | /Game/StarterContent/Particles/Materials/M_radial_ramp.M_radial_ramp | 49 | 12 | 0 | 12 | 12 | Compiling M_radial_ramp: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails} |
391 | /Engine/EditorMaterials/Dataflow/DataflowVertexMaterial.DataflowVertexMaterial | 49 | 26 | 0 | 26 | 26 | Compiling DataflowVertexMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
392 | /ControlRig/Controls/ControlRigXRayMaterial.ControlRigXRayMaterial | 49 | 8 | 0 | 9 | 9 | Compiling ControlRigXRayMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting} |
393 | /Engine/EditorLandscapeResources/SplineEditorMeshMat.SplineEditorMeshMat | 49 | 15 | 0 | 17 | 17 | Compiling SplineEditorMeshMat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes,bUsedWithNanite} |
394 | /Engine/EngineDebugMaterials/M_SimpleUnlitTranslucent.M_SimpleUnlitTranslucent | 49 | 3 | 0 | 3 | 3 | Compiling M_SimpleUnlitTranslucent: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
395 | /Engine/EditorMaterials/Camera/CineMat.CineMat | 49 | 26 | 0 | 26 | 26 | Compiling CineMat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes} |
396 | /Game/StarterContent/Particles/Materials/M_Radial_Gradient.M_Radial_Gradient | 49 | 12 | 0 | 12 | 12 | Compiling M_Radial_Gradient: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails} |
397 | /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.M_Wood_Floor_Walnut_Worn | 49 | 23 | 0 | 23 | 23 | Compiling M_Wood_Floor_Walnut_Worn: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
398 | /Game/StarterContent/Materials/M_ColorGrid_LowSpec.M_ColorGrid_LowSpec | 49 | 23 | 0 | 23 | 23 | Compiling M_ColorGrid_LowSpec: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
399 | /Game/SoStylized/Environment/Sky/Materials/M_PlanetRing.M_PlanetRing | 49 | 20 | 0 | 20 | 20 | Compiling M_PlanetRing: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
400 | /Game/SoStylized/Effects/Materials/M_WindLineV2.M_WindLineV2 | 49 | 56 | 0 | 58 | 58 | Compiling M_WindLineV2: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles} |
401 | /Engine/EngineSky/M_Sky_Panning_Clouds2.M_Sky_Panning_Clouds2 | 49 | 4 | 0 | 4 | 4 | Compiling M_Sky_Panning_Clouds2: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
402 | /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent.AntiAliasedTextMaterialTranslucent | 49 | 20 | 0 | 20 | 20 | Compiling AntiAliasedTextMaterialTranslucent: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
403 | /Engine/EngineMaterials/DefaultParticle.DefaultParticle | 49 | 104 | 0 | 116 | 116 | Compiling DefaultParticle: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons} |
404 | /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid.M_ColorGrid | 49 | 35 | 0 | 35 | 35 | Compiling M_ColorGrid: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting} |
405 | /Engine/EngineMaterials/BaseFlattenMaterial.BaseFlattenMaterial | 49 | 65 | 0 | 67 | 67 | Compiling BaseFlattenMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseDiffuse2-1'=True, StaticSwitch'UseEmissive2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=True, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False |
406 | /Engine/EngineMaterials/BaseFlattenMaterial.BaseFlattenMaterial | 49 | 65 | 0 | 67 | 67 | Compiling BaseFlattenMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseDiffuse2-1'=False, StaticSwitch'UseEmissive2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False |
407 | /Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial | 49 | 12 | 0 | 14 | 14 | Compiling DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraSprites} |
408 | /Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial | 49 | 36 | 0 | 40 | 40 | Compiling DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraSprites} |
409 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_MainGrass.MM_MainGrass | 49 | 239 | 0 | 243 | 243 | Compiling MM_MainGrass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'UseLargeScaleMap2-1'=False |
410 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_MainGrass.MM_MainGrass | 49 | 239 | 0 | 243 | 243 | Compiling MM_MainGrass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'UseLargeScaleMap2-1'=True |
411 | /Game/SoStylized/Effects/Materials/M_LightningStrike.M_LightningStrike | 49 | 36 | 0 | 40 | 40 | Compiling M_LightningStrike: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles}, StaticSwitch'DisplacementWiggle?2-1'=False |
412 | /Game/SoStylized/Effects/Materials/M_LightningStrike.M_LightningStrike | 49 | 36 | 0 | 40 | 40 | Compiling M_LightningStrike: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles}, StaticSwitch'DisplacementWiggle?2-1'=True |
413 | /Engine/VREditor/TransformGizmo/Xray.Xray | 49 | 14 | 0 | 14 | 14 | Compiling Xray: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
414 | /Engine/VREditor/TransformGizmo/Main.Main | 49 | 3 | 0 | 3 | 3 | Compiling Main: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
415 | /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.TranslucentTransformGizmoMaterial | 49 | 3 | 0 | 3 | 3 | Compiling TranslucentTransformGizmoMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
416 | /Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial | 49 | 71 | 0 | 71 | 71 | Compiling DefaultLightFunctionMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
417 | /Engine/VREditor/SnapGrid/SnapGridMaterial.SnapGridMaterial | 49 | 10 | 0 | 10 | 10 | Compiling SnapGridMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes} |
418 | /Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough | 49 | 19 | 0 | 21 | 21 | Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={} |
419 | /Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough | 49 | 7 | 0 | 8 | 8 | Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
420 | /Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough | 49 | 5 | 0 | 5 | 5 | Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
421 | /Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough | 49 | 3 | 0 | 3 | 3 | Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
422 | /Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough | 49 | 19 | 0 | 21 | 21 | Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={} |
423 | /Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough | 49 | 4 | 0 | 4 | 4 | Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
424 | /Engine/EngineSky/VolumetricClouds/m_SimpleVolumetricCloud.m_SimpleVolumetricCloud | 49 | 100 | 0 | 100 | 100 | Compiling m_SimpleVolumetricCloud: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithVolumetricCloud} |
425 | /Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial | 49 | 30 | 0 | 30 | 30 | Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=False |
426 | /Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial | 49 | 30 | 0 | 30 | 30 | Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=True |
427 | /Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial | 49 | 30 | 0 | 30 | 30 | Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=True, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=True |
428 | /Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial | 49 | 30 | 0 | 30 | 30 | Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=True, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=False |
429 | /Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial | 49 | 30 | 0 | 30 | 30 | Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=True, StaticSwitch'DepthFade?2-1'=True, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=True, StaticSwitch'UseTexture?2-1'=True |
430 | /Game/StarterContent/Materials/M_Metal_Steel.M_Metal_Steel | 49 | 23 | 0 | 23 | 23 | Compiling M_Metal_Steel: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
431 | /Game/StarterContent/Materials/M_Metal_Gold.M_Metal_Gold | 49 | 23 | 0 | 23 | 23 | Compiling M_Metal_Gold: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
432 | /Game/StarterContent/Materials/M_Metal_Copper.M_Metal_Copper | 49 | 23 | 0 | 23 | 23 | Compiling M_Metal_Copper: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
433 | /Game/StarterContent/Materials/M_Metal_Chrome.M_Metal_Chrome | 49 | 23 | 0 | 23 | 23 | Compiling M_Metal_Chrome: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
434 | /Game/StarterContent/Materials/M_Metal_Burnished_Steel.M_Metal_Burnished_Steel | 49 | 23 | 0 | 23 | 23 | Compiling M_Metal_Burnished_Steel: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
435 | /Game/StarterContent/Materials/M_Metal_Brushed_Nickel.M_Metal_Brushed_Nickel | 49 | 23 | 0 | 23 | 23 | Compiling M_Metal_Brushed_Nickel: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
436 | /Game/StarterContent/Props/Materials/M_Lamp.M_Lamp | 49 | 23 | 0 | 23 | 23 | Compiling M_Lamp: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
437 | /Game/StarterContent/Materials/M_Ground_Moss.M_Ground_Moss | 49 | 23 | 0 | 23 | 23 | Compiling M_Ground_Moss: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
438 | /Game/StarterContent/Materials/M_Ground_Gravel.M_Ground_Gravel | 49 | 23 | 0 | 23 | 23 | Compiling M_Ground_Gravel: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
439 | /Game/StarterContent/Materials/M_Ground_Grass.M_Ground_Grass | 49 | 23 | 0 | 23 | 23 | Compiling M_Ground_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
440 | /Game/StarterContent/Props/Materials/M_Frame.M_Frame | 49 | 23 | 0 | 23 | 23 | Compiling M_Frame: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
441 | /Game/StarterContent/Particles/Materials/M_Fire_SubUV.M_Fire_SubUV | 49 | 9 | 0 | 9 | 9 | Compiling M_Fire_SubUV: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites} |
442 | /Game/StarterContent/Particles/Materials/M_explosion_subUV.M_explosion_subUV | 49 | 9 | 0 | 9 | 9 | Compiling M_explosion_subUV: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites} |
443 | /Game/StarterContent/Particles/Materials/M_Dust_Particle.M_Dust_Particle | 49 | 72 | 0 | 72 | 72 | Compiling M_Dust_Particle: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithMeshParticles} |
444 | /Game/StarterContent/Props/Materials/M_Door.M_Door | 49 | 23 | 0 | 23 | 23 | Compiling M_Door: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
445 | /Game/StarterContent/Materials/M_Concrete_Tiles.M_Concrete_Tiles | 49 | 23 | 0 | 23 | 23 | Compiling M_Concrete_Tiles: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
446 | /Game/StarterContent/Materials/M_Concrete_Poured.M_Concrete_Poured | 49 | 23 | 0 | 23 | 23 | Compiling M_Concrete_Poured: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
447 | /Game/StarterContent/Materials/M_Concrete_Panels.M_Concrete_Panels | 49 | 23 | 0 | 23 | 23 | Compiling M_Concrete_Panels: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
448 | /Game/StarterContent/Materials/M_Concrete_Grime.M_Concrete_Grime | 49 | 23 | 0 | 23 | 23 | Compiling M_Concrete_Grime: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
449 | /Game/Stylized_Village/Assets/_Global/M_ToolsBase.M_ToolsBase | 49 | 14 | 0 | 14 | 14 | Compiling M_ToolsBase: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
450 | /Game/Stylized_Village/Assets/Proxy/M_Dark.M_Dark | 49 | 14 | 0 | 14 | 14 | Compiling M_Dark: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
451 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_BaseColorUtility.M_BaseColorUtility | 49 | 75 | 0 | 75 | 75 | Compiling M_BaseColorUtility: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite} |
452 | /Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough | 49 | 23 | 0 | 23 | 23 | Compiling M_CobbleStone_Rough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
453 | /Game/StarterContent/Materials/M_CobbleStone_Pebble.M_CobbleStone_Pebble | 49 | 23 | 0 | 23 | 23 | Compiling M_CobbleStone_Pebble: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
454 | /Game/StarterContent/Materials/M_Tech_Checker_Dot.M_Tech_Checker_Dot | 49 | 23 | 0 | 23 | 23 | Compiling M_Tech_Checker_Dot: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
455 | /Game/StarterContent/Props/Materials/M_Chair.M_Chair | 49 | 23 | 0 | 23 | 23 | Compiling M_Chair: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
456 | /Game/StarterContent/Materials/M_Ceramic_Tile_Checker.M_Ceramic_Tile_Checker | 49 | 23 | 0 | 23 | 23 | Compiling M_Ceramic_Tile_Checker: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
457 | /Game/StarterContent/Props/Materials/M_Bush.M_Bush | 49 | 44 | 0 | 46 | 46 | Compiling M_Bush: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
458 | /Game/StarterContent/Particles/Materials/M_Burst.M_Burst | 49 | 15 | 0 | 15 | 15 | Compiling M_Burst: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites} |
459 | /Game/StarterContent/Materials/M_Brick_Hewn_Stone.M_Brick_Hewn_Stone | 49 | 23 | 0 | 23 | 23 | Compiling M_Brick_Hewn_Stone: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
460 | /Game/StarterContent/Materials/M_Brick_Cut_Stone.M_Brick_Cut_Stone | 49 | 23 | 0 | 23 | 23 | Compiling M_Brick_Cut_Stone: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
461 | /Game/StarterContent/Materials/M_Brick_Clay_Old.M_Brick_Clay_Old | 49 | 23 | 0 | 23 | 23 | Compiling M_Brick_Clay_Old: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
462 | /Game/StarterContent/Materials/M_Brick_Clay_New.M_Brick_Clay_New | 49 | 23 | 0 | 23 | 23 | Compiling M_Brick_Clay_New: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
463 | /Game/StarterContent/Materials/M_Brick_Clay_Beveled.M_Brick_Clay_Beveled | 49 | 23 | 0 | 23 | 23 | Compiling M_Brick_Clay_Beveled: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
464 | /Game/Stylized_Village/Assets/Architecture/Windows/_Materials/M_Emissive.M_Emissive | 49 | 7 | 0 | 7 | 7 | Compiling M_Emissive: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithNanite} |
465 | /Game/SoStylized/Effects/Materials/M_ElectricShockwave.M_ElectricShockwave | 49 | 36 | 0 | 40 | 40 | Compiling M_ElectricShockwave: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraMeshParticles} |
466 | /Game/Stylized_Environment_Pack/Materials/MM_Post_Process_Sharpening.MM_Post_Process_Sharpening | 49 | 5 | 0 | 5 | 5 | Compiling MM_Post_Process_Sharpening: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
467 | /Game/StarterContent/Particles/Materials/m_flare_01.m_flare_01 | 49 | 12 | 0 | 12 | 12 | Compiling m_flare_01: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails} |
468 | /Game/StarterContent/Materials/M_Glass.M_Glass | 49 | 33 | 0 | 33 | 33 | Compiling M_Glass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
469 | /Game/StarterContent/Materials/M_Basic_Floor.M_Basic_Floor | 49 | 23 | 0 | 23 | 23 | Compiling M_Basic_Floor: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
470 | /Game/StarterContent/Materials/M_AssetPlatform.M_AssetPlatform | 49 | 23 | 0 | 23 | 23 | Compiling M_AssetPlatform: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
471 | /Game/StarterContent/Blueprints/Assets/M_LightStage_Arrows.M_LightStage_Arrows | 49 | 4 | 0 | 4 | 4 | Compiling M_LightStage_Arrows: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
472 | /Game/SoStylized/Environment/Water/Materials/M_WaterWaves.M_WaterWaves | 49 | 31 | 0 | 31 | 31 | Compiling M_WaterWaves: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ThresholdRendering?2-1'=True |
473 | /Game/Materials/Water/M_InvisMat.M_InvisMat | 49 | 3 | 0 | 3 | 3 | Compiling M_InvisMat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
474 | /Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale | 49 | 5 | 0 | 5 | 5 | Compiling PPM_DefaultCalibrationGrayscale: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
475 | /Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor | 49 | 5 | 0 | 5 | 5 | Compiling PPM_DefaultCalibrationColor: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
476 | /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial | 49 | 61 | 0 | 61 | 61 | Compiling PreviewShadowIndicatorMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
477 | /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.M_LightStage_Skybox_Master | 49 | 4 | 0 | 4 | 4 | Compiling M_LightStage_Skybox_Master: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'HDRI2-1'=False |
478 | /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.M_LightStage_Skybox_Master | 49 | 4 | 0 | 4 | 4 | Compiling M_LightStage_Skybox_Master: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'HDRI2-1'=True |
479 | /Game/StarterContent/Props/Materials/M_Rock.M_Rock | 49 | 23 | 0 | 23 | 23 | Compiling M_Rock: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
480 | /Game/StarterContent/Materials/M_Water_Ocean.M_Water_Ocean | 49 | 23 | 0 | 23 | 23 | Compiling M_Water_Ocean: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
481 | /Game/StarterContent/Materials/M_Tech_Hex_Tile.M_Tech_Hex_Tile | 49 | 23 | 0 | 23 | 23 | Compiling M_Tech_Hex_Tile: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
482 | /Game/StarterContent/Materials/M_Metal_Rust.M_Metal_Rust | 49 | 23 | 0 | 23 | 23 | Compiling M_Metal_Rust: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
483 | /Game/Castle/Materials/MM/MM_Sharpen.MM_Sharpen | 49 | 5 | 0 | 5 | 5 | Compiling MM_Sharpen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
484 | /Niagara/DefaultAssets/DefaultSpriteMaterial.DefaultSpriteMaterial | 49 | 30 | 0 | 35 | 35 | Compiling DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons} |
485 | /Engine/EditorMeshes/ColorCalibrator/M_GreyBall.M_GreyBall | 49 | 35 | 0 | 35 | 35 | Compiling M_GreyBall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting} |
486 | /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat.M_ClearCoat | 49 | 23 | 0 | 23 | 23 | Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
487 | /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall.M_ChromeBall | 49 | 35 | 0 | 35 | 35 | Compiling M_ChromeBall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting} |
488 | /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.M_ClearCoatBlack | 49 | 23 | 0 | 23 | 23 | Compiling M_ClearCoatBlack: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
489 | /Game/StarterContent/Materials/M_CobbleStone_Smooth.M_CobbleStone_Smooth | 49 | 23 | 0 | 23 | 23 | Compiling M_CobbleStone_Smooth: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
490 | /Game/Game/PathingSystem/Textures/PathNodePreviewMat.PathNodePreviewMat | 49 | 18 | 0 | 18 | 18 | Compiling PathNodePreviewMat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
491 | /Game/Game/PathingSystem/pathsplineplane_mat.pathsplineplane_mat | 49 | 36 | 0 | 36 | 36 | Compiling pathsplineplane_mat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes} |
492 | /Game/Stylized_Village/MasterMaterials/MM_Decal/Material/MM_Decal.MM_Decal | 49 | 21 | 0 | 21 | 21 | Compiling MM_Decal: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
493 | /Game/Stylized_Village/MasterMaterials/MM_Decal/Material/MM_Decal_ColorRoughness.MM_Decal_ColorRoughness | 49 | 21 | 0 | 21 | 21 | Compiling MM_Decal_ColorRoughness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Modulate, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
494 | /Game/Stylized_Village/Assets/VFX/Water/Material/MM_ICe.MM_Ice | 49 | 52 | 0 | 52 | 52 | Compiling MM_Ice: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam on/off2-1'=True |
495 | /Engine/EngineMaterials/FlattenMaterial.FlattenMaterial | 49 | 64 | 0 | 64 | 64 | Compiling FlattenMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False |
496 | /Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall | 49 | 99 | 0 | 100 | 100 | Compiling MM_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=True, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=True |
497 | /Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall | 49 | 99 | 0 | 100 | 100 | Compiling MM_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=True, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=False |
498 | /Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall | 49 | 99 | 0 | 100 | 100 | Compiling MM_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=False, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=False |
499 | /Game/Castle/Materials/MM/MM_Assets.MM_Assets | 49 | 28 | 0 | 28 | 28 | Compiling MM_Assets: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'Mask_top2-1'=True, StaticSwitch'Use Local space for Bottom Dirt2-1'=False |
500 | /Game/Castle/Materials/MM/MM_Assets.MM_Assets | 49 | 28 | 0 | 28 | 28 | Compiling MM_Assets: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'Mask_top2-1'=False, StaticSwitch'Use Local space for Bottom Dirt2-1'=False |
501 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Global.MM_Global | 49 | 98 | 0 | 100 | 100 | Compiling MM_Global: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'WAB Texture ?2-1'=False |
502 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Global.MM_Global | 49 | 98 | 0 | 100 | 100 | Compiling MM_Global: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'WAB Texture ?2-1'=True |
503 | /Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody | 49 | 3 | 0 | 3 | 18 | Compiling M_CelestialBody: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=True, StaticSwitch'Sun?2-1'=True, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
504 | /Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody | 49 | 3 | 0 | 3 | 18 | Compiling M_CelestialBody: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=False, StaticSwitch'Sun?2-1'=False, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
505 | /Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody | 49 | 3 | 0 | 3 | 3 | Compiling M_CelestialBody: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=False, StaticSwitch'Sun?2-1'=True, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
506 | 49 | 1 | 8 | 0 | 0 | ||
507 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage | 49 | 214 | 214 | 218 | 654 | Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=True, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=True, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=False |
508 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage | 49 | 214 | 0 | 218 | 218 | Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True |
509 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage | 49 | 214 | 0 | 218 | 218 | Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True |
510 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage | 49 | 214 | 0 | 218 | 218 | Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=True, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True |
511 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage | 49 | 214 | 0 | 218 | 218 | Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True |
512 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage | 49 | 214 | 0 | 218 | 218 | Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True |
513 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage | 49 | 214 | 0 | 218 | 218 | Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=False, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True |
514 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage | 49 | 214 | 0 | 218 | 218 | Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True |
515 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage | 49 | 214 | 0 | 218 | 218 | Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True |
516 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage | 49 | 214 | 0 | 218 | 218 | Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True |
517 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky | 49 | 4 | 0 | 4 | 4 | Compiling M_StylizedSky: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=True, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
518 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky | 49 | 4 | 0 | 4 | 4 | Compiling M_StylizedSky: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=False, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
519 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky | 49 | 4 | 0 | 4 | 4 | Compiling M_StylizedSky: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
520 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky | 49 | 4 | 0 | 4 | 4 | Compiling M_StylizedSky: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=False, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
521 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedFogPP.M_StylizedFogPP | 49 | 5 | 0 | 5 | 5 | Compiling M_StylizedFogPP: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'3DRainFog?2-1'=True, StaticSwitch'DualLayer3DFog?2-1'=True |
522 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds | 49 | 19 | 19 | 21 | 63 | Compiling M_StylizedClouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=False, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=True, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
523 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds | 49 | 19 | 0 | 21 | 21 | Compiling M_StylizedClouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
524 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds | 49 | 19 | 0 | 21 | 21 | Compiling M_StylizedClouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=True, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
525 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds | 49 | 19 | 0 | 21 | 21 | Compiling M_StylizedClouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=False, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
526 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds | 49 | 19 | 0 | 21 | 21 | Compiling M_StylizedClouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=True, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
527 | /Game/Stylized_Village/Assets/VFX/Water/Material/MM_Water.MM_Water | 49 | 31 | 0 | 31 | 31 | Compiling MM_Water: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam on/off2-1'=True |
528 | /Game/SoStylized/Environment/Water/Materials/M_UnderwaterPPv2.M_UnderwaterPPv2 | 49 | 5 | 0 | 5 | 5 | Compiling M_UnderwaterPPv2: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BlurredWaterline?2-1'=False, StaticSwitch'Waterline?2-1'=True |
529 | /Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial | 49 | 117 | 0 | 117 | 117 | Compiling DefaultDeferredDecalMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithSplineMeshes} |
530 | /Game/Stylized_Village/Particles/Fly/M_Fly.M_Fly | 49 | 9 | 0 | 9 | 9 | Compiling M_Fly: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites} |
531 | /Game/Stylized_Village/Particles/Foam/Material/MM_Waterfall.MM_Waterfall | 49 | 48 | 0 | 50 | 50 | Compiling MM_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithMeshParticles} |
532 | /Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings | 49 | 28 | 0 | 28 | 28 | Compiling M_InvalidLightmapSettings: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes} |
533 | /Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial | 49 | 5 | 0 | 5 | 5 | Compiling EmissiveMeshMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
534 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Water.MM_Water | 49 | 26 | 0 | 26 | 26 | Compiling MM_Water: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes} |
535 | /Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk | 49 | 188 | 0 | 194 | 194 | Compiling M_Trunk: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False |
536 | /Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk | 49 | 188 | 0 | 194 | 194 | Compiling M_Trunk: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False |
537 | /Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk | 49 | 188 | 0 | 194 | 194 | Compiling M_Trunk: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=True, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False |
538 | /Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk | 49 | 188 | 0 | 194 | 194 | Compiling M_Trunk: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=True, StaticSwitch'Vertex Color Overlay2-1'=False |
539 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Far_terrain_mesh.MM_Far_terrain_mesh | 49 | 23 | 0 | 23 | 23 | Compiling MM_Far_terrain_mesh: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
540 | /Game/SoStylized/Environment/Water/Materials/M_Waterfall.M_Waterfall | 49 | 35 | 0 | 35 | 35 | Compiling M_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ContactFoam?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseRefraction?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
541 | /Game/SoStylized/Environment/Water/Materials/M_Waterfall.M_Waterfall | 49 | 35 | 0 | 35 | 35 | Compiling M_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ContactFoam?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseRefraction?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
542 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass | 49 | 214 | 0 | 218 | 218 | Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Snow?2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True |
543 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass | 49 | 214 | 0 | 218 | 218 | Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Snow?2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True |
544 | /Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass | 49 | 214 | 0 | 218 | 218 | Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Snow?2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True |
545 | /Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness | 49 | 26 | 0 | 26 | 26 | Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
546 | /Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness | 49 | 48 | 0 | 48 | 48 | Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
547 | /Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness | 49 | 58 | 0 | 62 | 62 | Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
548 | /Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness | 49 | 32 | 0 | 34 | 34 | Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
549 | /Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness | 49 | 44 | 0 | 44 | 44 | Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
550 | /Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness | 49 | 58 | 0 | 62 | 62 | Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
551 | /Game/SoStylized/Environment/Misc/Materials/M_Rainbow.M_Rainbow | 49 | 20 | 0 | 20 | 20 | Compiling M_Rainbow: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
552 | /Interchange/gltf/M_Transmission.M_Transmission | 49 | 44 | 0 | 44 | 44 | Compiling M_Transmission: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ThinTranslucent, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
553 | /Interchange/gltf/M_Transmission.M_Transmission | 49 | 48 | 0 | 48 | 48 | Compiling M_Transmission: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ThinTranslucent, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
554 | /Interchange/gltf/M_Sheen.M_Sheen | 49 | 26 | 0 | 26 | 26 | Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
555 | /Interchange/gltf/M_Sheen.M_Sheen | 49 | 48 | 0 | 48 | 48 | Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
556 | /Interchange/gltf/M_Sheen.M_Sheen | 49 | 58 | 0 | 62 | 62 | Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
557 | /Interchange/gltf/M_Sheen.M_Sheen | 49 | 32 | 0 | 34 | 34 | Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
558 | /Interchange/gltf/M_Sheen.M_Sheen | 49 | 44 | 0 | 44 | 44 | Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
559 | /Interchange/gltf/M_Sheen.M_Sheen | 49 | 58 | 0 | 62 | 62 | Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
560 | /Interchange/gltf/M_ClearCoat.M_ClearCoat | 49 | 26 | 0 | 26 | 26 | Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
561 | /Interchange/gltf/M_ClearCoat.M_ClearCoat | 49 | 48 | 0 | 48 | 48 | Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
562 | /Interchange/gltf/M_ClearCoat.M_ClearCoat | 49 | 58 | 0 | 62 | 62 | Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
563 | /Interchange/gltf/M_ClearCoat.M_ClearCoat | 49 | 32 | 0 | 34 | 34 | Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
564 | /Interchange/gltf/M_ClearCoat.M_ClearCoat | 49 | 44 | 0 | 44 | 44 | Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
565 | /Interchange/gltf/M_ClearCoat.M_ClearCoat | 49 | 58 | 0 | 62 | 62 | Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
566 | /Interchange/gltf/M_Default.M_Default | 49 | 26 | 0 | 26 | 26 | Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
567 | /Interchange/gltf/M_Default.M_Default | 49 | 32 | 0 | 34 | 34 | Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
568 | /Interchange/gltf/M_Default.M_Default | 49 | 48 | 0 | 48 | 48 | Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
569 | /Interchange/gltf/M_Default.M_Default | 49 | 44 | 0 | 44 | 44 | Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
570 | /Interchange/gltf/M_Default.M_Default | 49 | 58 | 0 | 62 | 62 | Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
571 | /Interchange/gltf/M_Default.M_Default | 49 | 58 | 0 | 62 | 62 | Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
572 | /Game/Stylized_Village/Assets/Foliage/Trees/ImposterLODs/Material/M_Impostor_SimpleOffset.M_Impostor_SimpleOffset | 49 | 214 | 0 | 218 | 218 | Compiling M_Impostor_SimpleOffset: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'ExtractTrunkMask2-1'=False, StaticSwitch'Full Sphere2-1'=False, StaticSwitch'Full Sphere_32-1'=False, StaticSwitch'UseDesaturation2-1'=False, StaticSwitch'Variation2-1'=False |
573 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
574 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 131 | 0 | 136 | 136 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True |
575 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True |
576 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 105 | 0 | 0 | 0 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
577 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 131 | 0 | 0 | 0 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=False, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
578 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 105 | 0 | 0 | 0 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
579 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 105 | 0 | 0 | 0 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=True, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=True, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
580 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 89 | 0 | 99 | 99 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
581 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True |
582 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 89 | 0 | 99 | 99 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
583 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 131 | 0 | 136 | 136 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
584 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
585 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 89 | 0 | 99 | 99 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True |
586 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 131 | 0 | 136 | 136 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=False, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
587 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
588 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 131 | 0 | 136 | 136 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True |
589 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True |
590 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
591 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
592 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True |
593 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
594 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
595 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
596 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 131 | 0 | 136 | 136 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
597 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
598 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 89 | 0 | 99 | 99 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True |
599 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=True, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True |
600 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 89 | 0 | 99 | 99 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
601 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 89 | 0 | 99 | 99 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
602 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 89 | 0 | 99 | 99 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
603 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 89 | 0 | 99 | 99 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
604 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
605 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 89 | 0 | 99 | 99 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
606 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 89 | 0 | 99 | 99 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
607 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
608 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 131 | 0 | 136 | 136 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
609 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 131 | 0 | 136 | 136 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
610 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 105 | 0 | 115 | 115 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True |
611 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 131 | 0 | 136 | 136 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
612 | /Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater | 49 | 131 | 0 | 136 | 136 | Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True |
613 | /Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial | 49 | 299 | 7 | 308 | 616 | Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False |
614 | /Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial | 49 | 299 | 0 | 308 | 308 | Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=False, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=False, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False |
615 | /Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial | 49 | 299 | 0 | 308 | 308 | Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False |
616 | /Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial | 49 | 299 | 0 | 308 | 308 | Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=True, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False |
617 | /Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial | 49 | 299 | 0 | 308 | 0 | Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=True, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False |
618 | /Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial | 49 | 299 | 0 | 308 | 308 | Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=True, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=True, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False |
619 | /Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial | 49 | 299 | 0 | 308 | 308 | Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False |
620 | /Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial | 49 | 299 | 0 | 308 | 308 | Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=True, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False |
621 | /Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial | 49 | 299 | 0 | 308 | 308 | Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False |
622 | /Game/SoStylized/Materials/M_StylizedBasic.M_StylizedBasic | 49 | 40 | 0 | 40 | 40 | Compiling M_StylizedBasic: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNiagaraMeshParticles}, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugMaterial?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'EmissiveMap?2-1'=False, StaticSwitch'MetallicMap?2-1'=False, StaticSwitch'NormalMap?2-1'=False, StaticSwitch'RoughnessMap?2-1'=False, StaticSwitch'SpecularMap?2-1'=False, StaticSwitch'UseColorTexture?2-1'=False, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
623 | /Game/SoStylized/Materials/M_StylizedBasic.M_StylizedBasic | 49 | 40 | 0 | 40 | 40 | Compiling M_StylizedBasic: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNiagaraMeshParticles}, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugMaterial?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'EmissiveMap?2-1'=False, StaticSwitch'MetallicMap?2-1'=False, StaticSwitch'NormalMap?2-1'=False, StaticSwitch'RoughnessMap?2-1'=False, StaticSwitch'SpecularMap?2-1'=False, StaticSwitch'UseColorTexture?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True |
624 | /Game/Stylized_Village/Particles/Wind/Material/MM_Wind.MM_Wind | 49 | 12 | 0 | 12 | 12 | Compiling MM_Wind: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails} |
625 | /Game/SoStylized/Effects/Materials/M_StylizedElectricity.M_StylizedElectricity | 49 | 58 | 0 | 62 | 62 | Compiling M_StylizedElectricity: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraMeshParticles} |
626 | /Game/Stylized_Village/MasterMaterials/MM_Caustic/Material/MM_Caustic.MM_Caustic | 49 | 61 | 0 | 61 | 61 | Compiling MM_Caustic: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
627 | /Game/Stylized_Village/Assets/Architecture/Windows/_Materials/M_Glass.M_Glass | 49 | 55 | 0 | 56 | 56 | Compiling M_Glass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite} |
628 | /Game/SoStylized/Effects/Materials/M_ShootingStarTrail.M_ShootingStarTrail | 49 | 30 | 0 | 35 | 35 | Compiling M_ShootingStarTrail: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons} |
629 | /Game/Castle/Materials/MM/MM_Water.MM_Water | 49 | 33 | 0 | 33 | 33 | Compiling MM_Water: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
630 | /Engine/EngineDebugMaterials/M_VolumeRenderSphereTracePP.M_VolumeRenderSphereTracePP | 49 | 5 | 0 | 5 | 5 | Compiling M_VolumeRenderSphereTracePP: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
631 | /Engine/VREditor/TransformGizmo/TransformGizmoMaterial.TransformGizmoMaterial | 49 | 4 | 0 | 4 | 4 | Compiling TransformGizmoMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
632 | /Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial | 49 | 27 | 0 | 27 | 27 | Compiling DefaultPostProcessMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting} |
633 | /Game/Castle/Materials/MM/MM_Landscape.MM_Landscape | 49 | 14 | 0 | 14 | 14 | Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
634 | /Game/Castle/Materials/MM/MM_Landscape.MM_Landscape | 49 | 40 | 0 | 40 | 40 | Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0, StaticTerrainLayer'Ground'=Weightmap0, StaticTerrainLayer'Sand'=Weightmap0 |
635 | /Game/Castle/Materials/MM/MM_Landscape.MM_Landscape | 49 | 40 | 0 | 40 | 40 | Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0, StaticTerrainLayer'Ground'=Weightmap0 |
636 | /Game/Castle/Materials/MM/MM_Landscape.MM_Landscape | 49 | 40 | 0 | 40 | 40 | Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0, StaticTerrainLayer'Sand'=Weightmap0 |
637 | /Game/Castle/Materials/MM/MM_Landscape.MM_Landscape | 49 | 40 | 0 | 40 | 40 | Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticTerrainLayer'Grass'=Weightmap0 |
638 | /Interchange/gltf/M_Unlit.M_Unlit | 49 | 18 | 0 | 18 | 18 | Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
639 | /Interchange/gltf/M_Unlit.M_Unlit | 49 | 36 | 0 | 40 | 40 | Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
640 | /Interchange/gltf/M_Unlit.M_Unlit | 49 | 6 | 0 | 6 | 6 | Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
641 | /Interchange/gltf/M_Unlit.M_Unlit | 49 | 12 | 0 | 14 | 14 | Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
642 | /Interchange/gltf/M_Unlit.M_Unlit | 49 | 14 | 0 | 14 | 14 | Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
643 | /Interchange/gltf/M_Unlit.M_Unlit | 49 | 36 | 0 | 40 | 40 | Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh} |
644 | /Engine/EngineMaterials/DefaultMaterial.DefaultMaterial | 49 | 127 | 0 | 127 | 127 | Compiling DefaultMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithMeshParticles,bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles} |
645 | /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial | 49 | 1164 | 0 | 1185 | 1185 | Compiling WorldGridMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=1, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
646 | /Engine/EngineMaterials/DefaultTextMaterialOpaque.DefaultTextMaterialOpaque | 49 | 31 | 0 | 33 | 33 | Compiling DefaultTextMaterialOpaque: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={} |
647 | /Game/Stylized_Village/MasterMaterials/MM_Window/Material/MM_Window.MM_Window | 49 | 23 | 0 | 23 | 23 | Compiling MM_Window: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'GlassMask?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'RoughnessController?2-1'=False |
648 | /Game/Castle/Materials/MM/MM_GodRay.MM_GodRay | 49 | 8 | 0 | 9 | 9 | Compiling MM_GodRay: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}, StaticSwitch'Animated2-1'=False |
649 | /Game/Castle/Materials/MM/MM_GodRay.MM_GodRay | 49 | 8 | 0 | 9 | 9 | Compiling MM_GodRay: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}, StaticSwitch'Animated2-1'=True |
650 | /Game/MSPresets/M_MS_Surface_Material/M_MS_Surface_Material.M_MS_Surface_Material | 49 | 14 | 40 | 14 | 94 | Compiling M_MS_Surface_Material: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'Enable SSS Parameters2-1'=True, StaticSwitch'Use Adjusted Maps2-1'=True |
651 | /Engine/EditorMaterials/Thumbnails/SkySphereMaterial.SkySphereMaterial | 49 | 23 | 0 | 23 | 23 | Compiling SkySphereMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
652 | /SpeedTreeImporter/SpeedTree9/SpeedTreeBillboardMaster.SpeedTreeBillboardMaster | 49 | 62 | 0 | 66 | 66 | Compiling SpeedTreeBillboardMaster: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'SharedEnable2-1'=True |
653 | /SpeedTreeImporter/SpeedTree9/SpeedTreeMaster.SpeedTreeMaster | 49 | 88 | 0 | 92 | 92 | Compiling SpeedTreeMaster: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes}, StaticSwitch'Branch1Enable2-1'=True, StaticSwitch'Branch2Enable2-1'=False, StaticSwitch'FlipBacksideNormals2-1'=True, StaticSwitch'HandleCameraFacing2-1'=False, StaticSwitch'HasBranch2Data_Internal2-1'=False, StaticSwitch'RippleEnable2-1'=True, StaticSwitch'RippleShimmerEnable2-1'=False, StaticSwitch'SharedEnable2-1'=True |
654 | /Engine/EngineMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial | 49 | 8 | 0 | 9 | 9 | Compiling PhAT_JointLimitMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={} |
655 | /ControlRig/M_Manip.M_Manip | 49 | 8 | 0 | 9 | 9 | Compiling M_Manip: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={} |
656 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedSky_Lite.M_StylizedSky_Lite | 49 | 4 | 0 | 4 | 4 | Compiling M_StylizedSky_Lite: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundClouds?2-1'=True |
657 | /Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds_Lite.M_StylizedClouds_Lite | 49 | 19 | 0 | 21 | 21 | Compiling M_StylizedClouds_Lite: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={} |
658 | /Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial_Displacement.MM_MasterMaterial_Displacement | 49 | 130 | 130 | 136 | 408 | Compiling MM_MasterMaterial_Displacement: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_FakeDisplacement?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_On=POM/Off=BF2-1'=True, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FakeDisplacement?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_On=POM/Off=BF2-1'=True, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3.AlphaMask?2-1'=False, StaticSwitch'3_FakeDisplacement?2-1'=False, StaticSwitch'3_FuzzyShading?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_On=POM/Off=BF2-1'=True, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_TopMask?2-1'=False, StaticSwitch'AOdirt?2-1'=True, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'Emissive?2-1'=False, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Layer_3?2-1'=False, StaticSwitch'Main_FakeDisplacement?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_On=POM/Off=BF2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False |
659 | /Engine/OpenWorldTemplate/LandscapeMaterial/M_ProcGrid.M_ProcGrid | 49 | 57 | 31 | 57 | 119 | Compiling M_ProcGrid: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithNanite}, StaticSwitch'Enable Side Tint2-1'=True, StaticSwitch'ObjectAligned2-1'=False, StaticSwitch'Tri-Planar (Or Uni-Planar)2-1'=False, StaticSwitch'Water Level Tint2-1'=True |
660 | /Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain | 49 | 250 | 0 | 256 | 256 | Compiling M_Terrain: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0 |
661 | /Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain | 49 | 250 | 0 | 256 | 256 | Compiling M_Terrain: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Dirt (manual)'=Weightmap0, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0 |
662 | /Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain | 49 | 250 | 0 | 256 | 256 | Compiling M_Terrain: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0 |
663 | /Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain | 49 | 250 | 0 | 256 | 256 | Compiling M_Terrain: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0 |
664 | /Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain | 49 | 250 | 0 | 256 | 256 | Compiling M_Terrain: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0, StaticTerrainLayer'Stone (Manual)'=Weightmap0 |
665 | /Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain | 49 | 250 | 0 | 256 | 256 | Compiling M_Terrain: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticTerrainLayer'Auto Layer'=Weightmap0, StaticTerrainLayer'Dirt (manual)'=Weightmap1, StaticTerrainLayer'Grass (manual)'=Weightmap0, StaticTerrainLayer'Mud (Manual)'=Weightmap0, StaticTerrainLayer'Stone (Manual)'=Weightmap0 |
666 | /Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain | 49 | 168 | 0 | 170 | 170 | Compiling M_Terrain: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite} |
667 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Landscape.MM_Landscape | 49 | 77 | 0 | 77 | 77 | Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticTerrainLayer'AutoLandscape'=Weightmap0 |
668 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Landscape.MM_Landscape | 49 | 77 | 33 | 77 | 143 | Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
669 | /Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Landscape.MM_Landscape | 49 | 77 | 0 | 77 | 77 | Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticTerrainLayer'AutoLandscape'=Weightmap0, StaticTerrainLayer'Dirt'=Weightmap0 |
670 | /Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial | 155 | 18 | 18 | 0 | 0 | Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=True, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False |
671 | /Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial | 155 | 96 | 96 | 0 | 0 | Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=True, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False |