Reviewed-on: #1
@ -3,6 +3,7 @@
# Visual Studio 2015 user specific files
.vs/
Plugins/Developer/RiderLink
# Compiled Object files
*.slo
@ -78,4 +79,4 @@ Intermediate/Build/*
Plugins/**/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
@ -1,7 +1,7 @@
// Copyright Forgeworks Interactive. These are under NDA and copyrighted to Forgeworks Interactive.
#include "Abilitysystem/BaseGameplayAbility.h"
#include "AbilitySystem/BaseGameplayAbility.h"
UBaseGameplayAbility::UBaseGameplayAbility() : Super()
{
@ -35,7 +35,7 @@ void ACharacterBase::GiveDefaultAbilities()
check(AbilitySystemComponent);
// if (!HasAuthority()) return; // Only need this for MP games :D
for (const TSubclassOf<UBaseGameplayAbility> AbilityClass : DefaultAbilities)
for (const TSubclassOf<UBaseGameplayAbility> &AbilityClass : DefaultAbilities)
AbilitySystemComponent -> GiveAbility(FGameplayAbilitySpec(AbilityClass, 1, static_cast<int32>(AbilityClass.GetDefaultObject() -> AbilityInputID), this));
}