diff --git a/Contributing-to-Project%3A-Serenity.md b/Contributing-to-Project%3A-Serenity.md index e952b33..db5c2cb 100644 --- a/Contributing-to-Project%3A-Serenity.md +++ b/Contributing-to-Project%3A-Serenity.md @@ -22,22 +22,20 @@ Always create a new branch for your task or feature. **Never commit directly to **Branch Naming Convention:** -The Types of Branches we use are as follows: - -#### Feature - Format: feature/name + * Feature + Format: feature/ *Features will be used for adding new gameplay mechanics, UI updates, major changes.* -#### Bugfix - Format: bugfix/name + * Bugfix + Format: bugfix/ *Bugfixes will be used for fixing bugs that don't appear to be game/project breaking, and may not have been noticed early.* -#### Hotfix - Format: hotfix/name + * Hotfix + Format: hotfix/ *Hotfixes are for fixing issues that prevent features from functioning. For example, missing dependencies etc.* -#### Task - Format: task/name + * Task + Format: task/ *Tasks are smaller updates. For example, adding a new static mesh, implementing an animation etc.* When you're sure about the branch type, checkout the branch. As an example: @@ -95,8 +93,6 @@ We review all changes before they're merged into the main branch. This is to ens **Branch Naming Convention:** -The Types of Branches we use are as follows: - * Feature Format: feature/ *Features will be used for adding new gameplay mechanics, UI updates, major changes.*