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ProjectSerenity/Source/ProjectSerenityEditor.Targe...

16 lines
428 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class ProjectSerenityEditorTarget : TargetRules
{
public ProjectSerenityEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V4;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
ExtraModuleNames.Add("ProjectSerenity");
}
}