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ProjectSerenity/Saved/Config/WindowsEditor/EditorPerProjectUserSetting...

3665 lines
256 KiB
INI

[/Script/UnrealEd.EditorStyleSettings]
ApplicationScale=1.000000
bColorVisionDeficiencyCorrection=False
bColorVisionDeficiencyCorrectionPreviewWithDeficiency=False
SelectionColor=(R=0.828000,G=0.364000,B=0.003000,A=1.000000)
AdditionalSelectionColors[0]=(R=0.019382,G=0.496933,B=1.000000,A=1.000000)
AdditionalSelectionColors[1]=(R=0.356400,G=0.040915,B=0.520996,A=1.000000)
AdditionalSelectionColors[2]=(R=1.000000,G=0.168269,B=0.332452,A=1.000000)
AdditionalSelectionColors[3]=(R=1.000000,G=0.051269,B=0.051269,A=1.000000)
AdditionalSelectionColors[4]=(R=1.000000,G=0.715693,B=0.010330,A=1.000000)
AdditionalSelectionColors[5]=(R=0.258183,G=0.539479,B=0.068478,A=1.000000)
ViewportToolOverlayColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)
bEnableEditorWindowBackgroundColor=False
EditorWindowBackgroundColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)
MenuSearchFieldVisibilityThreshold=10
bUseGrid=True
RegularColor=(R=0.035000,G=0.035000,B=0.035000,A=1.000000)
RuleColor=(R=0.008000,G=0.008000,B=0.008000,A=1.000000)
CenterColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
GridSnapSize=16
GraphBackgroundBrush=(bIsDynamicallyLoaded=False,DrawAs=Image,Tiling=NoTile,Mirroring=NoMirror,ImageType=NoImage,ImageSize=(X=32.000000,Y=32.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),OutlineSettings=(CornerRadii=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),Color=(SpecifiedColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ColorUseRule=UseColor_Specified),Width=0.000000,RoundingType=HalfHeightRadius,bUseBrushTransparency=False),ResourceObject=None,ResourceName="",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=False))
bShowNativeComponentNames=True
AssetEditorOpenLocation=MainWindow
bEnableColorizedEditorTabs=True
CurrentAppliedTheme=134380265FBB4A9CA00A1DC9770217B8
[/Script/UnrealEd.LevelEditorPlaySettings]
LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Pro 13\" (Retina)",Width=2560,Height=1600,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Pro 15\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Pro 15\" (Retina)",Width=2880,Height=1800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Generic 14-15.6\" Notebook",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="19\" monitor",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="20\" monitor",Width=1600,Height=900,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="22\" monitor",Width=1680,Height=1050,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="21.5-24\" monitor",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="27\" monitor",Width=2560,Height=1440,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
TabletScreenResolutions=(Description="iPad Pro 12.9-inch (3rd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro3_129")
TabletScreenResolutions=(Description="iPad Pro 12.9-inch (2nd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro2_129")
TabletScreenResolutions=(Description="iPad Pro 11-inch",Width=834,Height=1194,AspectRatio="5:7",bCanSwapAspectRatio=True,ProfileName="iPadPro11")
TabletScreenResolutions=(Description="iPad Pro 10.5-inch",Width=834,Height=1112,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro105")
TabletScreenResolutions=(Description="iPad Pro 12.9-inch",Width=1024,Height=1366,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro129")
TabletScreenResolutions=(Description="iPad Pro 9.7-inch",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro97")
TabletScreenResolutions=(Description="iPad (6th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPad6")
TabletScreenResolutions=(Description="iPad (5th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPad5")
TabletScreenResolutions=(Description="iPad Air 3",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadAir3")
TabletScreenResolutions=(Description="iPad Air 2",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadAir2")
TabletScreenResolutions=(Description="iPad Mini 5",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadMini5")
TabletScreenResolutions=(Description="iPad Mini 4",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadMini4")
TabletScreenResolutions=(Description="LG G Pad X 8.0",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
TabletScreenResolutions=(Description="Asus Zenpad 3s 10",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
TabletScreenResolutions=(Description="Huawei MediaPad M3",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
TabletScreenResolutions=(Description="Microsoft Surface RT",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
TabletScreenResolutions=(Description="Microsoft Surface Pro",Width=1080,Height=1920,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
TelevisionScreenResolutions=(Description="720p (HDTV, Blu-ray)",Width=1280,Height=720,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
TelevisionScreenResolutions=(Description="1080i, 1080p (HDTV, Blu-ray)",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
TelevisionScreenResolutions=(Description="4K Ultra HD",Width=3840,Height=2160,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
TelevisionScreenResolutions=(Description="4K Digital Cinema",Width=4096,Height=2160,AspectRatio="1.90:1",bCanSwapAspectRatio=True,ProfileName="")
GameGetsMouseControl=False
UseMouseForTouch=False
MouseControlLabelPosition=LabelAnchorMode_TopLeft
ViewportGetsHMDControl=False
bShouldMinimizeEditorOnNonVRPIE=False
bEmulateStereo=False
SoloAudioInFirstPIEClient=False
EnablePIEEnterAndExitSounds=False
PlayInEditorSoundQualityLevel=0
bUseNonRealtimeAudioDevice=False
bPreferToStreamLevelsInPIE=False
bPromoteOutputLogWarningsDuringPIE=False
NewWindowPosition=(X=0,Y=0)
PIEAlwaysOnTop=False
DisableStandaloneSound=False
AdditionalLaunchParameters=
BuildGameBeforeLaunch=PlayOnBuild_Default
LaunchConfiguration=LaunchConfig_Default
PackFilesForLaunch=NoPak
bAutoCompileBlueprintsOnLaunch=True
bLaunchSeparateServer=False
PlayNetMode=PIE_Standalone
RunUnderOneProcess=True
PlayNumberOfClients=1
PrimaryPIEClientIndex=0
ServerPort=17777
ClientWindowWidth=640
RouteGamepadToSecondWindow=False
CreateAudioDeviceForEveryPlayer=False
ClientWindowHeight=480
ServerMapNameOverride=
AdditionalServerGameOptions=
bShowServerDebugDrawingByDefault=True
ServerDebugDrawingColorTintStrength=0.000000
ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
bOneHeadsetEachProcess=False
AdditionalServerLaunchParameters=
ServerFixedFPS=0
NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0))
LastSize=(X=0,Y=0)
LastExecutedLaunchDevice=Windows@MATH
LastExecutedLaunchName=MATH
LastExecutedPIEPreviewDevice=
DeviceToEmulate=
PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
NewWindowWidth=2554
NewWindowHeight=1352
MultipleInstancePositions=(X=0,Y=0)
[EditorStartup]
LastLevel=/Game/Maps/DevMap
[ModuleFileTracking]
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InterchangeEditorPipelines.TimeStamp=2025.02.06-01.59.55
InterchangeEditorPipelines.LastCompileMethod=Unknown
InterchangeEditorUtilities.TimeStamp=2025.02.06-01.59.55
InterchangeEditorUtilities.LastCompileMethod=Unknown
GLTFCore.TimeStamp=2025.02.06-01.59.55
GLTFCore.LastCompileMethod=Unknown
InterchangeMessages.TimeStamp=2025.02.06-01.59.55
InterchangeMessages.LastCompileMethod=Unknown
InterchangeExport.TimeStamp=2025.02.06-01.59.55
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InterchangeDispatcher.TimeStamp=2025.02.06-01.59.55
InterchangeDispatcher.LastCompileMethod=Unknown
InterchangeCommon.TimeStamp=2025.02.06-01.59.55
InterchangeCommon.LastCompileMethod=Unknown
InterchangeCommonParser.TimeStamp=2025.02.06-01.59.55
InterchangeCommonParser.LastCompileMethod=Unknown
InterchangeFbxParser.TimeStamp=2025.02.06-01.59.55
InterchangeFbxParser.LastCompileMethod=Unknown
LightMixer.TimeStamp=2025.02.06-01.59.01
LightMixer.LastCompileMethod=Unknown
ObjectMixerEditor.TimeStamp=2025.02.06-01.59.01
ObjectMixerEditor.LastCompileMethod=Unknown
ContentBrowserClassDataSource.TimeStamp=2025.02.06-01.59.01
ContentBrowserClassDataSource.LastCompileMethod=Unknown
CollectionManager.TimeStamp=2025.02.06-01.57.11
CollectionManager.LastCompileMethod=Unknown
ContentBrowserFileDataSource.TimeStamp=2025.02.06-01.59.01
ContentBrowserFileDataSource.LastCompileMethod=Unknown
ContentBrowserAssetDataSource.TimeStamp=2025.02.06-01.59.01
ContentBrowserAssetDataSource.LastCompileMethod=Unknown
PortableObjectFileDataSource.TimeStamp=2025.02.06-01.59.01
PortableObjectFileDataSource.LastCompileMethod=Unknown
MetaHumanProjectUtilities.TimeStamp=2025.02.06-01.59.17
MetaHumanProjectUtilities.LastCompileMethod=Unknown
BaseCharacterFXEditor.TimeStamp=2025.02.06-01.59.14
BaseCharacterFXEditor.LastCompileMethod=Unknown
XInputDevice.TimeStamp=2025.02.06-02.00.30
XInputDevice.LastCompileMethod=Unknown
Bridge.TimeStamp=2025.02.06-02.07.53
Bridge.LastCompileMethod=Unknown
MegascansPlugin.TimeStamp=2025.02.06-02.07.54
MegascansPlugin.LastCompileMethod=Unknown
CmdLinkServer.TimeStamp=2025.02.06-01.58.59
CmdLinkServer.LastCompileMethod=Unknown
Fab.TimeStamp=2025.02.06-02.07.51
Fab.LastCompileMethod=Unknown
TakesCore.TimeStamp=2025.02.06-02.00.33
TakesCore.LastCompileMethod=Unknown
TakeTrackRecorders.TimeStamp=2025.02.06-02.00.33
TakeTrackRecorders.LastCompileMethod=Unknown
TakeRecorderSources.TimeStamp=2025.02.06-02.00.33
TakeRecorderSources.LastCompileMethod=Unknown
CacheTrackRecorder.TimeStamp=2025.02.06-02.00.33
CacheTrackRecorder.LastCompileMethod=Unknown
AudioSynesthesiaEditor.TimeStamp=2025.02.06-02.00.07
AudioSynesthesiaEditor.LastCompileMethod=Unknown
ProfileVisualizer.TimeStamp=2025.02.06-01.57.15
ProfileVisualizer.LastCompileMethod=Unknown
ProfilerService.TimeStamp=2025.02.06-01.57.15
ProfilerService.LastCompileMethod=Unknown
ImageWriteQueue.TimeStamp=2025.02.06-01.57.13
ImageWriteQueue.LastCompileMethod=Unknown
TypedElementFramework.TimeStamp=2025.02.06-01.57.16
TypedElementFramework.LastCompileMethod=Unknown
TypedElementRuntime.TimeStamp=2025.02.06-01.57.16
TypedElementRuntime.LastCompileMethod=Unknown
LevelInstanceEditor.TimeStamp=2025.02.06-01.57.14
LevelInstanceEditor.LastCompileMethod=Unknown
AIModule.TimeStamp=2025.02.06-01.57.11
AIModule.LastCompileMethod=Unknown
NavigationSystem.TimeStamp=2025.02.06-01.57.14
NavigationSystem.LastCompileMethod=Unknown
AITestSuite.TimeStamp=2025.02.06-01.57.11
AITestSuite.LastCompileMethod=Unknown
MessagingRpc.TimeStamp=2025.02.06-01.57.14
MessagingRpc.LastCompileMethod=Unknown
PortalRpc.TimeStamp=2025.02.06-01.57.15
PortalRpc.LastCompileMethod=Unknown
PortalServices.TimeStamp=2025.02.06-01.57.15
PortalServices.LastCompileMethod=Unknown
AnalyticsET.TimeStamp=2025.02.06-01.57.11
AnalyticsET.LastCompileMethod=Unknown
LauncherPlatform.TimeStamp=2025.02.06-01.57.14
LauncherPlatform.LastCompileMethod=Unknown
AudioMixerXAudio2.TimeStamp=2025.02.06-01.57.11
AudioMixerXAudio2.LastCompileMethod=Unknown
AudioMixer.TimeStamp=2025.02.06-01.57.11
AudioMixer.LastCompileMethod=Unknown
AudioMixerCore.TimeStamp=2025.02.06-01.57.11
AudioMixerCore.LastCompileMethod=Unknown
OpusAudioDecoder.TimeStamp=2025.02.06-01.57.14
OpusAudioDecoder.LastCompileMethod=Unknown
VorbisAudioDecoder.TimeStamp=2025.02.06-01.57.17
VorbisAudioDecoder.LastCompileMethod=Unknown
AdpcmAudioDecoder.TimeStamp=2025.02.06-01.57.10
AdpcmAudioDecoder.LastCompileMethod=Unknown
BinkAudioDecoder.TimeStamp=2025.02.06-01.57.11
BinkAudioDecoder.LastCompileMethod=Unknown
RadAudioDecoder.TimeStamp=2025.02.06-01.57.15
RadAudioDecoder.LastCompileMethod=Unknown
StreamingPauseRendering.TimeStamp=2025.02.06-01.57.16
StreamingPauseRendering.LastCompileMethod=Unknown
MovieScene.TimeStamp=2025.02.06-01.57.14
MovieScene.LastCompileMethod=Unknown
MovieSceneTracks.TimeStamp=2025.02.06-01.57.14
MovieSceneTracks.LastCompileMethod=Unknown
CinematicCamera.TimeStamp=2025.02.06-01.57.11
CinematicCamera.LastCompileMethod=Unknown
SparseVolumeTexture.TimeStamp=2025.02.06-01.57.16
SparseVolumeTexture.LastCompileMethod=Unknown
Documentation.TimeStamp=2025.02.06-01.57.12
Documentation.LastCompileMethod=Unknown
OutputLog.TimeStamp=2025.02.06-01.57.14
OutputLog.LastCompileMethod=Unknown
SourceControlWindows.TimeStamp=2025.02.06-01.57.16
SourceControlWindows.LastCompileMethod=Unknown
SourceControlWindowExtender.TimeStamp=2025.02.06-01.57.16
SourceControlWindowExtender.LastCompileMethod=Unknown
UncontrolledChangelists.TimeStamp=2025.02.06-01.57.16
UncontrolledChangelists.LastCompileMethod=Unknown
ClassViewer.TimeStamp=2025.02.06-01.57.11
ClassViewer.LastCompileMethod=Unknown
StructViewer.TimeStamp=2025.02.06-01.57.16
StructViewer.LastCompileMethod=Unknown
GraphEditor.TimeStamp=2025.02.06-01.57.13
GraphEditor.LastCompileMethod=Unknown
Kismet.TimeStamp=2025.02.06-01.57.14
Kismet.LastCompileMethod=Unknown
KismetWidgets.TimeStamp=2025.02.06-01.57.14
KismetWidgets.LastCompileMethod=Unknown
Persona.TimeStamp=2025.02.06-01.57.15
Persona.LastCompileMethod=Unknown
AdvancedPreviewScene.TimeStamp=2025.02.06-01.57.10
AdvancedPreviewScene.LastCompileMethod=Unknown
AnimationBlueprintEditor.TimeStamp=2025.02.06-01.57.11
AnimationBlueprintEditor.LastCompileMethod=Unknown
PackagesDialog.TimeStamp=2025.02.06-01.57.14
PackagesDialog.LastCompileMethod=Unknown
DetailCustomizations.TimeStamp=2025.02.06-01.57.12
DetailCustomizations.LastCompileMethod=Unknown
ComponentVisualizers.TimeStamp=2025.02.06-01.57.11
ComponentVisualizers.LastCompileMethod=Unknown
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Layers.LastCompileMethod=Unknown
AutomationWindow.TimeStamp=2025.02.06-01.57.11
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DeviceManager.TimeStamp=2025.02.06-01.57.12
DeviceManager.LastCompileMethod=Unknown
ProfilerClient.TimeStamp=2025.02.06-01.57.15
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SessionFrontend.TimeStamp=2025.02.06-01.57.15
SessionFrontend.LastCompileMethod=Unknown
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ProjectLauncher.LastCompileMethod=Unknown
SettingsEditor.TimeStamp=2025.02.06-01.57.15
SettingsEditor.LastCompileMethod=Unknown
EditorSettingsViewer.TimeStamp=2025.02.06-01.57.12
EditorSettingsViewer.LastCompileMethod=Unknown
InternationalizationSettings.TimeStamp=2025.02.06-01.57.13
InternationalizationSettings.LastCompileMethod=Unknown
ProjectSettingsViewer.TimeStamp=2025.02.06-01.57.15
ProjectSettingsViewer.LastCompileMethod=Unknown
ProjectTargetPlatformEditor.TimeStamp=2025.02.06-01.57.15
ProjectTargetPlatformEditor.LastCompileMethod=Unknown
Blutility.TimeStamp=2025.02.06-01.57.11
Blutility.LastCompileMethod=Unknown
XmlParser.TimeStamp=2025.02.06-01.57.17
XmlParser.LastCompileMethod=Unknown
UndoHistory.TimeStamp=2025.02.06-01.57.16
UndoHistory.LastCompileMethod=Unknown
DeviceProfileEditor.TimeStamp=2025.02.06-01.57.12
DeviceProfileEditor.LastCompileMethod=Unknown
HardwareTargeting.TimeStamp=2025.02.06-01.57.13
HardwareTargeting.LastCompileMethod=Unknown
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LocalizationDashboard.LastCompileMethod=Unknown
LocalizationService.TimeStamp=2025.02.06-01.57.14
LocalizationService.LastCompileMethod=Unknown
MergeActors.TimeStamp=2025.02.06-01.57.14
MergeActors.LastCompileMethod=Unknown
InputBindingEditor.TimeStamp=2025.02.06-01.57.13
InputBindingEditor.LastCompileMethod=Unknown
EditorInteractiveToolsFramework.TimeStamp=2025.02.06-01.57.12
EditorInteractiveToolsFramework.LastCompileMethod=Unknown
InteractiveToolsFramework.TimeStamp=2025.02.06-01.57.13
InteractiveToolsFramework.LastCompileMethod=Unknown
TraceInsights.TimeStamp=2025.02.06-01.57.16
TraceInsights.LastCompileMethod=Unknown
TraceServices.TimeStamp=2025.02.06-01.57.16
TraceServices.LastCompileMethod=Unknown
TraceAnalysis.TimeStamp=2025.02.06-01.57.16
TraceAnalysis.LastCompileMethod=Unknown
StaticMeshEditor.TimeStamp=2025.02.06-01.57.16
StaticMeshEditor.LastCompileMethod=Unknown
EditorFramework.TimeStamp=2025.02.06-01.57.12
EditorFramework.LastCompileMethod=Unknown
EditorConfig.TimeStamp=2025.02.06-01.57.12
EditorConfig.LastCompileMethod=Unknown
DerivedDataEditor.TimeStamp=2025.02.06-01.57.12
DerivedDataEditor.LastCompileMethod=Unknown
CSVtoSVG.TimeStamp=2025.02.06-01.57.12
CSVtoSVG.LastCompileMethod=Unknown
VirtualizationEditor.TimeStamp=2025.02.06-01.57.17
VirtualizationEditor.LastCompileMethod=Unknown
AnimationSettings.TimeStamp=2025.02.06-01.57.11
AnimationSettings.LastCompileMethod=Unknown
GameplayDebuggerEditor.TimeStamp=2025.02.06-01.57.13
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RenderResourceViewer.TimeStamp=2025.02.06-01.57.15
RenderResourceViewer.LastCompileMethod=Unknown
UniversalObjectLocatorEditor.TimeStamp=2025.02.06-01.57.16
UniversalObjectLocatorEditor.LastCompileMethod=Unknown
AndroidRuntimeSettings.TimeStamp=2025.02.06-01.57.00
AndroidRuntimeSettings.LastCompileMethod=Unknown
IOSRuntimeSettings.TimeStamp=2025.02.06-01.57.02
IOSRuntimeSettings.LastCompileMethod=Unknown
MacPlatformEditor.TimeStamp=2025.02.06-01.57.14
MacPlatformEditor.LastCompileMethod=Unknown
WindowsPlatformEditor.TimeStamp=2025.02.06-01.57.17
WindowsPlatformEditor.LastCompileMethod=Unknown
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AndroidPlatformEditor.LastCompileMethod=Unknown
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PIEPreviewDeviceProfileSelector.TimeStamp=2025.02.06-01.57.15
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IOSPlatformEditor.TimeStamp=2025.02.06-01.57.02
IOSPlatformEditor.LastCompileMethod=Unknown
LogVisualizer.TimeStamp=2025.02.06-01.57.14
LogVisualizer.LastCompileMethod=Unknown
WidgetRegistration.TimeStamp=2025.02.06-01.57.17
WidgetRegistration.LastCompileMethod=Unknown
ClothPainter.TimeStamp=2025.02.06-01.57.11
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SkeletalMeshEditor.LastCompileMethod=Unknown
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PlacementMode.LastCompileMethod=Unknown
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SessionServices.LastCompileMethod=Unknown
AndroidMediaEditor.TimeStamp=2025.02.06-01.59.56
AndroidMediaEditor.LastCompileMethod=Unknown
AndroidMediaFactory.TimeStamp=2025.02.06-01.59.56
AndroidMediaFactory.LastCompileMethod=Unknown
AvfMediaEditor.TimeStamp=2025.02.06-01.59.56
AvfMediaEditor.LastCompileMethod=Unknown
AvfMediaFactory.TimeStamp=2025.02.06-01.59.56
AvfMediaFactory.LastCompileMethod=Unknown
MediaPlayerEditor.TimeStamp=2025.02.06-01.59.57
MediaPlayerEditor.LastCompileMethod=Unknown
ImgMediaEditor.TimeStamp=2025.02.06-01.59.57
ImgMediaEditor.LastCompileMethod=Unknown
ImgMediaFactory.TimeStamp=2025.02.06-01.59.57
ImgMediaFactory.LastCompileMethod=Unknown
OpenExrWrapper.TimeStamp=2025.02.06-01.59.57
OpenExrWrapper.LastCompileMethod=Unknown
MediaCompositingEditor.TimeStamp=2025.02.06-01.59.57
MediaCompositingEditor.LastCompileMethod=Unknown
SequenceRecorder.TimeStamp=2025.02.06-01.57.15
SequenceRecorder.LastCompileMethod=Unknown
WebMMedia.TimeStamp=2025.02.06-01.59.58
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WebMMediaEditor.TimeStamp=2025.02.06-01.59.58
WebMMediaEditor.LastCompileMethod=Unknown
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WebMMediaFactory.LastCompileMethod=Unknown
WmfMediaEditor.TimeStamp=2025.02.06-01.59.58
WmfMediaEditor.LastCompileMethod=Unknown
WmfMediaFactory.TimeStamp=2025.02.06-01.59.58
WmfMediaFactory.LastCompileMethod=Unknown
ControlRigEditor.TimeStamp=2025.02.06-01.58.56
ControlRigEditor.LastCompileMethod=Unknown
IKRigEditor.TimeStamp=2025.02.06-01.58.58
IKRigEditor.LastCompileMethod=Unknown
CharacterAI.TimeStamp=2025.02.06-01.59.14
CharacterAI.LastCompileMethod=Unknown
FractureEngine.TimeStamp=2025.02.06-01.59.14
FractureEngine.LastCompileMethod=Unknown
PlanarCut.TimeStamp=2025.02.06-01.59.30
PlanarCut.LastCompileMethod=Unknown
ActorSequenceEditor.TimeStamp=2025.02.06-01.59.58
ActorSequenceEditor.LastCompileMethod=Unknown
LevelSequenceEditor.TimeStamp=2025.02.06-01.59.58
LevelSequenceEditor.LastCompileMethod=Unknown
TemplateSequenceEditor.TimeStamp=2025.02.06-01.59.59
TemplateSequenceEditor.LastCompileMethod=Unknown
EngineAssetDefinitions.TimeStamp=2025.02.06-01.59.01
EngineAssetDefinitions.LastCompileMethod=Unknown
GeometryMode.TimeStamp=2025.02.06-01.59.01
GeometryMode.LastCompileMethod=Unknown
BspMode.TimeStamp=2025.02.06-01.59.01
BspMode.LastCompileMethod=Unknown
TextureAlignMode.TimeStamp=2025.02.06-01.59.01
TextureAlignMode.LastCompileMethod=Unknown
AndroidFileServerEditor.TimeStamp=2025.02.06-02.00.06
AndroidFileServerEditor.LastCompileMethod=Unknown
AudioCaptureEditor.TimeStamp=2025.02.06-02.00.07
AudioCaptureEditor.LastCompileMethod=Unknown
GooglePADEditor.TimeStamp=2025.02.06-02.00.15
GooglePADEditor.LastCompileMethod=Unknown
ResonanceAudioEditor.TimeStamp=2025.02.06-02.00.28
ResonanceAudioEditor.LastCompileMethod=Unknown
RigVMEditor.TimeStamp=2025.02.06-02.00.29
RigVMEditor.LastCompileMethod=Unknown
WaveTableEditor.TimeStamp=2025.02.06-02.00.30
WaveTableEditor.LastCompileMethod=Unknown
SmartSnapping.TimeStamp=2025.02.06-01.58.56
SmartSnapping.LastCompileMethod=Unknown
CameraShakePreviewer.TimeStamp=2025.02.06-01.58.59
CameraShakePreviewer.LastCompileMethod=Unknown
GameplayCamerasEditor.TimeStamp=2025.02.06-01.58.59
GameplayCamerasEditor.LastCompileMethod=Unknown
ActorPickerMode.TimeStamp=2025.02.06-01.57.10
ActorPickerMode.LastCompileMethod=Unknown
SceneDepthPickerMode.TimeStamp=2025.02.06-01.57.15
SceneDepthPickerMode.LastCompileMethod=Unknown
LandscapeEditor.TimeStamp=2025.02.06-01.57.14
LandscapeEditor.LastCompileMethod=Unknown
FoliageEdit.TimeStamp=2025.02.06-01.57.13
FoliageEdit.LastCompileMethod=Unknown
VirtualTexturingEditor.TimeStamp=2025.02.06-01.57.17
VirtualTexturingEditor.LastCompileMethod=Unknown
AutomationWorker.TimeStamp=2025.02.06-01.57.11
AutomationWorker.LastCompileMethod=Unknown
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SequenceRecorderSections.LastCompileMethod=Unknown
StatsViewer.TimeStamp=2025.02.06-01.57.16
StatsViewer.LastCompileMethod=Unknown
DataLayerEditor.TimeStamp=2025.02.06-01.57.12
DataLayerEditor.LastCompileMethod=Unknown
GameProjectGeneration.TimeStamp=2025.02.06-01.57.13
GameProjectGeneration.LastCompileMethod=Unknown
UnsavedAssetsTracker.TimeStamp=2025.02.06-01.57.17
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StatusBar.LastCompileMethod=Unknown
SceneOutliner.TimeStamp=2025.02.06-01.57.15
SceneOutliner.LastCompileMethod=Unknown
SubobjectEditor.TimeStamp=2025.02.06-01.57.16
SubobjectEditor.LastCompileMethod=Unknown
AddContentDialog.TimeStamp=2025.02.06-01.57.10
AddContentDialog.LastCompileMethod=Unknown
WidgetCarousel.TimeStamp=2025.02.06-01.57.17
WidgetCarousel.LastCompileMethod=Unknown
HierarchicalLODOutliner.TimeStamp=2025.02.06-01.57.13
HierarchicalLODOutliner.LastCompileMethod=Unknown
Voice.TimeStamp=2025.02.06-01.57.17
Voice.LastCompileMethod=Unknown
MovieSceneCapture.TimeStamp=2025.02.06-01.57.14
MovieSceneCapture.LastCompileMethod=Unknown
AndroidDeviceProfileSelector.TimeStamp=2025.02.06-02.00.06
AndroidDeviceProfileSelector.LastCompileMethod=Unknown
SequencerWidgets.TimeStamp=2025.02.06-01.57.15
SequencerWidgets.LastCompileMethod=Unknown
ExternalImagePicker.TimeStamp=2025.02.06-01.57.13
ExternalImagePicker.LastCompileMethod=Unknown
LauncherServices.TimeStamp=2025.02.06-01.57.14
LauncherServices.LastCompileMethod=Unknown
TurnkeyIO.TimeStamp=2025.02.06-01.57.16
TurnkeyIO.LastCompileMethod=Unknown
UATHelper.TimeStamp=2025.02.06-01.57.16
UATHelper.LastCompileMethod=Unknown
MaterialEditor.TimeStamp=2025.02.06-01.57.14
MaterialEditor.LastCompileMethod=Unknown
TextureEditor.TimeStamp=2025.02.06-01.57.16
TextureEditor.LastCompileMethod=Unknown
SkeletonEditor.TimeStamp=2025.02.06-01.57.15
SkeletonEditor.LastCompileMethod=Unknown
PinnedCommandList.TimeStamp=2025.02.06-01.57.15
PinnedCommandList.LastCompileMethod=Unknown
[AssetEditorSubsystem]
CleanShutdown=True
DebuggerAttached=False
[ContentBrowser]
ContentBrowserDrawer.SourcesExpanded=True
ContentBrowserDrawer.FavoritesAreaExpanded=False
ContentBrowserDrawer.PathAreaExpanded=True
ContentBrowserDrawer.CollectionAreaExpanded=False
ContentBrowserDrawer.FavoritesSearchAreaExpanded=False
ContentBrowserDrawer.PathSearchAreaExpanded=False
ContentBrowserDrawer.CollectionSearchAreaExpanded=False
ContentBrowserDrawer.VerticalSplitter.SlotSize0=0.150000006
ContentBrowserDrawer.VerticalSplitter.SlotSize1=0.75
ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003
ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012
ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006
ContentBrowserDrawer.SelectedPaths=
ContentBrowserDrawer.PluginFilters=
ContentBrowserDrawer.Favorites.SelectedPaths=
FavoritePaths=
ContentBrowserDrawer.SelectedCollections=
ContentBrowserDrawer.ExpandedCollections=
ContentBrowserDrawer.ThumbnailSize=2
ContentBrowserDrawer.CurrentViewType=1
ContentBrowserTab1.SourcesExpanded=True
ContentBrowserTab1.FavoritesAreaExpanded=False
ContentBrowserTab1.PathAreaExpanded=True
ContentBrowserTab1.CollectionAreaExpanded=False
ContentBrowserTab1.FavoritesSearchAreaExpanded=False
ContentBrowserTab1.PathSearchAreaExpanded=False
ContentBrowserTab1.CollectionSearchAreaExpanded=False
ContentBrowserTab1.VerticalSplitter.SlotSize0=0.150000006
ContentBrowserTab1.VerticalSplitter.SlotSize1=0.75
ContentBrowserTab1.FavoriteSplitter.SlotSize0=0.200000003
ContentBrowserTab1.FavoriteSplitter.SlotSize1=0.800000012
ContentBrowserTab1.FavoriteSplitter.SlotSize2=0.400000006
ContentBrowserTab1.SelectedPaths=/
ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.Favorites.SelectedPaths=
ContentBrowserTab1.SelectedCollections=
ContentBrowserTab1.ExpandedCollections=
ContentBrowserTab1.ThumbnailSize=2
ContentBrowserTab1.CurrentViewType=1
ContentBrowserTab1.JumpMRU=/All
ContentBrowserTab1.JumpMRU=/All/Game/Meshes
ContentBrowserTab1.JumpMRU=/All/Game/Stylized_Environment_Pack
ContentBrowserTab1.JumpMRU=/All/Game/Stylized_Environment_Pack/Textures
ContentBrowserTab1.JumpMRU=/All/Game/Stylized_Environment_Pack/Materials
ContentBrowserTab1.JumpMRU=/All/Game/Stylized_Environment_Pack/Maps
ContentBrowserTab1.JumpMRU=/All/Game/Stylized_Environment_Pack/Demo
ContentBrowserTab1.JumpMRU=/All/Game/Stylized_Environment_Pack/Assets
ContentBrowserTab1.JumpMRU=/All/Game/Stylized_Environment_Pack/Maps/Landscape_Showcase_sharedassets
ContentBrowserTab1.JumpMRU=/All/Game/Stylized_Environment_Pack/Materials/MasterMaterials
ContentBrowserTab1.JumpMRU=/All/Game/Materials
ContentBrowserTab1.JumpMRU=/All/Game/Characters
ContentBrowserTab1.JumpMRU=/All/Game/ThirdPerson/Blueprints
ContentBrowserTab1.JumpMRU=/All/Game/ThirdPerson/Input
ContentBrowserTab1.JumpMRU=/All/Game/ThirdPerson
ContentBrowserTab1.JumpMRU=/All/Game/Input
ContentBrowserTab1.JumpMRU=/All/Game/ThirdPerson/Input/Actions
ContentBrowserTab1.JumpMRU=/All/Game/Input/Other
ContentBrowserTab1.JumpMRU=/All/Game/Input/ManagementMode
ContentBrowserTab1.JumpMRU=/Game
ContentBrowserTab1.JumpMRU=/All/Game/ThirdPersonImport
ContentBrowserTab1.JumpMRU=/All/Game/Characters/Player
ContentBrowserTab1.JumpMRU=/All/Game/Game/Minimap
ContentBrowserTab1.JumpMRU=/All/Game/Game
ContentBrowserTab1.JumpMRU=/All/Game/Input/CharacterMode
ContentBrowserTab1.JumpMRU=/All/Game
ContentBrowserTab1.JumpMRU=/All/Game/Castle
ContentBrowserTab1.JumpMRU=/All/Game/UI
ContentBrowserTab1.JumpMRU=/All/Game/Testing
ContentBrowserTab1.JumpMRU=/All/Game/Maps
AssetPropertyPicker.ThumbnailSize=2
AssetPropertyPicker.CurrentViewType=0
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Player
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations
ContentBrowserDrawer.JumpMRU=/All/Game/Characters
ContentBrowserDrawer.JumpMRU=/All/Game/Game
ContentBrowserDrawer.JumpMRU=/All/Game/UI
ContentBrowserDrawer.JumpMRU=/All/Game/UI/HUD_Images
ContentBrowserDrawer.JumpMRU=/All/Game/Input
ContentBrowserDrawer.JumpMRU=/All/Game/Models
ContentBrowserDrawer.JumpMRU=/All/Game/Meshes
ContentBrowserDrawer.JumpMRU=/All/Game/Game/PathingSystem
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
ContentBrowserDrawer.JumpMRU=/All/Game/Input/CharacterMode
ContentBrowserDrawer.JumpMRU=/All/Game/Castle
ContentBrowserDrawer.JumpMRU=/Game
ContentBrowserDrawer.JumpMRU=/All/Game/Testing
ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent/Blueprints/Assets
ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent/Blueprints
ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent/Audio
ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent
ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent/Architecture
ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent/Maps
SequenceBrowser.ThumbnailSize=2
SequenceBrowser.CurrentViewType=2
SequenceBrowser.HiddenColumns=Source Frame Rate
SequenceBrowser.HiddenColumns=Number of Frames
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[MRU]
MRUItem0=/Game/Maps/WorldGenTests
MRUItem1=/Game/Maps/DevMap
MRUItem2=/Game/Maps/Untitled
MRUItem3=/Game/Stylized_Environment_Pack/Demo/ThirdPerson/Maps/ThirdPersonMap
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Synth=False
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User Created=False
Advanced=False
Common=False
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InstalledPlugins=FastNoiseGenerator
InstalledPlugins=WMFCodecs
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Object=
CrashReportsPrivacySettings="\"Object.Options.bSendUnattendedBugReports\" "
AnalyticsPrivacySettings="\"Object.Options.bSendUsageData\" "
WB_HUD_C=
UserWidget=
Widget=
Visual=
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DataAsset=
RichTextBlock="\"Object.Appearance.DefaultTextStyleOverride\" \"Object.Appearance.DefaultTextStyleOverride.Font\" "
TextLayoutWidget="\"Object.Appearance.DefaultTextStyleOverride\" \"Object.Appearance.DefaultTextStyleOverride.Font\" "
InputSettings="\"Object.Bindings.AxisMappings.AxisMappings[0]\" \"Object.Bindings.AxisMappings.AxisMappings[1]\" \"Object.Bindings.AxisMappings.AxisMappings[2]\" \"Object.Bindings.AxisMappings.AxisMappings[3]\" "
BP_PlayerCharacter_C=
PlayerCharacter=
CharacterBase=
Character=
Pawn=
AssetManagerSettings="\"Object.Asset Manager.PrimaryAssetTypesToScan\" "
DeveloperSettings=
ConsoleSettings="\"Object.AutoComplete.AutoCompleteMapPaths\" "
EnhancedInputDeveloperSettings="\"Object.Enhanced Input.PlatformSettings\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[0].Object.Default\" \"Object.Enhanced Input.Enhanced Input|World Subsystem\" \"Object.Enhanced Input.Enhanced Input|User Settings\" "
DeveloperSettingsBackedByCVars="\"Object.Enhanced Input.PlatformSettings\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[0].Object.Default\" \"Object.Enhanced Input.Enhanced Input|World Subsystem\" \"Object.Enhanced Input.Enhanced Input|User Settings\" "
PaperImporterSettings="\"Object.ImportSettings.NormalMapTextureSuffixes\" \"Object.ImportSettings.BaseMapTextureSuffixes\" "
DataflowSettings="\"Object.NodeColors.NodeColorsMap\" "
ModelingComponentsSettings="\"Object.Modeling Tools.Modeling Tools|New Mesh Objects\" "
BP_ThirdPersonCharacter_C=
LandscapeGrassType="\"Object.Grass.GrassVarieties\" \"Object.Grass.GrassVarieties.GrassVarieties[0]\" "
Image="\"Object.Appearance.Brush\" "
PreviewMeshCollection="\"Object.SkeletalMeshes\" "
[DetailCategories]
EditorStyleSettings.Theme=True
EditorStyleSettings.UserInterface=True
EditorStyleSettings.Accessibility=True
EditorStyleSettings.Graphs=True
AudioEditorSettings.NonGameWorld=True
AudioEditorSettings.AssetMenu=True
BlueprintEditorSettings.Workflow=True
BlueprintEditorSettings.VisualStyle=True
BlueprintEditorSettings.Compiler=True
BlueprintEditorSettings.DeveloperTools=True
BlueprintEditorSettings.FindInBlueprints=True
BlueprintEditorSettings.Play=True
CollectionSettings.Collections=True
EnhancedInputEditorSettings.Logging=True
EnhancedInputEditorSettings.Editor=True
EnhancedInputEditorSettings.Blueprints=True
EditorExperimentalSettings.Performance=True
EditorExperimentalSettings.HDR=True
EditorExperimentalSettings.Foliage=True
EditorExperimentalSettings.Tools=True
EditorExperimentalSettings.UserInterface=True
EditorExperimentalSettings.Blueprints=True
EditorExperimentalSettings.Cooking=True
EditorExperimentalSettings.PIE=True
EditorExperimentalSettings.LightingBuilds=True
EditorExperimentalSettings.Core=True
EditorExperimentalSettings.Materials=True
EditorExperimentalSettings.Content Browser=True
EditorExperimentalSettings.Level=True
EditorExperimentalSettings.WorldPartition=True
EditorSettings.DerivedDataCache=True
EditorSettings.Derived Data Cache Notifications=True
EditorSettings.Derived Data Cache S3=True
EditorKeyboardShortcutSettings.AdvancedPreviewScene=True
EditorKeyboardShortcutSettings.AnimGraph=True
EditorKeyboardShortcutSettings.AnimSequenceCurveEditor=True
EditorKeyboardShortcutSettings.AssetEditor=True
EditorKeyboardShortcutSettings.AssetManagerEditorCommands=True
EditorKeyboardShortcutSettings.BlueprintDebugger=True
EditorKeyboardShortcutSettings.CameraShakePreviewer=True
EditorKeyboardShortcutSettings.ChaosCacheEditor=True
EditorKeyboardShortcutSettings.ChaosVDEditor=True
EditorKeyboardShortcutSettings.ClothPainterTools=True
EditorKeyboardShortcutSettings.ClothPainter=True
EditorKeyboardShortcutSettings.TakeRecorderSources=True
EditorKeyboardShortcutSettings.GenericCommands=True
EditorKeyboardShortcutSettings.EditorViewport=True
EditorKeyboardShortcutSettings.ContentBrowser=True
EditorKeyboardShortcutSettings.GenericCurveEditor=True
EditorKeyboardShortcutSettings.CurveEditorTools=True
EditorKeyboardShortcutSettings.DerivedDataSettings=True
EditorKeyboardShortcutSettings.TabCommands=True
EditorKeyboardShortcutSettings.RigVMExecutionStack=True
EditorKeyboardShortcutSettings.FoliageEditMode=True
EditorKeyboardShortcutSettings.FractureEditor=True
EditorKeyboardShortcutSettings.GeometryCollectionSelection=True
EditorKeyboardShortcutSettings.GPUSkinCacheVisualizationMenu=True
EditorKeyboardShortcutSettings.GraphEditor=True
EditorKeyboardShortcutSettings.NiagaraHierarchyEditorCommands=True
EditorKeyboardShortcutSettings.IKRetarget=True
EditorKeyboardShortcutSettings.IKRig=True
EditorKeyboardShortcutSettings.IKRigSkeleton=True
EditorKeyboardShortcutSettings.InsightsCommands=True
EditorKeyboardShortcutSettings.LoadingProfilerCommands=True
EditorKeyboardShortcutSettings.MemoryProfilerCommands=True
EditorKeyboardShortcutSettings.NetworkingProfilerCommands=True
EditorKeyboardShortcutSettings.TimingProfilerCommands=True
EditorKeyboardShortcutSettings.InsightsStatusBarWidgetCommands=True
EditorKeyboardShortcutSettings.LandscapeEditor=True
EditorKeyboardShortcutSettings.LayersView=True
EditorKeyboardShortcutSettings.LevelEditor=True
EditorKeyboardShortcutSettings.LevelEditorModes=True
EditorKeyboardShortcutSettings.LevelInstanceEditorMode=True
EditorKeyboardShortcutSettings.LevelSequenceEditor=True
EditorKeyboardShortcutSettings.LevelViewport=True
EditorKeyboardShortcutSettings.LightActor=True
EditorKeyboardShortcutSettings.LumenVisualizationMenu=True
EditorKeyboardShortcutSettings.MainFrame=True
EditorKeyboardShortcutSettings.MaterialEditor=True
EditorKeyboardShortcutSettings.MediaPlateEditor=True
EditorKeyboardShortcutSettings.MediaPlayerEditor=True
EditorKeyboardShortcutSettings.MeshPainter=True
EditorKeyboardShortcutSettings.MeshPaint=True
EditorKeyboardShortcutSettings.MeshPaintingTools=True
EditorKeyboardShortcutSettings.ModelingModeCommands=True
EditorKeyboardShortcutSettings.ModelingToolsManagerCommands=True
EditorKeyboardShortcutSettings.ModelingToolsMeshAttributePaintTool=True
EditorKeyboardShortcutSettings.ModelingToolsCubeGridTool=True
EditorKeyboardShortcutSettings.ModelingToolsDrawPolygonTool=True
EditorKeyboardShortcutSettings.ModelingToolsDrawAndRevolveTool=True
EditorKeyboardShortcutSettings.ModelingToolsEditMeshMaterials=True
EditorKeyboardShortcutSettings.ModelingToolsEditMeshPolygonsTool=True
EditorKeyboardShortcutSettings.ModelingToolsMeshGroupPaintTool=True
EditorKeyboardShortcutSettings.ModelingToolsMeshPlaneCutTool=True
EditorKeyboardShortcutSettings.ModelingToolsMeshSelectionTool=True
EditorKeyboardShortcutSettings.ModelingToolsSculptTool=True
EditorKeyboardShortcutSettings.ModelingToolsEditMode=True
EditorKeyboardShortcutSettings.ModelingToolsTransformTool=True
EditorKeyboardShortcutSettings.ModelingToolsMeshVertexPaintTool=True
EditorKeyboardShortcutSettings.ModelingToolsVertexSculptTool=True
EditorKeyboardShortcutSettings.ControlRigModularRigModel=True
EditorKeyboardShortcutSettings.NaniteVisualizationMenu=True
EditorKeyboardShortcutSettings.NiagaraEditor=True
EditorKeyboardShortcutSettings.PersonaCommon=True
EditorKeyboardShortcutSettings.PlayWorld=True
EditorKeyboardShortcutSettings.RayTracingDebugVisualizationMenu=True
EditorKeyboardShortcutSettings.VisualizationMenu=True
EditorKeyboardShortcutSettings.SourceControl=True
EditorKeyboardShortcutSettings.ControlRigEditMode=True
EditorKeyboardShortcutSettings.ControlRigBlueprint=True
EditorKeyboardShortcutSettings.ControlRigHierarchy=True
EditorKeyboardShortcutSettings.RigVMBlueprint=True
EditorKeyboardShortcutSettings.SequenceRecorder.Common=True
EditorKeyboardShortcutSettings.Sequencer=True
EditorKeyboardShortcutSettings.ShowFlagsMenu=True
EditorKeyboardShortcutSettings.SplineComponentVisualizer=True
EditorKeyboardShortcutSettings.StandardToolCommands=True
EditorKeyboardShortcutSettings.SystemWideCommands=True
EditorKeyboardShortcutSettings.TakeRecorder=True
EditorKeyboardShortcutSettings.WidgetDesigner=True
EditorKeyboardShortcutSettings.UVEditor=True
EditorKeyboardShortcutSettings.FVariantManagerEditorCommands=True
EditorKeyboardShortcutSettings.EditorViewportClient=True
EditorKeyboardShortcutSettings.VirtualShadowMapVisualizationMenu=True
EditorKeyboardShortcutSettings.VisualLogger=True
LiveCodingSettings.General=True
LiveCodingSettings.Modules=True
EditorLoadingSavingSettings.Startup=True
EditorLoadingSavingSettings.AutoReimport=True
EditorLoadingSavingSettings.Blueprints=True
EditorLoadingSavingSettings.AutoSave=True
EditorLoadingSavingSettings.SourceControl=True
EditorPerProjectUserSettings.DeveloperTools=True
EditorPerProjectUserSettings.AI=True
EditorPerProjectUserSettings.SimplygonSwarm=True
EditorPerProjectUserSettings.HotReload=True
EditorPerProjectUserSettings.Import=True
EditorPerProjectUserSettings.Export=True
EditorPerProjectUserSettings.UnrealAutomationTool=True
OutputLogSettings.Output Log=True
EditorPerformanceSettings.EditorPerformance=True
EditorPerformanceSettings.ViewportResolution=True
InternationalizationSettingsModel.Internationalization=True
InternationalizationSettingsModel.Time=True
SourceCodeAccessSettings.Accessor=True
TextureEncodingUserSettings.EncodeSpeeds=True
VRModeSettings.General=True
VRModeSettings.Cinematics=True
VRModeSettings.World Movement=True
VRModeSettings.UI Customization=True
VRModeSettings.Motion Controllers=True
WorldPartitionEditorSettings.MapConversion=True
WorldPartitionEditorSettings.Foliage=True
WorldPartitionEditorSettings.MiniMap=True
WorldPartitionEditorSettings.WorldPartition=True
WorldPartitionEditorSettings.HLOD=True
WorldPartitionEditorPerProjectUserSettings.Default=True
WorldPartitionEditorPerProjectUserSettings.Data Layer=True
LevelEditorMiscSettings.Editing=True
LevelEditorMiscSettings.Sound=True
LevelEditorMiscSettings.Levels=True
LevelEditorMiscSettings.Screenshots=True
LevelEditorPlaySettings.PlayInEditor=True
LevelEditorPlaySettings.GameViewportSettings=True
LevelEditorPlaySettings.PlayInNewWindow=True
LevelEditorPlaySettings.PlayInStandaloneGame=True
LevelEditorPlaySettings.Multiplayer Options=True
LevelEditorPlaySettings.PlayOnDevice=True
OnlinePIESettings.Logins=True
LevelEditorViewportSettings.Controls=True
LevelEditorViewportSettings.LookAndFeel=True
LevelEditorViewportSettings.GridSnapping=True
LevelEditorViewportSettings.Preview=True
LevelEditorViewportSettings.Behavior=True
AnimationBlueprintEditorSettings.Debugging=True
AnimationBlueprintEditorSettings.Graphs=True
PersonaOptions.Preview Scene=True
PersonaOptions.Assets=True
PersonaOptions.Viewport=True
PersonaOptions.Audio=True
PersonaOptions.Composites and Montages=True
PersonaOptions.Skeleton Tree=True
PersonaOptions.Mesh=True
PersonaOptions.Asset Browser=True
PersonaOptions.Timeline=True
ContentBrowserSettings.ContentBrowser=True
ControlRigEditorSettings.Interaction=True
ControlRigEditorSettings.Compilation=True
ControlRigEditorSettings.NodeGraph=True
ControlRigEditorSettings.Viewport=True
ControlRigEditorSettings.Hierarchy=True
CurveEditorSettings.Curve Editor=True
SequencerSettings.Keyframing=True
SequencerSettings.General=True
SequencerSettings.Timeline=True
SequencerSettings.Snapping=True
SequencerSettings.CurveEditor=True
SequencerSettings.Playback=True
FlipbookEditorSettings.Background=True
GraphEditorSettings.GeneralStyle=True
GraphEditorSettings.Splines=True
GraphEditorSettings.PinColors=True
GraphEditorSettings.NodeTitleColors=True
GraphEditorSettings.Tracing=True
GraphEditorSettings.ContextMenu=True
GraphEditorSettings.CommentNodes=True
LevelInstanceEditorPerProjectUserSettings.Create=True
LevelInstanceEditorPerProjectUserSettings.Pivot=True
LevelInstanceEditorPerProjectUserSettings.Break=True
MeshPaintSettings.Visualization=True
MetasoundEditorSettings.AssetMenu=True
MetasoundEditorSettings.General=True
MetasoundEditorSettings.PinColors=True
MetasoundEditorSettings.NodeTitleColors=True
MetasoundEditorSettings.GraphAnimation=True
MetasoundEditorSettings.Visualization=True
RigVMEditorSettings.Interaction=True
SkeletalMeshEditorSettings.AnimationPreview=True
SpriteEditorSettings.Background=True
TakeRecorderUserSettings.User Settings=True
TileMapEditorSettings.Background=True
TileMapEditorSettings.Grid=True
TileSetEditorSettings.Background=True
TileSetEditorSettings.Tile Editor=True
TileSetEditorSettings.Tile Sheet Conditioning=True
WidgetDesignerSettings.GridSnapping=True
WidgetDesignerSettings.Dragging=True
WidgetDesignerSettings.Visuals=True
WidgetDesignerSettings.Interaction=True
BlueprintHeaderViewSettings.Settings=True
FractureModeCustomizationSettings.Fracture Mode=True
LightMixerEditorSettings.Light Mixer=True
ModelingToolsModeCustomizationSettings.Modeling Mode=True
ModelingComponentsEditorSettings.Modeling Tools=True
ObjectMixerEditorSettings.Object Mixer=True
PythonScriptPluginUserSettings.Python=True
CrashReportsPrivacySettings.Options=True
AnalyticsPrivacySettings.Options=True
AutomationTestSettings.Loading=True
AutomationTestSettings.Automation=True
AutomationTestSettings.Open Asset Tests=True
AutomationTestSettings.PIE Test Maps=True
AutomationTestSettings.Play all project Maps In PIE=True
AutomationTestSettings.MiscAutomationSetups=True
AutomationTestSettings.ExternalTools=True
AutomationTestSettings.Screenshots=True
CrashReporterSettings.CrashReporter=True
DataValidationSettings.Data Validation=True
GameplayDebuggerUserSettings.GameplayDebugger=True
GameplayTagsDeveloperSettings.GameplayTags=True
LogVisualizerSettings.VisualLogger=True
WB_HUD_C.Default=True
WB_HUD_C.Appearance=True
WB_HUD_C.Input=True
WB_HUD_C.Interaction=True
WB_HUD_C.Designer=True
WB_HUD_C.Performance=True
WB_HUD_C.Layout=True
WB_HUD_C.Behavior=True
WB_HUD_C.Render Transform=True
WB_HUD_C.Localization=True
WB_HUD_C.Accessibility=True
WB_HUD_C.Rendering=True
WB_HUD_C.Navigation=True
K2Node_CallFunction.Graph=True
K2Node_CallFunction.Inputs=True
K2Node_CallFunction.Outputs=True
PropertyWrapper.Variable=True
PropertyWrapper.DefaultValueCategory=True
PropertyWrapper.Events=True
K2Node_VariableGet.Variable=True
K2Node_VariableGet.DefaultValueCategory=True
K2Node_VariableGet.Events=True
Button.Layout=True
Button.Appearance=True
Button.Interaction=True
Button.Accessibility=True
Button.Behavior=True
Button.Render Transform=True
Button.Performance=True
Button.Rendering=True
Button.Navigation=True
Button.Localization=True
Button.Events=True
EditorKeyboardShortcutSettings.BlueprintEditor=True
EditorKeyboardShortcutSettings.BlueprintEditorSpawnNodes=True
EditorKeyboardShortcutSettings.CameraCutTrack=True
EditorKeyboardShortcutSettings.FSequencerTrackFilter_Animated=True
EditorKeyboardShortcutSettings.FSequencerTrackFilter_ControlRigControls=True
EditorKeyboardShortcutSettings.FSequencerTrackFilter_ControlRigSelectedControls=True
EditorKeyboardShortcutSettings.FullBlueprintEditor=True
EditorKeyboardShortcutSettings.MyBlueprint=True
EditorKeyboardShortcutSettings.UMGEditor=True
GeneralProjectSettings.About=True
GeneralProjectSettings.Publisher=True
GeneralProjectSettings.Legal=True
GeneralProjectSettings.Displayed=True
GeneralProjectSettings.Settings=True
CryptoKeysSettings.Encryption=True
CryptoKeysSettings.Signing=True
GameplayEffectCreationMenu.Gameplay Effect=True
GameplayTagsSettings.GameplayTags=True
GameplayTagsSettings.Advanced Gameplay Tags=True
GameplayTagsSettings.Advanced Replication=True
GameMapsSettings.DefaultModes=True
GameMapsSettings.DefaultMaps=True
GameMapsSettings.LocalMultiplayer=True
GameMapsSettings.GameInstance=True
MoviePlayerSettings.Movies=True
ProjectPackagingSettings.Packaging=True
ProjectPackagingSettings.Project=True
ProjectPackagingSettings.Prerequisites=True
HardwareTargetingSettings.Target Hardware=True
HardwareTargetingSettings.Pending Changes=True
AssetManagerSettings.Asset Manager=True
AssetManagerSettings.Redirects=True
AssetToolsSettings.Advanced Copy=True
DataRegistrySettings.Data Registry=True
SlateRHIRendererSettings.PostProcessing=True
AISystem.AISystem=True
AISystem.Movement=True
AISystem.EQS=True
AISystem.Blackboard=True
AISystem.Behavior Tree=True
AISystem.PerceptionSystem=True
AnimationSettings.Compression=True
AnimationSettings.Performance=True
AnimationSettings.AnimationAttributes=True
AnimationSettings.Mirroring=True
AnimationSettings.AnimationData=True
AnimationModifierSettings.Modifiers=True
AudioSettings.Dialogue=True
AudioSettings.Audio=True
AudioSettings.Mix=True
AudioSettings.Quality=True
AudioSettings.Debug=True
ChaosSolverSettings.GameInstance=True
CineCameraSettings.Lens=True
CineCameraSettings.Filmback=True
CineCameraSettings.Crop=True
CollisionProfile.Object Channels=True
CollisionProfile.Trace Channels=True
ConsoleSettings.General=True
ConsoleSettings.AutoComplete=True
ConsoleSettings.Colors=True
ControlRigSettings.Shapes=True
ControlRigSettings.ModularRigging=True
CookerSettings.Cooker=True
CookerSettings.Textures=True
CookerSettings.Editor=True
CrowdManager.Config=True
DataDrivenConsoleVariableSettings.DataDrivenCVar=True
DebugCameraControllerSettings.General=True
EnhancedInputDeveloperSettings.Enhanced Input=True
InputModifierSmoothDelta.Settings=True
InputModifierDeadZone.Settings=True
InputModifierResponseCurveExponential.Settings=True
InputModifierFOVScaling.Settings=True
EnhancedInputDeveloperSettings.Modifier Default Values=True
InputTriggerDown.Trigger Settings=True
InputTriggerPressed.Trigger Settings=True
InputTriggerReleased.Trigger Settings=True
InputTriggerHold.Trigger Settings=True
InputTriggerHoldAndRelease.Trigger Settings=True
InputTriggerTap.Trigger Settings=True
InputTriggerPulse.Trigger Settings=True
EnhancedInputDeveloperSettings.Trigger Default Values=True
EnhancedInputEditorProjectSettings.Default=True
MegascansMaterialParentSettings.Parent Materials=True
GameplayDebuggerConfig.Input=True
GameplayDebuggerConfig.Display=True
GameplayDebuggerConfig.AddOns=True
GarbageCollectionSettings.General=True
GarbageCollectionSettings.Optimization=True
GarbageCollectionSettings.Debug=True
Engine.Fonts=True
Engine.DefaultClasses=True
Engine.DefaultMaterials=True
Engine.Settings=True
Engine.Subtitles=True
Engine.Blueprints=True
Engine.Anim Blueprints=True
Engine.Framerate=True
Engine.Timecode=True
Engine.Screenshots=True
HierarchicalLODSettings.HLODSystem=True
InputSettings.Bindings=True
InputSettings.Platforms=True
InputSettings.ViewportProperties=True
InputSettings.Input=True
InputSettings.Mobile=True
InputSettings.Virtual Keyboard (Mobile)=True
InputSettings.DefaultClasses=True
InputSettings.Console=True
InterchangeProjectSettings.ImportContent=True
InterchangeProjectSettings.ImportIntoLevel=True
InterchangeProjectSettings.EditorInterface=True
InterchangeProjectSettings.Generic=True
InterchangeProjectSettings.Editor Generic Pipeline Class=True
GLTFPipelineSettings.PredefinedglTFMaterialLibrary=True
MaterialXPipelineSettings.MaterialXPredefined . Surface Shaders=True
MaterialXPipelineSettings.MaterialXPredefined . BSDF=True
MaterialXPipelineSettings.MaterialXPredefined . EDF=True
MaterialXPipelineSettings.MaterialXPredefined . VDF=True
LandscapeSettings.Layers=True
LandscapeSettings.Configuration=True
LandscapeSettings.Materials=True
LandscapeSettings.HLOD=True
LevelSequenceProjectSettings.Timeline=True
MeshBudgetProjectSettings.StaticMesh=True
MeshDrawCommandStatsSettings.Engine=True
MetaSoundSettings.AutoUpdate=True
MetaSoundSettings.Registration=True
MetaSoundSettings.Quality=True
RecastNavMesh.Display=True
RecastNavMesh.Generation=True
RecastNavMesh.Query=True
RecastNavMesh.Runtime=True
RecastNavMesh.Tick=True
RecastNavMesh.Collision=True
RecastNavMesh.HLOD=True
RecastNavMesh.Physics=True
RecastNavMesh.Networking=True
NavigationSystemV1.Navigation=True
NavigationSystemV1.NavigationSystem=True
NavigationSystemV1.Navigation Enforcing=True
NavigationSystemV1.Agents=True
NetworkSettings.libcurl=True
NetworkSettings.World=True
PhysicsSettings.Replication=True
PhysicsSettings.Simulation=True
PhysicsSettings.Optimization=True
PhysicsSettings.Framerate=True
PhysicsSettings.Broadphase=True
PhysicsSettings.ChaosPhysics=True
PhysicsSettings.Constants=True
PhysicsSettings.Physical Surface=True
RendererSettings.Mobile=True
RendererSettings.Materials=True
RendererSettings.Culling=True
RendererSettings.Textures=True
RendererSettings.VirtualTextures=True
RendererSettings.WorkingColorSpace=True
RendererSettings.GlobalIllumination=True
RendererSettings.Reflections=True
RendererSettings.Lumen=True
RendererSettings.Shadows=True
RendererSettings.HardwareRayTracing=True
RendererSettings.SoftwareRayTracing=True
RendererSettings.Nanite=True
RendererSettings.MiscLighting=True
RendererSettings.ForwardRenderer=True
RendererSettings.Translucency=True
RendererSettings.VR=True
RendererSettings.Postprocessing=True
RendererSettings.DefaultSettings=True
RendererSettings.DefaultScreenPercentage=True
RendererSettings.Optimizations=True
RendererSettings.LightFunctionAtlas=True
RendererSettings.Debugging=True
RendererSettings.Mesh Streaming=True
RendererSettings.Heterogeneous Volumes=True
RendererSettings.Editor=True
RendererSettings.ShaderPermutationReduction=True
RendererSettings.Substrate=True
RendererSettings.HairStrands=True
RendererSettings.MobileShaderPermutationReduction=True
RendererSettings.Skinning=True
RendererSettings.PostProcessCalibrationMaterials=True
RendererOverrideSettings.ShaderPermutationReduction=True
SlateSettings.ConstraintCanvas=True
StreamingSettings.PackageStreaming=True
StreamingSettings.LevelStreaming=True
StreamingSettings.General=True
StreamingSettings.Deprecated Settings=True
TextureEncodingProjectSettings.EncodeSettings=True
TextureEncodingProjectSettings.EncodeSpeedSettings=True
TextureEncodingProjectSettings.EncodeSpeeds=True
UserInterfaceSettings.Focus=True
UserInterfaceSettings.Hardware Cursors=True
UserInterfaceSettings.Software Cursors=True
UserInterfaceSettings.DPI Scaling=True
UserInterfaceSettings.Widgets=True
UserInterfaceSettings.UMG Fonts=True
VirtualTexturePoolConfig.PoolConfig=True
WorldPartitionSettings.WorldPartition=True
LevelEditor2DSettings.General=True
LevelEditor2DSettings.LayerSnapping=True
EditorProjectAppearanceSettings.Units=True
EditorProjectAppearanceSettings.ReferenceViewer=True
EditorProjectAssetSettings.Redirectors=True
BlueprintEditorProjectSettings.Blueprints=True
BlueprintEditorProjectSettings.Actors=True
BlueprintEditorProjectSettings.Experimental=True
BlueprintEditorProjectSettings.Play=True
ClassViewerProjectSettings.ClassVisibilityManagement=True
DDCProjectSettings.Warnings=True
EditorUtilityWidgetProjectSettings.Designer=True
EditorUtilityWidgetProjectSettings.Compiler=True
EditorUtilityWidgetProjectSettings.Class Filtering=True
EditorUtilityWidgetProjectSettings.Class Settings=True
ProxyLODMeshSimplificationSettings.General=True
LevelEditorProjectSettings.Editing=True
LevelInstanceEditorSettings.World Partition=True
MovieSceneToolsProjectSettings.Timeline=True
MovieSceneToolsProjectSettings.Shots=True
MovieSceneToolsProjectSettings.TrackSettings=True
MeshSimplificationSettings.General=True
PaperImporterSettings.NewAssetSettings=True
PaperImporterSettings.ImportSettings=True
PaperImporterSettings.MaterialSettings=True
EditorPerformanceProjectSettings.ViewportResolution=True
SourceControlPreferences.SourceControl=True
SkeletalMeshSimplificationSettings.General=True
PlasticSourceControlProjectSettings.Unity Version Control=True
StructViewerProjectSettings.StructVisibilityManagement=True
TextureImportSettings.VirtualTextures=True
TextureImportSettings.ImportSettings=True
UMGEditorProjectSettings.Compiler=True
UMGEditorProjectSettings.Class Filtering=True
UMGEditorProjectSettings.Designer=True
UMGEditorProjectSettings.Class Settings=True
AndroidRuntimeSettings.APK Packaging=True
AndroidRuntimeSettings.App Bundles=True
AndroidRuntimeSettings.Build=True
AndroidRuntimeSettings.Advanced APK Packaging=True
AndroidRuntimeSettings.DistributionSigning=True
AndroidRuntimeSettings.GooglePlayServices=True
AndroidRuntimeSettings.Icons=True
AndroidRuntimeSettings.LaunchImages=True
AndroidRuntimeSettings.GraphicsDebugger=True
AndroidRuntimeSettings.Input=True
AndroidRuntimeSettings.Audio=True
AndroidRuntimeSettings.MultiTextureFormats=True
AndroidRuntimeSettings.TextureFormatPriorities=True
AndroidRuntimeSettings.Misc=True
ShaderPlatformQualitySettings.Forward Rendering Overrides=True
AndroidSDKSettings.SDKConfig=True
IOSRuntimeSettings.Mobile Provision=True
IOSRuntimeSettings.BundleInformation=True
IOSRuntimeSettings.PowerUsage=True
IOSRuntimeSettings.Orientation=True
IOSRuntimeSettings.FileSystem=True
IOSRuntimeSettings.Input=True
IOSRuntimeSettings.Rendering=True
IOSRuntimeSettings.Build=True
IOSRuntimeSettings.Online=True
IOSRuntimeSettings.RequiredIOSIcons=True
IOSRuntimeSettings.OptionalIOSIcons=True
IOSRuntimeSettings.RequiredTVOSAssets=True
IOSRuntimeSettings.OptionalTVOSAssets=True
IOSRuntimeSettings.LaunchScreen=True
IOSRuntimeSettings.Remote Build=True
IOSRuntimeSettings.Audio=True
LinuxTargetSettings.Targeted RHIs=True
LinuxTargetSettings.Splash=True
LinuxTargetSettings.Icon=True
LinuxTargetSettings.Audio=True
MacTargetSettings.Targeted RHIs=True
MacTargetSettings.Rendering=True
MacTargetSettings.Packaging=True
MacTargetSettings.Splash=True
MacTargetSettings.Icon=True
MacTargetSettings.Audio=True
WindowsTargetSettings.D3D12 Targeted Shader Formats=True
WindowsTargetSettings.D3D11 Targeted Shader Formats=True
WindowsTargetSettings.Vulkan Targeted Shader Formats=True
WindowsTargetSettings.Targeted RHIs=True
WindowsTargetSettings.Toolchain=True
WindowsTargetSettings.Splash=True
WindowsTargetSettings.Icon=True
WindowsTargetSettings.Audio=True
XcodeProjectSettings.Xcode=True
XcodeProjectSettings.Plist Files=True
XcodeProjectSettings.Entitlements=True
XcodeProjectSettings.Code Signing=True
XcodeProjectSettings.Privacy Manifests=True
AndroidFileServerRuntimeSettings.Packaging=True
AndroidFileServerRuntimeSettings.Deployment=True
AndroidFileServerRuntimeSettings.Connection=True
AvfMediaSettings.Debug=True
DataflowSettings.PinColors=True
DataflowSettings.NodeColors=True
FractureModeSettings.Fracture Mode=True
GeometryCacheStreamerSettings.Geometry Cache Streamer=True
GooglePADRuntimeSettings.Packaging=True
ImgMediaSettings.General=True
ImgMediaSettings.Caching=True
ImgMediaSettings.EXR=True
ImgMediaSettings.Proxies=True
ToolPresetProjectSettings.Interactive Tool Presets=True
LevelSequenceEditorSettings.Tracks=True
LevelSequenceEditorSettings.Playback=True
ModelingToolsEditorModeSettings.Modeling Mode=True
ModelingComponentsSettings.Modeling Tools=True
NiagaraSettings.Niagara=True
NiagaraSettings.Viewport=True
NiagaraSettings.SimulationCaching=True
NiagaraSettings.Scalability=True
NiagaraSettings.Renderer=True
NiagaraSettings.LightRenderer=True
NiagaraSettings.SkeletalMeshDI=True
NiagaraSettings.StaticMeshDI=True
NiagaraSettings.AsyncGpuTraceDI=True
NiagaraSettings.SimCache=True
NiagaraEditorSettings.Niagara=True
NiagaraEditorSettings.SimulationOptions=True
NiagaraEditorSettings.Niagara Colors=True
PaperRuntimeSettings.Experimental=True
PaperRuntimeSettings.Settings=True
PythonScriptPluginSettings.Python=True
PythonScriptPluginSettings.PythonPipInstall=True
PythonScriptPluginSettings.PythonRemoteExecution=True
RenderDocPluginSettings.Frame Capture Settings=True
RenderDocPluginSettings.Advanced Settings=True
ResonanceAudioSettings.Reverb=True
ResonanceAudioSettings.General=True
TakeRecorderProjectSettings.Take Recorder=True
TakeRecorderProjectSettings.Movie Scene Take Settings=True
TakeRecorderProjectSettings.Microphone Audio Recorder=True
TakeRecorderProjectSettings.Audio Input Device=True
TakeRecorderProjectSettings.Animation Recorder=True
TakeRecorderProjectSettings.World Recorder=True
TcpMessagingSettings.Transport=True
UdpMessagingSettings.Availability=True
UdpMessagingSettings.Transport=True
UdpMessagingSettings.Tunnel=True
WmfMediaSettings.Media=True
WmfMediaSettings.Debug=True
Slider.Layout=True
Slider.Appearance=True
Slider.Style=True
Slider.Accessibility=True
Slider.Interaction=True
Slider.Behavior=True
Slider.Render Transform=True
Slider.Performance=True
Slider.Rendering=True
Slider.Navigation=True
Slider.Localization=True
Slider.Events=True
K2Node_VariableSet.Variable=True
K2Node_VariableSet.DefaultValueCategory=True
BP_PlayerCharacter_C.TransformCommon=True
BP_PlayerCharacter_C.Animation=True
BP_PlayerCharacter_C.Mesh=True
BP_PlayerCharacter_C.Default=True
BP_PlayerCharacter_C.Tick=True
BP_PlayerCharacter_C.Editor=True
BP_PlayerCharacter_C.Editor=True
BP_PlayerCharacter_C.Editor=True
BP_PlayerCharacter_C.Editor=True
BP_PlayerCharacter_C.ComponentTick=True
BP_PlayerCharacter_C.Widgets=True
BP_PlayerCharacter_C.Controls=True
BP_PlayerCharacter_C.Controls=True
BP_PlayerCharacter_C.Controls=True
BP_PlayerCharacter_C.Controls=True
BP_PlayerCharacter_C.Physics=True
BP_PlayerCharacter_C.Collision=True
BP_PlayerCharacter_C.Camera=True
BP_PlayerCharacter_C.Camera=True
BP_PlayerCharacter_C.Camera=True
BP_PlayerCharacter_C.Camera=True
BP_PlayerCharacter_C.Camera=True
BP_PlayerCharacter_C.Lighting=True
BP_PlayerCharacter_C.Build Mode=True
BP_PlayerCharacter_C.Build Mode=True
BP_PlayerCharacter_C.Build Mode=True
BP_PlayerCharacter_C.Build Mode=True
BP_PlayerCharacter_C.Ability=True
BP_PlayerCharacter_C.Ability=True
BP_PlayerCharacter_C.Ability=True
BP_PlayerCharacter_C.Ability=True
BP_PlayerCharacter_C.SkinWeights=True
BP_PlayerCharacter_C.Rendering=True
BP_PlayerCharacter_C.Clothing=True
BP_PlayerCharacter_C.LeaderPoseComponent=True
BP_PlayerCharacter_C.AnimationRig=True
BP_PlayerCharacter_C.Deformer=True
BP_PlayerCharacter_C.HLOD=True
BP_PlayerCharacter_C.Mobile=True
BP_PlayerCharacter_C.Navigation=True
BP_PlayerCharacter_C.RayTracing=True
BP_PlayerCharacter_C.VirtualTexture=True
BP_PlayerCharacter_C.Tags=True
BP_PlayerCharacter_C.AssetUserData=True
BP_PlayerCharacter_C.Replication=True
BP_PlayerCharacter_C.ComponentReplication=True
BP_PlayerCharacter_C.Activation=True
BP_PlayerCharacter_C.Variable=True
BP_PlayerCharacter_C.Cooking=True
BP_PlayerCharacter_C.Character Movement (General Settings)=True
BP_PlayerCharacter_C.Character Movement: Walking=True
BP_PlayerCharacter_C.Character Movement: Jumping / Falling=True
BP_PlayerCharacter_C.Character Movement: Gravity=True
BP_PlayerCharacter_C.Character Movement (Networking)=True
BP_PlayerCharacter_C.Character Movement: Swimming=True
BP_PlayerCharacter_C.Character Movement: Flying=True
BP_PlayerCharacter_C.Character Movement: Custom Movement=True
BP_PlayerCharacter_C.Character Movement (Rotation Settings)=True
BP_PlayerCharacter_C.Character Movement: Physics Interaction=True
BP_PlayerCharacter_C.Character Movement=True
BP_PlayerCharacter_C.Character Movement: Avoidance=True
BP_PlayerCharacter_C.RootMotion=True
BP_PlayerCharacter_C.Character Movement: NavMesh Movement=True
BP_PlayerCharacter_C.NavMovement=True
BP_PlayerCharacter_C.Velocity=True
BP_PlayerCharacter_C.PlanarMovement=True
BP_PlayerCharacter_C.MovementComponent=True
BP_PlayerCharacter_C.Shape=True
BP_PlayerCharacter_C.Character=True
BP_PlayerCharacter_C.Pawn=True
BP_PlayerCharacter_C.Actor=True
BP_PlayerCharacter_C.Input=True
BP_PlayerCharacter_C.Events=True
BP_Gamemode_C.Tick=True
BP_Gamemode_C.GameMode=True
BP_Gamemode_C.Classes=True
BP_Gamemode_C.Game=True
BP_Gamemode_C.Physics=True
BP_Gamemode_C.Events=True
InputAction.Description=True
InputAction.Action=True
InputAction.Input Consumption=True
InputAction.User Settings=True
InputMappingContext.Mappings=True
InputMappingContext.Description=True
K2Node_VariableSet.Events=True
RichTextBlock.Layout=True
RichTextBlock.Content=True
RichTextBlock.Appearance=True
RichTextBlock.Accessibility=True
RichTextBlock.Wrapping=True
RichTextBlock.Behavior=True
RichTextBlock.Render Transform=True
RichTextBlock.Performance=True
RichTextBlock.Rendering=True
RichTextBlock.Navigation=True
RichTextBlock.Localization=True
WB_HUD_C.Minimap=True
WB_HUD_C.Pathing=True
WB_HUD_C.UIEffects=True
CanvasPanel.Behavior=True
BP_WorldGen_C.TransformCommon=True
BP_WorldGen_C.ProceduralMesh=True
BP_WorldGen_C.Terrain Generator=True
BP_WorldGen_C.Physics=True
BP_WorldGen_C.Collision=True
BP_WorldGen_C.Lighting=True
BP_WorldGen_C.Procedural Mesh=True
BP_WorldGen_C.Rendering=True
BP_WorldGen_C.HLOD=True
BP_WorldGen_C.Navigation=True
BP_WorldGen_C.VirtualTexture=True
BP_WorldGen_C.Tags=True
BP_WorldGen_C.Activation=True
BP_WorldGen_C.Cooking=True
BP_WorldGen_C.Replication=True
BP_WorldGen_C.Networking=True
BP_WorldGen_C.Input=True
BP_WorldGen_C.Actor=True
BP_WorldGen_C.Tick=True
BP_WorldGen_C.ComponentTick=True
BP_WorldGen_C.ComponentReplication=True
BP_WorldGen_C.Variable=True
BP_WorldGen_C.Events=True
Blueprint.ClassOptions=True
Blueprint.BlueprintOptions=True
Landscape.TransformCommon=True
Landscape.Information=True
Landscape.WorldPartition=True
Landscape.Landscape=True
Landscape.LOD=True
Landscape.Nanite=True
Landscape.LOD Distribution=True
Landscape.Lighting=True
Landscape.VirtualTexture=True
Landscape.Rendering=True
Landscape.Lightmass=True
Landscape.Collision=True
Landscape.Navigation=True
Landscape.HLOD=True
Landscape.Replication=True
Landscape.Networking=True
Landscape.Input=True
Landscape.Actor=True
AudioComponent.Variable=True
AudioComponent.TransformCommon=True
AudioComponent.Sockets=True
AudioComponent.Sound=True
AudioComponent.Parameters=True
AudioComponent.Attenuation=True
AudioComponent.Attachment=True
AudioComponent.Analysis=True
AudioComponent.Concurrency=True
AudioComponent.ComponentTick=True
AudioComponent.Subtitles=True
AudioComponent.Randomization=True
AudioComponent.Tags=True
AudioComponent.ComponentReplication=True
AudioComponent.Activation=True
AudioComponent.Cooking=True
AudioComponent.Events=True
MaterialEditorInstanceConstant.ParameterGroups=True
MaterialEditorInstanceConstant.General=True
MaterialEditorInstanceConstant.Previewing=True
WorldPartitionMiniMap.WorldPartitionMiniMap=True
WorldDataLayers.Networking=True
BP_MinimapActor_C.TransformCommon=True
BP_MinimapActor_C.Rendering=True
BP_MinimapActor_C.Replication=True
BP_MinimapActor_C.Collision=True
BP_MinimapActor_C.HLOD=True
BP_MinimapActor_C.Physics=True
BP_MinimapActor_C.Networking=True
BP_MinimapActor_C.Input=True
BP_MinimapActor_C.Actor=True
SceneCaptureComponent2D.TransformCommon=True
SceneCaptureComponent2D.Projection=True
SceneCaptureComponent2D.SceneCapture=True
SceneCaptureComponent2D.PostProcessVolume=False
SceneCaptureComponent2D.Rendering=True
SceneCaptureComponent2D.Tags=True
SceneCaptureComponent2D.Activation=True
SceneCaptureComponent2D.Cooking=True
TextureRenderTarget2D.LevelOfDetail=True
TextureRenderTarget2D.TextureRenderTarget2D=True
TextureRenderTarget2D.TextureRenderTarget=True
TextureRenderTarget2D.File Path=True
SceneCaptureComponent2D.LOD=True
SceneCaptureComponent2D.PlanarReflection=True
WB_HUD_C.UIComponents=True
BP_ThirdPersonCharacter_C.TransformCommon=True
BP_ThirdPersonCharacter_C.Animation=True
BP_ThirdPersonCharacter_C.Mesh=True
BP_ThirdPersonCharacter_C.Tick=True
BP_ThirdPersonCharacter_C.ComponentTick=True
BP_ThirdPersonCharacter_C.Clothing=True
BP_ThirdPersonCharacter_C.LeaderPoseComponent=True
BP_ThirdPersonCharacter_C.Physics=True
BP_ThirdPersonCharacter_C.Collision=True
BP_ThirdPersonCharacter_C.Lighting=True
BP_ThirdPersonCharacter_C.AnimationRig=True
BP_ThirdPersonCharacter_C.Deformer=True
BP_ThirdPersonCharacter_C.SkinWeights=True
BP_ThirdPersonCharacter_C.HLOD=True
BP_ThirdPersonCharacter_C.Rendering=True
BP_ThirdPersonCharacter_C.Mobile=True
BP_ThirdPersonCharacter_C.Navigation=True
BP_ThirdPersonCharacter_C.RayTracing=True
BP_ThirdPersonCharacter_C.VirtualTexture=True
BP_ThirdPersonCharacter_C.Tags=True
BP_ThirdPersonCharacter_C.AssetUserData=True
BP_ThirdPersonCharacter_C.Replication=True
BP_ThirdPersonCharacter_C.ComponentReplication=True
BP_ThirdPersonCharacter_C.Activation=True
BP_ThirdPersonCharacter_C.Variable=True
BP_ThirdPersonCharacter_C.Cooking=True
BP_ThirdPersonCharacter_C.Character Movement (General Settings)=True
BP_ThirdPersonCharacter_C.Character Movement: Walking=True
BP_ThirdPersonCharacter_C.Character Movement: Jumping / Falling=True
BP_ThirdPersonCharacter_C.Character Movement: Gravity=True
BP_ThirdPersonCharacter_C.Character Movement (Networking)=True
BP_ThirdPersonCharacter_C.Character Movement: Swimming=True
BP_ThirdPersonCharacter_C.Character Movement: Flying=True
BP_ThirdPersonCharacter_C.Character Movement: Custom Movement=True
BP_ThirdPersonCharacter_C.Character Movement (Rotation Settings)=True
BP_ThirdPersonCharacter_C.Character Movement: Physics Interaction=True
BP_ThirdPersonCharacter_C.Character Movement=True
BP_ThirdPersonCharacter_C.Character Movement: Avoidance=True
BP_ThirdPersonCharacter_C.RootMotion=True
BP_ThirdPersonCharacter_C.Character Movement: NavMesh Movement=True
BP_ThirdPersonCharacter_C.NavMovement=True
BP_ThirdPersonCharacter_C.Velocity=True
BP_ThirdPersonCharacter_C.PlanarMovement=True
BP_ThirdPersonCharacter_C.MovementComponent=True
BP_ThirdPersonCharacter_C.Shape=True
BP_ThirdPersonCharacter_C.Character=True
BP_ThirdPersonCharacter_C.Camera=True
BP_ThirdPersonCharacter_C.Pawn=True
BP_ThirdPersonCharacter_C.Actor=True
BP_ThirdPersonCharacter_C.Input=True
BP_ThirdPersonCharacter_C.Events=True
CapsuleComponent.Variable=True
CapsuleComponent.TransformCommon=True
CapsuleComponent.Sockets=True
CapsuleComponent.Shape=True
CapsuleComponent.Navigation=True
CapsuleComponent.HLOD=True
CapsuleComponent.ComponentTick=True
CapsuleComponent.Rendering=True
CapsuleComponent.Physics=True
CapsuleComponent.Collision=True
CapsuleComponent.Tags=True
CapsuleComponent.ComponentReplication=True
CapsuleComponent.Cooking=True
CapsuleComponent.Events=True
SkeletalMeshComponent.Variable=True
SkeletalMeshComponent.TransformCommon=True
SkeletalMeshComponent.Sockets=True
SkeletalMeshComponent.Animation=True
SkeletalMeshComponent.Mesh=True
SkeletalMeshComponent.ComponentTick=True
SkeletalMeshComponent.Clothing=True
SkeletalMeshComponent.LeaderPoseComponent=True
SkeletalMeshComponent.Physics=True
SkeletalMeshComponent.AnimationRig=True
SkeletalMeshComponent.Collision=True
SkeletalMeshComponent.Deformer=True
SkeletalMeshComponent.Lighting=True
SkeletalMeshComponent.HLOD=True
SkeletalMeshComponent.SkinWeights=True
SkeletalMeshComponent.Rendering=True
SkeletalMeshComponent.Navigation=True
SkeletalMeshComponent.VirtualTexture=True
SkeletalMeshComponent.Tags=True
SkeletalMeshComponent.ComponentReplication=True
SkeletalMeshComponent.Activation=True
SkeletalMeshComponent.Cooking=True
SkeletalMeshComponent.Events=True
SkeletalMeshComponent.Materials=True
SpringArmComponent.Variable=True
SpringArmComponent.TransformCommon=True
SpringArmComponent.Sockets=True
SpringArmComponent.Camera=True
SpringArmComponent.CameraCollision=True
SpringArmComponent.CameraSettings=True
SpringArmComponent.ComponentTick=True
SpringArmComponent.Lag=True
SpringArmComponent.Rendering=True
SpringArmComponent.Tags=True
SpringArmComponent.ComponentReplication=True
SpringArmComponent.Activation=True
SpringArmComponent.Cooking=True
SpringArmComponent.Events=True
CameraComponent.Variable=True
CameraComponent.TransformCommon=True
CameraComponent.Sockets=True
CameraComponent.CameraSettings=True
CameraComponent.CameraOptions=True
CameraComponent.Camera=True
CameraComponent.ComponentTick=True
CameraComponent.PostProcess=True
CameraComponent.Tags=True
CameraComponent.ComponentReplication=True
CameraComponent.Activation=True
CameraComponent.Cooking=True
CameraComponent.Events=True
BP_ThirdPersonCharacter_C.Materials=True
BP_MinimapActor_C.Default=True
BP_MinimapActor_C.Tick=True
BP_MinimapActor_C.Events=True
BP_StylizedSky_C.TransformCommon=True
BP_StylizedSky_C.Default=True
BP_StylizedSky_C.00 Day/ Night Cycle=True
BP_StylizedSky_C.01 General=False
BP_StylizedSky_C.02 Planetary=True
BP_StylizedSky_C.03 Sun, Moon, Light=True
BP_StylizedSky_C.04 Fog=True
BP_StylizedSky_C.05 Sky & Clouds=True
BP_StylizedSky_C.06 Shooting Stars=True
BP_StylizedSky_C.07 Weather=True
BP_StylizedSky_C.08 Sounds=True
BP_StylizedSky_C.Replication=True
BP_StylizedSky_C.Rendering=True
BP_StylizedSky_C.Collision=True
BP_StylizedSky_C.HLOD=True
BP_StylizedSky_C.Input=True
BP_StylizedSky_C.Physics=True
BP_StylizedSky_C.Networking=True
BP_StylizedSky_C.Actor=True
BP_Classic_Ocean_C.TransformCommon=True
BP_Classic_Ocean_C.Default=True
BP_Classic_Ocean_C.Ocean=True
BP_Classic_Ocean_C.Ripple Particles=True
BP_Classic_Ocean_C.Replication=True
BP_Classic_Ocean_C.Rendering=True
BP_Classic_Ocean_C.Collision=True
BP_Classic_Ocean_C.HLOD=True
BP_Classic_Ocean_C.Input=True
BP_Classic_Ocean_C.Water Materials=True
BP_Classic_Ocean_C.Physics=True
BP_Classic_Ocean_C.Networking=True
BP_Classic_Ocean_C.Actor=True
Lantern_Box_BP_C.TransformCommon=True
Lantern_Box_BP_C.Rendering=True
Lantern_Box_BP_C.Replication=True
Lantern_Box_BP_C.Collision=True
Lantern_Box_BP_C.HLOD=True
Lantern_Box_BP_C.Physics=True
Lantern_Box_BP_C.Networking=True
Lantern_Box_BP_C.Input=True
Lantern_Box_BP_C.Actor=True
PlayerStart.TransformCommon=True
PlayerStart.Object=True
PlayerStart.Rendering=True
PlayerStart.Replication=True
PlayerStart.HLOD=True
PlayerStart.Physics=True
PlayerStart.Networking=True
PlayerStart.Input=True
PlayerStart.Actor=True
StaticMeshActor.TransformCommon=True
StaticMeshActor.StaticMesh=True
StaticMeshActor.Materials=True
StaticMeshActor.Physics=True
StaticMeshActor.Collision=True
StaticMeshActor.Lighting=True
StaticMeshActor.Rendering=True
StaticMeshActor.HLOD=True
StaticMeshActor.Navigation=True
StaticMeshActor.VirtualTexture=True
StaticMeshActor.Tags=True
StaticMeshActor.Cooking=True
StaticMeshActor.Replication=True
StaticMeshActor.Networking=True
StaticMeshActor.Actor=True
UserDefinedEnum.Description=True
UserDefinedEnum.Enumerators=True
Blueprint.Imports=True
Blueprint.Interfaces=True
Blueprint.Thumbnail=True
BP_PlayerCharacter_C.References=True
BP_PlayerCharacter_C.Minimap=True
K2Node_Timeline.GraphNodeDetail=True
BP_ThirdPersonCharacter_C.Default=True
BP_ThirdPersonCharacter_C.Networking=True
LandscapeStreamingProxy.TransformCommon=True
LandscapeStreamingProxy.Information=True
LandscapeStreamingProxy.LandscapeProxy=True
LandscapeStreamingProxy.Landscape=True
LandscapeStreamingProxy.Nanite=True
LandscapeStreamingProxy.LOD=True
LandscapeStreamingProxy.LOD Distribution=True
LandscapeStreamingProxy.Lighting=True
LandscapeStreamingProxy.VirtualTexture=True
LandscapeStreamingProxy.Rendering=True
LandscapeStreamingProxy.Lightmass=True
LandscapeStreamingProxy.Collision=True
LandscapeStreamingProxy.Navigation=True
LandscapeStreamingProxy.HLOD=True
LandscapeStreamingProxy.Replication=True
LandscapeStreamingProxy.Networking=True
LandscapeStreamingProxy.Input=True
LandscapeStreamingProxy.Actor=True
BP_GameInstance_C.Default=True
EdGraphNode_Comment.GraphNodeDetail=True
EdGraphNode_Comment.Comment=True
EdGraph.Graph=True
EdGraph.Inputs=True
EdGraph.Outputs=True
K2Node_FunctionEntry.GraphNodeDetail=True
K2Node_FunctionEntry.Graph=True
K2Node_FunctionEntry.Inputs=True
K2Node_FunctionEntry.Outputs=True
BP_ThirdPersonCharacter_C.SkeletalMesh=True
BP_ThirdPersonCharacter_C.Optimization=True
BP_ThirdPersonCharacter_C.LOD=True
BP_ThirdPersonCharacter_C.MaterialParameters=True
BP_ThirdPersonCharacter_C.TextureStreaming=True
BP_ThirdPersonCharacter_C.LevelInstance=True
K2Node_CustomEvent.GraphNodeDetail=True
BP_StylizedSky_C.Tick=True
BP_StylizedSky_C.Events=True
K2Node_SetFieldsInStruct.PinOptions=True
PlayerController.TransformCommon=True
PlayerController.PlayerController=True
PlayerController.MouseInterface=True
PlayerController.Game=True
PlayerController.Input=True
PlayerController.WorldPartition=True
PlayerController.Replication=True
PlayerController.HLOD=True
PlayerController.Physics=True
PlayerController.Networking=True
PlayerController.Actor=True
BP_PlayerCharacter_C.Networking=True
BP_ManagementMode_C.TransformCommon=True
BP_ManagementMode_C.Animation=True
BP_ManagementMode_C.Mesh=True
BP_ManagementMode_C.Default=True
BP_ManagementMode_C.Editor=True
BP_ManagementMode_C.Editor=True
BP_ManagementMode_C.Editor=True
BP_ManagementMode_C.Editor=True
BP_ManagementMode_C.Editor=True
BP_ManagementMode_C.Widgets=True
BP_ManagementMode_C.Physics=True
BP_ManagementMode_C.Controls=True
BP_ManagementMode_C.Controls=True
BP_ManagementMode_C.Controls=True
BP_ManagementMode_C.Controls=True
BP_ManagementMode_C.Controls=True
BP_ManagementMode_C.Collision=True
BP_ManagementMode_C.Lighting=True
BP_ManagementMode_C.Camera=True
BP_ManagementMode_C.Camera=True
BP_ManagementMode_C.Camera=True
BP_ManagementMode_C.Camera=True
BP_ManagementMode_C.Camera=True
BP_ManagementMode_C.Camera=True
BP_ManagementMode_C.Build Mode=True
BP_ManagementMode_C.Build Mode=True
BP_ManagementMode_C.Build Mode=True
BP_ManagementMode_C.Build Mode=True
BP_ManagementMode_C.Build Mode=True
BP_ManagementMode_C.SkinWeights=True
BP_ManagementMode_C.Rendering=True
BP_ManagementMode_C.Clothing=True
BP_ManagementMode_C.LeaderPoseComponent=True
BP_ManagementMode_C.AnimationRig=True
BP_ManagementMode_C.Deformer=True
BP_ManagementMode_C.HLOD=True
BP_ManagementMode_C.Mobile=True
BP_ManagementMode_C.Navigation=True
BP_ManagementMode_C.RayTracing=True
BP_ManagementMode_C.VirtualTexture=True
BP_ManagementMode_C.Tags=True
BP_ManagementMode_C.AssetUserData=True
BP_ManagementMode_C.Activation=True
BP_ManagementMode_C.Cooking=True
BP_ManagementMode_C.Character Movement (General Settings)=True
BP_ManagementMode_C.Character Movement: Walking=True
BP_ManagementMode_C.Character Movement: Jumping / Falling=True
BP_ManagementMode_C.Character Movement: Gravity=True
BP_ManagementMode_C.Character Movement (Networking)=True
BP_ManagementMode_C.Character Movement: Swimming=True
BP_ManagementMode_C.Character Movement: Flying=True
BP_ManagementMode_C.Character Movement: Custom Movement=True
BP_ManagementMode_C.Character Movement (Rotation Settings)=True
BP_ManagementMode_C.Character Movement: Physics Interaction=True
BP_ManagementMode_C.Character Movement=True
BP_ManagementMode_C.Character Movement: Avoidance=True
BP_ManagementMode_C.RootMotion=True
BP_ManagementMode_C.Character Movement: NavMesh Movement=True
BP_ManagementMode_C.NavMovement=True
BP_ManagementMode_C.Velocity=True
BP_ManagementMode_C.PlanarMovement=True
BP_ManagementMode_C.MovementComponent=True
BP_ManagementMode_C.Shape=True
BP_ManagementMode_C.Character=True
BP_ManagementMode_C.Pawn=True
BP_ManagementMode_C.Replication=True
BP_ManagementMode_C.Networking=True
BP_ManagementMode_C.Input=True
BP_ManagementMode_C.Actor=True
SkeletalMeshActor.TransformCommon=True
SkeletalMeshActor.Animation=True
SkeletalMeshActor.Mesh=True
SkeletalMeshActor.Physics=True
SkeletalMeshActor.Collision=True
SkeletalMeshActor.Clothing=True
SkeletalMeshActor.LeaderPoseComponent=True
SkeletalMeshActor.Lighting=True
SkeletalMeshActor.AnimationRig=True
SkeletalMeshActor.Deformer=True
SkeletalMeshActor.SkinWeights=True
SkeletalMeshActor.Rendering=True
SkeletalMeshActor.HLOD=True
SkeletalMeshActor.Navigation=True
SkeletalMeshActor.VirtualTexture=True
SkeletalMeshActor.Tags=True
SkeletalMeshActor.Activation=True
SkeletalMeshActor.Cooking=True
SkeletalMeshActor.Replication=True
SkeletalMeshActor.Networking=True
SkeletalMeshActor.Input=True
SkeletalMeshActor.Actor=True
SkeletalMeshActor.Materials=True
LandscapeGrassType.Grass=True
LandscapeGrassType.Scalability=True
StaticMesh.StaticMeshMaterials=True
StaticMesh.NaniteSettings=True
StaticMesh.LODCustomMode=True
StaticMesh.LOD0=True
StaticMesh.LodSettings=True
StaticMesh.StaticMesh=True
StaticMesh.Collision=True
StaticMesh.ImportSettings=True
StaticMesh.RayTracing=True
StaticMesh.Navigation=True
BP_ManagementMode_C.Tick=True
BP_ManagementMode_C.References=True
BP_ManagementMode_C.Minimap=True
BP_ManagementMode_C.ComponentTick=True
BP_ManagementMode_C.Ability=True
BP_ManagementMode_C.Ability=True
BP_ManagementMode_C.Ability=True
BP_ManagementMode_C.Ability=True
BP_ManagementMode_C.ComponentReplication=True
BP_ManagementMode_C.Variable=True
BP_ManagementMode_C.Events=True
BP_PathNodeManager_C.Default=True
BP_PathNodeManager_C.Tick=True
BP_PathNodeManager_C.NEW=True
BP_PathNodeManager_C.Replication=True
BP_PathNodeManager_C.Rendering=True
BP_PathNodeManager_C.Collision=True
BP_PathNodeManager_C.Actor=True
BP_PathNodeManager_C.Input=True
BP_PathNodeManager_C.HLOD=True
BP_PathNodeManager_C.Physics=True
BP_PathNodeManager_C.Events=True
Image.Layout=True
Image.Appearance=True
Image.Accessibility=True
Image.Behavior=True
Image.Render Transform=True
Image.Performance=True
Image.Rendering=True
Image.Navigation=True
Image.Localization=True
Image.Events=True
K2Node_CustomEvent.Graph=True
K2Node_CustomEvent.Inputs=True
MulticastInlineDelegatePropertyWrapper.DelegateInputs=True
MulticastInlineDelegatePropertyWrapper.Variable=True
MulticastInlineDelegatePropertyWrapper.DefaultValueCategory=True
BP_BuildingPreview_C.Tick=True
BP_BuildingPreview_C.Replication=True
BP_BuildingPreview_C.Rendering=True
BP_BuildingPreview_C.Collision=True
BP_BuildingPreview_C.Actor=True
BP_BuildingPreview_C.Input=True
BP_BuildingPreview_C.HLOD=True
BP_BuildingPreview_C.Physics=True
BP_BuildingPreview_C.Events=True
StaticMeshComponent.Variable=True
StaticMeshComponent.TransformCommon=True
StaticMeshComponent.Sockets=True
StaticMeshComponent.StaticMesh=True
StaticMeshComponent.ComponentTick=True
StaticMeshComponent.Physics=True
StaticMeshComponent.Collision=True
StaticMeshComponent.HLOD=True
StaticMeshComponent.Lighting=True
StaticMeshComponent.Rendering=True
StaticMeshComponent.Navigation=True
StaticMeshComponent.VirtualTexture=True
StaticMeshComponent.Tags=True
StaticMeshComponent.ComponentReplication=True
StaticMeshComponent.Cooking=True
StaticMeshComponent.Events=True
PreviewMaterial.Material=True
PreviewMaterial.Translucency=True
PreviewMaterial.Nanite=True
PreviewMaterial.TranslucencySelfShadowing=True
PreviewMaterial.Refraction=True
PreviewMaterial.WorldPositionOffset=True
PreviewMaterial.PostProcessMaterial=True
PreviewMaterial.Mobile=True
PreviewMaterial.ForwardShading=True
PreviewMaterial.PhysicalMaterial=True
PreviewMaterial.PhysicalMaterialMask=True
PreviewMaterial.Usage=True
PreviewMaterial.Lightmass=True
PreviewMaterial.Previewing=True
PreviewMaterial.ImportSettings=True
MaterialExpressionConstant.MaterialExpressionConstant=True
MaterialExpressionConstant.MaterialExpression=True
MaterialExpressionConstant2Vector.MaterialExpressionConstant2Vector=True
MaterialExpressionConstant2Vector.MaterialExpression=True
MaterialExpressionConstant3Vector.MaterialExpressionConstant3Vector=True
MaterialExpressionConstant3Vector.MaterialExpression=True
BP_CharacterMode_C.TransformCommon=True
BP_CharacterMode_C.Animation=True
BP_CharacterMode_C.Mesh=True
BP_CharacterMode_C.Tick=True
BP_CharacterMode_C.Camera=True
BP_CharacterMode_C.Default=True
BP_CharacterMode_C.ComponentTick=True
BP_CharacterMode_C.Physics=True
BP_CharacterMode_C.Collision=True
BP_CharacterMode_C.Clothing=True
BP_CharacterMode_C.Lighting=True
BP_CharacterMode_C.LeaderPoseComponent=True
BP_CharacterMode_C.AnimationRig=True
BP_CharacterMode_C.Deformer=True
BP_CharacterMode_C.SkinWeights=True
BP_CharacterMode_C.Rendering=True
BP_CharacterMode_C.HLOD=True
BP_CharacterMode_C.Mobile=True
BP_CharacterMode_C.Navigation=True
BP_CharacterMode_C.RayTracing=True
BP_CharacterMode_C.VirtualTexture=True
BP_CharacterMode_C.Tags=True
BP_CharacterMode_C.AssetUserData=True
BP_CharacterMode_C.Replication=True
BP_CharacterMode_C.ComponentReplication=True
BP_CharacterMode_C.Activation=True
BP_CharacterMode_C.Variable=True
BP_CharacterMode_C.Cooking=True
BP_CharacterMode_C.Character Movement (General Settings)=True
BP_CharacterMode_C.Character Movement: Walking=True
BP_CharacterMode_C.Character Movement: Jumping / Falling=True
BP_CharacterMode_C.Character Movement: Gravity=True
BP_CharacterMode_C.Character Movement (Networking)=True
BP_CharacterMode_C.Character Movement: Swimming=True
BP_CharacterMode_C.Character Movement: Flying=True
BP_CharacterMode_C.Character Movement: Custom Movement=True
BP_CharacterMode_C.Character Movement (Rotation Settings)=True
BP_CharacterMode_C.Character Movement: Physics Interaction=True
BP_CharacterMode_C.Character Movement=True
BP_CharacterMode_C.Character Movement: Avoidance=True
BP_CharacterMode_C.RootMotion=True
BP_CharacterMode_C.Character Movement: NavMesh Movement=True
BP_CharacterMode_C.NavMovement=True
BP_CharacterMode_C.Velocity=True
BP_CharacterMode_C.PlanarMovement=True
BP_CharacterMode_C.MovementComponent=True
BP_CharacterMode_C.Shape=True
BP_CharacterMode_C.Character=True
BP_CharacterMode_C.Pawn=True
BP_CharacterMode_C.Actor=True
BP_CharacterMode_C.Input=True
BP_CharacterMode_C.Events=True
BP_CharacterMode_C.Materials=True
EditorParentPlayerListObj.AnimGraphOverrides=True
ABP_Quinn_C.References=True
ABP_Quinn_C.EssentialMovementData=True
ABP_Quinn_C.Essential Movement Data=True
ABP_Quinn_C.RootMotion=True
ABP_Quinn_C.Notifies=True
ABP_Quinn_C.Montage=True
PersonaPreviewSceneDescription.Animation=True
PersonaPreviewSceneDescription.Mesh=True
PersonaPreviewSceneDescription.Animation Blueprint=True
PersonaPreviewSceneDescription.Physics=True
PersonaPreviewSceneDescription.Additional Meshes=True
AssetViewerSettings.Settings=True
LandscapeEditorObject.LandscapeEditor=True
LandscapeEditorObject.Tool Settings=True
LandscapeEditorObject.Brush Settings=True
LandscapeEditorObject.Edit Layers=True
LandscapeEditorObject.Edit Layer Blueprint Brushes=True
LandscapeEditorObject.Target Layers=True
FbxExportOption.Exporter=True
FbxExportOption.Mesh=True
FbxExportOption.StaticMesh=True
FbxExportOption.SkeletalMesh=True
FbxExportOption.Animation=True
[DetailMultiObjectNodeExpansion]
EditorStyleSettings=True
LevelEditorPlaySettings=True
GeneralProjectSettings=True
ProjectPackagingSettings=True
CryptoKeysSettings=True
GameplayEffectCreationMenu=True
GameplayTagsSettings=True
GameMapsSettings=True
MoviePlayerSettings=True
HardwareTargetingSettings=True
AssetManagerSettings=True
AssetToolsSettings=True
DataRegistrySettings=True
SlateRHIRendererSettings=True
AISystem=True
AnimationSettings=True
AnimationModifierSettings=True
AudioSettings=True
ChaosSolverSettings=True
CineCameraSettings=True
CollisionProfile=True
ConsoleSettings=True
ControlRigSettings=True
CookerSettings=True
CrowdManager=True
DataDrivenConsoleVariableSettings=True
DebugCameraControllerSettings=True
EnhancedInputDeveloperSettings=True
EnhancedInputEditorProjectSettings=True
MegascansMaterialParentSettings=True
GameplayDebuggerConfig=True
GarbageCollectionSettings=True
Engine=True
HierarchicalLODSettings=True
InputSettings=True
InterchangeProjectSettings=True
GLTFPipelineSettings=True
MaterialXPipelineSettings=True
LandscapeSettings=True
LevelSequenceProjectSettings=True
MeshBudgetProjectSettings=True
MeshDrawCommandStatsSettings=True
MetaSoundSettings=True
RecastNavMesh=True
NavigationSystemV1=True
NetworkSettings=True
PhysicsSettings=True
RendererSettings=True
RendererOverrideSettings=True
SlateSettings=True
StreamingSettings=True
TextureEncodingProjectSettings=True
UserInterfaceSettings=True
VirtualTexturePoolConfig=True
WorldPartitionSettings=True
LevelEditor2DSettings=True
EditorProjectAppearanceSettings=True
EditorProjectAssetSettings=True
BlueprintEditorProjectSettings=True
ClassViewerProjectSettings=True
DataValidationSettings=True
DDCProjectSettings=True
EditorUtilityWidgetProjectSettings=True
ProxyLODMeshSimplificationSettings=True
LevelEditorProjectSettings=True
LevelInstanceEditorSettings=True
MovieSceneToolsProjectSettings=True
MeshSimplificationSettings=True
PaperImporterSettings=True
EditorPerformanceProjectSettings=True
SourceControlPreferences=True
SkeletalMeshSimplificationSettings=True
PlasticSourceControlProjectSettings=True
StructViewerProjectSettings=True
TextureImportSettings=True
UMGEditorProjectSettings=True
AndroidRuntimeSettings=True
ShaderPlatformQualitySettings=True
AndroidSDKSettings=True
IOSRuntimeSettings=True
LinuxTargetSettings=True
MacTargetSettings=True
WindowsTargetSettings=True
XcodeProjectSettings=True
AndroidFileServerRuntimeSettings=True
AvfMediaSettings=True
DataflowSettings=True
FractureModeSettings=True
GeometryCacheStreamerSettings=True
GooglePADRuntimeSettings=True
ImgMediaSettings=True
ToolPresetProjectSettings=True
LevelSequenceEditorSettings=True
ModelingToolsEditorModeSettings=True
ModelingComponentsSettings=True
NiagaraSettings=True
NiagaraEditorSettings=True
PaperRuntimeSettings=True
PythonScriptPluginSettings=True
RenderDocPluginSettings=True
ResonanceAudioSettings=True
TakeRecorderProjectSettings=True
TcpMessagingSettings=True
UdpMessagingSettings=True
WmfMediaSettings=True
[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
bHideEditorDataLayers=False
bHideRuntimeDataLayers=False
bHideDataLayerActors=True
bHideUnloadedActors=False
bShowOnlySelectedActors=False
bHighlightSelectedDataLayers=True
bHideLevelInstanceContent=True
bDisableLoadingOfLastLoadedRegions=False
bBugItGoLoadRegion=False
bShowCellCoords=False
MinimapUnloadedOpacity=0.660000
PerWorldEditorSettings=(("/Game/Maps/DevMap.DevMap", (LoadedEditorRegions=((Min=(X=-102480.867188,Y=-102536.195312,Z=-2097152.000000),Max=(X=102491.187500,Y=102276.851562,Z=2097152.000000),IsValid=True)))),("/Game/Stylized_Environment_Pack/Demo/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap", ()),("/Game/Maps/Untitled.Untitled", (LoadedEditorRegions=((Min=(X=-102480.867188,Y=-102536.195312,Z=-2097152.000000),Max=(X=102491.187500,Y=102276.851562,Z=2097152.000000),IsValid=True)))))
[UMGEditor.Designer]
bCommonResolutionSelected=False
PreviewWidth=1280
PreviewHeight=720
PreviewAspectRatio=16:9
bIsInPortraitMode=False
ProfileName=
ScaleFactor=1
bCanPreviewSwapAspectRatio=False
[UMGSequencerSettings SequencerSettings]
AutoChangeMode=None
AllowEditsMode=AllEdits
KeyGroupMode=KeyChanged
KeyInterpolation=Auto
bAutoSetTrackDefaults=False
SpawnPosition=SSP_Origin
bCreateSpawnableCameras=True
bShowRangeSlider=False
bIsSnapEnabled=True
bSnapKeyTimesToInterval=True
bSnapKeyTimesToKeys=True
bSnapSectionTimesToInterval=True
bSnapSectionTimesToSections=True
bSnapKeysAndSectionsToPlayRange=False
bSnapPlayTimeToKeys=False
bSnapPlayTimeToSections=False
bSnapPlayTimeToMarkers=False
bSnapPlayTimeToInterval=True
bSnapPlayTimeToPressedKey=True
bSnapPlayTimeToDraggedKey=True
bSnapCurveValueToInterval=False
bShowSelectedNodesOnly=False
bRewindOnRecord=False
bLeftMouseDragDoesMarquee=False
ZoomPosition=SZP_CurrentTime
bAutoScrollEnabled=False
bLinkCurveEditorTimeRange=False
bSynchronizeCurveEditorSelection=True
bIsolateCurveEditorToSelection=True
LoopMode=SLM_NoLoop
bResetPlayheadWhenNavigating=False
bKeepCursorInPlayRangeWhileScrubbing=False
bKeepPlayRangeInSectionBounds=True
ZeroPadFrames=0
JumpFrameIncrement=(Value=5)
bShowLayerBars=True
bShowKeyBars=True
bInfiniteKeyAreas=False
bShowChannelColors=False
bShowInfoButton=True
bShowTickLines=True
bShowSequencerToolbar=True
KeyAreaCurveExtents=
KeyAreaHeightWithCurves=15.000000
ReduceKeysTolerance=0.000100
bDeleteKeysWhenTrimming=True
bDisableSectionsAfterBaking=True
SectionColorTints=(B=142,G=102,R=88,A=255)
SectionColorTints=(B=132,G=137,R=99,A=255)
SectionColorTints=(B=92,G=127,R=110,A=255)
SectionColorTints=(B=102,G=142,R=151,A=255)
SectionColorTints=(B=101,G=119,R=147,A=255)
SectionColorTints=(B=108,G=95,R=139,A=255)
SectionColorTints=(B=121,G=74,R=109,A=255)
bCleanPlaybackMode=True
bActivateRealtimeViewports=True
bEvaluateSubSequencesInIsolation=False
bRerunConstructionScripts=True
bShowDebugVisualization=False
bVisualizePreAndPostRoll=True
bCompileDirectorOnEvaluate=False
TrajectoryPathCap=250
FrameNumberDisplayFormat=Seconds
MovieRendererName=
bAutoExpandNodesOnSelection=True
bRestoreOriginalViewportOnCameraCutUnlock=True
TreeViewWidth=0.300000
ViewDensity=Relaxed
ColumnVisibilitySettings=(ColumnName="Pin",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Lock",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Solo",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Mute",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Label",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Edit",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Add",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Nav",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="KeyFrame",bIsVisible=False)
ColumnVisibilitySettings=(ColumnName="ColorPicker",bIsVisible=True)
[AssetEditorToolkitTabLocation]
/Game/UI/WB_HUD.WB_HUD=0
/Game/Input/IA_FPSToggle.IA_FPSToggle=0
/Game/Characters/Player/BP_PlayerCharacter.BP_PlayerCharacter=0
/Game/Game/BP_Gamemode.BP_Gamemode=0
/Game/Input/IMC_Default.IMC_Default=0
/Game/Stylized_Environment_Pack/Materials/MI_Landscape.MI_Landscape=0
/Game/Game/Minimap/RT_Minimap.RT_Minimap=0
/Game/Input/CharacterMode/IA_MoveRight.IA_MoveRight=0
/Game/Input/CharacterMode/IA_MoveForward.IA_MoveForward=0
/Game/Characters/Player/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter=0
/Game/Input/CharacterMode/IMC_Character.IMC_Character=0
/Game/Input/ManagementMode/IMC_Management.IMC_Management=0
/Game/Input/Other/IA_SwitchMode.IA_SwitchMode=0
/Game/Input/E_GameMode.E_GameMode=0
/Game/Game/Minimap/BP_MinimapActor.BP_MinimapActor=0
/Game/Input/BP_GameInstance.BP_GameInstance=0
/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter=0
/Game/Characters/Player/BP_CharacterMode.BP_CharacterMode=0
/Game/Characters/Player/BP_ManagementMode.BP_ManagementMode=0
/Game/Input/IMC_Main.IMC_Main=0
/Game/SoStylized/Environment/Sky/BP_StylizedSky.BP_StylizedSky=0
/Game/Stylized_Environment_Pack/Assets/Foliage/Grass_Landscape.Grass_Landscape=0
/Game/Meshes/SM_Generic_building_01.SM_Generic_building_01=0
/Game/Game/PathingSystem/BP_PathNodeManager.BP_PathNodeManager=0
/Game/UI/EBuildingType.EBuildingType=0
/Game/UI/MM_PreviewMat.MM_PreviewMat=0
/Game/UI/BP_BuildingPreview.BP_BuildingPreview=0
/Game/Characters/Mannequins/Animations/ABP_Quinn.ABP_Quinn=0
[/Script/BlueprintGraph.BlueprintEditorSettings]
bDrawMidpointArrowsInBlueprints=False
bShowGraphInstructionText=True
bHideUnrelatedNodes=False
bShowShortTooltips=True
bEnableInputTriggerSupportWarnings=False
bSplitContextTargetSettings=True
bExposeAllMemberComponentFunctions=True
bShowContextualFavorites=False
bExposeDeprecatedFunctions=False
bCompactCallOnMemberNodes=False
bFlattenFavoritesMenus=True
bAutoCastObjectConnections=False
bShowViewportOnSimulate=False
bSpawnDefaultBlueprintNodes=True
bHideConstructionScriptComponentsInDetailsView=True
bHostFindInBlueprintsInGlobalTab=True
bNavigateToNativeFunctionsFromCallNodes=True
bDoubleClickNavigatesToParent=True
bEnableTypePromotion=True
TypePromotionPinDenyList=text
TypePromotionPinDenyList=string
BreakpointReloadMethod=RestoreAll
bEnablePinValueInspectionTooltips=True
bEnableNamespaceEditorFeatures=True
bEnableContextMenuTimeSlicing=True
ContextMenuTimeSlicingThresholdMs=50
bIncludeActionsForSelectedAssetsInContextMenu=False
bLimitAssetActionBindingToSingleSelectionOnly=False
bLoadSelectedAssetsForContextMenuActionBinding=True
bDoNotMarkAllInstancesDirtyOnDefaultValueChange=True
bFavorPureCastNodes=False
SaveOnCompile=SoC_Never
bJumpToNodeErrors=False
bAllowExplicitImpureNodeDisabling=False
bShowActionMenuItemSignatures=False
bBlueprintNodeUniqueNames=False
NodeTemplateCacheCapMB=20.000000
AllowIndexAllBlueprints=LoadOnly
bShowInheritedVariables=False
bAlwaysShowInterfacesInOverrides=True
bShowParentClassInOverrides=True
bShowEmptySections=True
bShowAccessSpecifier=False
Bookmarks=()
PerBlueprintSettings=()
bIncludeCommentNodesInBookmarksTab=True
bShowBookmarksForCurrentDocumentOnlyInTab=False
GraphEditorQuickJumps=()
[RootWindow]
ScreenPosition=X=544.000 Y=408.000
WindowSize=X=1280.000 Y=720.000
InitiallyMaximized=True
[SlateAdditionalLayoutConfig]
Viewport 1.LayoutType=FourPanes2x2
FourPanes2x2.Viewport 1.Percentages0=X=0.500 Y=0.500
FourPanes2x2.Viewport 1.Percentages1=X=0.500 Y=0.500
FourPanes2x2.Viewport 1.Percentages2=X=0.500 Y=0.500
FourPanes2x2.Viewport 1.Percentages3=X=0.500 Y=0.500
FourPanes2x2.Viewport 1.Viewport0.TypeWithinLayout=Default
FourPanes2x2.Viewport 1.Viewport1.TypeWithinLayout=Default
FourPanes2x2.Viewport 1.Viewport2.TypeWithinLayout=Default
FourPanes2x2.Viewport 1.Viewport3.TypeWithinLayout=Default
FourPanes2x2.Viewport 1.bIsMaximized=True
FourPanes2x2.Viewport 1.MaximizedViewport=FourPanes2x2.Viewport 1.Viewport1
[Directories2]
UNR=../../../../../../Repositories/Project-Serenity/Content/Maps
BRUSH=../../../../../../Repositories/Project-Serenity/Content/
FBX=../../../../../../Repositories/Project-Serenity/Content/
FBXAnim=../../../../../../Repositories/Project-Serenity/Content/
GenericImport=G:/Forgeworks/Project Serenity/Art/UI/Prototypes/logs.png
GenericExport=../../../../../../Users/micha/Downloads/SM_Generic_building_01.FBX
GenericOpen=../../../../../../Repositories/Project-Serenity/Content/
GenericSave=../../../../../../Repositories/Project-Serenity/Content/
MeshImportExport=../../../../../../Repositories/Project-Serenity/Content/
WorldRoot=../../../../../../Repositories/Project-Serenity/Content/
Level=../../../../../../Repositories/Project-Serenity/Content/Maps
Project=C:/Program Files/Epic Games/UE_5.4/
[Python]
LastDirectory=
RecentsFiles=C:/Program Files/Epic Games/UE_5.4/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
[/Script/UnrealEd.EditorLoadingSavingSettings]
AutoSaveMaxBackups=10
AutoSaveMethod=BackupAndRestore
AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint="",Wildcards=((Wildcard="Localization/*")))
bForceCompilationAtStartup=False
RestoreOpenAssetTabsOnRestart=AlwaysRestore
bMonitorContentDirectories=True
AutoReimportThreshold=3.000000
bAutoCreateAssets=True
bAutoDeleteAssets=True
bDetectChangesOnStartup=True
bPromptBeforeAutoImporting=True
bDeleteSourceFilesWithAssets=False
bAutomaticallyCheckoutOnAssetModification=False
bSCCUseGlobalSettings=False
[DetailCustomWidgetExpansion]
PropertyWrapper=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
WB_HUD_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
K2Node_VariableGet=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
K2Node=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
Slider=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints
K2Node_VariableSet=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
K2Node_Variable=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/Input/IA_FPSToggle.IA_FPSToggle,InputMappingContext.Mappings.ActionMappings./Game/Input/IA_QuitEsc.IA_QuitEsc,InputMappingContext.Mappings.ActionMappings./Game/Input/CharacterMode/IA_MoveForward.IA_MoveForward,InputMappingContext.Mappings.ActionMappings./Game/Input/CharacterMode/IA_MoveRight.IA_MoveRight,InputMappingContext.Mappings.ActionMappings./Game/Input/CharacterMode/IA_MoveLeft.IA_MoveLeft,InputMappingContext.Mappings.ActionMappings./Game/Input/CharacterMode/IA_MoveBackward.IA_MoveBackward,InputMappingContext.Mappings.ActionMappings./Game/Input/Other/IA_SwitchMode.IA_SwitchMode,InputMappingContext.Mappings.ActionMappings./Game/Input/ManagementMode/IA_PlaceNode.IA_PlaceNode
InputAction=
BP_PlayerCharacter_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
SkeletalMeshComponent=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
K2Node_EnhancedInputAction=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
K2Node_MacroInstance=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
SceneCaptureComponent2D=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
BP_ThirdPersonCharacter_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
CapsuleComponent=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
GeneralProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
CryptoKeysSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
GameplayEffectCreationMenu=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
GameplayTagsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
GameMapsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MoviePlayerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ProjectPackagingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
HardwareTargetingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AssetManagerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AssetToolsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
DataRegistrySettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
SlateRHIRendererSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
WidgetStateSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AISystem=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AnimationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AnimationModifierSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AudioSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ChaosSolverSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
CineCameraSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
CollisionProfile=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ConsoleSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ControlRigSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
CookerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
CrowdManager=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
DataDrivenConsoleVariableSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
DebugCameraControllerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
EnhancedInputDeveloperSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
InputModifierSmoothDelta=
InputModifierDeadZone=
InputModifierResponseCurveExponential=
InputModifierFOVScaling=
InputTriggerDown=
InputTriggerPressed=
InputTriggerReleased=
InputTriggerHold=
InputTriggerHoldAndRelease=
InputTriggerTap=
InputTriggerPulse=
EnhancedInputEditorProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MegascansMaterialParentSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
GameplayDebuggerConfig=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
GarbageCollectionSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
Engine=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
HierarchicalLODSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
InputSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
InterchangeProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
GLTFPipelineSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MaterialXPipelineSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
LandscapeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
LevelSequenceProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MeshBudgetProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MeshDrawCommandStatsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MetaSoundSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
RecastNavMesh=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
NavigationSystemV1=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
NetworkSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
PhysicsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
RendererSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
RendererOverrideSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
SlateSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
StreamingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
TextureEncodingProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
UserInterfaceSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
VirtualTexturePoolConfig=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
WorldPartitionSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
LevelEditor2DSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
EditorProjectAppearanceSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
EditorProjectAssetSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
BlueprintEditorProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ClassViewerProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
DataValidationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
DDCProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
DocumentationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
EditorUtilityWidgetProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ProxyLODMeshSimplificationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
LevelEditorProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
LevelInstanceEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MovieSceneToolsProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MeshSimplificationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
PaperImporterSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
EditorPerformanceProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
SourceControlPreferences=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
SkeletalMeshSimplificationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
PlasticSourceControlProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
StructViewerProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
TextureImportSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
UMGEditorProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AndroidRuntimeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ShaderPlatformQualitySettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AndroidSDKSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
IOSRuntimeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
LinuxTargetSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MacTargetSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
WindowsTargetSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
XcodeProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AndroidFileServerRuntimeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AvfMediaSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
DataflowSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
FractureModeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
GameplayCamerasEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
GeometryCacheStreamerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
GooglePADRuntimeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ImgMediaSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ToolPresetProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
LevelSequenceEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ModelingToolsEditorModeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ModelingComponentsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
NiagaraSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
NiagaraEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
PaperRuntimeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
PythonScriptPluginSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
RenderDocPluginSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ResonanceAudioSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
TakeRecorderProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MovieSceneTakeSettings=
TakeRecorderMicrophoneAudioSourceSettings=
TakeRecorderMicrophoneAudioManager=
MovieSceneAnimationTrackRecorderEditorSettings=
TakeRecorderWorldSourceSettings=
TcpMessagingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
TemplateSequenceEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
UdpMessagingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
WmfMediaSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails
PlayerStart=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints
SceneComponent=
StaticMeshActor=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
BP_MinimapActor_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
Blueprint=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints
BP_GameInstance_C=
K2Node_Timeline=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints
SpringArmComponent=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
CameraActor=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints
PlayerCharacter=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
LandscapeStreamingProxy=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
PlayerController=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
BP_StylizedSky_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
K2Node_SetFieldsInStruct=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
BP_CharacterMode_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
BP_ManagementMode_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
CameraComponent=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
SkeletalMeshActor=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
BP_Classic_Ocean_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
K2Node_CallFunction=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints
MulticastInlineDelegatePropertyWrapper=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
BP_BuildingPreview_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList
[DetailCategoriesAdvanced]
Slider.Appearance=False
PropertyWrapper.Variable=False
RichTextBlock.Appearance=False
SceneCaptureComponent2D.SceneCapture=False
SceneCaptureComponent2D.Projection=True
SceneCaptureComponent2D.Rendering=False
InputAction.Action=True
TextureRenderTarget2D.TextureRenderTarget2D=False
GameMapsSettings.DefaultModes=False
K2Node_VariableGet.Variable=False
LandscapeStreamingProxy.Landscape=True
[MaterialInstanceEditor]
bShowGrid=True
bDrawGrid=False
PrimType=1
[/Script/UnrealEd.MaterialStatsOptions]
bPlatformUsed[0]=0
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bMaterialQualityUsed[0]=0
bMaterialQualityUsed[1]=1
bMaterialQualityUsed[2]=0
bMaterialQualityUsed[3]=0
MaterialStatsDerivedMIOption=Ignore
[SelectionDetails]
PreserveScaleRatio=True
[MessageLog]
LastLogListing=BlueprintLog
[SuppressableDialogs]
ChangeVariableType_Warning=False
[PlacementMode]
RecentlyPlaced=/Game/Models/Props/My_Heavy_Package_2_0_tente01.My_Heavy_Package_2_0_tente01;
RecentlyPlaced=/Game/Models/Props/My_Heavy_Package_2_0_Tente02.My_Heavy_Package_2_0_Tente02;
RecentlyPlaced=/Game/Models/Props/My_Heavy_Package_2_0_Cylinder_018.My_Heavy_Package_2_0_Cylinder_018;
RecentlyPlaced=/Game/Models/Props/My_Heavy_Package_2_0_Cube_015.My_Heavy_Package_2_0_Cube_015;
RecentlyPlaced=/Game/Stylized_Environment_Pack/Assets/SM_Far_Terrain.SM_Far_Terrain;
RecentlyPlaced=/Game/Meshes/SM_Generic_building_01.SM_Generic_building_01;
RecentlyPlaced=/Game/Characters/export_test.export_test;
RecentlyPlaced=/Game/Characters/Player/BP_CharacterMode.BP_CharacterMode;
[/Script/UnrealEd.MaterialEditorOptions]
bShowGrid=False
bHideUnrelatedNodes=False
bUseUnsortedMenus=False
[/Script/AssetManagerEditor.ReferenceViewerSettings]
bEnableCollectionFilter=False
bEnablePluginFilter=False
bIsShowExternalReferencers=False
bFindPathEnabled=False
[MaterialEditor]
PrimType=2
[/Script/UnrealEd.PersonaOptions]
bAutoAlignFloorToMesh=True
bAlwaysOpenAnimationAssetsInNewTab=False
bMuteAudio=False
DefaultLocalAxesSelection=2
DefaultBoneDrawSelection=1
DefaultBoneColor=(R=0.000000,G=0.000000,B=0.025000,A=1.000000)
SelectedBoneColor=(R=0.200000,G=1.000000,B=0.200000,A=1.000000)
AffectedBoneColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)
DisabledBoneColor=(R=0.400000,G=0.400000,B=0.400000,A=1.000000)
ParentOfSelectedBoneColor=(R=0.850000,G=0.450000,B=0.120000,A=1.000000)
VirtualBoneColor=(R=0.400000,G=0.400000,B=1.000000,A=1.000000)
SectionTimingNodeColor=(R=0.390000,G=0.390000,B=1.000000,A=0.750000)
NotifyTimingNodeColor=(R=0.800000,G=0.100000,B=0.100000,A=1.000000)
BranchingPointTimingNodeColor=(R=0.500000,G=1.000000,B=1.000000,A=1.000000)
bPauseAnimationOnCameraMove=False
bUseInlineSocketEditor=False
bFlattenSkeletonHierarchyWhenFiltering=False
bHideParentsWhenFiltering=False
bExpandTreeOnSelection=True
bAllowPreviewMeshCollectionsToSelectFromDifferentSkeletons=True
bAllowPreviewMeshCollectionsToUseCustomAnimBP=False
bAllowMeshSectionSelection=False
NumFolderFiltersInAssetBrowser=2
AssetEditorOptions=(Context="SkeletonEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
AssetEditorOptions=(Context="SkeletalMeshEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
AssetEditorOptions=(Context="AnimationEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
AssetEditorOptions=(Context="AnimationBlueprintEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
AssetEditorOptions=(Context="PhysicsAssetEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
CurveEditorSnapInterval=0.010000
TimelineScrubSnapValue=1000
TimelineDisplayFormat=Frames
bTimelineDisplayPercentage=True
bTimelineDisplayFormatSecondary=True
bTimelineDisplayCurveKeys=False
TimelineEnabledSnaps=CompositeSegment
TimelineEnabledSnaps=MontageSection
bAllowIncompatibleSkeletonSelection=False
bUseTreeViewForAnimationCurves=False
AnimationCurveGroupingDelimiters="._/|\\"
[/Script/AudioEditor.AudioEditorSettings]
bUseAudioAttenuation=True
bPinSoundCueInAssetMenu=True
bPinSoundCueTemplateInAssetMenu=False
bPinSoundAttenuationInAssetMenu=True
bPinSoundConcurrencyInAssetMenu=True
[/Script/PinnedCommandList.PinnedCommandListSettings]
Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=)
Contexts=(Name="AnimationBlueprintEditor",Commands=)
[/Script/UnrealEd.AnimationBlueprintEditorOptions]
bHideUnrelatedNodes=False
[LandscapeEdit]
PaintToolStrength=0.300000012
PaintBrushRadius=2048
PaintBrushFalloff=0.5
AlphaBrushAutoRotate=True
WorldSpacePatternBrushSettings.Origin=X=0.000 Y=0.000
WorldSpacePatternBrushSettings.bCenterTextureOnOrigin=False
WorldSpacePatternBrushSettings.RepeatSize=3200
bUseFlattenTarget=False
FlattenTarget=0
TerraceSmooth=9.99999975e-05
TerraceInterval=1
RampWidth=2000
RampSideFalloff=0.400000006
bCombinedLayersOperation=True
SmoothFilterKernelSize=4
MirrorOp=0
NewLandscapeMaterialName=
ImportLandscape_AlphamapType=0
ShowUnusedLayers=True
[FBX_Export_UI_Option_FbxExportOption]
FbxExportCompatibility=FBX_2013
bASCII=False
bForceFrontXAxis=False
VertexColor=True
LevelOfDetail=True
Collision=True
bExportSourceMesh=False
bExportMorphTargets=True
bExportPreviewMesh=False
MapSkeletalMotionToRoot=False
bExportLocalTime=True
BakeCameraAndLightAnimation=BakeTransforms
BakeActorAnimation=None