// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class ProjectSerenityEditorTarget : TargetRules { public ProjectSerenityEditorTarget( TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V4; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3; ExtraModuleNames.Add("ProjectSerenity"); } }