[/Script/UnrealEd.EditorStyleSettings] ApplicationScale=1.000000 bColorVisionDeficiencyCorrection=False bColorVisionDeficiencyCorrectionPreviewWithDeficiency=False SelectionColor=(R=0.828000,G=0.364000,B=0.003000,A=1.000000) AdditionalSelectionColors[0]=(R=0.019382,G=0.496933,B=1.000000,A=1.000000) AdditionalSelectionColors[1]=(R=0.356400,G=0.040915,B=0.520996,A=1.000000) AdditionalSelectionColors[2]=(R=1.000000,G=0.168269,B=0.332452,A=1.000000) AdditionalSelectionColors[3]=(R=1.000000,G=0.051269,B=0.051269,A=1.000000) AdditionalSelectionColors[4]=(R=1.000000,G=0.715693,B=0.010330,A=1.000000) AdditionalSelectionColors[5]=(R=0.258183,G=0.539479,B=0.068478,A=1.000000) ViewportToolOverlayColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000) bEnableEditorWindowBackgroundColor=False EditorWindowBackgroundColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000) MenuSearchFieldVisibilityThreshold=10 bUseGrid=True RegularColor=(R=0.035000,G=0.035000,B=0.035000,A=1.000000) RuleColor=(R=0.008000,G=0.008000,B=0.008000,A=1.000000) CenterColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000) GridSnapSize=16 GraphBackgroundBrush=(bIsDynamicallyLoaded=False,DrawAs=Image,Tiling=NoTile,Mirroring=NoMirror,ImageType=NoImage,ImageSize=(X=32.000000,Y=32.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),OutlineSettings=(CornerRadii=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),Color=(SpecifiedColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ColorUseRule=UseColor_Specified),Width=0.000000,RoundingType=HalfHeightRadius,bUseBrushTransparency=False),ResourceObject=None,ResourceName="",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=False)) bShowNativeComponentNames=True AssetEditorOpenLocation=MainWindow bEnableColorizedEditorTabs=True CurrentAppliedTheme=134380265FBB4A9CA00A1DC9770217B8 [/Script/UnrealEd.LevelEditorPlaySettings] LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") LaptopScreenResolutions=(Description="Apple MacBook Pro 13\" (Retina)",Width=2560,Height=1600,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") LaptopScreenResolutions=(Description="Apple MacBook Pro 15\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") LaptopScreenResolutions=(Description="Apple MacBook Pro 15\" (Retina)",Width=2880,Height=1800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") LaptopScreenResolutions=(Description="Generic 14-15.6\" 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(2nd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro2_129") TabletScreenResolutions=(Description="iPad Pro 11-inch",Width=834,Height=1194,AspectRatio="5:7",bCanSwapAspectRatio=True,ProfileName="iPadPro11") TabletScreenResolutions=(Description="iPad Pro 10.5-inch",Width=834,Height=1112,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro105") TabletScreenResolutions=(Description="iPad Pro 12.9-inch",Width=1024,Height=1366,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro129") TabletScreenResolutions=(Description="iPad Pro 9.7-inch",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro97") TabletScreenResolutions=(Description="iPad (6th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPad6") TabletScreenResolutions=(Description="iPad (5th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPad5") TabletScreenResolutions=(Description="iPad Air 3",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadAir3") TabletScreenResolutions=(Description="iPad Air 2",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadAir2") TabletScreenResolutions=(Description="iPad Mini 5",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadMini5") TabletScreenResolutions=(Description="iPad Mini 4",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadMini4") TabletScreenResolutions=(Description="LG G Pad X 8.0",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") TabletScreenResolutions=(Description="Asus Zenpad 3s 10",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") TabletScreenResolutions=(Description="Huawei MediaPad M3",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") TabletScreenResolutions=(Description="Microsoft Surface RT",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") TabletScreenResolutions=(Description="Microsoft Surface Pro",Width=1080,Height=1920,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") TelevisionScreenResolutions=(Description="720p (HDTV, Blu-ray)",Width=1280,Height=720,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") TelevisionScreenResolutions=(Description="1080i, 1080p (HDTV, Blu-ray)",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") TelevisionScreenResolutions=(Description="4K Ultra HD",Width=3840,Height=2160,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") TelevisionScreenResolutions=(Description="4K Digital Cinema",Width=4096,Height=2160,AspectRatio="1.90:1",bCanSwapAspectRatio=True,ProfileName="") GameGetsMouseControl=False UseMouseForTouch=False MouseControlLabelPosition=LabelAnchorMode_TopLeft ViewportGetsHMDControl=False bShouldMinimizeEditorOnNonVRPIE=False bEmulateStereo=False SoloAudioInFirstPIEClient=False EnablePIEEnterAndExitSounds=False PlayInEditorSoundQualityLevel=0 bUseNonRealtimeAudioDevice=False bPreferToStreamLevelsInPIE=False bPromoteOutputLogWarningsDuringPIE=False NewWindowPosition=(X=0,Y=6) PIEAlwaysOnTop=False DisableStandaloneSound=False AdditionalLaunchParameters= BuildGameBeforeLaunch=PlayOnBuild_Default LaunchConfiguration=LaunchConfig_Default PackFilesForLaunch=NoPak bAutoCompileBlueprintsOnLaunch=True bLaunchSeparateServer=False PlayNetMode=PIE_Standalone RunUnderOneProcess=True PlayNumberOfClients=1 PrimaryPIEClientIndex=0 ServerPort=17777 ClientWindowWidth=640 RouteGamepadToSecondWindow=False CreateAudioDeviceForEveryPlayer=False ClientWindowHeight=480 ServerMapNameOverride= AdditionalServerGameOptions= bShowServerDebugDrawingByDefault=True ServerDebugDrawingColorTintStrength=0.000000 ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000) bOneHeadsetEachProcess=False AdditionalServerLaunchParameters= ServerFixedFPS=0 NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0)) LastSize=(X=1914,Y=979) LastExecutedLaunchDevice=Windows@DESKTOP LastExecutedLaunchName=DESKTOP LastExecutedPIEPreviewDevice= DeviceToEmulate= PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000) NewWindowWidth=1914 NewWindowHeight=979 MultipleInstancePositions=(X=0,Y=6) [EditorStartup] LastLevel=/Game/Maps/DevMap [ModuleFileTracking] ProjectSerenity.TimeStamp=2025.04.15-13.46.07 ProjectSerenity.LastCompileMethod=External StorageServerClient.TimeStamp=2025.04.09-18.30.41 StorageServerClient.LastCompileMethod=External CookOnTheFly.TimeStamp=2025.04.09-18.30.28 CookOnTheFly.LastCompileMethod=External StreamingFile.TimeStamp=2025.04.09-18.30.41 StreamingFile.LastCompileMethod=External NetworkFile.TimeStamp=2025.04.09-18.30.37 NetworkFile.LastCompileMethod=External PakFile.TimeStamp=2025.04.09-18.30.37 PakFile.LastCompileMethod=External RSA.TimeStamp=2025.04.09-18.30.40 RSA.LastCompileMethod=External SandboxFile.TimeStamp=2025.04.09-18.30.40 SandboxFile.LastCompileMethod=External CoreUObject.TimeStamp=2025.04.09-18.30.30 CoreUObject.LastCompileMethod=External Engine.TimeStamp=2025.04.09-18.30.33 Engine.LastCompileMethod=External UniversalObjectLocator.TimeStamp=2025.04.09-18.30.43 UniversalObjectLocator.LastCompileMethod=External Renderer.TimeStamp=2025.04.09-18.30.40 Renderer.LastCompileMethod=External AnimGraphRuntime.TimeStamp=2025.04.09-18.30.26 AnimGraphRuntime.LastCompileMethod=External SlateRHIRenderer.TimeStamp=2025.04.09-18.30.41 SlateRHIRenderer.LastCompileMethod=External Landscape.TimeStamp=2025.04.09-18.30.35 Landscape.LastCompileMethod=External RenderCore.TimeStamp=2025.04.09-18.30.38 RenderCore.LastCompileMethod=External TextureCompressor.TimeStamp=2025.04.09-18.30.42 TextureCompressor.LastCompileMethod=External OpenColorIOWrapper.TimeStamp=2025.04.09-18.30.37 OpenColorIOWrapper.LastCompileMethod=External Virtualization.TimeStamp=2025.04.09-18.30.44 Virtualization.LastCompileMethod=External MessageLog.TimeStamp=2025.04.09-18.30.37 MessageLog.LastCompileMethod=External AudioEditor.TimeStamp=2025.04.09-18.30.26 AudioEditor.LastCompileMethod=External PropertyEditor.TimeStamp=2025.04.09-18.30.38 PropertyEditor.LastCompileMethod=External AnimationModifiers.TimeStamp=2025.04.09-18.30.26 AnimationModifiers.LastCompileMethod=External IoStoreOnDemand.TimeStamp=2025.04.09-18.30.35 IoStoreOnDemand.LastCompileMethod=External FastBuildController.TimeStamp=2025.04.09-18.43.43 FastBuildController.LastCompileMethod=External XGEController.TimeStamp=2025.04.09-18.46.52 XGEController.LastCompileMethod=External PlatformCrypto.TimeStamp=2025.04.09-18.42.19 PlatformCrypto.LastCompileMethod=External PlatformCryptoTypes.TimeStamp=2025.04.09-18.42.19 PlatformCryptoTypes.LastCompileMethod=External PlatformCryptoOpenSSL.TimeStamp=2025.04.09-18.42.19 PlatformCryptoOpenSSL.LastCompileMethod=External PythonScriptPluginPreload.TimeStamp=2025.04.09-18.42.22 PythonScriptPluginPreload.LastCompileMethod=External PerforceSourceControl.TimeStamp=2025.04.09-18.39.44 PerforceSourceControl.LastCompileMethod=External SourceControl.TimeStamp=2025.04.09-18.30.41 SourceControl.LastCompileMethod=External PlasticSourceControl.TimeStamp=2025.04.09-18.39.44 PlasticSourceControl.LastCompileMethod=External DesktopPlatform.TimeStamp=2025.04.09-18.30.30 DesktopPlatform.LastCompileMethod=External ChaosCloth.TimeStamp=2025.04.09-18.39.38 ChaosCloth.LastCompileMethod=External AISupportModule.TimeStamp=2025.04.09-18.39.24 AISupportModule.LastCompileMethod=External ExrReaderGpu.TimeStamp=2025.04.09-18.44.25 ExrReaderGpu.LastCompileMethod=External ACLPlugin.TimeStamp=2025.04.09-18.39.26 ACLPlugin.LastCompileMethod=External WmfMedia.TimeStamp=2025.04.09-18.44.28 WmfMedia.LastCompileMethod=External Media.TimeStamp=2025.04.09-18.30.36 Media.LastCompileMethod=External AnalyticsLog.TimeStamp=2025.04.09-18.42.24 AnalyticsLog.LastCompileMethod=External AnalyticsHorde.TimeStamp=2025.04.09-18.42.24 AnalyticsHorde.LastCompileMethod=External StudioTelemetry.TimeStamp=2025.04.09-18.42.24 StudioTelemetry.LastCompileMethod=External Analytics.TimeStamp=2025.04.09-18.30.26 Analytics.LastCompileMethod=External TelemetryUtils.TimeStamp=2025.04.09-18.30.42 TelemetryUtils.LastCompileMethod=External EOSShared.TimeStamp=2025.04.09-18.44.42 EOSShared.LastCompileMethod=External OnlineServicesInterface.TimeStamp=2025.04.09-18.44.43 OnlineServicesInterface.LastCompileMethod=External OnlineServicesCommon.TimeStamp=2025.04.09-18.44.43 OnlineServicesCommon.LastCompileMethod=External OnlineServicesCommonEngineUtils.TimeStamp=2025.04.09-18.44.43 OnlineServicesCommonEngineUtils.LastCompileMethod=External OnlineSubsystem.TimeStamp=2025.04.09-18.44.46 OnlineSubsystem.LastCompileMethod=External HTTP.TimeStamp=2025.04.09-18.30.35 HTTP.LastCompileMethod=External SSL.TimeStamp=2025.04.09-18.30.41 SSL.LastCompileMethod=External XMPP.TimeStamp=2025.04.09-18.30.44 XMPP.LastCompileMethod=External WebSockets.TimeStamp=2025.04.09-18.30.44 WebSockets.LastCompileMethod=External OnlineSubsystemNULL.TimeStamp=2025.04.09-18.44.47 OnlineSubsystemNULL.LastCompileMethod=External Sockets.TimeStamp=2025.04.09-18.30.41 Sockets.LastCompileMethod=External OnlineSubsystemUtils.TimeStamp=2025.04.09-18.44.47 OnlineSubsystemUtils.LastCompileMethod=External OnlineBlueprintSupport.TimeStamp=2025.04.09-18.44.47 OnlineBlueprintSupport.LastCompileMethod=External PixWinPlugin.TimeStamp=2025.04.09-18.39.44 PixWinPlugin.LastCompileMethod=External RenderDocPlugin.TimeStamp=2025.04.09-18.39.44 RenderDocPlugin.LastCompileMethod=External 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MegascansPlugin.LastCompileMethod=External CmdLinkServer.TimeStamp=2025.04.09-18.39.40 CmdLinkServer.LastCompileMethod=External Fab.TimeStamp=2025.04.09-19.09.21 Fab.LastCompileMethod=External TakesCore.TimeStamp=2025.04.09-18.46.50 TakesCore.LastCompileMethod=External TakeTrackRecorders.TimeStamp=2025.04.09-18.46.50 TakeTrackRecorders.LastCompileMethod=External TakeRecorderSources.TimeStamp=2025.04.09-18.46.50 TakeRecorderSources.LastCompileMethod=External CacheTrackRecorder.TimeStamp=2025.04.09-18.46.50 CacheTrackRecorder.LastCompileMethod=External AudioSynesthesiaEditor.TimeStamp=2025.04.09-18.45.03 AudioSynesthesiaEditor.LastCompileMethod=External ProfileVisualizer.TimeStamp=2025.04.09-18.30.38 ProfileVisualizer.LastCompileMethod=External ProfilerService.TimeStamp=2025.04.09-18.30.38 ProfilerService.LastCompileMethod=External ImageWriteQueue.TimeStamp=2025.04.09-18.30.35 ImageWriteQueue.LastCompileMethod=External TypedElementFramework.TimeStamp=2025.04.09-18.30.42 TypedElementFramework.LastCompileMethod=External TypedElementRuntime.TimeStamp=2025.04.09-18.30.42 TypedElementRuntime.LastCompileMethod=External LevelInstanceEditor.TimeStamp=2025.04.09-18.30.35 LevelInstanceEditor.LastCompileMethod=External AIModule.TimeStamp=2025.04.09-18.30.26 AIModule.LastCompileMethod=External NavigationSystem.TimeStamp=2025.04.09-18.30.37 NavigationSystem.LastCompileMethod=External AITestSuite.TimeStamp=2025.04.09-18.30.26 AITestSuite.LastCompileMethod=External MessagingRpc.TimeStamp=2025.04.09-18.30.37 MessagingRpc.LastCompileMethod=External PortalRpc.TimeStamp=2025.04.09-18.30.38 PortalRpc.LastCompileMethod=External PortalServices.TimeStamp=2025.04.09-18.30.38 PortalServices.LastCompileMethod=External AnalyticsET.TimeStamp=2025.04.09-18.30.26 AnalyticsET.LastCompileMethod=External LauncherPlatform.TimeStamp=2025.04.09-18.30.35 LauncherPlatform.LastCompileMethod=External AudioMixerXAudio2.TimeStamp=2025.04.09-18.30.27 AudioMixerXAudio2.LastCompileMethod=External AudioMixer.TimeStamp=2025.04.09-18.30.27 AudioMixer.LastCompileMethod=External AudioMixerCore.TimeStamp=2025.04.09-18.30.27 AudioMixerCore.LastCompileMethod=External OpusAudioDecoder.TimeStamp=2025.04.09-18.30.37 OpusAudioDecoder.LastCompileMethod=External VorbisAudioDecoder.TimeStamp=2025.04.09-18.30.44 VorbisAudioDecoder.LastCompileMethod=External AdpcmAudioDecoder.TimeStamp=2025.04.09-18.30.26 AdpcmAudioDecoder.LastCompileMethod=External BinkAudioDecoder.TimeStamp=2025.04.09-18.30.27 BinkAudioDecoder.LastCompileMethod=External RadAudioDecoder.TimeStamp=2025.04.09-18.30.38 RadAudioDecoder.LastCompileMethod=External StreamingPauseRendering.TimeStamp=2025.04.09-18.30.41 StreamingPauseRendering.LastCompileMethod=External MovieScene.TimeStamp=2025.04.09-18.30.37 MovieScene.LastCompileMethod=External MovieSceneTracks.TimeStamp=2025.04.09-18.30.37 MovieSceneTracks.LastCompileMethod=External CinematicCamera.TimeStamp=2025.04.09-18.30.28 CinematicCamera.LastCompileMethod=External SparseVolumeTexture.TimeStamp=2025.04.09-18.30.41 SparseVolumeTexture.LastCompileMethod=External Documentation.TimeStamp=2025.04.09-18.30.31 Documentation.LastCompileMethod=External OutputLog.TimeStamp=2025.04.09-18.30.37 OutputLog.LastCompileMethod=External SourceControlWindows.TimeStamp=2025.04.09-18.30.41 SourceControlWindows.LastCompileMethod=External SourceControlWindowExtender.TimeStamp=2025.04.09-18.30.41 SourceControlWindowExtender.LastCompileMethod=External UncontrolledChangelists.TimeStamp=2025.04.09-18.30.42 UncontrolledChangelists.LastCompileMethod=External ClassViewer.TimeStamp=2025.04.09-18.30.28 ClassViewer.LastCompileMethod=External StructViewer.TimeStamp=2025.04.09-18.30.41 StructViewer.LastCompileMethod=External GraphEditor.TimeStamp=2025.04.09-18.30.35 GraphEditor.LastCompileMethod=External Kismet.TimeStamp=2025.04.09-18.30.35 Kismet.LastCompileMethod=External KismetWidgets.TimeStamp=2025.04.09-18.30.35 KismetWidgets.LastCompileMethod=External Persona.TimeStamp=2025.04.09-18.30.38 Persona.LastCompileMethod=External AdvancedPreviewScene.TimeStamp=2025.04.09-18.30.26 AdvancedPreviewScene.LastCompileMethod=External AnimationBlueprintEditor.TimeStamp=2025.04.09-18.30.26 AnimationBlueprintEditor.LastCompileMethod=External PackagesDialog.TimeStamp=2025.04.09-18.30.37 PackagesDialog.LastCompileMethod=External DetailCustomizations.TimeStamp=2025.04.09-18.30.30 DetailCustomizations.LastCompileMethod=External ComponentVisualizers.TimeStamp=2025.04.09-18.30.28 ComponentVisualizers.LastCompileMethod=External Layers.TimeStamp=2025.04.09-18.30.35 Layers.LastCompileMethod=External AutomationWindow.TimeStamp=2025.04.09-18.30.27 AutomationWindow.LastCompileMethod=External AutomationController.TimeStamp=2025.04.09-18.30.27 AutomationController.LastCompileMethod=External DeviceManager.TimeStamp=2025.04.09-18.30.30 DeviceManager.LastCompileMethod=External ProfilerClient.TimeStamp=2025.04.09-18.30.38 ProfilerClient.LastCompileMethod=External SessionFrontend.TimeStamp=2025.04.09-18.30.40 SessionFrontend.LastCompileMethod=External ProjectLauncher.TimeStamp=2025.04.09-18.30.38 ProjectLauncher.LastCompileMethod=External SettingsEditor.TimeStamp=2025.04.09-18.30.40 SettingsEditor.LastCompileMethod=External EditorSettingsViewer.TimeStamp=2025.04.09-18.30.31 EditorSettingsViewer.LastCompileMethod=External InternationalizationSettings.TimeStamp=2025.04.09-18.30.35 InternationalizationSettings.LastCompileMethod=External ProjectSettingsViewer.TimeStamp=2025.04.09-18.30.38 ProjectSettingsViewer.LastCompileMethod=External ProjectTargetPlatformEditor.TimeStamp=2025.04.09-18.30.38 ProjectTargetPlatformEditor.LastCompileMethod=External Blutility.TimeStamp=2025.04.09-18.30.27 Blutility.LastCompileMethod=External XmlParser.TimeStamp=2025.04.09-18.30.44 XmlParser.LastCompileMethod=External UndoHistory.TimeStamp=2025.04.09-18.30.43 UndoHistory.LastCompileMethod=External DeviceProfileEditor.TimeStamp=2025.04.09-18.30.31 DeviceProfileEditor.LastCompileMethod=External HardwareTargeting.TimeStamp=2025.04.09-18.30.35 HardwareTargeting.LastCompileMethod=External LocalizationDashboard.TimeStamp=2025.04.09-18.30.35 LocalizationDashboard.LastCompileMethod=External LocalizationService.TimeStamp=2025.04.09-18.30.35 LocalizationService.LastCompileMethod=External MergeActors.TimeStamp=2025.04.09-18.30.36 MergeActors.LastCompileMethod=External InputBindingEditor.TimeStamp=2025.04.09-18.30.35 InputBindingEditor.LastCompileMethod=External EditorInteractiveToolsFramework.TimeStamp=2025.04.09-18.30.31 EditorInteractiveToolsFramework.LastCompileMethod=External InteractiveToolsFramework.TimeStamp=2025.04.09-18.30.35 InteractiveToolsFramework.LastCompileMethod=External TraceInsights.TimeStamp=2025.04.09-18.30.42 TraceInsights.LastCompileMethod=External TraceServices.TimeStamp=2025.04.09-18.30.42 TraceServices.LastCompileMethod=External TraceAnalysis.TimeStamp=2025.04.09-18.30.42 TraceAnalysis.LastCompileMethod=External StaticMeshEditor.TimeStamp=2025.04.09-18.30.41 StaticMeshEditor.LastCompileMethod=External EditorFramework.TimeStamp=2025.04.09-18.30.31 EditorFramework.LastCompileMethod=External EditorConfig.TimeStamp=2025.04.09-18.30.31 EditorConfig.LastCompileMethod=External DerivedDataEditor.TimeStamp=2025.04.09-18.30.30 DerivedDataEditor.LastCompileMethod=External CSVtoSVG.TimeStamp=2025.04.09-18.30.30 CSVtoSVG.LastCompileMethod=External VirtualizationEditor.TimeStamp=2025.04.09-18.30.44 VirtualizationEditor.LastCompileMethod=External AnimationSettings.TimeStamp=2025.04.09-18.30.26 AnimationSettings.LastCompileMethod=External GameplayDebuggerEditor.TimeStamp=2025.04.09-18.30.33 GameplayDebuggerEditor.LastCompileMethod=External RenderResourceViewer.TimeStamp=2025.04.09-18.30.40 RenderResourceViewer.LastCompileMethod=External UniversalObjectLocatorEditor.TimeStamp=2025.04.09-18.30.43 UniversalObjectLocatorEditor.LastCompileMethod=External AndroidRuntimeSettings.TimeStamp=2025.04.09-18.29.44 AndroidRuntimeSettings.LastCompileMethod=External IOSRuntimeSettings.TimeStamp=2025.04.09-18.30.00 IOSRuntimeSettings.LastCompileMethod=External MacPlatformEditor.TimeStamp=2025.04.09-18.30.35 MacPlatformEditor.LastCompileMethod=External WindowsPlatformEditor.TimeStamp=2025.04.09-18.30.44 WindowsPlatformEditor.LastCompileMethod=External AndroidPlatformEditor.TimeStamp=2025.04.09-18.29.44 AndroidPlatformEditor.LastCompileMethod=External AndroidDeviceDetection.TimeStamp=2025.04.09-18.29.44 AndroidDeviceDetection.LastCompileMethod=External PIEPreviewDeviceProfileSelector.TimeStamp=2025.04.09-18.30.38 PIEPreviewDeviceProfileSelector.LastCompileMethod=External IOSPlatformEditor.TimeStamp=2025.04.09-18.30.00 IOSPlatformEditor.LastCompileMethod=External LogVisualizer.TimeStamp=2025.04.09-18.30.35 LogVisualizer.LastCompileMethod=External WidgetRegistration.TimeStamp=2025.04.09-18.30.44 WidgetRegistration.LastCompileMethod=External ClothPainter.TimeStamp=2025.04.09-18.30.28 ClothPainter.LastCompileMethod=External SkeletalMeshEditor.TimeStamp=2025.04.09-18.30.40 SkeletalMeshEditor.LastCompileMethod=External ViewportInteraction.TimeStamp=2025.04.09-18.30.44 ViewportInteraction.LastCompileMethod=External EditorWidgets.TimeStamp=2025.04.09-18.30.31 EditorWidgets.LastCompileMethod=External ViewportSnapping.TimeStamp=2025.04.09-18.30.44 ViewportSnapping.LastCompileMethod=External MeshPaint.TimeStamp=2025.04.09-18.30.37 MeshPaint.LastCompileMethod=External PlacementMode.TimeStamp=2025.04.09-18.30.38 PlacementMode.LastCompileMethod=External SessionServices.TimeStamp=2025.04.09-18.30.40 SessionServices.LastCompileMethod=External AndroidMediaEditor.TimeStamp=2025.04.09-18.44.23 AndroidMediaEditor.LastCompileMethod=External AndroidMediaFactory.TimeStamp=2025.04.09-18.44.23 AndroidMediaFactory.LastCompileMethod=External AvfMediaEditor.TimeStamp=2025.04.09-18.44.23 AvfMediaEditor.LastCompileMethod=External AvfMediaFactory.TimeStamp=2025.04.09-18.44.23 AvfMediaFactory.LastCompileMethod=External MediaPlayerEditor.TimeStamp=2025.04.09-18.44.26 MediaPlayerEditor.LastCompileMethod=External ImgMediaEditor.TimeStamp=2025.04.09-18.44.25 ImgMediaEditor.LastCompileMethod=External ImgMediaFactory.TimeStamp=2025.04.09-18.44.25 ImgMediaFactory.LastCompileMethod=External OpenExrWrapper.TimeStamp=2025.04.09-18.44.25 OpenExrWrapper.LastCompileMethod=External MediaCompositingEditor.TimeStamp=2025.04.09-18.44.25 MediaCompositingEditor.LastCompileMethod=External SequenceRecorder.TimeStamp=2025.04.09-18.30.40 SequenceRecorder.LastCompileMethod=External WebMMedia.TimeStamp=2025.04.09-18.44.27 WebMMedia.LastCompileMethod=External WebMMediaEditor.TimeStamp=2025.04.09-18.44.27 WebMMediaEditor.LastCompileMethod=External WebMMediaFactory.TimeStamp=2025.04.09-18.44.27 WebMMediaFactory.LastCompileMethod=External WmfMediaEditor.TimeStamp=2025.04.09-18.44.28 WmfMediaEditor.LastCompileMethod=External WmfMediaFactory.TimeStamp=2025.04.09-18.44.28 WmfMediaFactory.LastCompileMethod=External ControlRigEditor.TimeStamp=2025.04.09-18.39.27 ControlRigEditor.LastCompileMethod=External IKRigEditor.TimeStamp=2025.04.09-18.39.34 IKRigEditor.LastCompileMethod=External CharacterAI.TimeStamp=2025.04.09-18.40.58 CharacterAI.LastCompileMethod=External FractureEngine.TimeStamp=2025.04.09-18.41.01 FractureEngine.LastCompileMethod=External PlanarCut.TimeStamp=2025.04.09-18.42.19 PlanarCut.LastCompileMethod=External ActorSequenceEditor.TimeStamp=2025.04.09-18.44.29 ActorSequenceEditor.LastCompileMethod=External LevelSequenceEditor.TimeStamp=2025.04.09-18.44.29 LevelSequenceEditor.LastCompileMethod=External TemplateSequenceEditor.TimeStamp=2025.04.09-18.44.31 TemplateSequenceEditor.LastCompileMethod=External EngineAssetDefinitions.TimeStamp=2025.04.09-18.39.45 EngineAssetDefinitions.LastCompileMethod=External GeometryMode.TimeStamp=2025.04.09-18.39.46 GeometryMode.LastCompileMethod=External BspMode.TimeStamp=2025.04.09-18.39.46 BspMode.LastCompileMethod=External TextureAlignMode.TimeStamp=2025.04.09-18.39.46 TextureAlignMode.LastCompileMethod=External AndroidFileServerEditor.TimeStamp=2025.04.09-18.44.55 AndroidFileServerEditor.LastCompileMethod=External AudioCaptureEditor.TimeStamp=2025.04.09-18.45.03 AudioCaptureEditor.LastCompileMethod=External GooglePADEditor.TimeStamp=2025.04.09-18.45.26 GooglePADEditor.LastCompileMethod=External ResonanceAudioEditor.TimeStamp=2025.04.09-18.46.29 ResonanceAudioEditor.LastCompileMethod=External RigVMEditor.TimeStamp=2025.04.09-18.46.32 RigVMEditor.LastCompileMethod=External WaveTableEditor.TimeStamp=2025.04.09-18.46.37 WaveTableEditor.LastCompileMethod=External SmartSnapping.TimeStamp=2025.04.09-18.39.23 SmartSnapping.LastCompileMethod=External CameraShakePreviewer.TimeStamp=2025.04.09-18.39.38 CameraShakePreviewer.LastCompileMethod=External GameplayCamerasEditor.TimeStamp=2025.04.09-18.39.38 GameplayCamerasEditor.LastCompileMethod=External ActorPickerMode.TimeStamp=2025.04.09-18.30.26 ActorPickerMode.LastCompileMethod=External SceneDepthPickerMode.TimeStamp=2025.04.09-18.30.40 SceneDepthPickerMode.LastCompileMethod=External LandscapeEditor.TimeStamp=2025.04.09-18.30.35 LandscapeEditor.LastCompileMethod=External FoliageEdit.TimeStamp=2025.04.09-18.30.33 FoliageEdit.LastCompileMethod=External VirtualTexturingEditor.TimeStamp=2025.04.09-18.30.44 VirtualTexturingEditor.LastCompileMethod=External AutomationWorker.TimeStamp=2025.04.09-18.30.27 AutomationWorker.LastCompileMethod=External SequenceRecorderSections.TimeStamp=2025.04.09-18.30.40 SequenceRecorderSections.LastCompileMethod=External StatsViewer.TimeStamp=2025.04.09-18.30.41 StatsViewer.LastCompileMethod=External DataLayerEditor.TimeStamp=2025.04.09-18.30.30 DataLayerEditor.LastCompileMethod=External GameProjectGeneration.TimeStamp=2025.04.09-18.30.35 GameProjectGeneration.LastCompileMethod=External UnsavedAssetsTracker.TimeStamp=2025.04.09-18.30.44 UnsavedAssetsTracker.LastCompileMethod=External StatusBar.TimeStamp=2025.04.09-18.30.41 StatusBar.LastCompileMethod=External SceneOutliner.TimeStamp=2025.04.09-18.30.40 SceneOutliner.LastCompileMethod=External SubobjectEditor.TimeStamp=2025.04.09-18.30.42 SubobjectEditor.LastCompileMethod=External AddContentDialog.TimeStamp=2025.04.09-18.30.26 AddContentDialog.LastCompileMethod=External WidgetCarousel.TimeStamp=2025.04.09-18.30.44 WidgetCarousel.LastCompileMethod=External HierarchicalLODOutliner.TimeStamp=2025.04.09-18.30.35 HierarchicalLODOutliner.LastCompileMethod=External Voice.TimeStamp=2025.04.09-18.30.44 Voice.LastCompileMethod=External MovieSceneCapture.TimeStamp=2025.04.09-18.30.37 MovieSceneCapture.LastCompileMethod=External AndroidDeviceProfileSelector.TimeStamp=2025.04.09-18.44.55 AndroidDeviceProfileSelector.LastCompileMethod=External SequencerWidgets.TimeStamp=2025.04.09-18.30.40 SequencerWidgets.LastCompileMethod=External ExternalImagePicker.TimeStamp=2025.04.09-18.30.33 ExternalImagePicker.LastCompileMethod=External LauncherServices.TimeStamp=2025.02.06-01.57.14 LauncherServices.LastCompileMethod=Unknown TurnkeyIO.TimeStamp=2025.02.06-01.57.16 TurnkeyIO.LastCompileMethod=Unknown UATHelper.TimeStamp=2025.02.06-01.57.16 UATHelper.LastCompileMethod=Unknown MaterialEditor.TimeStamp=2025.02.06-01.57.14 MaterialEditor.LastCompileMethod=Unknown TextureEditor.TimeStamp=2025.04.09-18.30.42 TextureEditor.LastCompileMethod=External SkeletonEditor.TimeStamp=2025.04.09-18.30.40 SkeletonEditor.LastCompileMethod=External PinnedCommandList.TimeStamp=2025.04.09-18.30.38 PinnedCommandList.LastCompileMethod=External [AssetEditorSubsystem] CleanShutdown=True DebuggerAttached=True RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=ControlRigEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=GenericAssetEditor RecentAssetEditors=GenericAssetEditor RecentAssetEditors=GenericAssetEditor RecentAssetEditors= RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=GenericAssetEditor RecentAssetEditors= RecentAssetEditors= [ContentBrowser] ContentBrowserDrawer.SourcesExpanded=True ContentBrowserDrawer.FavoritesAreaExpanded=False ContentBrowserDrawer.PathAreaExpanded=True ContentBrowserDrawer.CollectionAreaExpanded=False ContentBrowserDrawer.FavoritesSearchAreaExpanded=False ContentBrowserDrawer.PathSearchAreaExpanded=False ContentBrowserDrawer.CollectionSearchAreaExpanded=False ContentBrowserDrawer.VerticalSplitter.SlotSize0=0.150000006 ContentBrowserDrawer.VerticalSplitter.SlotSize1=0.75 ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003 ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012 ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006 ContentBrowserDrawer.SelectedPaths=/Game/Input ContentBrowserDrawer.PluginFilters= ContentBrowserDrawer.Favorites.SelectedPaths= FavoritePaths= ContentBrowserDrawer.SelectedCollections= ContentBrowserDrawer.ExpandedCollections= ContentBrowserDrawer.ThumbnailSize=2 ContentBrowserDrawer.CurrentViewType=1 ContentBrowserTab1.SourcesExpanded=True ContentBrowserTab1.FavoritesAreaExpanded=False ContentBrowserTab1.PathAreaExpanded=True ContentBrowserTab1.CollectionAreaExpanded=True ContentBrowserTab1.FavoritesSearchAreaExpanded=False ContentBrowserTab1.PathSearchAreaExpanded=True ContentBrowserTab1.CollectionSearchAreaExpanded=False ContentBrowserTab1.VerticalSplitter.SlotSize0=0.235712305 ContentBrowserTab1.VerticalSplitter.SlotSize1=0.664287448 ContentBrowserTab1.FavoriteSplitter.SlotSize0=0.200000003 ContentBrowserTab1.FavoriteSplitter.SlotSize1=0.800000012 ContentBrowserTab1.FavoriteSplitter.SlotSize2=0.400000006 ContentBrowserTab1.SelectedPaths=/Game/UI/Menu ContentBrowserTab1.PluginFilters= ContentBrowserTab1.Favorites.SelectedPaths= ContentBrowserTab1.SelectedCollections= ContentBrowserTab1.ExpandedCollections= ContentBrowserTab1.ThumbnailSize=2 ContentBrowserTab1.CurrentViewType=1 ContentBrowserTab1.JumpMRU=/All/Game/UI/Menu ContentBrowserTab1.JumpMRU=/All/Game/UI/Layout ContentBrowserTab1.JumpMRU=/All/Game/UIMaterialLab ContentBrowserTab1.JumpMRU=/All/Game/UIMaterialLab/Widgets/ComponentMaterials ContentBrowserTab1.JumpMRU=/All/Game/UIMaterialLab/Widgets ContentBrowserTab1.JumpMRU=/All/Game/Utilities ContentBrowserTab1.JumpMRU=/All/Game/Utilities/WorldGenerator ContentBrowserTab1.JumpMRU=/All/Game/UI/HUD_Images ContentBrowserTab1.JumpMRU=/All/Game/UI/GameMenu ContentBrowserTab1.JumpMRU=/All/Game/UI/Debugging ContentBrowserTab1.JumpMRU=/All/Game/UI/Game ContentBrowserTab1.JumpMRU=/All/Game/UI/Common ContentBrowserTab1.JumpMRU=/All/Game/UI ContentBrowserTab1.JumpMRU= ContentBrowserTab1.JumpMRU=/All/Game/Utilities/Debugging ContentBrowserTab1.JumpMRU=/All ContentBrowserTab1.JumpMRU=/All/Classes_Game/ProjectSerenity/Public/Characters ContentBrowserTab1.JumpMRU=/All/Classes_Game/ProjectSerenity/Public/Buildables ContentBrowserTab1.JumpMRU=/All/Classes_Game/ProjectSerenity/Public ContentBrowserTab1.JumpMRU=/All/Classes_Game/ProjectSerenity/Public/AbilitySystem ContentBrowserTab1.JumpMRU=/All/Classes_Game/ProjectSerenity ContentBrowserTab1.JumpMRU=/All/Classes_Game ContentBrowserTab1.JumpMRU=/All/Classes_Game/ProjectSerenity/Public/Player/Abilities ContentBrowserTab1.JumpMRU=/All/Classes_Game/ProjectSerenity/Public/Player ContentBrowserTab1.JumpMRU=/All/Classes_Game/ProjectSerenity/Public/Utilities ContentBrowserTab1.JumpMRU=/All/Classes_Game/ProjectSerenity/Public/Utilities/WorldGenerator ContentBrowserTab1.JumpMRU=/All/Game/ThirdPerson ContentBrowserTab1.JumpMRU=/All/Game/MSPresets ContentBrowserTab1.JumpMRU=/All/Game/Meshes ContentBrowserTab1.JumpMRU=/All/Game/Models AssetPropertyPicker.ThumbnailSize=2 AssetPropertyPicker.CurrentViewType=0 ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Player ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations ContentBrowserDrawer.JumpMRU=/All/Game/Characters ContentBrowserDrawer.JumpMRU=/All/Game/Game ContentBrowserDrawer.JumpMRU=/All/Game/UI ContentBrowserDrawer.JumpMRU=/All/Game/UI/HUD_Images ContentBrowserDrawer.JumpMRU=/All/Game/Input ContentBrowserDrawer.JumpMRU=/All/Game/Models ContentBrowserDrawer.JumpMRU=/All/Game/Meshes ContentBrowserDrawer.JumpMRU=/All/Game/Game/PathingSystem ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints ContentBrowserDrawer.JumpMRU=/All/Game/Input/CharacterMode ContentBrowserDrawer.JumpMRU=/All/Game/Castle ContentBrowserDrawer.JumpMRU=/Game ContentBrowserDrawer.JumpMRU=/All/Game/Testing ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent/Blueprints/Assets ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent/Blueprints ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent/Audio ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent/Architecture ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent/Maps SequenceBrowser.ThumbnailSize=2 SequenceBrowser.CurrentViewType=2 SequenceBrowser.HiddenColumns=Source Frame Rate SequenceBrowser.HiddenColumns=Number of Frames SequenceBrowser.HiddenColumns=Number of Keys SequenceBrowser.HiddenColumns=AnimSyncMarkerList SequenceBrowser.HiddenColumns=Compressed Size (KB) SequenceBrowser.HiddenColumns=Target Frame Rate 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\"Object.Mappings.Mappings.Mappings[0]\" \"Object.Mappings.Mappings.Mappings[0].Triggers\" \"Object.Mappings.Mappings.Mappings[1]\" \"Object.Mappings.Mappings.Mappings[1].Triggers\" " DataAsset="\"Object\" \"Object.SkeletalMeshes\" " RichTextBlock="\"Object.Appearance.DefaultTextStyleOverride\" \"Object.Appearance.DefaultTextStyleOverride.Font\" " TextLayoutWidget="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " InputSettings="\"Object\" \"Object.Bindings.AxisMappings.AxisMappings[0]\" \"Object.Bindings.AxisMappings.AxisMappings[1]\" \"Object.Bindings.AxisMappings.AxisMappings[2]\" \"Object.Bindings.AxisMappings.AxisMappings[3]\" " BP_PlayerCharacter_C= PlayerCharacter= CharacterBase= Character= Pawn= AssetManagerSettings="\"Object\" \"Object.Asset Manager.PrimaryAssetTypesToScan\" " DeveloperSettings="\"Object\" " ConsoleSettings="\"Object\" \"Object.AutoComplete.AutoCompleteMapPaths\" " EnhancedInputDeveloperSettings="\"Object\" \"Object.Enhanced Input.PlatformSettings\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[0].Object.Default\" \"Object.Enhanced Input.Enhanced Input|World Subsystem\" \"Object.Enhanced Input.Enhanced Input|User Settings\" " DeveloperSettingsBackedByCVars="\"Object\" \"Object.Blueprints\" " PaperImporterSettings="\"Object\" \"Object.ImportSettings.NormalMapTextureSuffixes\" \"Object.ImportSettings.BaseMapTextureSuffixes\" " DataflowSettings="\"Object\" \"Object.NodeColors.NodeColorsMap\" " ModelingComponentsSettings="\"Object\" \"Object.Modeling Tools.Modeling Tools|New Mesh Objects\" " BP_ThirdPersonCharacter_C= LandscapeGrassType="\"Object.Grass.GrassVarieties\" \"Object.Grass.GrassVarieties.GrassVarieties[0]\" " Image="\"Object\" \"Object.Appearance.Brush\" " PreviewMeshCollection="\"Object\" \"Object.SkeletalMeshes\" " WorldPartitionRuntimeSpatialHash="\"Object\" " WorldPartitionRuntimeHash="\"Object\" " GeneralProjectSettings="\"Object\" " CryptoKeysSettings="\"Object\" " GameplayEffectCreationMenu="\"Object\" " GameplayTagsSettings="\"Object\" " GameplayTagsList="\"Object\" " GameMapsSettings="\"Object\" " MoviePlayerSettings="\"Object\" " ProjectPackagingSettings="\"Object\" " HardwareTargetingSettings="\"Object\" " AssetToolsSettings="\"Object\" " DataRegistrySettings="\"Object\" " SlateRHIRendererSettings="\"Object\" " AISystem="\"Object\" " AISystemBase="\"Object\" " AnimationSettings="\"Object\" " AnimationModifierSettings="\"Object\" " AudioSettings="\"Object\" " ChaosSolverSettings="\"Object\" " CineCameraSettings="\"Object\" " ControlRigSettings="\"Object\" " CookerSettings="\"Object\" " CrowdManager="\"Object\" " CrowdManagerBase="\"Object\" " DataDrivenConsoleVariableSettings="\"Object\" " DebugCameraControllerSettings="\"Object\" " InputModifierSmoothDelta="\"Object\" " InputModifier="\"Object\" " InputModifierDeadZone="\"Object\" " InputModifierResponseCurveExponential="\"Object\" " InputModifierFOVScaling="\"Object\" " InputTriggerDown="\"Object\" " InputTrigger="\"Object\" " InputTriggerPressed="\"Object\" " InputTriggerReleased="\"Object\" " InputTriggerHold="\"Object\" " InputTriggerTimedBase="\"Object\" " InputTriggerHoldAndRelease="\"Object\" " InputTriggerTap="\"Object\" " InputTriggerPulse="\"Object\" " EnhancedInputEditorProjectSettings="\"Object\" " MegascansMaterialParentSettings="\"Object\" " GameplayDebuggerConfig="\"Object\" " GarbageCollectionSettings="\"Object\" " Engine="\"Object\" " HierarchicalLODSettings="\"Object\" " InterchangeProjectSettings="\"Object\" " GLTFPipelineSettings="\"Object\" " MaterialXPipelineSettings="\"Object\" " LandscapeSettings="\"Object\" " LevelSequenceProjectSettings="\"Object\" " MeshBudgetProjectSettings="\"Object\" " MeshDrawCommandStatsSettings="\"Object\" " MetaSoundSettings="\"Object\" " NavigationSystemV1="\"Object\" " NavigationSystemBase="\"Object\" " NetworkSettings="\"Object\" " PhysicsSettings="\"Object\" " PhysicsSettingsCore="\"Object\" " RendererSettings="\"Object\" " RendererOverrideSettings="\"Object\" " SlateSettings="\"Object\" " StreamingSettings="\"Object\" " TextureEncodingProjectSettings="\"Object\" " UserInterfaceSettings="\"Object\" " VirtualTexturePoolConfig="\"Object\" " WorldPartitionSettings="\"Object\" " LevelEditor2DSettings="\"Object\" " EditorProjectAppearanceSettings="\"Object\" " EditorProjectAssetSettings="\"Object\" " BlueprintEditorProjectSettings="\"Object\" " ClassViewerProjectSettings="\"Object\" " DataValidationSettings="\"Object\" " DDCProjectSettings="\"Object\" " EditorUtilityWidgetProjectSettings="\"Object\" " WidgetEditingProjectSettings="\"Object\" " ProxyLODMeshSimplificationSettings="\"Object\" " LevelEditorProjectSettings="\"Object\" " LevelInstanceEditorSettings="\"Object\" " MovieSceneToolsProjectSettings="\"Object\" " MeshSimplificationSettings="\"Object\" " EditorPerformanceProjectSettings="\"Object\" " SourceControlPreferences="\"Object\" " SkeletalMeshSimplificationSettings="\"Object\" " PlasticSourceControlProjectSettings="\"Object\" " StructViewerProjectSettings="\"Object\" " TextureImportSettings="\"Object\" " UMGEditorProjectSettings="\"Object\" " AndroidRuntimeSettings="\"Object\" " ShaderPlatformQualitySettings="\"Object\" " AndroidSDKSettings="\"Object\" " IOSRuntimeSettings="\"Object\" " LinuxTargetSettings="\"Object\" " MacTargetSettings="\"Object\" " WindowsTargetSettings="\"Object\" " XcodeProjectSettings="\"Object\" " AndroidFileServerRuntimeSettings="\"Object\" " AvfMediaSettings="\"Object\" " FractureModeSettings="\"Object\" " GeometryCacheStreamerSettings="\"Object\" " GooglePADRuntimeSettings="\"Object\" " ImgMediaSettings="\"Object\" " ToolPresetProjectSettings="\"Object\" " LevelSequenceEditorSettings="\"Object\" " ModelingToolsEditorModeSettings="\"Object\" " NiagaraSettings="\"Object\" " NiagaraEditorSettings="\"Object\" " PaperRuntimeSettings="\"Object\" " PythonScriptPluginSettings="\"Object\" " RenderDocPluginSettings="\"Object\" " ResonanceAudioSettings="\"Object\" " TakeRecorderProjectSettings="\"Object\" " MovieSceneTakeSettings="\"Object\" " TakeRecorderMicrophoneAudioSourceSettings="\"Object\" " TakeRecorderSource="\"Object\" " TakeRecorderMicrophoneAudioManager="\"Object\" " TakeRecorderAudioInputSettings="\"Object\" " MovieSceneAnimationTrackRecorderEditorSettings="\"Object\" " MovieSceneTrackRecorderSettings="\"Object\" " TakeRecorderWorldSourceSettings="\"Object\" " TcpMessagingSettings="\"Object\" " UdpMessagingSettings="\"Object\" " WmfMediaSettings="\"Object\" " SkeletalMeshComponent="\"Object\" " SkinnedMeshComponent="\"Object\" " MeshComponent="\"Object\" " PrimitiveComponent="\"Object\" " SceneComponent="\"Object\" " ActorComponent="\"Object\" " TextureRenderTarget2D="\"Object\" " TextureRenderTarget="\"Object\" " Texture="\"Object\" " StreamableRenderAsset="\"Object\" " WorldPartitionRuntimeHashSet="\"Object\" " StaticMeshComponent="\"Object\" " Overlay="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " PanelWidget="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " Button="\"Object\" \"Object.Render Transform.RenderTransform\" " ContentWidget="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " CanvasPanel="\"Object\" " EdGraphNode_Comment="\"Object\" " EdGraphNode="\"Object\" " CapsuleComponent="\"Object\" " ShapeComponent="\"Object\" " BP_GameInstance_C="\"Object\" " GameInstance="\"Object\" " CharacterMovementComponent="\"Object\" " PawnMovementComponent="\"Object\" " NavMovementComponent="\"Object\" " MovementComponent="\"Object\" " NewActorComponent_C="\"Object\" " WBP_MAIN_C="\"Object\" " HLODLayer="\"Object\" " K2Node_BreakStruct="\"Object\" " K2Node_StructMemberGet="\"Object\" " K2Node_StructOperation="\"Object\" " K2Node_Variable="\"Object\" " K2Node="\"Object\" " WBP_PrimaryLayout_C="\"Object\" " WBP_PauseMenu_C="\"Object\" " WBP_ConfirmationModal_C="\"Object\" \"Object.Render Transform.RenderTransform\" " VerticalBox="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " WBP_BasePanel_C="\"Object\" \"Object.Layout.Slot.Object.Layout.Layout|Grid Slot.Padding\" \"Object.Render Transform.RenderTransform\" " GridPanel="\"Object\" \"Object.Fill Rules.ColumnFill\" \"Object.Fill Rules.RowFill\" \"Object.Layout.Slot.Object.Layout.Layout|Border Slot.Padding\" \"Object.Render Transform.RenderTransform\" " Border="\"Object\" \"Object.Content.Padding\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " Spacer="\"Object\" \"Object.Appearance.Size\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " WBP_BaseButton_C="\"Object\" \"Object.Config.Config|Text\" \"Object.Render Transform.RenderTransform\" " WBP_GameMenu_C="\"Object\" \"Object.Render Transform.RenderTransform\" " BP_MainHUD_C="\"Object.InitialScreens\" " HUD="\"Object.InitialScreens\" " MainPlayerController_C="\"Object.Game.Game|Feedback\" \"Object.WorldPartition.StreamingSourceDebugColor\" \"Object.Controller.Controller|Transform\" " PlayerController="\"Object.Game.Game|Feedback\" \"Object.WorldPartition.StreamingSourceDebugColor\" " Controller="\"Object.Game.Game|Feedback\" \"Object.WorldPartition.StreamingSourceDebugColor\" " BP_MainPlayerController_C="\"Object.Game.Game|Feedback\" \"Object.WorldPartition.StreamingSourceDebugColor\" " InputAction="\"Object\" " EditorStyleSettings="\"Object\" \"Object.Graphs.GraphBackgroundBrush\" " SlateThemeManager="\"Object\" " AudioEditorSettings="\"Object\" " BlueprintEditorSettings="\"Object\" " CollectionSettings="\"Object\" " EnhancedInputEditorSettings="\"Object\" \"Object.Blueprints\" " EditorExperimentalSettings="\"Object\" \"Object.Blueprints\" " EditorSettings="\"Object\" " LiveCodingSettings="\"Object\" " EditorPerProjectUserSettings="\"Object\" " OutputLogSettings="\"Object\" " EditorPerformanceSettings="\"Object\" " InternationalizationSettingsModel="\"Object\" " SourceCodeAccessSettings="\"Object\" " TextureEncodingUserSettings="\"Object\" " VRModeSettings="\"Object\" " VISettings="\"Object\" " WorldPartitionEditorSettings="\"Object\" " WorldPartitionEditorPerProjectUserSettings="\"Object\" " LevelEditorMiscSettings="\"Object\" " LevelEditorPlaySettings="\"Object\" \"Object.Multiplayer Options.Multiplayer Options|Server\" " OnlinePIESettings="\"Object\" " LevelEditorViewportSettings="\"Object\" " AnimationBlueprintEditorSettings="\"Object\" " PersonaOptions="\"Object\" " ContentBrowserSettings="\"Object\" " ControlRigEditorSettings="\"Object\" " RigVMEditorSettings="\"Object\" " CurveEditorSettings="\"Object\" " SequencerSettings="\"Object\" " FlipbookEditorSettings="\"Object\" " GraphEditorSettings="\"Object\" " LevelInstanceEditorPerProjectUserSettings="\"Object\" " MeshPaintSettings="\"Object\" " MetasoundEditorSettings="\"Object\" " SkeletalMeshEditorSettings="\"Object\" " SpriteEditorSettings="\"Object\" " TakeRecorderUserSettings="\"Object\" " TileMapEditorSettings="\"Object\" " TileSetEditorSettings="\"Object\" " WidgetDesignerSettings="\"Object\" " BlueprintHeaderViewSettings="\"Object\" " FractureModeCustomizationSettings="\"Object\" " LightMixerEditorSettings="\"Object\" " ModelingToolsModeCustomizationSettings="\"Object\" " ModelingComponentsEditorSettings="\"Object\" " ObjectMixerEditorSettings="\"Object\" " PythonScriptPluginUserSettings="\"Object\" " AutomationTestSettings="\"Object\" \"Object.Automation.BuildPromotionTest\" \"Object.Automation.BuildPromotionTest.ImportWorkflow\" " CrashReporterSettings="\"Object\" " GameplayDebuggerUserSettings="\"Object\" " GameplayTagsDeveloperSettings="\"Object\" " LogVisualizerSettings="\"Object\" " WidgetBlueprint="\"Object\" " BaseWidgetBlueprint="\"Object\" " UserWidgetBlueprint="\"Object\" " Blueprint="\"Object\" " BlueprintCore="\"Object\" " WBP_Layer_C="\"Object\" " WBP_GameScreen_C="\"Object\" " InvalidationBox="\"Object\" \"Object.Render Transform.RenderTransform\" " TextBlock="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " WBP_DialogueModal_C="\"Object\" \"Object.Render Transform.RenderTransform\" " WBP_InventoryItem_C="\"Object\" \"Object.Render Transform.RenderTransform\" " WBP_LayersDebugger_C="\"Object\" " PersonaPreviewSceneDescription="\"Object\" " AssetViewerSettings="\"Object\" " Piston_C="\"Object\" " ControlRig="\"Object\" " RigVMHost="\"Object\" " HorizontalBox="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " SizeBox="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " K2Node_InputDebugKey="\"Object\" " [DetailCategories] EditorStyleSettings.Theme=True EditorStyleSettings.UserInterface=True EditorStyleSettings.Accessibility=True EditorStyleSettings.Graphs=True AudioEditorSettings.NonGameWorld=True AudioEditorSettings.AssetMenu=True BlueprintEditorSettings.Workflow=True BlueprintEditorSettings.VisualStyle=True BlueprintEditorSettings.Compiler=True BlueprintEditorSettings.DeveloperTools=True BlueprintEditorSettings.FindInBlueprints=True BlueprintEditorSettings.Play=True CollectionSettings.Collections=True EnhancedInputEditorSettings.Logging=True EnhancedInputEditorSettings.Editor=True EnhancedInputEditorSettings.Blueprints=True EditorExperimentalSettings.Performance=True EditorExperimentalSettings.HDR=True EditorExperimentalSettings.Foliage=True EditorExperimentalSettings.Tools=True EditorExperimentalSettings.UserInterface=True EditorExperimentalSettings.Blueprints=True EditorExperimentalSettings.Cooking=True EditorExperimentalSettings.PIE=True EditorExperimentalSettings.LightingBuilds=True EditorExperimentalSettings.Core=True EditorExperimentalSettings.Materials=True EditorExperimentalSettings.Content Browser=True EditorExperimentalSettings.Level=True EditorExperimentalSettings.WorldPartition=True EditorSettings.DerivedDataCache=True EditorSettings.Derived Data Cache Notifications=True EditorSettings.Derived Data Cache S3=True EditorKeyboardShortcutSettings.AdvancedPreviewScene=True EditorKeyboardShortcutSettings.AnimGraph=True EditorKeyboardShortcutSettings.AnimSequenceCurveEditor=True EditorKeyboardShortcutSettings.AssetEditor=True EditorKeyboardShortcutSettings.AssetManagerEditorCommands=True EditorKeyboardShortcutSettings.BlueprintDebugger=True EditorKeyboardShortcutSettings.CameraShakePreviewer=True EditorKeyboardShortcutSettings.ChaosCacheEditor=True EditorKeyboardShortcutSettings.ChaosVDEditor=True EditorKeyboardShortcutSettings.ClothPainterTools=True EditorKeyboardShortcutSettings.ClothPainter=True EditorKeyboardShortcutSettings.TakeRecorderSources=True EditorKeyboardShortcutSettings.GenericCommands=True EditorKeyboardShortcutSettings.EditorViewport=True EditorKeyboardShortcutSettings.ContentBrowser=True EditorKeyboardShortcutSettings.GenericCurveEditor=True EditorKeyboardShortcutSettings.CurveEditorTools=True EditorKeyboardShortcutSettings.DerivedDataSettings=True EditorKeyboardShortcutSettings.TabCommands=True EditorKeyboardShortcutSettings.RigVMExecutionStack=True EditorKeyboardShortcutSettings.FoliageEditMode=True EditorKeyboardShortcutSettings.FractureEditor=True EditorKeyboardShortcutSettings.GeometryCollectionSelection=True EditorKeyboardShortcutSettings.GPUSkinCacheVisualizationMenu=True EditorKeyboardShortcutSettings.GraphEditor=True EditorKeyboardShortcutSettings.NiagaraHierarchyEditorCommands=True EditorKeyboardShortcutSettings.IKRetarget=True EditorKeyboardShortcutSettings.IKRig=True EditorKeyboardShortcutSettings.IKRigSkeleton=True EditorKeyboardShortcutSettings.InsightsCommands=True EditorKeyboardShortcutSettings.LoadingProfilerCommands=True EditorKeyboardShortcutSettings.MemoryProfilerCommands=True EditorKeyboardShortcutSettings.NetworkingProfilerCommands=True EditorKeyboardShortcutSettings.TimingProfilerCommands=True EditorKeyboardShortcutSettings.InsightsStatusBarWidgetCommands=True EditorKeyboardShortcutSettings.LandscapeEditor=True EditorKeyboardShortcutSettings.LayersView=True EditorKeyboardShortcutSettings.LevelEditor=True EditorKeyboardShortcutSettings.LevelEditorModes=True EditorKeyboardShortcutSettings.LevelInstanceEditorMode=True EditorKeyboardShortcutSettings.LevelSequenceEditor=True EditorKeyboardShortcutSettings.LevelViewport=True EditorKeyboardShortcutSettings.LightActor=True EditorKeyboardShortcutSettings.LumenVisualizationMenu=True EditorKeyboardShortcutSettings.MainFrame=True EditorKeyboardShortcutSettings.MaterialEditor=True EditorKeyboardShortcutSettings.MediaPlateEditor=True EditorKeyboardShortcutSettings.MediaPlayerEditor=True EditorKeyboardShortcutSettings.MeshPainter=True EditorKeyboardShortcutSettings.MeshPaint=True EditorKeyboardShortcutSettings.MeshPaintingTools=True EditorKeyboardShortcutSettings.ModelingModeCommands=True EditorKeyboardShortcutSettings.ModelingToolsManagerCommands=True EditorKeyboardShortcutSettings.ModelingToolsMeshAttributePaintTool=True EditorKeyboardShortcutSettings.ModelingToolsCubeGridTool=True EditorKeyboardShortcutSettings.ModelingToolsDrawPolygonTool=True EditorKeyboardShortcutSettings.ModelingToolsDrawAndRevolveTool=True EditorKeyboardShortcutSettings.ModelingToolsEditMeshMaterials=True EditorKeyboardShortcutSettings.ModelingToolsEditMeshPolygonsTool=True EditorKeyboardShortcutSettings.ModelingToolsMeshGroupPaintTool=True EditorKeyboardShortcutSettings.ModelingToolsMeshPlaneCutTool=True EditorKeyboardShortcutSettings.ModelingToolsMeshSelectionTool=True EditorKeyboardShortcutSettings.ModelingToolsSculptTool=True EditorKeyboardShortcutSettings.ModelingToolsEditMode=True EditorKeyboardShortcutSettings.ModelingToolsTransformTool=True EditorKeyboardShortcutSettings.ModelingToolsMeshVertexPaintTool=True EditorKeyboardShortcutSettings.ModelingToolsVertexSculptTool=True EditorKeyboardShortcutSettings.ControlRigModularRigModel=True EditorKeyboardShortcutSettings.NaniteVisualizationMenu=True EditorKeyboardShortcutSettings.NiagaraEditor=True EditorKeyboardShortcutSettings.PersonaCommon=True EditorKeyboardShortcutSettings.PlayWorld=True EditorKeyboardShortcutSettings.RayTracingDebugVisualizationMenu=True EditorKeyboardShortcutSettings.VisualizationMenu=True EditorKeyboardShortcutSettings.SourceControl=True EditorKeyboardShortcutSettings.ControlRigEditMode=True EditorKeyboardShortcutSettings.ControlRigBlueprint=True EditorKeyboardShortcutSettings.ControlRigHierarchy=True EditorKeyboardShortcutSettings.RigVMBlueprint=True EditorKeyboardShortcutSettings.SequenceRecorder.Common=True EditorKeyboardShortcutSettings.Sequencer=True EditorKeyboardShortcutSettings.ShowFlagsMenu=True EditorKeyboardShortcutSettings.SplineComponentVisualizer=True EditorKeyboardShortcutSettings.StandardToolCommands=True EditorKeyboardShortcutSettings.SystemWideCommands=True EditorKeyboardShortcutSettings.TakeRecorder=True EditorKeyboardShortcutSettings.WidgetDesigner=True EditorKeyboardShortcutSettings.UVEditor=True EditorKeyboardShortcutSettings.FVariantManagerEditorCommands=True EditorKeyboardShortcutSettings.EditorViewportClient=True EditorKeyboardShortcutSettings.VirtualShadowMapVisualizationMenu=True EditorKeyboardShortcutSettings.VisualLogger=True LiveCodingSettings.General=True LiveCodingSettings.Modules=True EditorLoadingSavingSettings.Startup=True EditorLoadingSavingSettings.AutoReimport=True EditorLoadingSavingSettings.Blueprints=True EditorLoadingSavingSettings.AutoSave=True EditorLoadingSavingSettings.SourceControl=True EditorPerProjectUserSettings.DeveloperTools=True EditorPerProjectUserSettings.AI=True EditorPerProjectUserSettings.SimplygonSwarm=True EditorPerProjectUserSettings.HotReload=True EditorPerProjectUserSettings.Import=True EditorPerProjectUserSettings.Export=True EditorPerProjectUserSettings.UnrealAutomationTool=True OutputLogSettings.Output Log=True EditorPerformanceSettings.EditorPerformance=True EditorPerformanceSettings.ViewportResolution=True InternationalizationSettingsModel.Internationalization=True InternationalizationSettingsModel.Time=True SourceCodeAccessSettings.Accessor=True TextureEncodingUserSettings.EncodeSpeeds=True VRModeSettings.General=True VRModeSettings.Cinematics=True VRModeSettings.World Movement=True VRModeSettings.UI Customization=True VRModeSettings.Motion Controllers=True WorldPartitionEditorSettings.MapConversion=True WorldPartitionEditorSettings.Foliage=True WorldPartitionEditorSettings.MiniMap=True WorldPartitionEditorSettings.WorldPartition=True WorldPartitionEditorSettings.HLOD=True WorldPartitionEditorPerProjectUserSettings.Default=True WorldPartitionEditorPerProjectUserSettings.Data Layer=True LevelEditorMiscSettings.Editing=True LevelEditorMiscSettings.Sound=True LevelEditorMiscSettings.Levels=True LevelEditorMiscSettings.Screenshots=True LevelEditorPlaySettings.PlayInEditor=True LevelEditorPlaySettings.GameViewportSettings=True LevelEditorPlaySettings.PlayInNewWindow=True LevelEditorPlaySettings.PlayInStandaloneGame=True LevelEditorPlaySettings.Multiplayer Options=True LevelEditorPlaySettings.PlayOnDevice=True OnlinePIESettings.Logins=True LevelEditorViewportSettings.Controls=True LevelEditorViewportSettings.LookAndFeel=True LevelEditorViewportSettings.GridSnapping=True LevelEditorViewportSettings.Preview=True LevelEditorViewportSettings.Behavior=True AnimationBlueprintEditorSettings.Debugging=True AnimationBlueprintEditorSettings.Graphs=True PersonaOptions.Preview Scene=True PersonaOptions.Assets=True PersonaOptions.Viewport=True PersonaOptions.Audio=True PersonaOptions.Composites and Montages=True PersonaOptions.Skeleton Tree=True PersonaOptions.Mesh=True PersonaOptions.Asset Browser=True PersonaOptions.Timeline=True ContentBrowserSettings.ContentBrowser=True ControlRigEditorSettings.Interaction=True ControlRigEditorSettings.Compilation=True ControlRigEditorSettings.NodeGraph=True ControlRigEditorSettings.Viewport=True ControlRigEditorSettings.Hierarchy=True CurveEditorSettings.Curve Editor=True SequencerSettings.Keyframing=True SequencerSettings.General=True SequencerSettings.Timeline=True SequencerSettings.Snapping=True SequencerSettings.CurveEditor=True SequencerSettings.Playback=True FlipbookEditorSettings.Background=True GraphEditorSettings.GeneralStyle=True GraphEditorSettings.Splines=True GraphEditorSettings.PinColors=True GraphEditorSettings.NodeTitleColors=True GraphEditorSettings.Tracing=True GraphEditorSettings.ContextMenu=True GraphEditorSettings.CommentNodes=True LevelInstanceEditorPerProjectUserSettings.Create=True LevelInstanceEditorPerProjectUserSettings.Pivot=True LevelInstanceEditorPerProjectUserSettings.Break=True MeshPaintSettings.Visualization=True MetasoundEditorSettings.AssetMenu=True MetasoundEditorSettings.General=True MetasoundEditorSettings.PinColors=True MetasoundEditorSettings.NodeTitleColors=True MetasoundEditorSettings.GraphAnimation=True MetasoundEditorSettings.Visualization=True RigVMEditorSettings.Interaction=True SkeletalMeshEditorSettings.AnimationPreview=True SpriteEditorSettings.Background=True TakeRecorderUserSettings.User Settings=True TileMapEditorSettings.Background=True TileMapEditorSettings.Grid=True TileSetEditorSettings.Background=True TileSetEditorSettings.Tile Editor=True TileSetEditorSettings.Tile Sheet Conditioning=True WidgetDesignerSettings.GridSnapping=True WidgetDesignerSettings.Dragging=True WidgetDesignerSettings.Visuals=True WidgetDesignerSettings.Interaction=True BlueprintHeaderViewSettings.Settings=True FractureModeCustomizationSettings.Fracture Mode=True LightMixerEditorSettings.Light Mixer=True ModelingToolsModeCustomizationSettings.Modeling Mode=True ModelingComponentsEditorSettings.Modeling Tools=True ObjectMixerEditorSettings.Object Mixer=True PythonScriptPluginUserSettings.Python=True 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Lantern_Box_BP_C.Rendering=True Lantern_Box_BP_C.Replication=True Lantern_Box_BP_C.Collision=True Lantern_Box_BP_C.HLOD=True Lantern_Box_BP_C.Physics=True Lantern_Box_BP_C.Networking=True Lantern_Box_BP_C.Input=True Lantern_Box_BP_C.Actor=True PlayerStart.TransformCommon=True PlayerStart.Object=True PlayerStart.Rendering=True PlayerStart.Replication=True PlayerStart.HLOD=True PlayerStart.Physics=True PlayerStart.Networking=True PlayerStart.Input=True PlayerStart.Actor=True StaticMeshActor.TransformCommon=True StaticMeshActor.StaticMesh=True StaticMeshActor.Materials=True StaticMeshActor.Physics=True StaticMeshActor.Collision=True StaticMeshActor.Lighting=True StaticMeshActor.Rendering=True StaticMeshActor.HLOD=True StaticMeshActor.Navigation=True StaticMeshActor.VirtualTexture=True StaticMeshActor.Tags=True StaticMeshActor.Cooking=True StaticMeshActor.Replication=True StaticMeshActor.Networking=True StaticMeshActor.Actor=True UserDefinedEnum.Description=True UserDefinedEnum.Enumerators=True Blueprint.Imports=True Blueprint.Interfaces=True Blueprint.Thumbnail=True BP_PlayerCharacter_C.References=True BP_PlayerCharacter_C.Minimap=True K2Node_Timeline.GraphNodeDetail=True BP_ThirdPersonCharacter_C.Default=True BP_ThirdPersonCharacter_C.Networking=True LandscapeStreamingProxy.TransformCommon=True LandscapeStreamingProxy.Information=True LandscapeStreamingProxy.LandscapeProxy=True LandscapeStreamingProxy.Landscape=True LandscapeStreamingProxy.Nanite=True LandscapeStreamingProxy.LOD=True LandscapeStreamingProxy.LOD Distribution=True LandscapeStreamingProxy.Lighting=True LandscapeStreamingProxy.VirtualTexture=True LandscapeStreamingProxy.Rendering=True LandscapeStreamingProxy.Lightmass=True LandscapeStreamingProxy.Collision=True LandscapeStreamingProxy.Navigation=True LandscapeStreamingProxy.HLOD=True LandscapeStreamingProxy.Replication=True LandscapeStreamingProxy.Networking=True LandscapeStreamingProxy.Input=True LandscapeStreamingProxy.Actor=True BP_GameInstance_C.Default=True EdGraphNode_Comment.GraphNodeDetail=True EdGraphNode_Comment.Comment=True EdGraph.Graph=True EdGraph.Inputs=True EdGraph.Outputs=True K2Node_FunctionEntry.GraphNodeDetail=True K2Node_FunctionEntry.Graph=True K2Node_FunctionEntry.Inputs=True K2Node_FunctionEntry.Outputs=True BP_ThirdPersonCharacter_C.SkeletalMesh=True BP_ThirdPersonCharacter_C.Optimization=True BP_ThirdPersonCharacter_C.LOD=True BP_ThirdPersonCharacter_C.MaterialParameters=True BP_ThirdPersonCharacter_C.TextureStreaming=True BP_ThirdPersonCharacter_C.LevelInstance=True K2Node_CustomEvent.GraphNodeDetail=True BP_StylizedSky_C.Tick=True BP_StylizedSky_C.Events=True K2Node_SetFieldsInStruct.PinOptions=True PlayerController.TransformCommon=True PlayerController.PlayerController=True PlayerController.MouseInterface=True PlayerController.Game=True PlayerController.Input=True PlayerController.WorldPartition=True PlayerController.Replication=True PlayerController.HLOD=True PlayerController.Physics=True PlayerController.Networking=True PlayerController.Actor=True BP_PlayerCharacter_C.Networking=True BP_ManagementMode_C.TransformCommon=True BP_ManagementMode_C.Animation=True BP_ManagementMode_C.Mesh=True BP_ManagementMode_C.Default=True BP_ManagementMode_C.Editor=True BP_ManagementMode_C.Editor=True BP_ManagementMode_C.Editor=True BP_ManagementMode_C.Editor=True BP_ManagementMode_C.Editor=True BP_ManagementMode_C.Editor=True BP_ManagementMode_C.Editor=True BP_ManagementMode_C.Editor=True BP_ManagementMode_C.Editor=True BP_ManagementMode_C.Editor=True BP_ManagementMode_C.Widgets=True BP_ManagementMode_C.Physics=True BP_ManagementMode_C.Controls=True BP_ManagementMode_C.Controls=True BP_ManagementMode_C.Controls=True BP_ManagementMode_C.Controls=True BP_ManagementMode_C.Controls=True BP_ManagementMode_C.Controls=True BP_ManagementMode_C.Controls=True BP_ManagementMode_C.Controls=True BP_ManagementMode_C.Controls=True BP_ManagementMode_C.Controls=True BP_ManagementMode_C.Collision=True BP_ManagementMode_C.Lighting=True BP_ManagementMode_C.Camera=True BP_ManagementMode_C.Camera=True BP_ManagementMode_C.Camera=True BP_ManagementMode_C.Camera=True BP_ManagementMode_C.Camera=True BP_ManagementMode_C.Camera=True BP_ManagementMode_C.Camera=True BP_ManagementMode_C.Camera=True BP_ManagementMode_C.Camera=True BP_ManagementMode_C.Camera=True BP_ManagementMode_C.Camera=True BP_ManagementMode_C.Build Mode=True BP_ManagementMode_C.Build Mode=True BP_ManagementMode_C.Build Mode=True BP_ManagementMode_C.Build Mode=True BP_ManagementMode_C.Build Mode=True BP_ManagementMode_C.Build Mode=True BP_ManagementMode_C.Build Mode=True BP_ManagementMode_C.Build Mode=True BP_ManagementMode_C.Build Mode=True BP_ManagementMode_C.Build Mode=True BP_ManagementMode_C.SkinWeights=True BP_ManagementMode_C.Rendering=True BP_ManagementMode_C.Clothing=True BP_ManagementMode_C.LeaderPoseComponent=True BP_ManagementMode_C.AnimationRig=True BP_ManagementMode_C.Deformer=True BP_ManagementMode_C.HLOD=True BP_ManagementMode_C.Mobile=True BP_ManagementMode_C.Navigation=True BP_ManagementMode_C.RayTracing=True BP_ManagementMode_C.VirtualTexture=True BP_ManagementMode_C.Tags=True BP_ManagementMode_C.AssetUserData=True BP_ManagementMode_C.Activation=True BP_ManagementMode_C.Cooking=True BP_ManagementMode_C.Character Movement (General Settings)=True BP_ManagementMode_C.Character Movement: Walking=True BP_ManagementMode_C.Character Movement: Jumping / Falling=True BP_ManagementMode_C.Character Movement: Gravity=True BP_ManagementMode_C.Character Movement (Networking)=True BP_ManagementMode_C.Character Movement: Swimming=True BP_ManagementMode_C.Character Movement: Flying=True BP_ManagementMode_C.Character Movement: Custom Movement=True BP_ManagementMode_C.Character Movement (Rotation Settings)=True BP_ManagementMode_C.Character Movement: Physics Interaction=True BP_ManagementMode_C.Character Movement=True BP_ManagementMode_C.Character Movement: Avoidance=True BP_ManagementMode_C.RootMotion=True BP_ManagementMode_C.Character Movement: NavMesh Movement=True BP_ManagementMode_C.NavMovement=True BP_ManagementMode_C.Velocity=True BP_ManagementMode_C.PlanarMovement=True BP_ManagementMode_C.MovementComponent=True BP_ManagementMode_C.Shape=True BP_ManagementMode_C.Character=True BP_ManagementMode_C.Pawn=True BP_ManagementMode_C.Replication=True BP_ManagementMode_C.Networking=True BP_ManagementMode_C.Input=True BP_ManagementMode_C.Actor=True SkeletalMeshActor.TransformCommon=True SkeletalMeshActor.Animation=True SkeletalMeshActor.Mesh=True SkeletalMeshActor.Physics=True SkeletalMeshActor.Collision=True SkeletalMeshActor.Clothing=True SkeletalMeshActor.LeaderPoseComponent=True SkeletalMeshActor.Lighting=True SkeletalMeshActor.AnimationRig=True SkeletalMeshActor.Deformer=True SkeletalMeshActor.SkinWeights=True SkeletalMeshActor.Rendering=True SkeletalMeshActor.HLOD=True SkeletalMeshActor.Navigation=True SkeletalMeshActor.VirtualTexture=True SkeletalMeshActor.Tags=True SkeletalMeshActor.Activation=True SkeletalMeshActor.Cooking=True SkeletalMeshActor.Replication=True SkeletalMeshActor.Networking=True SkeletalMeshActor.Input=True SkeletalMeshActor.Actor=True SkeletalMeshActor.Materials=True LandscapeGrassType.Grass=True LandscapeGrassType.Scalability=True StaticMesh.StaticMeshMaterials=True StaticMesh.NaniteSettings=True StaticMesh.LODCustomMode=True StaticMesh.LOD0=True StaticMesh.LodSettings=True StaticMesh.StaticMesh=True StaticMesh.Collision=True StaticMesh.ImportSettings=True StaticMesh.RayTracing=True StaticMesh.Navigation=True BP_ManagementMode_C.Tick=True BP_ManagementMode_C.References=True BP_ManagementMode_C.Minimap=True BP_ManagementMode_C.ComponentTick=True BP_ManagementMode_C.Ability=True BP_ManagementMode_C.Ability=True BP_ManagementMode_C.Ability=True BP_ManagementMode_C.Ability=True BP_ManagementMode_C.Ability=True BP_ManagementMode_C.Ability=True BP_ManagementMode_C.Ability=True BP_ManagementMode_C.Ability=True BP_ManagementMode_C.Ability=True BP_ManagementMode_C.ComponentReplication=True BP_ManagementMode_C.Variable=True BP_ManagementMode_C.Events=True BP_PathNodeManager_C.Default=True BP_PathNodeManager_C.Tick=True BP_PathNodeManager_C.NEW=True BP_PathNodeManager_C.Replication=True BP_PathNodeManager_C.Rendering=True BP_PathNodeManager_C.Collision=True BP_PathNodeManager_C.Actor=True BP_PathNodeManager_C.Input=True BP_PathNodeManager_C.HLOD=True BP_PathNodeManager_C.Physics=True BP_PathNodeManager_C.Events=True Image.Layout=True Image.Appearance=True Image.Accessibility=True Image.Behavior=True Image.Render Transform=True Image.Performance=True Image.Rendering=True Image.Navigation=True Image.Localization=True Image.Events=True K2Node_CustomEvent.Graph=True K2Node_CustomEvent.Inputs=True MulticastInlineDelegatePropertyWrapper.DelegateInputs=True MulticastInlineDelegatePropertyWrapper.Variable=True MulticastInlineDelegatePropertyWrapper.DefaultValueCategory=True BP_BuildingPreview_C.Tick=True BP_BuildingPreview_C.Replication=True BP_BuildingPreview_C.Rendering=True BP_BuildingPreview_C.Collision=True BP_BuildingPreview_C.Actor=True BP_BuildingPreview_C.Input=True BP_BuildingPreview_C.HLOD=True BP_BuildingPreview_C.Physics=True BP_BuildingPreview_C.Events=True StaticMeshComponent.Variable=True StaticMeshComponent.TransformCommon=True StaticMeshComponent.Sockets=True StaticMeshComponent.StaticMesh=True StaticMeshComponent.ComponentTick=True StaticMeshComponent.Physics=True StaticMeshComponent.Collision=True StaticMeshComponent.HLOD=True StaticMeshComponent.Lighting=True StaticMeshComponent.Rendering=True StaticMeshComponent.Navigation=True StaticMeshComponent.VirtualTexture=True StaticMeshComponent.Tags=True StaticMeshComponent.ComponentReplication=True StaticMeshComponent.Cooking=True StaticMeshComponent.Events=True PreviewMaterial.Material=True PreviewMaterial.Translucency=True PreviewMaterial.Nanite=True PreviewMaterial.TranslucencySelfShadowing=True PreviewMaterial.Refraction=True PreviewMaterial.WorldPositionOffset=True PreviewMaterial.PostProcessMaterial=True PreviewMaterial.Mobile=True PreviewMaterial.ForwardShading=True PreviewMaterial.PhysicalMaterial=True PreviewMaterial.PhysicalMaterialMask=True PreviewMaterial.Usage=True PreviewMaterial.Lightmass=True PreviewMaterial.Previewing=True PreviewMaterial.ImportSettings=True MaterialExpressionConstant.MaterialExpressionConstant=True MaterialExpressionConstant.MaterialExpression=True MaterialExpressionConstant2Vector.MaterialExpressionConstant2Vector=True MaterialExpressionConstant2Vector.MaterialExpression=True MaterialExpressionConstant3Vector.MaterialExpressionConstant3Vector=True MaterialExpressionConstant3Vector.MaterialExpression=True BP_CharacterMode_C.TransformCommon=True BP_CharacterMode_C.Animation=True BP_CharacterMode_C.Mesh=True BP_CharacterMode_C.Tick=True BP_CharacterMode_C.Camera=True BP_CharacterMode_C.Default=True BP_CharacterMode_C.ComponentTick=True BP_CharacterMode_C.Physics=True BP_CharacterMode_C.Collision=True BP_CharacterMode_C.Clothing=True BP_CharacterMode_C.Lighting=True BP_CharacterMode_C.LeaderPoseComponent=True BP_CharacterMode_C.AnimationRig=True BP_CharacterMode_C.Deformer=True BP_CharacterMode_C.SkinWeights=True BP_CharacterMode_C.Rendering=True BP_CharacterMode_C.HLOD=True BP_CharacterMode_C.Mobile=True BP_CharacterMode_C.Navigation=True BP_CharacterMode_C.RayTracing=True BP_CharacterMode_C.VirtualTexture=True BP_CharacterMode_C.Tags=True BP_CharacterMode_C.AssetUserData=True BP_CharacterMode_C.Replication=True BP_CharacterMode_C.ComponentReplication=True BP_CharacterMode_C.Activation=True BP_CharacterMode_C.Variable=True BP_CharacterMode_C.Cooking=True BP_CharacterMode_C.Character Movement (General Settings)=True BP_CharacterMode_C.Character Movement: Walking=True BP_CharacterMode_C.Character Movement: Jumping / Falling=True BP_CharacterMode_C.Character Movement: Gravity=True BP_CharacterMode_C.Character Movement (Networking)=True BP_CharacterMode_C.Character Movement: Swimming=True BP_CharacterMode_C.Character Movement: Flying=True BP_CharacterMode_C.Character Movement: Custom Movement=True BP_CharacterMode_C.Character Movement (Rotation Settings)=True BP_CharacterMode_C.Character Movement: Physics Interaction=True BP_CharacterMode_C.Character Movement=True BP_CharacterMode_C.Character Movement: Avoidance=True BP_CharacterMode_C.RootMotion=True BP_CharacterMode_C.Character Movement: NavMesh Movement=True BP_CharacterMode_C.NavMovement=True BP_CharacterMode_C.Velocity=True BP_CharacterMode_C.PlanarMovement=True BP_CharacterMode_C.MovementComponent=True BP_CharacterMode_C.Shape=True BP_CharacterMode_C.Character=True BP_CharacterMode_C.Pawn=True BP_CharacterMode_C.Actor=True BP_CharacterMode_C.Input=True BP_CharacterMode_C.Events=True BP_CharacterMode_C.Materials=True EditorParentPlayerListObj.AnimGraphOverrides=True ABP_Quinn_C.References=True ABP_Quinn_C.EssentialMovementData=True ABP_Quinn_C.Essential Movement Data=True ABP_Quinn_C.RootMotion=True ABP_Quinn_C.Notifies=True ABP_Quinn_C.Montage=True PersonaPreviewSceneDescription.Animation=True PersonaPreviewSceneDescription.Mesh=True PersonaPreviewSceneDescription.Animation Blueprint=True PersonaPreviewSceneDescription.Physics=True PersonaPreviewSceneDescription.Additional Meshes=True AssetViewerSettings.Settings=True LandscapeEditorObject.LandscapeEditor=True LandscapeEditorObject.Tool Settings=True LandscapeEditorObject.Brush Settings=True LandscapeEditorObject.Edit Layers=True LandscapeEditorObject.Edit Layer Blueprint Brushes=True LandscapeEditorObject.Target Layers=True FbxExportOption.Exporter=True FbxExportOption.Mesh=True FbxExportOption.StaticMesh=True FbxExportOption.SkeletalMesh=True FbxExportOption.Animation=True BP_Tent1_C.TransformCommon=True BP_Tent1_C.Defaults=True BP_Tent1_C.Rendering=True BP_Tent1_C.Replication=True BP_Tent1_C.Collision=True BP_Tent1_C.HLOD=True BP_Tent1_C.Physics=True BP_Tent1_C.Networking=True BP_Tent1_C.Input=True BP_Tent1_C.Actor=True BP_LogPile_C.TransformCommon=True BP_LogPile_C.Defaults=True BP_LogPile_C.Rendering=True BP_LogPile_C.Replication=True BP_LogPile_C.Collision=True BP_LogPile_C.HLOD=True BP_LogPile_C.Physics=True BP_LogPile_C.Networking=True BP_LogPile_C.Input=True BP_LogPile_C.Actor=True BP_Fence1_C.TransformCommon=True BP_Fence1_C.Defaults=True BP_Fence1_C.Rendering=True BP_Fence1_C.Replication=True BP_Fence1_C.Collision=True BP_Fence1_C.HLOD=True BP_Fence1_C.Physics=True BP_Fence1_C.Networking=True BP_Fence1_C.Input=True BP_Fence1_C.Actor=True BP_ThirdPersonGameMode_C.Tick=True BP_ThirdPersonGameMode_C.Classes=True BP_ThirdPersonGameMode_C.Game=True BP_ThirdPersonGameMode_C.GameMode=True BP_ThirdPersonGameMode_C.Physics=True BP_ThirdPersonGameMode_C.Events=True MenuGameMode_C.Tick=True MenuGameMode_C.Classes=True MenuGameMode_C.Game=True MenuGameMode_C.GameMode=True MenuGameMode_C.Physics=True MenuGameMode_C.Events=True Overlay.Layout=True Overlay.Behavior=True Overlay.Accessibility=True Overlay.Render Transform=True Overlay.Performance=True Overlay.Rendering=True Overlay.Navigation=True Overlay.Localization=True CanvasPanel.Accessibility=True CanvasPanel.Render Transform=True CanvasPanel.Performance=True CanvasPanel.Rendering=True CanvasPanel.Navigation=True CanvasPanel.Localization=True BP_CharacterMode_C.Networking=True CharacterMovementComponent.Variable=True CharacterMovementComponent.Sockets=True CharacterMovementComponent.Character Movement (General Settings)=True CharacterMovementComponent.Character Movement: Walking=True CharacterMovementComponent.Character Movement: Jumping / Falling=True CharacterMovementComponent.ComponentTick=True CharacterMovementComponent.Character Movement: Gravity=True CharacterMovementComponent.Character Movement (Networking)=True CharacterMovementComponent.Character Movement: Swimming=True CharacterMovementComponent.Character Movement: Flying=True CharacterMovementComponent.Character Movement: Custom Movement=True CharacterMovementComponent.Character Movement (Rotation Settings)=True CharacterMovementComponent.Character Movement: Physics Interaction=True CharacterMovementComponent.Character Movement=True CharacterMovementComponent.Character Movement: Avoidance=True CharacterMovementComponent.RootMotion=True CharacterMovementComponent.Character Movement: NavMesh Movement=True CharacterMovementComponent.NavMovement=True CharacterMovementComponent.Velocity=True CharacterMovementComponent.PlanarMovement=True CharacterMovementComponent.MovementComponent=True CharacterMovementComponent.Tags=True CharacterMovementComponent.ComponentReplication=True CharacterMovementComponent.Activation=True CharacterMovementComponent.Cooking=True CharacterMovementComponent.Events=True NewActorComponent_C.ComponentTick=True NewActorComponent_C.Tags=True NewActorComponent_C.ComponentReplication=True NewActorComponent_C.Activation=True NewActorComponent_C.Variable=True NewActorComponent_C.Cooking=True NewActorComponent_C.Sockets=True NewActorComponent_C.Events=True WBP_MAIN_C.Appearance=True WBP_MAIN_C.Input=True WBP_MAIN_C.Accessibility=True WBP_MAIN_C.Interaction=True WBP_MAIN_C.Designer=True WBP_MAIN_C.Performance=True WBP_MAIN_C.Behavior=True WBP_MAIN_C.Render Transform=True WBP_MAIN_C.Rendering=True WBP_MAIN_C.Navigation=True WBP_MAIN_C.Localization=True WBP_MAIN_C.Events=True BP_FrontEndGameMode_C.Tick=True BP_FrontEndGameMode_C.Classes=True BP_FrontEndGameMode_C.Game=True BP_FrontEndGameMode_C.GameMode=True BP_FrontEndGameMode_C.Physics=True BP_FrontEndGameMode_C.Events=True HLODLayer.HLOD=True Lantern_Box_BP_C.Tick=True Lantern_Box_BP_C.Events=True K2Node_BreakStruct.PinOptions=True WorldSettings.Networking=True WorldSettings.Tick=True WorldSettings.Audio=True WorldSettings.Nanite=True WorldSettings.Rendering=True WorldSettings.VR=True WorldSettings.Navigation=True WorldSettings.Landscape=True WorldSettings.Foliage=True WorldSettings.Network=True WorldSettings.Broadphase=True WorldSettings.Physics=True WorldSettings.World=True WorldSettings.Lightmass=True WorldSettings.GameMode=True WorldSettings.WorldPartitionSetup=True WorldPartitionRuntimeSpatialHash.RuntimeSettings=True WorldSettings.PrecomputedVisibility=True MainHUD_C.Tick=True MainHUD_C.HUD=True MainHUD_C.Collision=True MainHUD_C.HLOD=True MainHUD_C.Physics=True MainHUD_C.Events=True MainHUD_C.Default=True BP_MainHUD_C.State=True BP_MainHUD_C.Tick=True BP_MainHUD_C.Config=True BP_MainHUD_C.HUD=True BP_MainHUD_C.Collision=True BP_MainHUD_C.HLOD=True BP_MainHUD_C.Physics=True BP_MainHUD_C.Events=True WBP_PrimaryLayout_C.Config=True WBP_PrimaryLayout_C.State=True WBP_PrimaryLayout_C.Accessibility=True WBP_PrimaryLayout_C.Appearance=True WBP_PrimaryLayout_C.Input=True WBP_PrimaryLayout_C.Interaction=True WBP_PrimaryLayout_C.Designer=True WBP_PrimaryLayout_C.Performance=True WBP_PrimaryLayout_C.Behavior=True WBP_PrimaryLayout_C.Render Transform=True WBP_PrimaryLayout_C.Rendering=True WBP_PrimaryLayout_C.Navigation=True WBP_PrimaryLayout_C.Localization=True WBP_PrimaryLayout_C.Events=True WBP_PrimaryLayout_C.Layout=True WBP_PauseMenu_C.Input=True WBP_PauseMenu_C.Appearance=True WBP_PauseMenu_C.Interaction=True WBP_PauseMenu_C.Designer=True WBP_PauseMenu_C.Performance=True WBP_PauseMenu_C.Layout=True WBP_PauseMenu_C.Behavior=True WBP_PauseMenu_C.Render Transform=True WBP_PauseMenu_C.Localization=True WBP_PauseMenu_C.Accessibility=True WBP_PauseMenu_C.Rendering=True WBP_PauseMenu_C.Navigation=True WBP_ConfirmationModal_C.Default=True WBP_ConfirmationModal_C.Appearance=True WBP_ConfirmationModal_C.Input=True WBP_ConfirmationModal_C.Interaction=True WBP_ConfirmationModal_C.Designer=True WBP_ConfirmationModal_C.Performance=True WBP_ConfirmationModal_C.Layout=True WBP_ConfirmationModal_C.Behavior=True WBP_ConfirmationModal_C.Render Transform=True WBP_ConfirmationModal_C.Localization=True WBP_ConfirmationModal_C.Accessibility=True WBP_ConfirmationModal_C.Rendering=True WBP_ConfirmationModal_C.Navigation=True VerticalBox.Behavior=True VerticalBox.Accessibility=False VerticalBox.Render Transform=True VerticalBox.Performance=True VerticalBox.Rendering=False VerticalBox.Navigation=True VerticalBox.Localization=True WBP_BasePanel_C.Layout=False WBP_BasePanel_C.Config=True WBP_BasePanel_C.Appearance=True WBP_BasePanel_C.Accessibility=True WBP_BasePanel_C.Input=True WBP_BasePanel_C.Interaction=True WBP_BasePanel_C.Performance=True WBP_BasePanel_C.Behavior=True WBP_BasePanel_C.Render Transform=True WBP_BasePanel_C.Rendering=True WBP_BasePanel_C.Navigation=True WBP_BasePanel_C.Localization=True WBP_BasePanel_C.Events=True GridPanel.Layout=True GridPanel.Fill Rules=True GridPanel.Accessibility=True GridPanel.Behavior=True GridPanel.Render Transform=True GridPanel.Performance=True GridPanel.Rendering=True GridPanel.Navigation=True GridPanel.Localization=True Border.Content=True Border.Appearance=True Border.Accessibility=True Border.Behavior=True Border.Render Transform=True Border.Performance=True Border.Rendering=True Border.Navigation=True Border.Localization=True Border.Events=True Spacer.Layout=True Spacer.Appearance=True Spacer.Accessibility=True Spacer.Behavior=True Spacer.Render Transform=True Spacer.Performance=True Spacer.Rendering=True Spacer.Navigation=True Spacer.Localization=True WBP_BaseButton_C.Layout=True WBP_BaseButton_C.Config=True WBP_BaseButton_C.Accessibility=True WBP_BaseButton_C.Appearance=True WBP_BaseButton_C.Input=True WBP_BaseButton_C.Interaction=True WBP_BaseButton_C.Performance=True WBP_BaseButton_C.Behavior=True WBP_BaseButton_C.Render Transform=True WBP_BaseButton_C.Rendering=True WBP_BaseButton_C.Navigation=True WBP_BaseButton_C.Localization=True WBP_BaseButton_C.Events=True VerticalBox.Layout=True WBP_GameMenu_C.Appearance=True WBP_GameMenu_C.Input=True WBP_GameMenu_C.Interaction=True WBP_GameMenu_C.Designer=True WBP_GameMenu_C.Performance=True WBP_GameMenu_C.Layout=True WBP_GameMenu_C.Behavior=True WBP_GameMenu_C.Render Transform=True WBP_GameMenu_C.Localization=True WBP_GameMenu_C.Accessibility=True WBP_GameMenu_C.Rendering=True WBP_GameMenu_C.Navigation=True MainPlayerController_C.PlayerController=True MainPlayerController_C.Tick=True MainPlayerController_C.Cheat Manager=True MainPlayerController_C.MouseInterface=True MainPlayerController_C.Game=True MainPlayerController_C.Input=True MainPlayerController_C.WorldPartition=True MainPlayerController_C.Controller=True MainPlayerController_C.Replication=True MainPlayerController_C.Actor=True MainPlayerController_C.HLOD=True MainPlayerController_C.Physics=True MainPlayerController_C.Events=True MainPlayerController_C.LevelInstance=True MainPlayerController_C.Cooking=True MainPlayerController_C.DataLayers=True BP_MainPlayerController_C.PlayerController=True BP_MainPlayerController_C.Tick=True BP_MainPlayerController_C.Cheat Manager=True BP_MainPlayerController_C.MouseInterface=True BP_MainPlayerController_C.Game=True BP_MainPlayerController_C.Input=True BP_MainPlayerController_C.WorldPartition=True BP_MainPlayerController_C.Controller=True BP_MainPlayerController_C.Replication=True BP_MainPlayerController_C.Actor=True BP_MainPlayerController_C.HLOD=True BP_MainPlayerController_C.Physics=True BP_MainPlayerController_C.Events=True EditorKeyboardShortcutSettings.SCSEditorViewport=True K2Node_FunctionResult.Graph=True K2Node_FunctionResult.Inputs=True K2Node_FunctionResult.Outputs=True WidgetBlueprint.ClassOptions=True WidgetBlueprint.Widget=True WidgetBlueprint.Imports=True WidgetBlueprint.Interfaces=True WidgetBlueprint.BlueprintOptions=True WidgetBlueprint.ThumbnailSettings=True WBP_Layer_C.State=True WBP_Layer_C.Default=True WBP_Layer_C.Appearance=True WBP_Layer_C.Input=True WBP_Layer_C.Interaction=True WBP_Layer_C.Designer=True WBP_Layer_C.Performance=True WBP_Layer_C.Layout=True WBP_Layer_C.Behavior=True WBP_Layer_C.Render Transform=True WBP_Layer_C.Localization=True WBP_Layer_C.Accessibility=True WBP_Layer_C.Rendering=True WBP_Layer_C.Navigation=True WBP_GameScreen_C.Appearance=True WBP_GameScreen_C.Input=True WBP_GameScreen_C.Interaction=True WBP_GameScreen_C.Designer=True WBP_GameScreen_C.Performance=True WBP_GameScreen_C.Layout=True WBP_GameScreen_C.Behavior=True WBP_GameScreen_C.Render Transform=True WBP_GameScreen_C.Localization=True WBP_GameScreen_C.Accessibility=True WBP_GameScreen_C.Rendering=True WBP_GameScreen_C.Navigation=True BP_Gamemode_C.TransformCommon=True BP_Gamemode_C.Networking=True BP_MainHUD_C.TransformCommon=True BP_MainHUD_C.Networking=True ParticleEventManager.Rendering=True ParticleEventManager.Replication=True ParticleEventManager.Collision=True ParticleEventManager.HLOD=True ParticleEventManager.Physics=True ParticleEventManager.Networking=True ParticleEventManager.Input=True ParticleEventManager.Actor=True PlayerCameraManager.TransformCommon=True PlayerCameraManager.Rendering=True PlayerCameraManager.Physics=True PlayerCameraManager.Tags=True PlayerCameraManager.Activation=True PlayerCameraManager.Cooking=True PlayerCameraManager.PlayerCameraManager=True PlayerCameraManager.Debug=True PlayerCameraManager.Replication=True PlayerCameraManager.Collision=True PlayerCameraManager.HLOD=True PlayerCameraManager.Networking=True PlayerCameraManager.Input=True PlayerCameraManager.Actor=True PlayerState.Replication=True PlayerState.Physics=True PlayerState.Networking=True PlayerState.Actor=True BP_MainPlayerController_C.TransformCommon=True BP_MainPlayerController_C.Networking=True InvalidationBox.Caching=True InvalidationBox.Accessibility=True InvalidationBox.Behavior=True InvalidationBox.Render Transform=True InvalidationBox.Performance=True InvalidationBox.Rendering=True InvalidationBox.Navigation=True InvalidationBox.Localization=True PanelWidget.Behavior=True PanelWidget.Accessibility=True PanelWidget.Render Transform=True PanelWidget.Performance=True PanelWidget.Rendering=True PanelWidget.Navigation=True PanelWidget.Localization=True TextBlock.Layout=True TextBlock.Content=True TextBlock.Appearance=True TextBlock.Accessibility=True TextBlock.Performance=True TextBlock.Wrapping=True TextBlock.Behavior=True TextBlock.Render Transform=True TextBlock.Rendering=True TextBlock.Navigation=True TextBlock.Localization=True WBP_DialogueModal_C.Appearance=True WBP_DialogueModal_C.Input=True WBP_DialogueModal_C.Interaction=True WBP_DialogueModal_C.Designer=True WBP_DialogueModal_C.Performance=True WBP_DialogueModal_C.Layout=True WBP_DialogueModal_C.Behavior=True WBP_DialogueModal_C.Render Transform=True WBP_DialogueModal_C.Localization=True WBP_DialogueModal_C.Accessibility=True WBP_DialogueModal_C.Rendering=True WBP_DialogueModal_C.Navigation=True WBP_InventoryItem_C.Config=True WBP_InventoryItem_C.Appearance=True WBP_InventoryItem_C.Input=True WBP_InventoryItem_C.Interaction=True WBP_InventoryItem_C.Designer=True WBP_InventoryItem_C.Performance=True WBP_InventoryItem_C.Layout=True WBP_InventoryItem_C.Behavior=True WBP_InventoryItem_C.Render Transform=True WBP_InventoryItem_C.Localization=True WBP_InventoryItem_C.Accessibility=True WBP_InventoryItem_C.Rendering=True WBP_InventoryItem_C.Navigation=True UserDefinedStruct.Structure=True WBP_PauseMenu_C.Events=True WBP_Layer_C.Events=True WBP_LayersDebugger_C.Layout=True WBP_LayersDebugger_C.Default=True WBP_LayersDebugger_C.Appearance=True WBP_LayersDebugger_C.Accessibility=True WBP_LayersDebugger_C.Input=True WBP_LayersDebugger_C.Interaction=True WBP_LayersDebugger_C.Performance=True WBP_LayersDebugger_C.Behavior=True WBP_LayersDebugger_C.Render Transform=True WBP_LayersDebugger_C.Rendering=True WBP_LayersDebugger_C.Navigation=True WBP_LayersDebugger_C.Localization=True WBP_LayersDebugger_C.Events=True SceneComponent.ComponentTick=True WBP_LayersDebugger_C.Designer=True Border.Layout=True HorizontalBox.Layout=True HorizontalBox.Behavior=True HorizontalBox.Accessibility=True HorizontalBox.Render Transform=True HorizontalBox.Performance=True HorizontalBox.Rendering=True HorizontalBox.Navigation=True HorizontalBox.Localization=True Widget.Behavior=True Widget.Accessibility=True Widget.Render Transform=True Widget.Performance=True Widget.Rendering=True Widget.Navigation=True Widget.Localization=True TextBlock.Clipping=True SizeBox.Child Layout=True SizeBox.Accessibility=True SizeBox.Behavior=True SizeBox.Render Transform=True SizeBox.Performance=True SizeBox.Rendering=True SizeBox.Navigation=True SizeBox.Localization=True K2Node_InputDebugKey.Input=True K2Node_InputDebugKey.Modifier=True [DetailMultiObjectNodeExpansion] EditorStyleSettings=True LevelEditorPlaySettings=True GeneralProjectSettings=True ProjectPackagingSettings=True CryptoKeysSettings=True GameplayEffectCreationMenu=True GameplayTagsSettings=True GameMapsSettings=True MoviePlayerSettings=True HardwareTargetingSettings=True AssetManagerSettings=True AssetToolsSettings=True DataRegistrySettings=True SlateRHIRendererSettings=True AISystem=True AnimationSettings=True AnimationModifierSettings=True AudioSettings=True ChaosSolverSettings=True CineCameraSettings=True CollisionProfile=True ConsoleSettings=True ControlRigSettings=True CookerSettings=True CrowdManager=True DataDrivenConsoleVariableSettings=True DebugCameraControllerSettings=True EnhancedInputDeveloperSettings=True EnhancedInputEditorProjectSettings=True MegascansMaterialParentSettings=True GameplayDebuggerConfig=True GarbageCollectionSettings=True Engine=True HierarchicalLODSettings=True InputSettings=True InterchangeProjectSettings=True GLTFPipelineSettings=True MaterialXPipelineSettings=True LandscapeSettings=True LevelSequenceProjectSettings=True MeshBudgetProjectSettings=True MeshDrawCommandStatsSettings=True MetaSoundSettings=True RecastNavMesh=True NavigationSystemV1=True NetworkSettings=True PhysicsSettings=True RendererSettings=True RendererOverrideSettings=True SlateSettings=True StreamingSettings=True TextureEncodingProjectSettings=True UserInterfaceSettings=True VirtualTexturePoolConfig=True WorldPartitionSettings=True LevelEditor2DSettings=True EditorProjectAppearanceSettings=True EditorProjectAssetSettings=True BlueprintEditorProjectSettings=True ClassViewerProjectSettings=True DataValidationSettings=True DDCProjectSettings=True EditorUtilityWidgetProjectSettings=True ProxyLODMeshSimplificationSettings=True LevelEditorProjectSettings=True LevelInstanceEditorSettings=True MovieSceneToolsProjectSettings=True MeshSimplificationSettings=True PaperImporterSettings=True EditorPerformanceProjectSettings=True SourceControlPreferences=True SkeletalMeshSimplificationSettings=True PlasticSourceControlProjectSettings=True StructViewerProjectSettings=True TextureImportSettings=True UMGEditorProjectSettings=True AndroidRuntimeSettings=True ShaderPlatformQualitySettings=True AndroidSDKSettings=True IOSRuntimeSettings=True LinuxTargetSettings=True MacTargetSettings=True WindowsTargetSettings=True XcodeProjectSettings=True AndroidFileServerRuntimeSettings=True AvfMediaSettings=True DataflowSettings=True FractureModeSettings=True GeometryCacheStreamerSettings=True GooglePADRuntimeSettings=True ImgMediaSettings=True ToolPresetProjectSettings=True LevelSequenceEditorSettings=True ModelingToolsEditorModeSettings=True ModelingComponentsSettings=True NiagaraSettings=True NiagaraEditorSettings=True PaperRuntimeSettings=True PythonScriptPluginSettings=True RenderDocPluginSettings=True ResonanceAudioSettings=True TakeRecorderProjectSettings=True TcpMessagingSettings=True UdpMessagingSettings=True WmfMediaSettings=True EditorKeyboardShortcutSettings=True BlueprintEditorSettings=True EditorPerProjectUserSettings=True VRModeSettings=True ModelingComponentsEditorSettings=True CollectionSettings=True EditorLoadingSavingSettings=True LevelEditorMiscSettings=True LevelEditorViewportSettings=True TakeRecorderUserSettings=True AudioEditorSettings=True EditorExperimentalSettings=True EditorSettings=True LiveCodingSettings=True EditorPerformanceSettings=True WorldPartitionEditorSettings=True WorldPartitionEditorPerProjectUserSettings=True ControlRigEditorSettings=True SequencerSettings=True FlipbookEditorSettings=True GraphEditorSettings=True MetasoundEditorSettings=True SpriteEditorSettings=True TileMapEditorSettings=True TileSetEditorSettings=True CrashReportsPrivacySettings=True AutomationTestSettings=True LogVisualizerSettings=True [/Script/Engine.WorldPartitionEditorPerProjectUserSettings] bHideEditorDataLayers=False bHideRuntimeDataLayers=False bHideDataLayerActors=True bHideUnloadedActors=False bShowOnlySelectedActors=False bHighlightSelectedDataLayers=True bHideLevelInstanceContent=True bDisableLoadingOfLastLoadedRegions=False bBugItGoLoadRegion=False bShowCellCoords=False MinimapUnloadedOpacity=0.660000 PerWorldEditorSettings=(("/Game/Maps/DevMap.DevMap", (LoadedEditorRegions=((Min=(X=-102480.867188,Y=-102536.195312,Z=-2097152.000000),Max=(X=102491.187500,Y=102276.851562,Z=2097152.000000),IsValid=True)))),("/Game/Stylized_Environment_Pack/Demo/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap", ()),("/Game/Maps/Untitled.Untitled", (LoadedEditorRegions=((Min=(X=-102480.867188,Y=-102536.195312,Z=-2097152.000000),Max=(X=102491.187500,Y=102276.851562,Z=2097152.000000),IsValid=True))))) [UMGEditor.Designer] bCommonResolutionSelected=False PreviewWidth=1280 PreviewHeight=720 PreviewAspectRatio=16:9 bIsInPortraitMode=False ProfileName= ScaleFactor=1 bCanPreviewSwapAspectRatio=False [UMGSequencerSettings SequencerSettings] AutoChangeMode=None AllowEditsMode=AllEdits KeyGroupMode=KeyChanged KeyInterpolation=Auto bAutoSetTrackDefaults=False SpawnPosition=SSP_Origin bCreateSpawnableCameras=True bShowRangeSlider=False bIsSnapEnabled=True bSnapKeyTimesToInterval=True bSnapKeyTimesToKeys=True bSnapSectionTimesToInterval=True bSnapSectionTimesToSections=True bSnapKeysAndSectionsToPlayRange=False bSnapPlayTimeToKeys=False bSnapPlayTimeToSections=False bSnapPlayTimeToMarkers=False bSnapPlayTimeToInterval=True bSnapPlayTimeToPressedKey=True bSnapPlayTimeToDraggedKey=True bSnapCurveValueToInterval=False bShowSelectedNodesOnly=False bRewindOnRecord=False bLeftMouseDragDoesMarquee=False ZoomPosition=SZP_CurrentTime bAutoScrollEnabled=False bLinkCurveEditorTimeRange=False bSynchronizeCurveEditorSelection=True bIsolateCurveEditorToSelection=True LoopMode=SLM_NoLoop bResetPlayheadWhenNavigating=False bKeepCursorInPlayRangeWhileScrubbing=False bKeepPlayRangeInSectionBounds=True ZeroPadFrames=0 JumpFrameIncrement=(Value=5) bShowLayerBars=True bShowKeyBars=True bInfiniteKeyAreas=False bShowChannelColors=False bShowInfoButton=True bShowTickLines=True bShowSequencerToolbar=True KeyAreaCurveExtents= KeyAreaHeightWithCurves=15.000000 ReduceKeysTolerance=0.000100 bDeleteKeysWhenTrimming=True bDisableSectionsAfterBaking=True SectionColorTints=(B=142,G=102,R=88,A=255) SectionColorTints=(B=132,G=137,R=99,A=255) SectionColorTints=(B=92,G=127,R=110,A=255) SectionColorTints=(B=102,G=142,R=151,A=255) SectionColorTints=(B=101,G=119,R=147,A=255) SectionColorTints=(B=108,G=95,R=139,A=255) SectionColorTints=(B=121,G=74,R=109,A=255) bCleanPlaybackMode=True bActivateRealtimeViewports=True bEvaluateSubSequencesInIsolation=False bRerunConstructionScripts=True bShowDebugVisualization=False bVisualizePreAndPostRoll=True bCompileDirectorOnEvaluate=False TrajectoryPathCap=250 FrameNumberDisplayFormat=Seconds MovieRendererName= bAutoExpandNodesOnSelection=True bRestoreOriginalViewportOnCameraCutUnlock=True TreeViewWidth=0.300000 ViewDensity=Relaxed ColumnVisibilitySettings=(ColumnName="Pin",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Lock",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Solo",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Mute",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Label",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Edit",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Add",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Nav",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="KeyFrame",bIsVisible=False) ColumnVisibilitySettings=(ColumnName="ColorPicker",bIsVisible=True) [AssetEditorToolkitTabLocation] /Game/UI/WB_HUD.WB_HUD=0 /Game/Input/IA_FPSToggle.IA_FPSToggle=0 /Game/Characters/Player/BP_PlayerCharacter.BP_PlayerCharacter=0 /Game/Game/BP_Gamemode.BP_Gamemode=0 /Game/Input/IMC_Default.IMC_Default=0 /Game/Stylized_Environment_Pack/Materials/MI_Landscape.MI_Landscape=0 /Game/Game/Minimap/RT_Minimap.RT_Minimap=0 /Game/Input/CharacterMode/IA_MoveRight.IA_MoveRight=0 /Game/Input/CharacterMode/IA_MoveForward.IA_MoveForward=0 /Game/Characters/Player/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter=0 /Game/Input/CharacterMode/IMC_Character.IMC_Character=0 /Game/Input/ManagementMode/IMC_Management.IMC_Management=0 /Game/Input/Other/IA_SwitchMode.IA_SwitchMode=0 /Game/Input/E_GameMode.E_GameMode=0 /Game/Game/Minimap/BP_MinimapActor.BP_MinimapActor=0 /Game/Input/BP_GameInstance.BP_GameInstance=0 /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter=0 /Game/Characters/Player/BP_CharacterMode.BP_CharacterMode=0 /Game/Characters/Player/BP_ManagementMode.BP_ManagementMode=0 /Game/Input/IMC_Main.IMC_Main=0 /Game/SoStylized/Environment/Sky/BP_StylizedSky.BP_StylizedSky=0 /Game/Stylized_Environment_Pack/Assets/Foliage/Grass_Landscape.Grass_Landscape=0 /Game/Meshes/SM_Generic_building_01.SM_Generic_building_01=0 /Game/Game/PathingSystem/BP_PathNodeManager.BP_PathNodeManager=0 /Game/UI/EBuildingType.EBuildingType=0 /Game/UI/MM_PreviewMat.MM_PreviewMat=0 /Game/UI/BP_BuildingPreview.BP_BuildingPreview=0 /Game/Characters/Mannequins/Animations/ABP_Quinn.ABP_Quinn=0 /Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode=0 /Game/UI/MenuGameMode.MenuGameMode=0 /Game/UI/WBP_MAIN.WBP_MAIN=0 /Game/Maps/DevMap_HLOD0_Instancing.DevMap_HLOD0_Instancing=0 /Game/Utilities/WorldGenerator/BP_WorldGen.BP_WorldGen=0 /Game/Stylized_Village/Assets/Props/Lanterns/Lantern_Box_BP.Lantern_Box_BP=0 /Game/UI/MainHUD.MainHUD=0 /Game/UI/FrontEnd/BP_FrontEndGameMode.BP_FrontEndGameMode=0 /Game/UI/Menu/WBP_PauseMenu.WBP_PauseMenu=0 /Game/UI/Layout/WBP_PrimaryLayout.WBP_PrimaryLayout=0 /Game/UI/Modals/WBP_ConfirmationModal.WBP_ConfirmationModal=0 /Game/UI/BP_MainHUD.BP_MainHUD=0 /Game/Core/BP_MainPlayerController.BP_MainPlayerController=0 /Game/Game/MainPlayerController.MainPlayerController=0 /Game/UI/Layout/WBP_Layer.WBP_Layer=0 /Game/UI/GameMenu/WBP_GameMenu.WBP_GameMenu=0 /Game/UI/Game/WBP_GameScreen.WBP_GameScreen=0 /Game/Input/Other/IA_Pause.IA_Pause=0 /Game/Input/IMC_UI.IMC_UI=0 /Game/Game/BP_MainPlayerController.BP_MainPlayerController=0 /Game/Game/BPFL_UI.BPFL_UI=0 /Game/UI/Game/WB_HUD.WB_HUD=0 /Game/UI/Menu/CharacterSelection/WBP_CharacterEntry.WBP_CharacterEntry=0 /Game/UI/Common/WBP_BaseButton.WBP_BaseButton=0 /Game/UI/Menu/CharacterSelection/FCharacterEntry.FCharacterEntry=0 /Game/UI/Modals/WBP_DialogueModal.WBP_DialogueModal=0 /Game/UI/GameMenu/WBP_InventoryItem.WBP_InventoryItem=0 /ControlRigModules/Modules/Piston.Piston=0 /Game/Utilities/Debugging/WB_PlayerDebugUI.WB_PlayerDebugUI=0 /Game/UI/Layout/WBP_LayersDebugger.WBP_LayersDebugger=0 [/Script/BlueprintGraph.BlueprintEditorSettings] bDrawMidpointArrowsInBlueprints=False bShowGraphInstructionText=True bHideUnrelatedNodes=False bShowShortTooltips=True bEnableInputTriggerSupportWarnings=False bSplitContextTargetSettings=True bExposeAllMemberComponentFunctions=True bShowContextualFavorites=False bExposeDeprecatedFunctions=False bCompactCallOnMemberNodes=False bFlattenFavoritesMenus=True bAutoCastObjectConnections=False bShowViewportOnSimulate=False bSpawnDefaultBlueprintNodes=True bHideConstructionScriptComponentsInDetailsView=True bHostFindInBlueprintsInGlobalTab=True bNavigateToNativeFunctionsFromCallNodes=True bDoubleClickNavigatesToParent=True bEnableTypePromotion=True TypePromotionPinDenyList=text TypePromotionPinDenyList=string BreakpointReloadMethod=RestoreAll bEnablePinValueInspectionTooltips=True bEnableNamespaceEditorFeatures=True bEnableContextMenuTimeSlicing=True ContextMenuTimeSlicingThresholdMs=50 bIncludeActionsForSelectedAssetsInContextMenu=False bLimitAssetActionBindingToSingleSelectionOnly=False bLoadSelectedAssetsForContextMenuActionBinding=True bDoNotMarkAllInstancesDirtyOnDefaultValueChange=True bFavorPureCastNodes=False SaveOnCompile=SoC_Never bJumpToNodeErrors=False bAllowExplicitImpureNodeDisabling=False bShowActionMenuItemSignatures=False bBlueprintNodeUniqueNames=False NodeTemplateCacheCapMB=20.000000 AllowIndexAllBlueprints=LoadOnly bShowInheritedVariables=False bAlwaysShowInterfacesInOverrides=True bShowParentClassInOverrides=True bShowEmptySections=True bShowAccessSpecifier=False Bookmarks=() PerBlueprintSettings=() bIncludeCommentNodesInBookmarksTab=True bShowBookmarksForCurrentDocumentOnlyInTab=False GraphEditorQuickJumps=() [RootWindow] ScreenPosition=X=309.000 Y=69.000 WindowSize=X=1280.000 Y=720.000 InitiallyMaximized=True [SlateAdditionalLayoutConfig] Viewport 1.LayoutType=FourPanes2x2 FourPanes2x2.Viewport 1.Percentages0=X=0.500 Y=0.500 FourPanes2x2.Viewport 1.Percentages1=X=0.500 Y=0.500 FourPanes2x2.Viewport 1.Percentages2=X=0.500 Y=0.500 FourPanes2x2.Viewport 1.Percentages3=X=0.500 Y=0.500 FourPanes2x2.Viewport 1.Viewport0.TypeWithinLayout=Default FourPanes2x2.Viewport 1.Viewport1.TypeWithinLayout=Default FourPanes2x2.Viewport 1.Viewport2.TypeWithinLayout=Default FourPanes2x2.Viewport 1.Viewport3.TypeWithinLayout=Default FourPanes2x2.Viewport 1.bIsMaximized=True FourPanes2x2.Viewport 1.MaximizedViewport=FourPanes2x2.Viewport 1.Viewport1 [Directories2] UNR=../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/Maps BRUSH=../../../../../../Repositories/Project-Serenity/Content/ FBX=../../../../../../Repositories/Project-Serenity/Content/ FBXAnim=../../../../../../Repositories/Project-Serenity/Content/ GenericImport=G:/Forgeworks/Project Serenity/Art/UI/Prototypes/logs.png GenericExport=../../../../../../Users/micha/Downloads/SM_Generic_building_01.FBX GenericOpen=../../../../../../Repositories/Project-Serenity/Content/ GenericSave=../../../../../../Repositories/Project-Serenity/Content/ MeshImportExport=../../../../../../Repositories/Project-Serenity/Content/ WorldRoot=../../../../../../Repositories/Project-Serenity/Content/ Level=../../../../../../Repositories/Project-Serenity/Content/Maps Project=C:/Program Files/Epic Games/UE_5.4/ [Python] LastDirectory= RecentsFiles=C:/Program Files/Epic Games/UE_5.4/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py [/Script/UnrealEd.EditorLoadingSavingSettings] AutoSaveMaxBackups=10 AutoSaveMethod=BackupAndRestore AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint="",Wildcards=((Wildcard="Localization/*"))) bForceCompilationAtStartup=False RestoreOpenAssetTabsOnRestart=AlwaysRestore bMonitorContentDirectories=True AutoReimportThreshold=3.000000 bAutoCreateAssets=True bAutoDeleteAssets=True bDetectChangesOnStartup=True bPromptBeforeAutoImporting=True bDeleteSourceFilesWithAssets=False bAutomaticallyCheckoutOnAssetModification=False bSCCUseGlobalSettings=False [DetailCustomWidgetExpansion] PropertyWrapper=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.InitialScreens,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList WB_HUD_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList K2Node_VariableGet=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.InitialScreens,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList K2Node=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.InitialScreens,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList Slider=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints K2Node_VariableSet=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.InitialScreens,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList K2Node_Variable=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.InitialScreens,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/Input/IA_FPSToggle.IA_FPSToggle,InputMappingContext.Mappings.ActionMappings./Game/Input/IA_QuitEsc.IA_QuitEsc,InputMappingContext.Mappings.ActionMappings./Game/Input/CharacterMode/IA_MoveForward.IA_MoveForward,InputMappingContext.Mappings.ActionMappings./Game/Input/CharacterMode/IA_MoveRight.IA_MoveRight,InputMappingContext.Mappings.ActionMappings./Game/Input/CharacterMode/IA_MoveLeft.IA_MoveLeft,InputMappingContext.Mappings.ActionMappings./Game/Input/CharacterMode/IA_MoveBackward.IA_MoveBackward,InputMappingContext.Mappings.ActionMappings./Game/Input/Other/IA_Pause.IA_Pause,InputMappingContext.Mappings.ActionMappings./Game/Input/Other/IA_QuitEsc.IA_QuitEsc,InputMappingContext.Mappings.ActionMappings./Game/Input/Other/IA_SwitchMode.IA_SwitchMode,InputMappingContext.Mappings.ActionMappings./Game/Input/ManagementMode/IA_PlaceNode.IA_PlaceNode InputAction= BP_PlayerCharacter_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList SkeletalMeshComponent=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList K2Node_EnhancedInputAction=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList K2Node_MacroInstance=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList SceneCaptureComponent2D=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList BP_ThirdPersonCharacter_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList CapsuleComponent= GeneralProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails CryptoKeysSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails GameplayEffectCreationMenu=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails GameplayTagsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails GameMapsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails MoviePlayerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails ProjectPackagingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails HardwareTargetingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails AssetManagerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails AssetToolsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails DataRegistrySettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails SlateRHIRendererSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails WidgetStateSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails AISystem=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails AnimationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails AnimationModifierSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails AudioSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails ChaosSolverSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails CineCameraSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails CollisionProfile=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails ConsoleSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails ControlRigSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails CookerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails CrowdManager=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails DataDrivenConsoleVariableSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails DebugCameraControllerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails EnhancedInputDeveloperSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails InputModifierSmoothDelta=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails InputModifierDeadZone=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails InputModifierResponseCurveExponential=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails InputModifierFOVScaling=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails InputTriggerDown=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails InputTriggerPressed=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails InputTriggerReleased=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails InputTriggerHold=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails InputTriggerHoldAndRelease=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails InputTriggerTap=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails InputTriggerPulse=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails EnhancedInputEditorProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails MegascansMaterialParentSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails GameplayDebuggerConfig=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails GarbageCollectionSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails Engine=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails HierarchicalLODSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails InputSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails InterchangeProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails GLTFPipelineSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails MaterialXPipelineSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails LandscapeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / 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Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails LevelSequenceProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails MeshBudgetProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails MeshDrawCommandStatsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails MetaSoundSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails RecastNavMesh=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced 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NavigationSystemV1=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails NetworkSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails PhysicsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails RendererSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails RendererOverrideSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails SlateSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / 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Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails StreamingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails TextureEncodingProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails UserInterfaceSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails VirtualTexturePoolConfig=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails WorldPartitionSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails LevelEditor2DSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails EditorProjectAppearanceSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails EditorProjectAssetSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails BlueprintEditorProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / 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Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails ClassViewerProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default 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Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default 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Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails EditorUtilityWidgetProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced 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ProxyLODMeshSimplificationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails LevelEditorProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left 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Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails LevelInstanceEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails MovieSceneToolsProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down 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Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails MeshSimplificationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails PaperImporterSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / 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Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails EditorPerformanceProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default 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PlasticSourceControlProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails StructViewerProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails TextureImportSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails UMGEditorProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down 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Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails NiagaraSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails NiagaraEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails PaperRuntimeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails PythonScriptPluginSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails RenderDocPluginSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails ResonanceAudioSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails TakeRecorderProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails MovieSceneTakeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails TakeRecorderMicrophoneAudioSourceSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails TakeRecorderMicrophoneAudioManager=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails MovieSceneAnimationTrackRecorderEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails TakeRecorderWorldSourceSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails TcpMessagingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails TemplateSequenceEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails UdpMessagingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails WmfMediaSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails PlayerStart=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints SceneComponent= StaticMeshActor=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList BP_MinimapActor_C=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList Blueprint=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints BP_GameInstance_C= K2Node_Timeline=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints SpringArmComponent=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList CameraActor=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints PlayerCharacter=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList LandscapeStreamingProxy=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList PlayerController=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList BP_StylizedSky_C=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList K2Node_SetFieldsInStruct=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList BP_CharacterMode_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList BP_ManagementMode_C=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.InitialScreens,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList CameraComponent=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList SkeletalMeshActor=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList BP_Classic_Ocean_C=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList K2Node_CallFunction=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.InitialScreens,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList MulticastInlineDelegatePropertyWrapper=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList BP_BuildingPreview_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList StaticMeshComponent=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList EdGraphNode_Comment=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList K2Node_FunctionEntry=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.InitialScreens,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList K2Node_CustomEvent=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList NewActorComponent_C= Landscape=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList Lantern_Box_BP_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList WorldSettings=WorldSettings.WorldPartitionSetup.RuntimeHash,WorldSettings.GameMode.SelectedGameModeDetails WorldPartitionRuntimeSpatialHash= MainHUD_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList BP_MainHUD_C=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.InitialScreens,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList ClearAllLayers=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList 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Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails TileMapEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default 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Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails WidgetDesignerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails BlueprintHeaderViewSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails FractureModeCustomizationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails LightMixerEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails ModelingToolsModeCustomizationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails ModelingComponentsEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails ObjectMixerEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails PythonScriptPluginUserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails CrashReportsPrivacySettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails AnalyticsPrivacySettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails AutomationTestSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails CrashReporterSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails GameplayDebuggerUserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails GameplayTagsDeveloperSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails LogVisualizerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,GameMapsSettings.DefaultModes.SelectedGameModeDetails WBP_PauseMenu_C=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.InitialScreens,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList WidgetBlueprint=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList EdGraph=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.InitialScreens,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList RegisterLayer=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.InitialScreens,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList PushContentToLayer=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.InitialScreens,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList WBP_Layer_C=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.InitialScreens,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList BP_Gamemode_C=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList ParticleEventManager=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList BP_MainPlayerController_C=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList FocusModal=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.InitialScreens,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList WBP_LayersDebugger_C=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.InitialScreens,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList K2Node_FunctionResult=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.InitialScreens,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList K2Node_FunctionTerminator=PropertyWrapper.DefaultValueCategory.SnapPoints,PropertyWrapper.DefaultValueCategory.InitialScreens,K2Node_VariableGet.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.InitialScreens,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList [DetailCategoriesAdvanced] Slider.Appearance=False PropertyWrapper.Variable=True RichTextBlock.Appearance=False SceneCaptureComponent2D.SceneCapture=False SceneCaptureComponent2D.Projection=True SceneCaptureComponent2D.Rendering=False InputAction.Action=True TextureRenderTarget2D.TextureRenderTarget2D=False GameMapsSettings.DefaultModes=False K2Node_VariableGet.Variable=True LandscapeStreamingProxy.Landscape=True WorldSettings.WorldPartitionSetup=False WBP_BasePanel_C.Accessibility=False WBP_BasePanel_C.Behavior=False GridPanel.Accessibility=False MainPlayerController_C.Replication=True MainPlayerController_C.Tick=True MainPlayerController_C.WorldPartition=True MainPlayerController_C.Actor=True K2Node_FunctionEntry.Graph=True Button.Interaction=False Button.Accessibility=False VerticalBox.Behavior=False Overlay.Behavior=True EdGraph.Graph=False TextBlock.Localization=True [MaterialInstanceEditor] bShowGrid=True bDrawGrid=False PrimType=1 [/Script/UnrealEd.MaterialStatsOptions] 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bPlatformUsed[147]=0 bPlatformUsed[148]=0 bPlatformUsed[149]=0 bPlatformUsed[150]=0 bPlatformUsed[151]=0 bPlatformUsed[152]=0 bPlatformUsed[153]=0 bPlatformUsed[154]=0 bMaterialQualityUsed[0]=0 bMaterialQualityUsed[1]=1 bMaterialQualityUsed[2]=0 bMaterialQualityUsed[3]=0 MaterialStatsDerivedMIOption=Ignore [SelectionDetails] PreserveScaleRatio=True [MessageLog] LastLogListing=BlueprintLog [SuppressableDialogs] ChangeVariableType_Warning=False [PlacementMode] RecentlyPlaced=/Game/Models/BPs/BP_Fence1.BP_Fence1; RecentlyPlaced=/Game/Models/BPs/BP_LogPile.BP_LogPile; RecentlyPlaced=/Game/Models/BPs/BP_Tent1.BP_Tent1; RecentlyPlaced=/Game/Models/Props/My_Heavy_Package_2_0_tente01.My_Heavy_Package_2_0_tente01; RecentlyPlaced=/Game/Models/Props/My_Heavy_Package_2_0_Tente02.My_Heavy_Package_2_0_Tente02; RecentlyPlaced=/Game/Models/Props/My_Heavy_Package_2_0_Cylinder_018.My_Heavy_Package_2_0_Cylinder_018; RecentlyPlaced=/Game/Models/Props/My_Heavy_Package_2_0_Cube_015.My_Heavy_Package_2_0_Cube_015; RecentlyPlaced=/Game/Stylized_Environment_Pack/Assets/SM_Far_Terrain.SM_Far_Terrain; RecentlyPlaced=/Game/Meshes/SM_Generic_building_01.SM_Generic_building_01; RecentlyPlaced=/Game/Characters/export_test.export_test; RecentlyPlaced=/Game/Characters/Player/BP_CharacterMode.BP_CharacterMode; [/Script/UnrealEd.MaterialEditorOptions] bShowGrid=False bHideUnrelatedNodes=False bUseUnsortedMenus=False [/Script/AssetManagerEditor.ReferenceViewerSettings] bEnableCollectionFilter=False bEnablePluginFilter=False bIsShowExternalReferencers=False bFindPathEnabled=False [MaterialEditor] PrimType=2 [/Script/UnrealEd.PersonaOptions] bAutoAlignFloorToMesh=True bAlwaysOpenAnimationAssetsInNewTab=False bMuteAudio=False DefaultLocalAxesSelection=2 DefaultBoneDrawSelection=1 DefaultBoneColor=(R=0.000000,G=0.000000,B=0.025000,A=1.000000) SelectedBoneColor=(R=0.200000,G=1.000000,B=0.200000,A=1.000000) AffectedBoneColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000) DisabledBoneColor=(R=0.400000,G=0.400000,B=0.400000,A=1.000000) ParentOfSelectedBoneColor=(R=0.850000,G=0.450000,B=0.120000,A=1.000000) VirtualBoneColor=(R=0.400000,G=0.400000,B=1.000000,A=1.000000) SectionTimingNodeColor=(R=0.390000,G=0.390000,B=1.000000,A=0.750000) NotifyTimingNodeColor=(R=0.800000,G=0.100000,B=0.100000,A=1.000000) BranchingPointTimingNodeColor=(R=0.500000,G=1.000000,B=1.000000,A=1.000000) bPauseAnimationOnCameraMove=False bUseInlineSocketEditor=False bFlattenSkeletonHierarchyWhenFiltering=False bHideParentsWhenFiltering=False bExpandTreeOnSelection=True bAllowPreviewMeshCollectionsToSelectFromDifferentSkeletons=True bAllowPreviewMeshCollectionsToUseCustomAnimBP=False bAllowMeshSectionSelection=False NumFolderFiltersInAssetBrowser=2 AssetEditorOptions=(Context="SkeletonEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName="")) AssetEditorOptions=(Context="SkeletalMeshEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName="")) AssetEditorOptions=(Context="AnimationEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName="")) AssetEditorOptions=(Context="AnimationBlueprintEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName="")) AssetEditorOptions=(Context="PhysicsAssetEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName="")) AssetEditorOptions=(Context="ControlRigEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName="")) CurveEditorSnapInterval=0.010000 TimelineScrubSnapValue=1000 TimelineDisplayFormat=Frames bTimelineDisplayPercentage=True bTimelineDisplayFormatSecondary=True bTimelineDisplayCurveKeys=False TimelineEnabledSnaps=CompositeSegment TimelineEnabledSnaps=MontageSection bAllowIncompatibleSkeletonSelection=False bUseTreeViewForAnimationCurves=False AnimationCurveGroupingDelimiters="._/|\\" [/Script/AudioEditor.AudioEditorSettings] bUseAudioAttenuation=True bPinSoundCueInAssetMenu=True bPinSoundCueTemplateInAssetMenu=False bPinSoundAttenuationInAssetMenu=True bPinSoundConcurrencyInAssetMenu=True [/Script/PinnedCommandList.PinnedCommandListSettings] Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=) Contexts=(Name="AnimationBlueprintEditor",Commands=) Contexts=(Name="None0",Commands=) [/Script/UnrealEd.AnimationBlueprintEditorOptions] bHideUnrelatedNodes=False [LandscapeEdit] PaintToolStrength=0.300000012 PaintBrushRadius=2048 PaintBrushFalloff=0.5 AlphaBrushAutoRotate=True WorldSpacePatternBrushSettings.Origin=X=0.000 Y=0.000 WorldSpacePatternBrushSettings.bCenterTextureOnOrigin=False WorldSpacePatternBrushSettings.RepeatSize=3200 bUseFlattenTarget=False FlattenTarget=0 TerraceSmooth=9.99999975e-05 TerraceInterval=1 RampWidth=2000 RampSideFalloff=0.400000006 bCombinedLayersOperation=True SmoothFilterKernelSize=4 MirrorOp=0 NewLandscapeMaterialName= ImportLandscape_AlphamapType=0 ShowUnusedLayers=True [FBX_Export_UI_Option_FbxExportOption] FbxExportCompatibility=FBX_2013 bASCII=False bForceFrontXAxis=False VertexColor=True LevelOfDetail=True Collision=True bExportSourceMesh=False bExportMorphTargets=True bExportPreviewMesh=False MapSkeletalMotionToRoot=False bExportLocalTime=True BakeCameraAndLightAnimation=BakeTransforms BakeActorAnimation=None [LevelSequenceEditor SequencerSettings] AutoChangeMode=None AllowEditsMode=AllEdits KeyGroupMode=KeyChanged KeyInterpolation=Auto SpawnPosition=SSP_Origin bCreateSpawnableCameras=True bIsSnapEnabled=True bSnapKeyTimesToInterval=True bSnapKeyTimesToKeys=True bSnapSectionTimesToInterval=True bSnapSectionTimesToSections=True bSnapKeysAndSectionsToPlayRange=False bSnapPlayTimeToKeys=False bSnapPlayTimeToSections=False bSnapPlayTimeToMarkers=False bSnapPlayTimeToInterval=True bSnapPlayTimeToPressedKey=True bSnapPlayTimeToDraggedKey=True bSnapCurveValueToInterval=False bShowSelectedNodesOnly=False bRewindOnRecord=False bLeftMouseDragDoesMarquee=False ZoomPosition=SZP_CurrentTime bAutoScrollEnabled=False bLinkCurveEditorTimeRange=False bSynchronizeCurveEditorSelection=True bIsolateCurveEditorToSelection=True LoopMode=SLM_NoLoop bResetPlayheadWhenNavigating=False bKeepCursorInPlayRangeWhileScrubbing=False JumpFrameIncrement=(Value=5) bShowLayerBars=True bShowKeyBars=True bShowChannelColors=False bShowInfoButton=True bShowTickLines=True bShowSequencerToolbar=True KeyAreaCurveExtents= KeyAreaHeightWithCurves=15.000000 ReduceKeysTolerance=0.000100 bDeleteKeysWhenTrimming=True bDisableSectionsAfterBaking=True SectionColorTints=(B=142,G=102,R=88,A=255) SectionColorTints=(B=132,G=137,R=99,A=255) SectionColorTints=(B=92,G=127,R=110,A=255) SectionColorTints=(B=102,G=142,R=151,A=255) SectionColorTints=(B=101,G=119,R=147,A=255) SectionColorTints=(B=108,G=95,R=139,A=255) SectionColorTints=(B=121,G=74,R=109,A=255) bCleanPlaybackMode=True bActivateRealtimeViewports=True bEvaluateSubSequencesInIsolation=False bRerunConstructionScripts=True bShowDebugVisualization=False bVisualizePreAndPostRoll=True bCompileDirectorOnEvaluate=True TrajectoryPathCap=250 MovieRendererName= bAutoExpandNodesOnSelection=True bRestoreOriginalViewportOnCameraCutUnlock=True TreeViewWidth=0.300000 ViewDensity=Relaxed ColumnVisibilitySettings=(ColumnName="Pin",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Lock",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Solo",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Mute",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Label",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Edit",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Add",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Nav",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="KeyFrame",bIsVisible=False) ColumnVisibilitySettings=(ColumnName="ColorPicker",bIsVisible=True) [AssetEditorSubsystemRecents] MRUItem0=/Game/UI/Menu/WBP_PauseMenu MRUItem1=/Game/Characters/Player/BP_CharacterMode MRUItem2=/Game/Characters/Player/BP_ManagementMode MRUItem3=/Game/UI/Layout/WBP_LayersDebugger MRUItem4=/Game/UI/Layout/WBP_PrimaryLayout MRUItem5=/Game/UI/Layout/WBP_Layer MRUItem6=/Game/UI/Debugging/WB_PlayerDebugUI MRUItem7=/Game/Game/BP_Gamemode MRUItem8=/Game/UI/BP_MainHUD MRUItem9=/Game/Game/BP_MainPlayerController MRUItem10=/ControlRigModules/Modules/Piston MRUItem11=/Game/UI/Game/WB_HUD MRUItem12=/Game/Game/BPFL_UI MRUItem13=/Game/Input/IMC_UI MRUItem14=/Game/Input/Other/IA_Pause MRUItem15=/Game/Input/IMC_Main MRUItem16=/Game/Characters/Player/BP_BasePlayerState MRUItem17=/Game/UI/MenuGameMode MRUItem18=/Game/Maps/DevMap MRUItem19=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode MRUItem20=/Game/Stylized_Village/Assets/Props/Lanterns/Lantern_Box_BP MRUItem21=/Game/Utilities/WorldGenerator/BP_WorldGen MRUItem22=/Game/Input/BP_GameInstance MRUItem23=/Game/Game/Minimap/BP_MinimapActor MRUItem24=/Game/Maps/DevMap_HLOD0_Instancing MRUItem25=/Game/Maps/Untitled