"Name","Platform","Compiles","CompilesDouble","Uses","UsesDouble","PermutationString" "/MeshModelingToolset/Materials/M_DynamicMeshComponentVtxColor.M_DynamicMeshComponentVtxColor","0","0","0","20","0","Compiling M_DynamicMeshComponentVtxColor: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial","0","0","0","8","0","Compiling DebugEditorMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EditorMaterials/PhAT_NoCollisionMaterial.PhAT_NoCollisionMaterial","0","0","0","3","0","Compiling PhAT_NoCollisionMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EditorMaterials/PhAT_UnselectedMaterial.PhAT_UnselectedMaterial","0","0","0","3","0","Compiling PhAT_UnselectedMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/GizmoMaterial.GizmoMaterial","0","0","0","8","0","Compiling GizmoMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial","0","0","0","5","0","Compiling DebugMeshMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial","0","0","0","4","0","Compiling RemoveSurfaceMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Engine/EngineMaterials/NaniteHiddenSectionMaterial.NaniteHiddenSectionMaterial","0","0","0","29","0","Compiling NaniteHiddenSectionMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}" "/Engine/EditorMaterials/Dataflow/DataflowVertexMaterial.DataflowVertexMaterial","0","0","0","26","0","Compiling DataflowVertexMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial","0","0","0","55","0","Compiling DefaultLightFunctionMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.TranslucentTransformGizmoMaterial","0","0","0","3","0","Compiling TranslucentTransformGizmoMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineDebugMaterials/M_SimpleUnlitTranslucent.M_SimpleUnlitTranslucent","0","0","0","3","0","Compiling M_SimpleUnlitTranslucent: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/ControlRig/Controls/ControlRigGizmoMaterial.ControlRigGizmoMaterial","0","0","0","4","0","Compiling ControlRigGizmoMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/ControlRig/Controls/ControlRigXRayMaterial.ControlRigXRayMaterial","0","0","0","9","0","Compiling ControlRigXRayMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting}" "/Engine/EditorLandscapeResources/SplineEditorMeshMat.SplineEditorMeshMat","0","0","0","14","0","Compiling SplineEditorMeshMat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes,bUsedWithNanite}" "/Engine/EditorMaterials/Camera/CineMat.CineMat","0","0","0","26","0","Compiling CineMat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes}" "/Engine/VREditor/TransformGizmo/Xray.Xray","0","0","0","14","0","Compiling Xray: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/VREditor/TransformGizmo/Main.Main","0","0","0","3","0","Compiling Main: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial","0","0","0","67","0","Compiling BasicShapeMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithGeometryCollections,bUsedWithNanite}" "/Game/Stylized_Village/Assets/Proxy/M_Dark.M_Dark","0","0","0","14","0","Compiling M_Dark: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/Stylized_Village/Assets/_Global/M_ToolsBase.M_ToolsBase","0","0","0","14","0","Compiling M_ToolsBase: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_BaseColorUtility.M_BaseColorUtility","0","0","0","46","0","Compiling M_BaseColorUtility: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}" "/Game/Stylized_Village/Assets/Architecture/Windows/_Materials/M_Emissive.M_Emissive","0","0","0","4","0","Compiling M_Emissive: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithNanite}" "/Game/Stylized_Environment_Pack/Materials/MM_Post_Process_Sharpening.MM_Post_Process_Sharpening","0","0","0","5","0","Compiling MM_Post_Process_Sharpening: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/StarterContent/Particles/Materials/m_flare_01.m_flare_01","0","0","0","12","0","Compiling m_flare_01: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}" "/Game/StarterContent/Materials/M_Glass.M_Glass","0","0","0","33","0","Compiling M_Glass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Basic_Wall.M_Basic_Wall","0","0","0","23","0","Compiling M_Basic_Wall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Basic_Floor.M_Basic_Floor","0","0","0","23","0","Compiling M_Basic_Floor: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_AssetPlatform.M_AssetPlatform","0","0","0","23","0","Compiling M_AssetPlatform: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Blueprints/Assets/M_LightStage_Arrows.M_LightStage_Arrows","0","0","0","4","0","Compiling M_LightStage_Arrows: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/Materials/Water/M_InvisMat.M_InvisMat","0","0","0","3","0","Compiling M_InvisMat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/Castle/Materials/MM/MM_Sharpen.MM_Sharpen","0","0","0","5","0","Compiling MM_Sharpen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineSky/M_SimpleSkyDome.M_SimpleSkyDome","0","0","0","4","0","Compiling M_SimpleSkyDome: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Niagara/DefaultAssets/DefaultSpriteMaterial.DefaultSpriteMaterial","0","0","0","35","0","Compiling DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons}" "/Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial","0","0","0","36","0","Compiling DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraSprites}" "/Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial","0","0","0","14","0","Compiling DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraSprites}" "/Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT","0","0","0","35","35","Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False" "/Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT","0","0","0","35","70","Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=True, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=True, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False" "/Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT","0","0","0","35","0","Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=True, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False" "/Engine/EngineMaterials/FlattenMaterial_VT.FlattenMaterial_VT","0","0","0","35","0","Compiling FlattenMaterial_VT: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False" "/Engine/EditorMeshes/ColorCalibrator/M_GreyBall.M_GreyBall","0","0","0","35","0","Compiling M_GreyBall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}" "/Engine/EditorMeshes/ColorCalibrator/M_ClearCoat.M_ClearCoat","0","0","0","23","0","Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Engine/EditorMeshes/ColorCalibrator/M_ChromeBall.M_ChromeBall","0","0","0","35","0","Compiling M_ChromeBall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}" "/Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.M_ClearCoatBlack","0","0","0","23","0","Compiling M_ClearCoatBlack: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Engine/EngineMaterials/FlattenMaterial.FlattenMaterial","0","0","0","35","0","Compiling FlattenMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False" "/Engine/EngineMaterials/BaseFlattenMaterial.BaseFlattenMaterial","0","0","0","36","0","Compiling BaseFlattenMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseDiffuse2-1'=False, StaticSwitch'UseEmissive2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False" "/Engine/EngineMaterials/BaseFlattenMaterial.BaseFlattenMaterial","0","0","0","36","36","Compiling BaseFlattenMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseDiffuse2-1'=True, StaticSwitch'UseEmissive2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=True, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False" "/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings","0","0","0","28","0","Compiling M_InvalidLightmapSettings: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}" "/Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial","0","0","0","5","0","Compiling EmissiveMeshMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial","0","0","0","9","0","Compiling PhAT_JointLimitMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}" "/ControlRig/M_Manip.M_Manip","0","0","0","9","0","Compiling M_Manip: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}" "/Engine/EngineDebugMaterials/M_VolumeRenderSphereTracePP.M_VolumeRenderSphereTracePP","0","0","0","5","0","Compiling M_VolumeRenderSphereTracePP: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/VREditor/TransformGizmo/TransformGizmoMaterial.TransformGizmoMaterial","0","0","0","4","0","Compiling TransformGizmoMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough","0","0","0","3","3","Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough","0","0","0","19","0","Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough","0","0","0","8","0","Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough","0","0","0","5","0","Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough","0","0","0","19","0","Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough","0","0","0","4","0","Compiling Widget3DPassThrough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial","0","0","0","27","0","Compiling DefaultPostProcessMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}" "/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Foliage.MM_Foliage","0","0","0","62","0","Compiling MM_Foliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}" "/Game/Stylized_Village/Particles/FallingLeaves/M_Leaf.M_Leaf","0","0","0","71","0","Compiling M_Leaf: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithMeshParticles,bUsedWithStaticLighting}" "/Game/Stylized_Village/Particles/Fly/M_Fly.M_Fly","0","0","0","9","0","Compiling M_Fly: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}" "/Game/Stylized_Village/Particles/Foam/Material/MM_Waterfall.MM_Waterfall","0","0","0","50","0","Compiling MM_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithMeshParticles}" "/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial","0","0","0","117","0","Compiling DefaultDeferredDecalMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithSplineMeshes}" "/Engine/EngineMaterials/DefaultMaterial.DefaultMaterial","0","0","0","127","0","Compiling DefaultMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithMeshParticles,bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}" "/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial","0","0","0","895","0","Compiling WorldGridMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=1, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/DefaultTextMaterialOpaque.DefaultTextMaterialOpaque","0","0","0","31","0","Compiling DefaultTextMaterialOpaque: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}" "/Game/Stylized_Village/MasterMaterials/MM_Decal/Material/MM_Decal.MM_Decal","0","0","0","21","0","Compiling MM_Decal: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/Stylized_Village/MasterMaterials/MM_Decal/Material/MM_Decal_ColorRoughness.MM_Decal_ColorRoughness","0","0","0","21","0","Compiling MM_Decal_ColorRoughness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Modulate, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/Stylized_Village/Assets/VFX/Water/Material/MM_ICe.MM_Ice","0","0","0","23","0","Compiling MM_Ice: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam on/off2-1'=True" "/Game/Stylized_Village/Assets/VFX/Smoke/Material/M_Smoke.M_Smoke","0","0","0","29","0","Compiling M_Smoke: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/Stylized_Village/Assets/Sky/Material/M_Moon.M_Moon","0","0","0","31","0","Compiling M_Moon: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}" "/Game/StarterContent/Particles/Materials/M_Heat_Distortion.M_Heat_Distortion","0","0","0","21","0","Compiling M_Heat_Distortion: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}" "/Game/StarterContent/Props/Materials/M_TableRound.M_TableRound","0","0","0","23","0","Compiling M_TableRound: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Props/Materials/M_StatueGlass.M_StatueGlass","0","0","0","33","0","Compiling M_StatueGlass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Props/Materials/M_Statue.M_Statue","0","0","0","23","0","Compiling M_Statue: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Particles/Materials/M_Spark.M_Spark","0","0","0","9","0","Compiling M_Spark: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}" "/Game/StarterContent/Particles/Materials/M_smoke_subUV.M_smoke_subUV","0","0","0","54","0","Compiling M_smoke_subUV: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}" "/Game/StarterContent/Props/Materials/M_Shelf.M_Shelf","0","0","0","23","0","Compiling M_Shelf: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.M_Wood_Floor_Walnut_Polished","0","0","0","23","0","Compiling M_Wood_Floor_Walnut_Polished: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Water_Lake.M_Water_Lake","0","0","0","23","0","Compiling M_Water_Lake: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Rock_Marble_Polished.M_Rock_Marble_Polished","0","0","0","23","0","Compiling M_Rock_Marble_Polished: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Wood_Walnut.M_Wood_Walnut","0","0","0","23","0","Compiling M_Wood_Walnut: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Wood_Pine.M_Wood_Pine","0","0","0","23","0","Compiling M_Wood_Pine: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Wood_Oak.M_Wood_Oak","0","0","0","23","0","Compiling M_Wood_Oak: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Tech_Panel.M_Tech_Panel","0","0","0","23","0","Compiling M_Tech_Panel: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.M_Tech_Hex_Tile_Pulse","0","0","0","23","0","Compiling M_Tech_Hex_Tile_Pulse: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Rock_Slate.M_Rock_Slate","0","0","0","23","0","Compiling M_Rock_Slate: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Rock_Sandstone.M_Rock_Sandstone","0","0","0","23","0","Compiling M_Rock_Sandstone: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Rock_Basalt.M_Rock_Basalt","0","0","0","23","0","Compiling M_Rock_Basalt: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Metal_Steel.M_Metal_Steel","0","0","0","23","0","Compiling M_Metal_Steel: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Metal_Gold.M_Metal_Gold","0","0","0","23","0","Compiling M_Metal_Gold: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Metal_Copper.M_Metal_Copper","0","0","0","23","0","Compiling M_Metal_Copper: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Metal_Chrome.M_Metal_Chrome","0","0","0","23","0","Compiling M_Metal_Chrome: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Metal_Burnished_Steel.M_Metal_Burnished_Steel","0","0","0","23","0","Compiling M_Metal_Burnished_Steel: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Metal_Brushed_Nickel.M_Metal_Brushed_Nickel","0","0","0","23","0","Compiling M_Metal_Brushed_Nickel: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_CobbleStone_Smooth.M_CobbleStone_Smooth","0","0","0","23","0","Compiling M_CobbleStone_Smooth: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough","0","0","0","23","0","Compiling M_CobbleStone_Rough: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_CobbleStone_Pebble.M_CobbleStone_Pebble","0","0","0","23","0","Compiling M_CobbleStone_Pebble: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Props/Materials/M_Lamp.M_Lamp","0","0","0","23","0","Compiling M_Lamp: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Ground_Moss.M_Ground_Moss","0","0","0","23","0","Compiling M_Ground_Moss: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Ground_Gravel.M_Ground_Gravel","0","0","0","23","0","Compiling M_Ground_Gravel: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Ground_Grass.M_Ground_Grass","0","0","0","23","0","Compiling M_Ground_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Props/Materials/M_Frame.M_Frame","0","0","0","23","0","Compiling M_Frame: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Particles/Materials/M_Fire_SubUV.M_Fire_SubUV","0","0","0","9","0","Compiling M_Fire_SubUV: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}" "/Game/StarterContent/Particles/Materials/M_explosion_subUV.M_explosion_subUV","0","0","0","9","0","Compiling M_explosion_subUV: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}" "/Game/StarterContent/Particles/Materials/M_Dust_Particle.M_Dust_Particle","0","0","0","72","0","Compiling M_Dust_Particle: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithMeshParticles}" "/Game/StarterContent/Props/Materials/M_Door.M_Door","0","0","0","23","0","Compiling M_Door: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Concrete_Tiles.M_Concrete_Tiles","0","0","0","23","0","Compiling M_Concrete_Tiles: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Concrete_Poured.M_Concrete_Poured","0","0","0","23","0","Compiling M_Concrete_Poured: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Concrete_Panels.M_Concrete_Panels","0","0","0","23","0","Compiling M_Concrete_Panels: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Concrete_Grime.M_Concrete_Grime","0","0","0","23","0","Compiling M_Concrete_Grime: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Tech_Checker_Dot.M_Tech_Checker_Dot","0","0","0","23","0","Compiling M_Tech_Checker_Dot: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Props/Materials/M_Chair.M_Chair","0","0","0","23","0","Compiling M_Chair: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Ceramic_Tile_Checker.M_Ceramic_Tile_Checker","0","0","0","23","0","Compiling M_Ceramic_Tile_Checker: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Props/Materials/M_Bush.M_Bush","0","0","0","44","0","Compiling M_Bush: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Particles/Materials/M_Burst.M_Burst","0","0","0","15","0","Compiling M_Burst: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}" "/Game/StarterContent/Materials/M_Brick_Hewn_Stone.M_Brick_Hewn_Stone","0","0","0","23","0","Compiling M_Brick_Hewn_Stone: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Brick_Cut_Stone.M_Brick_Cut_Stone","0","0","0","23","0","Compiling M_Brick_Cut_Stone: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Brick_Clay_Old.M_Brick_Clay_Old","0","0","0","23","0","Compiling M_Brick_Clay_Old: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Brick_Clay_New.M_Brick_Clay_New","0","0","0","23","0","Compiling M_Brick_Clay_New: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Brick_Clay_Beveled.M_Brick_Clay_Beveled","0","0","0","23","0","Compiling M_Brick_Clay_Beveled: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/SoStylized/Effects/Materials/M_ElectricShockwave.M_ElectricShockwave","0","0","0","36","0","Compiling M_ElectricShockwave: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraMeshParticles}" "/Game/SoStylized/Environment/Water/Materials/M_WaterWaves.M_WaterWaves","0","0","0","31","0","Compiling M_WaterWaves: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ThresholdRendering?2-1'=True" "/Game/SoStylized/Effects/Materials/M_SplashParticle.M_SplashParticle","0","0","0","112","0","Compiling M_SplashParticle: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites}" "/Game/SoStylized/Environment/Sky/Materials/M_SunCloudShadows_LF.M_SunCloudShadows_LF","0","0","0","45","0","Compiling M_SunCloudShadows_LF: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/SoStylized/Effects/Materials/M_SplashMist_subUV.M_SplashMist_subUV","0","0","0","72","0","Compiling M_SplashMist_subUV: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites}" "/Game/Models/Materials/Wood.Wood","0","0","0","18","0","Compiling Wood: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/Materials/Water/M_Water.M_Water","0","0","0","48","0","Compiling M_Water: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}" "/Game/Game/PathingSystem/Textures/PathNodePreviewMat.PathNodePreviewMat","0","0","0","18","0","Compiling PathNodePreviewMat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/Game/PathingSystem/pathsplineplane_mat.pathsplineplane_mat","0","0","0","36","0","Compiling pathsplineplane_mat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes}" "/Game/Castle/Materials/MM/MM_Stylized_Clouds.MM_Stylized_Clouds","0","0","0","20","0","Compiling MM_Stylized_Clouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.M_LightStage_Skybox_Master","0","0","0","4","0","Compiling M_LightStage_Skybox_Master: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'HDRI2-1'=False" "/Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.M_LightStage_Skybox_Master","0","0","0","4","0","Compiling M_LightStage_Skybox_Master: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'HDRI2-1'=True" "/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale","0","0","0","5","0","Compiling PPM_DefaultCalibrationGrayscale: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor","0","0","0","5","0","Compiling PPM_DefaultCalibrationColor: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial","0","0","0","45","0","Compiling PreviewShadowIndicatorMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/StarterContent/Props/Materials/M_Rock.M_Rock","0","0","0","23","0","Compiling M_Rock: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Water_Ocean.M_Water_Ocean","0","0","0","23","0","Compiling M_Water_Ocean: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Tech_Hex_Tile.M_Tech_Hex_Tile","0","0","0","23","0","Compiling M_Tech_Hex_Tile: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Metal_Rust.M_Metal_Rust","0","0","0","23","0","Compiling M_Metal_Rust: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Particles/Materials/M_radial_ramp.M_radial_ramp","0","0","0","12","0","Compiling M_radial_ramp: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}" "/Game/StarterContent/Particles/Materials/M_Radial_Gradient.M_Radial_Gradient","0","0","0","12","0","Compiling M_Radial_Gradient: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}" "/Game/Stylized_Village/Assets/Sky/Material/MM_Clouds.MM_Clouds","0","0","0","27","0","Compiling MM_Clouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf","0","0","0","70","0","Compiling MM_Leaf: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}" "/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf","0","0","0","62","0","Compiling MM_Leaf: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}" "/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf","0","0","0","62","0","Compiling MM_Leaf: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}" "/Game/Castle/Materials/MM/MM_TreeLeaves.MM_TreeLeaves","0","0","0","62","0","Compiling MM_TreeLeaves: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}" "/Game/Castle/Materials/MM/MM_TreeLeaves.MM_TreeLeaves","0","0","0","62","0","Compiling MM_TreeLeaves: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}" "/Game/Castle/Materials/MM/MM_PineLeaves1.MM_PineLeaves1","0","0","0","62","0","Compiling MM_PineLeaves1: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Subsurface, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}" "/Game/Castle/Materials/MM/MM_Grass.MM_Grass","0","0","0","62","0","Compiling MM_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'FLower_Opacity_ON2-1'=False, StaticSwitch'Flowers_color2-1'=False" "/Game/Castle/Materials/MM/MM_Grass.MM_Grass","0","0","0","62","0","Compiling MM_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'FLower_Opacity_ON2-1'=True, StaticSwitch'Flowers_color2-1'=True" "/Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.M_Wood_Floor_Walnut_Worn","0","0","0","23","0","Compiling M_Wood_Floor_Walnut_Worn: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_ColorGrid_LowSpec.M_ColorGrid_LowSpec","0","0","0","23","0","Compiling M_ColorGrid_LowSpec: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/SoStylized/Environment/Sky/Materials/M_PlanetRing.M_PlanetRing","0","0","0","20","0","Compiling M_PlanetRing: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/SoStylized/Effects/Materials/M_WindLineV2.M_WindLineV2","0","0","0","58","0","Compiling M_WindLineV2: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles}" "/Engine/EngineSky/M_Sky_Panning_Clouds2.M_Sky_Panning_Clouds2","0","0","0","4","0","Compiling M_Sky_Panning_Clouds2: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent.AntiAliasedTextMaterialTranslucent","0","0","0","20","0","Compiling AntiAliasedTextMaterialTranslucent: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/DefaultParticle.DefaultParticle","0","0","0","104","0","Compiling DefaultParticle: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons}" "/Engine/EditorMeshes/ColorCalibrator/M_ColorGrid.M_ColorGrid","0","0","0","35","0","Compiling M_ColorGrid: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}" "/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_MainGrass.MM_MainGrass","0","0","0","108","0","Compiling MM_MainGrass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'UseLargeScaleMap2-1'=False" "/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_MainGrass.MM_MainGrass","0","0","0","108","0","Compiling MM_MainGrass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'UseLargeScaleMap2-1'=True" "/Game/SoStylized/Effects/Materials/M_LightningStrike.M_LightningStrike","0","0","0","36","0","Compiling M_LightningStrike: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles}, StaticSwitch'DisplacementWiggle?2-1'=False" "/Game/SoStylized/Effects/Materials/M_LightningStrike.M_LightningStrike","0","0","0","36","0","Compiling M_LightningStrike: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles}, StaticSwitch'DisplacementWiggle?2-1'=True" "/Engine/VREditor/SnapGrid/SnapGridMaterial.SnapGridMaterial","0","0","0","10","0","Compiling SnapGridMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes}" "/Engine/EngineSky/VolumetricClouds/m_SimpleVolumetricCloud.m_SimpleVolumetricCloud","0","0","0","100","0","Compiling m_SimpleVolumetricCloud: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithVolumetricCloud}" "/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial","0","0","0","30","0","Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=False" "/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial","0","0","0","30","0","Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=True, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=True" "/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial","0","0","0","30","0","Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=True, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=False" "/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial","0","0","0","30","0","Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=True, StaticSwitch'DepthFade?2-1'=True, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=True, StaticSwitch'UseTexture?2-1'=True" "/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial","0","0","0","30","0","Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_UnderwaterPPv2.M_UnderwaterPPv2","0","0","0","5","5","Compiling M_UnderwaterPPv2: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BlurredWaterline?2-1'=False, StaticSwitch'Waterline?2-1'=True" "/Game/Castle/Materials/MM/MM_Landscape.MM_Landscape","0","0","0","14","0","Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/Castle/Materials/MM/MM_Water.MM_Water","0","0","0","33","0","Compiling MM_Water: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/Stylized_Village/Particles/Wind/Material/MM_Wind.MM_Wind","0","0","0","12","0","Compiling MM_Wind: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky_Lite.M_StylizedSky_Lite","0","0","0","4","0","Compiling M_StylizedSky_Lite: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundClouds?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody","0","0","0","3","0","Compiling M_CelestialBody: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=False, StaticSwitch'Sun?2-1'=True, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody","0","0","0","3","15","Compiling M_CelestialBody: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=False, StaticSwitch'Sun?2-1'=False, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody","0","0","0","3","15","Compiling M_CelestialBody: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=True, StaticSwitch'Sun?2-1'=True, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds_Lite.M_StylizedClouds_Lite","0","0","0","19","0","Compiling M_StylizedClouds_Lite: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}" "/Game/SoStylized/Effects/Materials/M_StylizedElectricity.M_StylizedElectricity","0","0","0","58","0","Compiling M_StylizedElectricity: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraMeshParticles}" "/Game/Stylized_Village/MasterMaterials/MM_Caustic/Material/MM_Caustic.MM_Caustic","0","0","0","45","0","Compiling MM_Caustic: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall","0","0","0","40","0","Compiling MM_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=False, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=False" "/Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall","0","0","0","40","0","Compiling MM_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=True, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=False" "/Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall","0","0","0","40","40","Compiling MM_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=True, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=True" "/Game/Stylized_Village/Assets/Architecture/Windows/_Materials/M_Glass.M_Glass","0","0","0","27","0","Compiling M_Glass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}" "/Game/SoStylized/Effects/Materials/M_ShootingStarTrail.M_ShootingStarTrail","0","0","0","35","0","Compiling M_ShootingStarTrail: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons}" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass","0","0","0","88","0","Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Snow?2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass","0","0","0","88","0","Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Snow?2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass","0","0","0","88","0","Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Snow?2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage","0","0","0","88","0","Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage","0","0","0","88","0","Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage","0","0","0","88","0","Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage","0","0","0","88","0","Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=True, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage","0","0","0","88","0","Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage","0","0","0","88","0","Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage","0","0","0","88","0","Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=False, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage","0","0","0","88","0","Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage","0","0","0","88","176","Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=True, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=True, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=False" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage","0","0","0","88","0","Compiling M_StylizedFoliage: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky","0","0","0","4","4","Compiling M_StylizedSky: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=True, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky","0","0","0","4","0","Compiling M_StylizedSky: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=False, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky","0","0","0","4","8","Compiling M_StylizedSky: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky","0","0","0","4","0","Compiling M_StylizedSky: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=False, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedFogPP.M_StylizedFogPP","0","0","0","5","5","Compiling M_StylizedFogPP: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'3DRainFog?2-1'=True, StaticSwitch'DualLayer3DFog?2-1'=True" "/Game/Stylized_Village/Assets/VFX/Water/Material/MM_Water.MM_Water","0","0","0","31","31","Compiling MM_Water: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam on/off2-1'=True" "/Engine/EditorMaterials/Thumbnails/SkySphereMaterial.SkySphereMaterial","0","0","0","23","0","Compiling SkySphereMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/Castle/Materials/MM/MM_GodRay.MM_GodRay","0","0","0","9","0","Compiling MM_GodRay: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}, StaticSwitch'Animated2-1'=False" "/Game/Castle/Materials/MM/MM_GodRay.MM_GodRay","0","0","0","9","0","Compiling MM_GodRay: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}, StaticSwitch'Animated2-1'=True" "/Game/MSPresets/M_MS_Surface_Material/M_MS_Surface_Material.M_MS_Surface_Material","0","0","0","14","0","Compiling M_MS_Surface_Material: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'Enable SSS Parameters2-1'=True, StaticSwitch'Use Adjusted Maps2-1'=True" "/Game/Stylized_Village/MasterMaterials/MM_Window/Material/MM_Window.MM_Window","0","0","0","23","0","Compiling MM_Window: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'GlassMask?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'RoughnessController?2-1'=False" "/Interchange/gltf/M_Unlit.M_Unlit","0","0","0","6","0","Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Unlit.M_Unlit","0","0","0","14","0","Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Unlit.M_Unlit","0","0","0","36","0","Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Unlit.M_Unlit","0","0","0","18","0","Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Unlit.M_Unlit","0","0","0","36","0","Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Unlit.M_Unlit","0","0","0","14","0","Compiling M_Unlit: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Water.MM_Water","0","0","0","26","0","Compiling MM_Water: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes}" "/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk","0","0","0","130","0","Compiling M_Trunk: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False" "/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk","0","0","0","130","0","Compiling M_Trunk: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False" "/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk","0","0","0","130","0","Compiling M_Trunk: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=True, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False" "/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk","0","0","0","130","0","Compiling M_Trunk: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=True, StaticSwitch'Vertex Color Overlay2-1'=False" "/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Far_terrain_mesh.MM_Far_terrain_mesh","0","0","0","23","0","Compiling MM_Far_terrain_mesh: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/SoStylized/Environment/Water/Materials/M_Waterfall.M_Waterfall","0","0","0","35","0","Compiling M_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ContactFoam?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseRefraction?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_Waterfall.M_Waterfall","0","0","0","35","0","Compiling M_Waterfall: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ContactFoam?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseRefraction?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Misc/Materials/M_Rainbow.M_Rainbow","0","0","0","20","0","Compiling M_Rainbow: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds","0","0","0","19","19","Compiling M_StylizedClouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=False, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=True, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds","0","0","0","19","0","Compiling M_StylizedClouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=False, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds","0","0","0","19","0","Compiling M_StylizedClouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=True, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds","0","0","0","19","19","Compiling M_StylizedClouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds","0","0","0","19","0","Compiling M_StylizedClouds: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=True, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/SpeedTreeImporter/SpeedTree9/SpeedTreeBillboardMaster.SpeedTreeBillboardMaster","0","0","0","62","0","Compiling SpeedTreeBillboardMaster: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'SharedEnable2-1'=True" "/SpeedTreeImporter/SpeedTree9/SpeedTreeMaster.SpeedTreeMaster","0","0","0","88","0","Compiling SpeedTreeMaster: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes}, StaticSwitch'Branch1Enable2-1'=True, StaticSwitch'Branch2Enable2-1'=False, StaticSwitch'FlipBacksideNormals2-1'=True, StaticSwitch'HandleCameraFacing2-1'=False, StaticSwitch'HasBranch2Data_Internal2-1'=False, StaticSwitch'RippleEnable2-1'=True, StaticSwitch'RippleShimmerEnable2-1'=False, StaticSwitch'SharedEnable2-1'=True" "/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial_Displacement.MM_MasterMaterial_Displacement","0","0","0","130","130","Compiling MM_MasterMaterial_Displacement: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_FakeDisplacement?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_On=POM/Off=BF2-1'=True, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FakeDisplacement?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_On=POM/Off=BF2-1'=True, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3.AlphaMask?2-1'=False, StaticSwitch'3_FakeDisplacement?2-1'=False, StaticSwitch'3_FuzzyShading?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_On=POM/Off=BF2-1'=True, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_TopMask?2-1'=False, StaticSwitch'AOdirt?2-1'=True, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'Emissive?2-1'=False, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Layer_3?2-1'=False, StaticSwitch'Main_FakeDisplacement?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_On=POM/Off=BF2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False" "/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial","0","0","0","136","0","Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=False, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=False, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False" "/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial","0","0","0","136","136","Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False" "/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial","0","0","0","136","0","Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False" "/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial","0","0","0","136","272","Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=True, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False" "/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial","0","0","0","136","136","Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False" "/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial","0","0","0","136","0","Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=True, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=True, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False" "/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial","0","0","0","136","0","Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False" "/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial","0","0","0","136","0","Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=True, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False" "/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial","0","0","0","136","0","Compiling MM_MasterMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=True, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False" "/Game/SoStylized/Materials/M_StylizedBasic.M_StylizedBasic","0","0","0","40","0","Compiling M_StylizedBasic: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNiagaraMeshParticles}, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugMaterial?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'EmissiveMap?2-1'=False, StaticSwitch'MetallicMap?2-1'=False, StaticSwitch'NormalMap?2-1'=False, StaticSwitch'RoughnessMap?2-1'=False, StaticSwitch'SpecularMap?2-1'=False, StaticSwitch'UseColorTexture?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Materials/M_StylizedBasic.M_StylizedBasic","0","0","0","40","0","Compiling M_StylizedBasic: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNiagaraMeshParticles}, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugMaterial?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'EmissiveMap?2-1'=False, StaticSwitch'MetallicMap?2-1'=False, StaticSwitch'NormalMap?2-1'=False, StaticSwitch'RoughnessMap?2-1'=False, StaticSwitch'SpecularMap?2-1'=False, StaticSwitch'UseColorTexture?2-1'=False, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/Castle/Materials/MM/MM_Assets.MM_Assets","0","0","0","28","196","Compiling MM_Assets: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'Mask_top2-1'=True, StaticSwitch'Use Local space for Bottom Dirt2-1'=False" "/Game/Castle/Materials/MM/MM_Assets.MM_Assets","0","0","0","28","28","Compiling MM_Assets: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'Mask_top2-1'=False, StaticSwitch'Use Local space for Bottom Dirt2-1'=False" "/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Global.MM_Global","0","0","0","58","58","Compiling MM_Global: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'WAB Texture ?2-1'=False" "/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Global.MM_Global","0","0","0","58","0","Compiling MM_Global: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'WAB Texture ?2-1'=True" "/Interchange/gltf/M_Sheen.M_Sheen","0","0","0","26","0","Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Sheen.M_Sheen","0","0","0","48","0","Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Sheen.M_Sheen","0","0","0","58","0","Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Sheen.M_Sheen","0","0","0","34","0","Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Sheen.M_Sheen","0","0","0","44","0","Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Sheen.M_Sheen","0","0","0","58","0","Compiling M_Sheen: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_ClearCoat.M_ClearCoat","0","0","0","26","0","Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_ClearCoat.M_ClearCoat","0","0","0","58","0","Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_ClearCoat.M_ClearCoat","0","0","0","48","0","Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_ClearCoat.M_ClearCoat","0","0","0","58","0","Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_ClearCoat.M_ClearCoat","0","0","0","34","0","Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_ClearCoat.M_ClearCoat","0","0","0","44","0","Compiling M_ClearCoat: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness","0","0","0","26","0","Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness","0","0","0","48","0","Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness","0","0","0","58","0","Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness","0","0","0","34","0","Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness","0","0","0","44","0","Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness","0","0","0","58","0","Compiling M_SpecularGlossiness: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Transmission.M_Transmission","0","0","0","44","0","Compiling M_Transmission: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ThinTranslucent, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Transmission.M_Transmission","0","0","0","48","0","Compiling M_Transmission: Platform=PCD3D_SM5, Usage=LightingModel=MSM_ThinTranslucent, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Default.M_Default","0","0","0","26","0","Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Default.M_Default","0","0","0","48","0","Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Default.M_Default","0","0","0","58","0","Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Default.M_Default","0","0","0","34","0","Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Default.M_Default","0","0","0","44","0","Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Default.M_Default","0","0","0","58","0","Compiling M_Default: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Game/Stylized_Village/Assets/Foliage/Trees/ImposterLODs/Material/M_Impostor_SimpleOffset.M_Impostor_SimpleOffset","0","0","0","88","0","Compiling M_Impostor_SimpleOffset: Platform=PCD3D_SM5, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'ExtractTrunkMask2-1'=False, StaticSwitch'Full Sphere2-1'=False, StaticSwitch'Full Sphere_32-1'=False, StaticSwitch'UseDesaturation2-1'=False, StaticSwitch'Variation2-1'=False" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","105","0","67","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","89","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","136","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","105","0","3","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","89","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=True, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=True, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","136","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","89","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","136","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","89","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=True, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","136","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","89","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","136","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=False, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","89","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","136","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","89","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","136","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","89","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","136","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=False, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","89","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","136","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","89","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","136","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","0","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM5, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True" "/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain","0","0","0","42","0","Compiling M_Terrain: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}" "","0","1","19","0","0","" "/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Landscape.MM_Landscape","0","0","0","33","0","Compiling MM_Landscape: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/MeshModelingToolset/Materials/M_DynamicMeshComponentVtxColor.M_DynamicMeshComponentVtxColor","49","0","0","20","0","Compiling M_DynamicMeshComponentVtxColor: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial","49","0","0","8","0","Compiling DebugEditorMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EditorMaterials/PhAT_NoCollisionMaterial.PhAT_NoCollisionMaterial","49","0","0","3","0","Compiling PhAT_NoCollisionMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EditorMaterials/PhAT_UnselectedMaterial.PhAT_UnselectedMaterial","49","0","0","3","0","Compiling PhAT_UnselectedMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/GizmoMaterial.GizmoMaterial","49","0","0","8","0","Compiling GizmoMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial","49","0","0","5","0","Compiling DebugMeshMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial","49","0","0","4","0","Compiling RemoveSurfaceMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Engine/EngineMaterials/NaniteHiddenSectionMaterial.NaniteHiddenSectionMaterial","49","0","0","31","0","Compiling NaniteHiddenSectionMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}" "/Engine/EditorMaterials/Dataflow/DataflowVertexMaterial.DataflowVertexMaterial","49","0","0","26","0","Compiling DataflowVertexMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial","49","0","0","71","0","Compiling DefaultLightFunctionMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.TranslucentTransformGizmoMaterial","49","0","0","3","0","Compiling TranslucentTransformGizmoMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineDebugMaterials/M_SimpleUnlitTranslucent.M_SimpleUnlitTranslucent","49","0","0","3","0","Compiling M_SimpleUnlitTranslucent: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/ControlRig/Controls/ControlRigGizmoMaterial.ControlRigGizmoMaterial","49","0","0","4","0","Compiling ControlRigGizmoMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/ControlRig/Controls/ControlRigXRayMaterial.ControlRigXRayMaterial","49","0","0","9","0","Compiling ControlRigXRayMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting}" "/Engine/EditorLandscapeResources/SplineEditorMeshMat.SplineEditorMeshMat","49","0","0","17","0","Compiling SplineEditorMeshMat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes,bUsedWithNanite}" "/Engine/EditorMaterials/Camera/CineMat.CineMat","49","0","0","26","0","Compiling CineMat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes}" "/Engine/VREditor/TransformGizmo/Xray.Xray","49","0","0","14","0","Compiling Xray: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/VREditor/TransformGizmo/Main.Main","49","0","0","3","0","Compiling Main: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial","49","0","0","96","0","Compiling BasicShapeMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithGeometryCollections,bUsedWithNanite}" "/Game/Stylized_Village/Assets/Proxy/M_Dark.M_Dark","49","0","0","14","0","Compiling M_Dark: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/Stylized_Village/Assets/_Global/M_ToolsBase.M_ToolsBase","49","0","0","14","0","Compiling M_ToolsBase: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_BaseColorUtility.M_BaseColorUtility","49","0","0","75","0","Compiling M_BaseColorUtility: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}" "/Game/Stylized_Village/Assets/Architecture/Windows/_Materials/M_Emissive.M_Emissive","49","0","0","7","0","Compiling M_Emissive: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithNanite}" "/Game/Stylized_Environment_Pack/Materials/MM_Post_Process_Sharpening.MM_Post_Process_Sharpening","49","0","0","5","0","Compiling MM_Post_Process_Sharpening: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/StarterContent/Particles/Materials/m_flare_01.m_flare_01","49","0","0","12","0","Compiling m_flare_01: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}" "/Game/StarterContent/Materials/M_Glass.M_Glass","49","0","0","33","0","Compiling M_Glass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Basic_Wall.M_Basic_Wall","49","0","0","23","0","Compiling M_Basic_Wall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Basic_Floor.M_Basic_Floor","49","0","0","23","0","Compiling M_Basic_Floor: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_AssetPlatform.M_AssetPlatform","49","0","0","23","0","Compiling M_AssetPlatform: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Blueprints/Assets/M_LightStage_Arrows.M_LightStage_Arrows","49","0","0","4","0","Compiling M_LightStage_Arrows: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/Materials/Water/M_InvisMat.M_InvisMat","49","0","0","3","0","Compiling M_InvisMat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/Castle/Materials/MM/MM_Sharpen.MM_Sharpen","49","0","0","5","0","Compiling MM_Sharpen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineSky/M_SimpleSkyDome.M_SimpleSkyDome","49","0","0","4","0","Compiling M_SimpleSkyDome: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Niagara/DefaultAssets/DefaultSpriteMaterial.DefaultSpriteMaterial","49","0","0","35","0","Compiling DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons}" "/Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial","49","0","0","40","0","Compiling DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraSprites}" "/Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial","49","0","0","14","0","Compiling DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraSprites}" "/Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT","49","0","0","64","320","Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False" "/Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT","49","0","0","64","11840","Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=True, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=True, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False" "/Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT","49","0","0","64","6528","Compiling FlattenMaterial_WS_Normal_VT: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=True, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False" "/Engine/EngineMaterials/FlattenMaterial_VT.FlattenMaterial_VT","49","0","0","64","0","Compiling FlattenMaterial_VT: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False" "/Engine/EditorMeshes/ColorCalibrator/M_GreyBall.M_GreyBall","49","0","0","35","0","Compiling M_GreyBall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}" "/Engine/EditorMeshes/ColorCalibrator/M_ClearCoat.M_ClearCoat","49","0","0","23","0","Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Engine/EditorMeshes/ColorCalibrator/M_ChromeBall.M_ChromeBall","49","0","0","35","0","Compiling M_ChromeBall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}" "/Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.M_ClearCoatBlack","49","0","0","23","0","Compiling M_ClearCoatBlack: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Engine/EngineMaterials/FlattenMaterial.FlattenMaterial","49","0","0","64","0","Compiling FlattenMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithMorphTargets,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseBaseColor2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseEmissiveColor2-1'=False, StaticSwitch'UseEmissiveHDR2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False" "/Engine/EngineMaterials/BaseFlattenMaterial.BaseFlattenMaterial","49","0","0","67","0","Compiling BaseFlattenMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseDiffuse2-1'=False, StaticSwitch'UseEmissive2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=False, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False" "/Engine/EngineMaterials/BaseFlattenMaterial.BaseFlattenMaterial","49","0","0","67","67","Compiling BaseFlattenMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'PackMetallic2-1'=False, StaticSwitch'PackRoughness2-1'=False, StaticSwitch'PackSpecular2-1'=False, StaticSwitch'UseAmbientOcclusion2-1'=False, StaticSwitch'UseCustomUV2-1'=False, StaticSwitch'UseDiffuse2-1'=True, StaticSwitch'UseEmissive2-1'=False, StaticSwitch'UseMetallic2-1'=False, StaticSwitch'UseOpacity2-1'=False, StaticSwitch'UseOpacityMask2-1'=False, StaticSwitch'UseRoughness2-1'=True, StaticSwitch'UseSpecular2-1'=False, StaticSwitch'UseUV12-1'=False, StaticSwitch'UseUV22-1'=False, StaticSwitch'UseUV32-1'=False, StaticSwitch'UseUV42-1'=False, StaticSwitch'UseUV52-1'=False, StaticSwitch'UseUV62-1'=False" "/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings","49","0","0","28","0","Compiling M_InvalidLightmapSettings: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}" "/Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial","49","0","0","5","0","Compiling EmissiveMeshMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial","49","0","0","9","0","Compiling PhAT_JointLimitMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}" "/ControlRig/M_Manip.M_Manip","49","0","0","9","0","Compiling M_Manip: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}" "/Engine/EngineDebugMaterials/M_VolumeRenderSphereTracePP.M_VolumeRenderSphereTracePP","49","0","0","5","0","Compiling M_VolumeRenderSphereTracePP: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/VREditor/TransformGizmo/TransformGizmoMaterial.TransformGizmoMaterial","49","0","0","4","0","Compiling TransformGizmoMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough","49","0","0","3","3","Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough","49","0","0","21","0","Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough","49","0","0","8","0","Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough","49","0","0","5","0","Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough","49","0","0","21","0","Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough","49","0","0","4","0","Compiling Widget3DPassThrough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial","49","0","0","27","0","Compiling DefaultPostProcessMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}" "/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Foliage.MM_Foliage","49","0","0","172","0","Compiling MM_Foliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}" "/Game/Stylized_Village/Particles/FallingLeaves/M_Leaf.M_Leaf","49","0","0","75","0","Compiling M_Leaf: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithMeshParticles,bUsedWithStaticLighting}" "/Game/Stylized_Village/Particles/Fly/M_Fly.M_Fly","49","0","0","9","0","Compiling M_Fly: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}" "/Game/Stylized_Village/Particles/Foam/Material/MM_Waterfall.MM_Waterfall","49","0","0","50","0","Compiling MM_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithMeshParticles}" "/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial","49","0","0","117","0","Compiling DefaultDeferredDecalMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithSplineMeshes}" "/Engine/EngineMaterials/DefaultMaterial.DefaultMaterial","49","0","0","127","0","Compiling DefaultMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithMeshParticles,bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}" "/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial","49","0","0","1185","0","Compiling WorldGridMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=1, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/DefaultTextMaterialOpaque.DefaultTextMaterialOpaque","49","0","0","33","0","Compiling DefaultTextMaterialOpaque: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}" "/Game/Stylized_Village/MasterMaterials/MM_Decal/Material/MM_Decal.MM_Decal","49","0","0","21","0","Compiling MM_Decal: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/Stylized_Village/MasterMaterials/MM_Decal/Material/MM_Decal_ColorRoughness.MM_Decal_ColorRoughness","49","0","0","21","0","Compiling MM_Decal_ColorRoughness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Modulate, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/Stylized_Village/Assets/VFX/Water/Material/MM_ICe.MM_Ice","49","0","0","52","0","Compiling MM_Ice: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam on/off2-1'=True" "/Game/Stylized_Village/Assets/VFX/Smoke/Material/M_Smoke.M_Smoke","49","0","0","29","0","Compiling M_Smoke: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/Stylized_Village/Assets/Sky/Material/M_Moon.M_Moon","49","0","0","33","0","Compiling M_Moon: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}" "/Game/StarterContent/Particles/Materials/M_Heat_Distortion.M_Heat_Distortion","49","0","0","21","0","Compiling M_Heat_Distortion: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}" "/Game/StarterContent/Props/Materials/M_TableRound.M_TableRound","49","0","0","23","0","Compiling M_TableRound: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Props/Materials/M_StatueGlass.M_StatueGlass","49","0","0","33","0","Compiling M_StatueGlass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Props/Materials/M_Statue.M_Statue","49","0","0","23","0","Compiling M_Statue: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Particles/Materials/M_Spark.M_Spark","49","0","0","9","0","Compiling M_Spark: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}" "/Game/StarterContent/Particles/Materials/M_smoke_subUV.M_smoke_subUV","49","0","0","54","0","Compiling M_smoke_subUV: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}" "/Game/StarterContent/Props/Materials/M_Shelf.M_Shelf","49","0","0","23","0","Compiling M_Shelf: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.M_Wood_Floor_Walnut_Polished","49","0","0","23","0","Compiling M_Wood_Floor_Walnut_Polished: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Water_Lake.M_Water_Lake","49","0","0","23","0","Compiling M_Water_Lake: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Rock_Marble_Polished.M_Rock_Marble_Polished","49","0","0","23","0","Compiling M_Rock_Marble_Polished: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Wood_Walnut.M_Wood_Walnut","49","0","0","23","0","Compiling M_Wood_Walnut: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Wood_Pine.M_Wood_Pine","49","0","0","23","0","Compiling M_Wood_Pine: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Wood_Oak.M_Wood_Oak","49","0","0","23","0","Compiling M_Wood_Oak: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Tech_Panel.M_Tech_Panel","49","0","0","23","0","Compiling M_Tech_Panel: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.M_Tech_Hex_Tile_Pulse","49","0","0","23","0","Compiling M_Tech_Hex_Tile_Pulse: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Rock_Slate.M_Rock_Slate","49","0","0","23","0","Compiling M_Rock_Slate: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Rock_Sandstone.M_Rock_Sandstone","49","0","0","23","0","Compiling M_Rock_Sandstone: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Rock_Basalt.M_Rock_Basalt","49","0","0","23","0","Compiling M_Rock_Basalt: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Metal_Steel.M_Metal_Steel","49","0","0","23","0","Compiling M_Metal_Steel: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Metal_Gold.M_Metal_Gold","49","0","0","23","0","Compiling M_Metal_Gold: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Metal_Copper.M_Metal_Copper","49","0","0","23","0","Compiling M_Metal_Copper: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Metal_Chrome.M_Metal_Chrome","49","0","0","23","0","Compiling M_Metal_Chrome: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Metal_Burnished_Steel.M_Metal_Burnished_Steel","49","0","0","23","0","Compiling M_Metal_Burnished_Steel: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Metal_Brushed_Nickel.M_Metal_Brushed_Nickel","49","0","0","23","0","Compiling M_Metal_Brushed_Nickel: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_CobbleStone_Smooth.M_CobbleStone_Smooth","49","0","0","23","0","Compiling M_CobbleStone_Smooth: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough","49","0","0","23","0","Compiling M_CobbleStone_Rough: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_CobbleStone_Pebble.M_CobbleStone_Pebble","49","0","0","23","0","Compiling M_CobbleStone_Pebble: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Props/Materials/M_Lamp.M_Lamp","49","0","0","23","0","Compiling M_Lamp: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Ground_Moss.M_Ground_Moss","49","0","0","23","0","Compiling M_Ground_Moss: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Ground_Gravel.M_Ground_Gravel","49","0","0","23","0","Compiling M_Ground_Gravel: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Ground_Grass.M_Ground_Grass","49","0","0","23","0","Compiling M_Ground_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Props/Materials/M_Frame.M_Frame","49","0","0","23","0","Compiling M_Frame: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Particles/Materials/M_Fire_SubUV.M_Fire_SubUV","49","0","0","9","0","Compiling M_Fire_SubUV: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}" "/Game/StarterContent/Particles/Materials/M_explosion_subUV.M_explosion_subUV","49","0","0","9","0","Compiling M_explosion_subUV: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}" "/Game/StarterContent/Particles/Materials/M_Dust_Particle.M_Dust_Particle","49","0","0","72","0","Compiling M_Dust_Particle: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithMeshParticles}" "/Game/StarterContent/Props/Materials/M_Door.M_Door","49","0","0","23","0","Compiling M_Door: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Concrete_Tiles.M_Concrete_Tiles","49","0","0","23","0","Compiling M_Concrete_Tiles: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Concrete_Poured.M_Concrete_Poured","49","0","0","23","0","Compiling M_Concrete_Poured: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Concrete_Panels.M_Concrete_Panels","49","0","0","23","0","Compiling M_Concrete_Panels: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Concrete_Grime.M_Concrete_Grime","49","0","0","23","0","Compiling M_Concrete_Grime: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Tech_Checker_Dot.M_Tech_Checker_Dot","49","0","0","23","0","Compiling M_Tech_Checker_Dot: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Props/Materials/M_Chair.M_Chair","49","0","0","23","0","Compiling M_Chair: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Ceramic_Tile_Checker.M_Ceramic_Tile_Checker","49","0","0","23","0","Compiling M_Ceramic_Tile_Checker: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Props/Materials/M_Bush.M_Bush","49","0","0","46","0","Compiling M_Bush: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Particles/Materials/M_Burst.M_Burst","49","0","0","15","0","Compiling M_Burst: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites}" "/Game/StarterContent/Materials/M_Brick_Hewn_Stone.M_Brick_Hewn_Stone","49","0","0","23","0","Compiling M_Brick_Hewn_Stone: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Brick_Cut_Stone.M_Brick_Cut_Stone","49","0","0","23","0","Compiling M_Brick_Cut_Stone: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Brick_Clay_Old.M_Brick_Clay_Old","49","0","0","23","0","Compiling M_Brick_Clay_Old: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Brick_Clay_New.M_Brick_Clay_New","49","0","0","23","0","Compiling M_Brick_Clay_New: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Brick_Clay_Beveled.M_Brick_Clay_Beveled","49","0","0","23","0","Compiling M_Brick_Clay_Beveled: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/SoStylized/Effects/Materials/M_ElectricShockwave.M_ElectricShockwave","49","0","0","40","0","Compiling M_ElectricShockwave: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraMeshParticles}" "/Game/SoStylized/Environment/Water/Materials/M_WaterWaves.M_WaterWaves","49","0","0","31","0","Compiling M_WaterWaves: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ThresholdRendering?2-1'=True" "/Game/SoStylized/Effects/Materials/M_SplashParticle.M_SplashParticle","49","0","0","120","0","Compiling M_SplashParticle: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites}" "/Game/SoStylized/Environment/Sky/Materials/M_SunCloudShadows_LF.M_SunCloudShadows_LF","49","0","0","61","0","Compiling M_SunCloudShadows_LF: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/SoStylized/Effects/Materials/M_SplashMist_subUV.M_SplashMist_subUV","49","0","0","72","0","Compiling M_SplashMist_subUV: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites}" "/Game/Models/Materials/Wood.Wood","49","0","0","18","0","Compiling Wood: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/Materials/Water/M_Water.M_Water","49","0","0","48","0","Compiling M_Water: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}" "/Game/Game/PathingSystem/Textures/PathNodePreviewMat.PathNodePreviewMat","49","0","0","18","0","Compiling PathNodePreviewMat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/Game/PathingSystem/pathsplineplane_mat.pathsplineplane_mat","49","0","0","36","0","Compiling pathsplineplane_mat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes}" "/Game/Castle/Materials/MM/MM_Stylized_Clouds.MM_Stylized_Clouds","49","0","0","20","0","Compiling MM_Stylized_Clouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.M_LightStage_Skybox_Master","49","0","0","4","0","Compiling M_LightStage_Skybox_Master: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'HDRI2-1'=False" "/Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.M_LightStage_Skybox_Master","49","0","0","4","0","Compiling M_LightStage_Skybox_Master: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'HDRI2-1'=True" "/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale","49","0","0","5","0","Compiling PPM_DefaultCalibrationGrayscale: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor","49","0","0","5","0","Compiling PPM_DefaultCalibrationColor: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial","49","0","0","61","0","Compiling PreviewShadowIndicatorMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/StarterContent/Props/Materials/M_Rock.M_Rock","49","0","0","23","0","Compiling M_Rock: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Water_Ocean.M_Water_Ocean","49","0","0","23","0","Compiling M_Water_Ocean: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Tech_Hex_Tile.M_Tech_Hex_Tile","49","0","0","23","0","Compiling M_Tech_Hex_Tile: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_Metal_Rust.M_Metal_Rust","49","0","0","23","0","Compiling M_Metal_Rust: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Particles/Materials/M_radial_ramp.M_radial_ramp","49","0","0","12","0","Compiling M_radial_ramp: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}" "/Game/StarterContent/Particles/Materials/M_Radial_Gradient.M_Radial_Gradient","49","0","0","12","0","Compiling M_Radial_Gradient: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}" "/Game/Stylized_Village/Assets/Sky/Material/MM_Clouds.MM_Clouds","49","0","0","27","0","Compiling MM_Clouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf","49","0","0","153","0","Compiling MM_Leaf: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}" "/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf","49","0","0","172","0","Compiling MM_Leaf: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}" "/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Leaf.MM_Leaf","49","0","0","172","172","Compiling MM_Leaf: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}" "/Game/Castle/Materials/MM/MM_TreeLeaves.MM_TreeLeaves","49","0","0","66","0","Compiling MM_TreeLeaves: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}" "/Game/Castle/Materials/MM/MM_TreeLeaves.MM_TreeLeaves","49","0","0","66","0","Compiling MM_TreeLeaves: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}" "/Game/Castle/Materials/MM/MM_PineLeaves1.MM_PineLeaves1","49","0","0","66","0","Compiling MM_PineLeaves1: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Subsurface, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}" "/Game/Castle/Materials/MM/MM_Grass.MM_Grass","49","0","0","66","0","Compiling MM_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'FLower_Opacity_ON2-1'=False, StaticSwitch'Flowers_color2-1'=False" "/Game/Castle/Materials/MM/MM_Grass.MM_Grass","49","0","0","66","0","Compiling MM_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'FLower_Opacity_ON2-1'=True, StaticSwitch'Flowers_color2-1'=True" "/Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.M_Wood_Floor_Walnut_Worn","49","0","0","23","0","Compiling M_Wood_Floor_Walnut_Worn: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/StarterContent/Materials/M_ColorGrid_LowSpec.M_ColorGrid_LowSpec","49","0","0","23","0","Compiling M_ColorGrid_LowSpec: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/SoStylized/Environment/Sky/Materials/M_PlanetRing.M_PlanetRing","49","0","0","20","0","Compiling M_PlanetRing: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/SoStylized/Effects/Materials/M_WindLineV2.M_WindLineV2","49","0","0","58","0","Compiling M_WindLineV2: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles}" "/Engine/EngineSky/M_Sky_Panning_Clouds2.M_Sky_Panning_Clouds2","49","0","0","4","0","Compiling M_Sky_Panning_Clouds2: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent.AntiAliasedTextMaterialTranslucent","49","0","0","20","0","Compiling AntiAliasedTextMaterialTranslucent: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Engine/EngineMaterials/DefaultParticle.DefaultParticle","49","0","0","116","0","Compiling DefaultParticle: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons}" "/Engine/EditorMeshes/ColorCalibrator/M_ColorGrid.M_ColorGrid","49","0","0","35","0","Compiling M_ColorGrid: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting}" "/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_MainGrass.MM_MainGrass","49","0","0","243","0","Compiling MM_MainGrass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'UseLargeScaleMap2-1'=False" "/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_MainGrass.MM_MainGrass","49","0","0","243","0","Compiling MM_MainGrass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'UseLargeScaleMap2-1'=True" "/Game/SoStylized/Effects/Materials/M_LightningStrike.M_LightningStrike","49","0","0","40","0","Compiling M_LightningStrike: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles}, StaticSwitch'DisplacementWiggle?2-1'=False" "/Game/SoStylized/Effects/Materials/M_LightningStrike.M_LightningStrike","49","0","0","40","0","Compiling M_LightningStrike: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithNiagaraMeshParticles}, StaticSwitch'DisplacementWiggle?2-1'=True" "/Engine/VREditor/SnapGrid/SnapGridMaterial.SnapGridMaterial","49","0","0","10","0","Compiling SnapGridMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes}" "/Engine/EngineSky/VolumetricClouds/m_SimpleVolumetricCloud.m_SimpleVolumetricCloud","49","0","0","100","0","Compiling m_SimpleVolumetricCloud: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithVolumetricCloud}" "/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial","49","0","0","30","0","Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=False" "/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial","49","0","0","30","0","Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=True, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=True" "/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial","49","0","0","30","0","Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=True, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=False" "/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial","49","0","0","30","0","Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=True, StaticSwitch'DepthFade?2-1'=True, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=True, StaticSwitch'UseTexture?2-1'=True" "/Game/SoStylized/Effects/Materials/M_DefaultSpriteMaterial.M_DefaultSpriteMaterial","49","0","0","30","0","Compiling M_DefaultSpriteMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons,bUsedWithNiagaraMeshParticles}, StaticSwitch'CameraFade?2-1'=False, StaticSwitch'DepthFade?2-1'=False, StaticSwitch'Fresnel?2-1'=False, StaticSwitch'SphereMaskTexture?2-1'=False, StaticSwitch'UseTexture?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_UnderwaterPPv2.M_UnderwaterPPv2","49","0","0","5","5","Compiling M_UnderwaterPPv2: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BlurredWaterline?2-1'=False, StaticSwitch'Waterline?2-1'=True" "/Game/Castle/Materials/MM/MM_Landscape.MM_Landscape","49","0","0","14","0","Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/Castle/Materials/MM/MM_Water.MM_Water","49","0","0","33","0","Compiling MM_Water: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/Stylized_Village/Particles/Wind/Material/MM_Wind.MM_Wind","49","0","0","12","0","Compiling MM_Wind: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithBeamTrails}" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky_Lite.M_StylizedSky_Lite","49","0","0","4","0","Compiling M_StylizedSky_Lite: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundClouds?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody","49","0","0","3","0","Compiling M_CelestialBody: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=False, StaticSwitch'Sun?2-1'=True, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody","49","0","0","3","15","Compiling M_CelestialBody: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=False, StaticSwitch'Sun?2-1'=False, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_CelestialBody.M_CelestialBody","49","0","0","3","15","Compiling M_CelestialBody: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'HorizonDarkening?2-1'=True, StaticSwitch'HorizonHeatDistortion?2-1'=True, StaticSwitch'Sun?2-1'=True, StaticSwitch'UseColorCurve?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds_Lite.M_StylizedClouds_Lite","49","0","0","21","0","Compiling M_StylizedClouds_Lite: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}" "/Game/SoStylized/Effects/Materials/M_StylizedElectricity.M_StylizedElectricity","49","0","0","62","0","Compiling M_StylizedElectricity: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithNiagaraMeshParticles}" "/Game/Stylized_Village/MasterMaterials/MM_Caustic/Material/MM_Caustic.MM_Caustic","49","0","0","61","0","Compiling MM_Caustic: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}" "/Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall","49","0","0","100","0","Compiling MM_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=False, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=False" "/Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall","49","0","0","100","500","Compiling MM_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=True, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=True" "/Game/Stylized_Village/Assets/VFX/WaterFall/Materials/MM_Waterfall.MM_Waterfall","49","0","0","100","0","Compiling MM_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam?2-1'=True, StaticSwitch'Pattern?2-1'=True, StaticSwitch'Procedural Noise Or Heightmap2-1'=False" "/Game/Stylized_Village/Assets/Architecture/Windows/_Materials/M_Glass.M_Glass","49","0","0","56","0","Compiling M_Glass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}" "/Game/SoStylized/Effects/Materials/M_ShootingStarTrail.M_ShootingStarTrail","49","0","0","35","0","Compiling M_ShootingStarTrail: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithParticleSprites,bUsedWithNiagaraSprites,bUsedWithNiagaraRibbons}" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass","49","0","0","218","0","Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Snow?2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass","49","0","0","218","218","Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Snow?2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage_Grass.M_StylizedFoliage_Grass","49","0","0","218","0","Compiling M_StylizedFoliage_Grass: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Snow?2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage","49","0","0","218","0","Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage","49","0","0","218","0","Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage","49","0","0","218","0","Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage","49","0","0","218","0","Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=True, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=False, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage","49","0","0","218","0","Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage","49","0","0","218","0","Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage","49","0","0","218","1090","Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=True, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=False, StaticSwitch'Subsurface Texture/Flat2-1'=False, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=True, StaticSwitch'Vertex Color Variation (Global)2-1'=True, StaticSwitch'Vertex Paint Tint2-1'=False" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage","49","0","0","218","0","Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=False, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=True, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage","49","0","0","218","0","Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=False, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=False, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=False, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=True, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/Stylized_Village/Assets/Foliage/Grass/_Materials/M_StylizedFoliage.M_StylizedFoliage","49","0","0","218","0","Compiling M_StylizedFoliage: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'AO Texture/Flat2-1'=False, StaticSwitch'Color Variation2-1'=True, StaticSwitch'Colorvariation Multiply/Overlay2-1'=False, StaticSwitch'Dither2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Large Scale Wind2-1'=True, StaticSwitch'Large Scale Wind(Effect Roughness)2-1'=True, StaticSwitch'Regular Wind2-1'=True, StaticSwitch'Roughness Texture/Flat2-1'=True, StaticSwitch'Subsurface Texture/Flat2-1'=True, StaticSwitch'Tint Base Color2-1'=False, StaticSwitch'Use Base Color For Subsurface2-1'=False, StaticSwitch'Use Base Color Texture2-1'=True, StaticSwitch'Use Vertex Colors2-1'=False, StaticSwitch'Vertex Color Variation (Global)2-1'=False, StaticSwitch'Vertex Paint Tint2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky","49","0","0","4","4","Compiling M_StylizedSky: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=True, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky","49","0","0","4","0","Compiling M_StylizedSky: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=False, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky","49","0","0","4","8","Compiling M_StylizedSky: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=True, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedSky.M_StylizedSky","49","0","0","4","0","Compiling M_StylizedSky: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'BackgroundCloudPanning?2-1'=False, StaticSwitch'BackgroundClouds?2-1'=True, StaticSwitch'Nebula?2-1'=False, StaticSwitch'SkyHeightNoise?2-1'=True, StaticSwitch'StarNoise?2-1'=True, StaticSwitch'Stars?2-1'=True, StaticSwitch'StarTwinkle?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedFogPP.M_StylizedFogPP","49","0","0","5","5","Compiling M_StylizedFogPP: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'3DRainFog?2-1'=True, StaticSwitch'DualLayer3DFog?2-1'=True" "/Game/Stylized_Village/Assets/VFX/Water/Material/MM_Water.MM_Water","49","0","0","31","31","Compiling MM_Water: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting,bUsedWithNanite}, StaticSwitch'Foam on/off2-1'=True" "/Engine/EditorMaterials/Thumbnails/SkySphereMaterial.SkySphereMaterial","49","0","0","23","0","Compiling SkySphereMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/Castle/Materials/MM/MM_GodRay.MM_GodRay","49","0","0","9","0","Compiling MM_GodRay: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}, StaticSwitch'Animated2-1'=False" "/Game/Castle/Materials/MM/MM_GodRay.MM_GodRay","49","0","0","9","0","Compiling MM_GodRay: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}, StaticSwitch'Animated2-1'=True" "/Game/MSPresets/M_MS_Surface_Material/M_MS_Surface_Material.M_MS_Surface_Material","49","0","0","14","0","Compiling M_MS_Surface_Material: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'Enable SSS Parameters2-1'=True, StaticSwitch'Use Adjusted Maps2-1'=True" "/Game/Stylized_Village/MasterMaterials/MM_Window/Material/MM_Window.MM_Window","49","0","0","23","0","Compiling MM_Window: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'GlassMask?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'RoughnessController?2-1'=False" "/Interchange/gltf/M_Unlit.M_Unlit","49","0","0","6","0","Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Unlit.M_Unlit","49","0","0","14","0","Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Unlit.M_Unlit","49","0","0","40","0","Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Unlit.M_Unlit","49","0","0","18","0","Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Unlit.M_Unlit","49","0","0","40","0","Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Unlit.M_Unlit","49","0","0","14","0","Compiling M_Unlit: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Water.MM_Water","49","0","0","26","0","Compiling MM_Water: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSplineMeshes}" "/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk","49","0","0","194","0","Compiling M_Trunk: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False" "/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk","49","0","0","194","194","Compiling M_Trunk: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False" "/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk","49","0","0","194","0","Compiling M_Trunk: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=True, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=False, StaticSwitch'Vertex Color Overlay2-1'=False" "/Game/Stylized_Village/Assets/Foliage/Trees/_Materials/M_Trunk.M_Trunk","49","0","0","194","0","Compiling M_Trunk: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'Add Layer A Normal2-1'=False, StaticSwitch'Enable Capture Function2-1'=True, StaticSwitch'Invert Height2-1'=False, StaticSwitch'Layer A Color Tint2-1'=False, StaticSwitch'Layer B Color Tint2-1'=False, StaticSwitch'Macro Textures2-1'=False, StaticSwitch'Pixel Depth Offset2-1'=False, StaticSwitch'Use Base Color For Sub Surface2-1'=False, StaticSwitch'Use Layer B2-1'=True, StaticSwitch'Vertex Color Overlay2-1'=False" "/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Far_terrain_mesh.MM_Far_terrain_mesh","49","0","0","23","0","Compiling MM_Far_terrain_mesh: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}" "/Game/SoStylized/Environment/Water/Materials/M_Waterfall.M_Waterfall","49","0","0","35","0","Compiling M_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ContactFoam?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseRefraction?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_Waterfall.M_Waterfall","49","0","0","35","0","Compiling M_Waterfall: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}, StaticSwitch'ContactFoam?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseRefraction?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Misc/Materials/M_Rainbow.M_Rainbow","49","0","0","20","0","Compiling M_Rainbow: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds","49","0","0","21","21","Compiling M_StylizedClouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=False, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=True, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds","49","0","0","21","0","Compiling M_StylizedClouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=False, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds","49","0","0","21","0","Compiling M_StylizedClouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=True, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds","49","0","0","21","21","Compiling M_StylizedClouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=False, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Environment/Sky/Materials/M_StylizedClouds.M_StylizedClouds","49","0","0","21","0","Compiling M_StylizedClouds: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={}, StaticSwitch'1 HorizonSkyBlend?2-1'=True, StaticSwitch'1 SkyBlending?2-1'=True, StaticSwitch'AddLayer2?2-1'=True, StaticSwitch'AddLayer3?2-1'=True, StaticSwitch'AddLayer4?2-1'=False, StaticSwitch'CloudFlow?2-1'=True, StaticSwitch'RandomFlow?2-1'=False, StaticSwitch'UseCloudNoise?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/SpeedTreeImporter/SpeedTree9/SpeedTreeBillboardMaster.SpeedTreeBillboardMaster","49","0","0","66","0","Compiling SpeedTreeBillboardMaster: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'SharedEnable2-1'=True" "/SpeedTreeImporter/SpeedTree9/SpeedTreeMaster.SpeedTreeMaster","49","0","0","92","0","Compiling SpeedTreeMaster: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes}, StaticSwitch'Branch1Enable2-1'=True, StaticSwitch'Branch2Enable2-1'=False, StaticSwitch'FlipBacksideNormals2-1'=True, StaticSwitch'HandleCameraFacing2-1'=False, StaticSwitch'HasBranch2Data_Internal2-1'=False, StaticSwitch'RippleEnable2-1'=True, StaticSwitch'RippleShimmerEnable2-1'=False, StaticSwitch'SharedEnable2-1'=True" "/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial_Displacement.MM_MasterMaterial_Displacement","49","0","0","136","136","Compiling MM_MasterMaterial_Displacement: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_FakeDisplacement?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_On=POM/Off=BF2-1'=True, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FakeDisplacement?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_On=POM/Off=BF2-1'=True, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3.AlphaMask?2-1'=False, StaticSwitch'3_FakeDisplacement?2-1'=False, StaticSwitch'3_FuzzyShading?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_On=POM/Off=BF2-1'=True, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_TopMask?2-1'=False, StaticSwitch'AOdirt?2-1'=True, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'Emissive?2-1'=False, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Layer_3?2-1'=False, StaticSwitch'Main_FakeDisplacement?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_On=POM/Off=BF2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False" "/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial","49","0","0","308","0","Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=False, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=False, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False" "/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial","49","0","0","308","616","Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False" "/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial","49","0","0","308","308","Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False" "/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial","49","0","0","308","616","Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=True, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False" "/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial","49","0","0","308","1232","Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False" "/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial","49","0","0","308","0","Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=True, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=True, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False" "/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial","49","0","0","308","0","Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False" "/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial","49","0","0","308","0","Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=False, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=False, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=True, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=False, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False" "/Game/Stylized_Village/MasterMaterials/MM_Props/Material/MM_MasterMaterial.MM_MasterMaterial","49","0","0","308","308","Compiling MM_MasterMaterial: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'1.AlphaMask?2-1'=False, StaticSwitch'1_MacroAlbedo?2-1'=False, StaticSwitch'1_ScaleBasedTiling2-1'=False, StaticSwitch'2.AlphaMask?2-1'=False, StaticSwitch'2_FuzzyShading?2-1'=False, StaticSwitch'2_MacroAlbedo?2-1'=False, StaticSwitch'2_ScaleBasedTiling2-1'=False, StaticSwitch'2_TopMask?2-1'=False, StaticSwitch'3_MacroAlbedo?2-1'=False, StaticSwitch'3_ScaleBasedTiling2-1'=False, StaticSwitch'3_Snow Layer?2-1'=True, StaticSwitch'3_TopMask?2-1'=True, StaticSwitch'AOdirt?2-1'=False, StaticSwitch'Blend Intersection?2-1'=False, StaticSwitch'Colored?2-1'=False, StaticSwitch'ColorVar Vertexpaint?2-1'=True, StaticSwitch'Emissive?2-1'=True, StaticSwitch'Layer_1?2-1'=False, StaticSwitch'Layer_2?2-1'=False, StaticSwitch'Main_MacroAlbedo?2-1'=True, StaticSwitch'Main_ScaleBasedTiling2-1'=False, StaticSwitch'NormalIntensityController?2-1'=False, StaticSwitch'PixelDepth?2-1'=False, StaticSwitch'Puddle?2-1'=False, StaticSwitch'RoughnessController?2-1'=False, StaticSwitch'Snow_AlphaMask?2-1'=False, StaticSwitch'Wetness?2-1'=False, StaticSwitch'Wetness_TopMask?2-1'=False, StaticSwitch'WorldAlinedMacro?2-1'=False" "/Game/SoStylized/Materials/M_StylizedBasic.M_StylizedBasic","49","0","0","40","0","Compiling M_StylizedBasic: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNiagaraMeshParticles}, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugMaterial?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'EmissiveMap?2-1'=False, StaticSwitch'MetallicMap?2-1'=False, StaticSwitch'NormalMap?2-1'=False, StaticSwitch'RoughnessMap?2-1'=False, StaticSwitch'SpecularMap?2-1'=False, StaticSwitch'UseColorTexture?2-1'=True, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/SoStylized/Materials/M_StylizedBasic.M_StylizedBasic","49","0","0","40","0","Compiling M_StylizedBasic: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNiagaraMeshParticles}, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugMaterial?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'EmissiveMap?2-1'=False, StaticSwitch'MetallicMap?2-1'=False, StaticSwitch'NormalMap?2-1'=False, StaticSwitch'RoughnessMap?2-1'=False, StaticSwitch'SpecularMap?2-1'=False, StaticSwitch'UseColorTexture?2-1'=False, StaticSwitch'UseDayCycleEmission?2-1'=True, StaticSwitch'UseWeather?2-1'=True" "/Game/Castle/Materials/MM/MM_Assets.MM_Assets","49","0","0","28","308","Compiling MM_Assets: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'Mask_top2-1'=True, StaticSwitch'Use Local space for Bottom Dirt2-1'=False" "/Game/Castle/Materials/MM/MM_Assets.MM_Assets","49","0","0","28","28","Compiling MM_Assets: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithInstancedStaticMeshes}, StaticSwitch'Mask_top2-1'=False, StaticSwitch'Use Local space for Bottom Dirt2-1'=False" "/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Global.MM_Global","49","0","0","100","100","Compiling MM_Global: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'WAB Texture ?2-1'=False" "/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Global.MM_Global","49","0","0","100","0","Compiling MM_Global: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'WAB Texture ?2-1'=True" "/Interchange/gltf/M_Sheen.M_Sheen","49","0","0","26","0","Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Sheen.M_Sheen","49","0","0","48","0","Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Sheen.M_Sheen","49","0","0","62","0","Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Sheen.M_Sheen","49","0","0","34","0","Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Sheen.M_Sheen","49","0","0","44","0","Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Sheen.M_Sheen","49","0","0","62","0","Compiling M_Sheen: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Cloth, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_ClearCoat.M_ClearCoat","49","0","0","26","0","Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_ClearCoat.M_ClearCoat","49","0","0","62","0","Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_ClearCoat.M_ClearCoat","49","0","0","48","0","Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_ClearCoat.M_ClearCoat","49","0","0","62","0","Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_ClearCoat.M_ClearCoat","49","0","0","34","0","Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_ClearCoat.M_ClearCoat","49","0","0","44","0","Compiling M_ClearCoat: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness","49","0","0","26","0","Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness","49","0","0","48","0","Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness","49","0","0","62","0","Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness","49","0","0","34","0","Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness","49","0","0","44","0","Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_SpecularGlossiness.M_SpecularGlossiness","49","0","0","62","0","Compiling M_SpecularGlossiness: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Transmission.M_Transmission","49","0","0","44","0","Compiling M_Transmission: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ThinTranslucent, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Transmission.M_Transmission","49","0","0","48","0","Compiling M_Transmission: Platform=PCD3D_SM6, Usage=LightingModel=MSM_ThinTranslucent, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Default.M_Default","49","0","0","26","0","Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Default.M_Default","49","0","0","48","0","Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Default.M_Default","49","0","0","62","0","Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Default.M_Default","49","0","0","34","0","Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Default.M_Default","49","0","0","44","0","Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Interchange/gltf/M_Default.M_Default","49","0","0","62","0","Compiling M_Default: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}" "/Game/Stylized_Village/Assets/Foliage/Trees/ImposterLODs/Material/M_Impostor_SimpleOffset.M_Impostor_SimpleOffset","49","0","0","218","0","Compiling M_Impostor_SimpleOffset: Platform=PCD3D_SM6, Usage=LightingModel=MSM_TwoSidedFoliage, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=0, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes,bUsedWithNanite}, StaticSwitch'ExtractTrunkMask2-1'=False, StaticSwitch'Full Sphere2-1'=False, StaticSwitch'Full Sphere_32-1'=False, StaticSwitch'UseDesaturation2-1'=False, StaticSwitch'Variation2-1'=False" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","99","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","136","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","99","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=True, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=True, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","136","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","99","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","136","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","99","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=True, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","136","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","99","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=True, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","136","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=False, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=False, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","99","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","136","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=True, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=False, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=True, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","99","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","136","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","99","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=True, StaticSwitch'EmissiveTextureShorelineBands?2-1'=True, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=True, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","136","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=True, StaticSwitch'EmissiveTextureHeightMasking?2-1'=False, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=True, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=False, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","99","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","136","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=True, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=True, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=False, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=True, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","99","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_Unlit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","136","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Additive, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=True, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=True, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=False, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=False, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True" "/Game/SoStylized/Environment/Water/Materials/M_StylizedWater.M_StylizedWater","49","0","0","115","0","Compiling M_StylizedWater: Platform=PCD3D_SM6, Usage=LightingModel=MSM_SingleLayerWater, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=1, Usage={bUsedWithSplineMeshes,bUsedWithInstancedStaticMeshes,bUsedWithNiagaraSprites,bUsedWithNiagaraMeshParticles}, StaticSwitch'AbsorptionColor2?2-1'=True, StaticSwitch'ContactWaveDistanceVariance?2-1'=True, StaticSwitch'ContactWaveMask?2-1'=True, StaticSwitch'ContactWaves?2-1'=False, StaticSwitch'CrestGlow?2-1'=False, StaticSwitch'DebugChecker?2-1'=False, StaticSwitch'DebugWorldAligned?2-1'=False, StaticSwitch'DetailNormals?2-1'=True, StaticSwitch'DropRipples?2-1'=True, StaticSwitch'DualLayer?2-1'=False, StaticSwitch'EmissiveTexture?2-1'=False, StaticSwitch'EmissiveTextureHeightMasking?2-1'=True, StaticSwitch'EmissiveTexturePlayerReactive?2-1'=False, StaticSwitch'EmissiveTextureShorelineBands?2-1'=False, StaticSwitch'EmissiveTextureSparkle?2-1'=False, StaticSwitch'FadeContactWaves?2-1'=True, StaticSwitch'OceanWaves?2-1'=True, StaticSwitch'OptionalEdgeFeathering?2-1'=True, StaticSwitch'Particle?2-1'=False, StaticSwitch'River?2-1'=False, StaticSwitch'SeaFoam?2-1'=True, StaticSwitch'SecondaryRiverLayer?2-1'=False, StaticSwitch'ShallowDamping?2-1'=True, StaticSwitch'ShowCaustics?2-1'=True, StaticSwitch'Stencil?2-1'=False, StaticSwitch'TexturedContactWaves?2-1'=False, StaticSwitch'TextureFresnel?2-1'=True, StaticSwitch'ThresholdRendering?2-1'=True, StaticSwitch'UnderwaterShine?2-1'=True, StaticSwitch'UseTexture?2-1'=False, StaticSwitch'WaterDisplacement?2-1'=False, StaticSwitch'WeatherEffects?2-1'=True" "/Game/Stylized_Village/Assets/Terrain/Material_Landscape/M_Terrain.M_Terrain","49","0","0","170","0","Compiling M_Terrain: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={bUsedWithStaticLighting,bUsedWithNanite}" "/Game/Stylized_Environment_Pack/Materials/MasterMaterials/MM_Landscape.MM_Landscape","49","0","0","33","0","Compiling MM_Landscape: Platform=PCD3D_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}"