[/Script/UnrealEd.EditorStyleSettings] ApplicationScale=1.000000 bColorVisionDeficiencyCorrection=False bColorVisionDeficiencyCorrectionPreviewWithDeficiency=False SelectionColor=(R=0.828000,G=0.364000,B=0.003000,A=1.000000) AdditionalSelectionColors[0]=(R=0.019382,G=0.496933,B=1.000000,A=1.000000) AdditionalSelectionColors[1]=(R=0.356400,G=0.040915,B=0.520996,A=1.000000) AdditionalSelectionColors[2]=(R=1.000000,G=0.168269,B=0.332452,A=1.000000) AdditionalSelectionColors[3]=(R=1.000000,G=0.051269,B=0.051269,A=1.000000) AdditionalSelectionColors[4]=(R=1.000000,G=0.715693,B=0.010330,A=1.000000) AdditionalSelectionColors[5]=(R=0.258183,G=0.539479,B=0.068478,A=1.000000) ViewportToolOverlayColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000) bEnableEditorWindowBackgroundColor=False EditorWindowBackgroundColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000) MenuSearchFieldVisibilityThreshold=10 bUseGrid=True RegularColor=(R=0.035000,G=0.035000,B=0.035000,A=1.000000) RuleColor=(R=0.008000,G=0.008000,B=0.008000,A=1.000000) CenterColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000) GridSnapSize=16 GraphBackgroundBrush=(bIsDynamicallyLoaded=False,DrawAs=Image,Tiling=NoTile,Mirroring=NoMirror,ImageType=NoImage,ImageSize=(X=32.000000,Y=32.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),OutlineSettings=(CornerRadii=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),Color=(SpecifiedColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ColorUseRule=UseColor_Specified),Width=0.000000,RoundingType=HalfHeightRadius,bUseBrushTransparency=False),ResourceObject=None,ResourceName="",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=False)) bShowNativeComponentNames=True AssetEditorOpenLocation=MainWindow bEnableColorizedEditorTabs=True CurrentAppliedTheme=134380265FBB4A9CA00A1DC9770217B8 [/Script/UnrealEd.LevelEditorPlaySettings] LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") LaptopScreenResolutions=(Description="Apple MacBook Pro 13\" (Retina)",Width=2560,Height=1600,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") LaptopScreenResolutions=(Description="Apple MacBook Pro 15\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") LaptopScreenResolutions=(Description="Apple MacBook Pro 15\" (Retina)",Width=2880,Height=1800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") LaptopScreenResolutions=(Description="Generic 14-15.6\" Notebook",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") MonitorScreenResolutions=(Description="19\" monitor",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") MonitorScreenResolutions=(Description="20\" monitor",Width=1600,Height=900,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") MonitorScreenResolutions=(Description="22\" monitor",Width=1680,Height=1050,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") MonitorScreenResolutions=(Description="21.5-24\" monitor",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") MonitorScreenResolutions=(Description="27\" monitor",Width=2560,Height=1440,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") TabletScreenResolutions=(Description="iPad Pro 12.9-inch (3rd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro3_129") TabletScreenResolutions=(Description="iPad Pro 12.9-inch (2nd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro2_129") TabletScreenResolutions=(Description="iPad Pro 11-inch",Width=834,Height=1194,AspectRatio="5:7",bCanSwapAspectRatio=True,ProfileName="iPadPro11") TabletScreenResolutions=(Description="iPad Pro 10.5-inch",Width=834,Height=1112,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro105") TabletScreenResolutions=(Description="iPad Pro 12.9-inch",Width=1024,Height=1366,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro129") TabletScreenResolutions=(Description="iPad Pro 9.7-inch",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro97") TabletScreenResolutions=(Description="iPad (6th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPad6") TabletScreenResolutions=(Description="iPad (5th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPad5") TabletScreenResolutions=(Description="iPad Air 3",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadAir3") TabletScreenResolutions=(Description="iPad Air 2",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadAir2") TabletScreenResolutions=(Description="iPad Mini 5",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadMini5") TabletScreenResolutions=(Description="iPad Mini 4",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadMini4") TabletScreenResolutions=(Description="LG G Pad X 8.0",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") TabletScreenResolutions=(Description="Asus Zenpad 3s 10",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") TabletScreenResolutions=(Description="Huawei MediaPad M3",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") TabletScreenResolutions=(Description="Microsoft Surface RT",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") TabletScreenResolutions=(Description="Microsoft Surface Pro",Width=1080,Height=1920,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") TelevisionScreenResolutions=(Description="720p (HDTV, Blu-ray)",Width=1280,Height=720,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") TelevisionScreenResolutions=(Description="1080i, 1080p (HDTV, Blu-ray)",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") TelevisionScreenResolutions=(Description="4K Ultra HD",Width=3840,Height=2160,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") TelevisionScreenResolutions=(Description="4K Digital Cinema",Width=4096,Height=2160,AspectRatio="1.90:1",bCanSwapAspectRatio=True,ProfileName="") GameGetsMouseControl=False UseMouseForTouch=False MouseControlLabelPosition=LabelAnchorMode_TopLeft ViewportGetsHMDControl=False bShouldMinimizeEditorOnNonVRPIE=False bEmulateStereo=False SoloAudioInFirstPIEClient=False EnablePIEEnterAndExitSounds=False PlayInEditorSoundQualityLevel=0 bUseNonRealtimeAudioDevice=False bPreferToStreamLevelsInPIE=False bPromoteOutputLogWarningsDuringPIE=False NewWindowPosition=(X=0,Y=0) PIEAlwaysOnTop=False DisableStandaloneSound=False AdditionalLaunchParameters= BuildGameBeforeLaunch=PlayOnBuild_Default LaunchConfiguration=LaunchConfig_Default PackFilesForLaunch=NoPak bAutoCompileBlueprintsOnLaunch=True bLaunchSeparateServer=False PlayNetMode=PIE_Standalone RunUnderOneProcess=True PlayNumberOfClients=1 PrimaryPIEClientIndex=0 ServerPort=17777 ClientWindowWidth=640 RouteGamepadToSecondWindow=False CreateAudioDeviceForEveryPlayer=False ClientWindowHeight=480 ServerMapNameOverride= AdditionalServerGameOptions= bShowServerDebugDrawingByDefault=True ServerDebugDrawingColorTintStrength=0.000000 ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000) bOneHeadsetEachProcess=False AdditionalServerLaunchParameters= ServerFixedFPS=0 NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0)) LastSize=(X=0,Y=0) LastExecutedLaunchDevice=Windows@MATH LastExecutedLaunchName=MATH LastExecutedPIEPreviewDevice= DeviceToEmulate= PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000) NewWindowWidth=2554 NewWindowHeight=1352 MultipleInstancePositions=(X=0,Y=0) [EditorStartup] LastLevel=/Game/Maps/DevMap [ModuleFileTracking] ProjectSerenity.TimeStamp=2025.04.10-01.44.43 ProjectSerenity.LastCompileMethod=External StorageServerClient.TimeStamp=2025.02.06-01.57.16 StorageServerClient.LastCompileMethod=Unknown CookOnTheFly.TimeStamp=2025.02.06-01.57.11 CookOnTheFly.LastCompileMethod=Unknown StreamingFile.TimeStamp=2025.02.06-01.57.16 StreamingFile.LastCompileMethod=Unknown NetworkFile.TimeStamp=2025.02.06-01.57.14 NetworkFile.LastCompileMethod=Unknown PakFile.TimeStamp=2025.02.06-01.57.14 PakFile.LastCompileMethod=Unknown RSA.TimeStamp=2025.02.06-01.57.15 RSA.LastCompileMethod=Unknown SandboxFile.TimeStamp=2025.02.06-01.57.15 SandboxFile.LastCompileMethod=Unknown CoreUObject.TimeStamp=2025.02.06-01.57.12 CoreUObject.LastCompileMethod=Unknown Engine.TimeStamp=2025.02.06-01.57.13 Engine.LastCompileMethod=Unknown UniversalObjectLocator.TimeStamp=2025.02.06-01.57.16 UniversalObjectLocator.LastCompileMethod=Unknown Renderer.TimeStamp=2025.02.06-01.57.15 Renderer.LastCompileMethod=Unknown AnimGraphRuntime.TimeStamp=2025.02.06-01.57.11 AnimGraphRuntime.LastCompileMethod=Unknown SlateRHIRenderer.TimeStamp=2025.02.06-01.57.16 SlateRHIRenderer.LastCompileMethod=Unknown Landscape.TimeStamp=2025.02.06-01.57.14 Landscape.LastCompileMethod=Unknown RenderCore.TimeStamp=2025.02.06-01.57.15 RenderCore.LastCompileMethod=Unknown TextureCompressor.TimeStamp=2025.02.06-01.57.16 TextureCompressor.LastCompileMethod=Unknown OpenColorIOWrapper.TimeStamp=2025.02.06-01.57.14 OpenColorIOWrapper.LastCompileMethod=Unknown Virtualization.TimeStamp=2025.02.06-01.57.17 Virtualization.LastCompileMethod=Unknown MessageLog.TimeStamp=2025.02.06-01.57.14 MessageLog.LastCompileMethod=Unknown AudioEditor.TimeStamp=2025.02.06-01.57.11 AudioEditor.LastCompileMethod=Unknown PropertyEditor.TimeStamp=2025.02.06-01.57.15 PropertyEditor.LastCompileMethod=Unknown AnimationModifiers.TimeStamp=2025.02.06-01.57.11 AnimationModifiers.LastCompileMethod=Unknown IoStoreOnDemand.TimeStamp=2025.02.06-01.57.13 IoStoreOnDemand.LastCompileMethod=Unknown FastBuildController.TimeStamp=2025.02.06-01.59.44 FastBuildController.LastCompileMethod=Unknown XGEController.TimeStamp=2025.02.06-02.00.34 XGEController.LastCompileMethod=Unknown PlatformCrypto.TimeStamp=2025.02.06-01.59.31 PlatformCrypto.LastCompileMethod=Unknown PlatformCryptoTypes.TimeStamp=2025.02.06-01.59.31 PlatformCryptoTypes.LastCompileMethod=Unknown PlatformCryptoOpenSSL.TimeStamp=2025.02.06-01.59.31 PlatformCryptoOpenSSL.LastCompileMethod=Unknown PythonScriptPluginPreload.TimeStamp=2025.02.06-01.59.31 PythonScriptPluginPreload.LastCompileMethod=Unknown PerforceSourceControl.TimeStamp=2025.02.06-01.59.00 PerforceSourceControl.LastCompileMethod=Unknown SourceControl.TimeStamp=2025.02.06-01.57.16 SourceControl.LastCompileMethod=Unknown PlasticSourceControl.TimeStamp=2025.02.06-01.59.00 PlasticSourceControl.LastCompileMethod=Unknown DesktopPlatform.TimeStamp=2025.02.06-01.57.12 DesktopPlatform.LastCompileMethod=Unknown ChaosCloth.TimeStamp=2025.02.06-01.58.59 ChaosCloth.LastCompileMethod=Unknown AISupportModule.TimeStamp=2025.02.06-01.58.56 AISupportModule.LastCompileMethod=Unknown ExrReaderGpu.TimeStamp=2025.02.06-01.59.57 ExrReaderGpu.LastCompileMethod=Unknown ACLPlugin.TimeStamp=2025.02.06-01.58.56 ACLPlugin.LastCompileMethod=Unknown WmfMedia.TimeStamp=2025.02.06-01.59.58 WmfMedia.LastCompileMethod=Unknown Media.TimeStamp=2025.02.06-01.57.14 Media.LastCompileMethod=Unknown AnalyticsLog.TimeStamp=2025.02.06-01.59.31 AnalyticsLog.LastCompileMethod=Unknown AnalyticsHorde.TimeStamp=2025.02.06-01.59.31 AnalyticsHorde.LastCompileMethod=Unknown StudioTelemetry.TimeStamp=2025.02.06-01.59.31 StudioTelemetry.LastCompileMethod=Unknown Analytics.TimeStamp=2025.02.06-01.57.11 Analytics.LastCompileMethod=Unknown TelemetryUtils.TimeStamp=2025.02.06-01.57.16 TelemetryUtils.LastCompileMethod=Unknown EOSShared.TimeStamp=2025.02.06-02.00.02 EOSShared.LastCompileMethod=Unknown OnlineServicesInterface.TimeStamp=2025.02.06-02.00.02 OnlineServicesInterface.LastCompileMethod=Unknown OnlineServicesCommon.TimeStamp=2025.02.06-02.00.02 OnlineServicesCommon.LastCompileMethod=Unknown OnlineServicesCommonEngineUtils.TimeStamp=2025.02.06-02.00.02 OnlineServicesCommonEngineUtils.LastCompileMethod=Unknown OnlineSubsystem.TimeStamp=2025.02.06-02.00.03 OnlineSubsystem.LastCompileMethod=Unknown HTTP.TimeStamp=2025.02.06-01.57.13 HTTP.LastCompileMethod=Unknown SSL.TimeStamp=2025.02.06-01.57.16 SSL.LastCompileMethod=Unknown XMPP.TimeStamp=2025.02.06-01.57.17 XMPP.LastCompileMethod=Unknown WebSockets.TimeStamp=2025.02.06-01.57.17 WebSockets.LastCompileMethod=Unknown OnlineSubsystemNULL.TimeStamp=2025.02.06-02.00.04 OnlineSubsystemNULL.LastCompileMethod=Unknown Sockets.TimeStamp=2025.02.06-01.57.16 Sockets.LastCompileMethod=Unknown OnlineSubsystemUtils.TimeStamp=2025.02.06-02.00.04 OnlineSubsystemUtils.LastCompileMethod=Unknown OnlineBlueprintSupport.TimeStamp=2025.02.06-02.00.04 OnlineBlueprintSupport.LastCompileMethod=Unknown PixWinPlugin.TimeStamp=2025.02.06-01.59.00 PixWinPlugin.LastCompileMethod=Unknown RenderDocPlugin.TimeStamp=2025.02.06-01.59.00 RenderDocPlugin.LastCompileMethod=Unknown DatasmithContent.TimeStamp=2025.02.06-01.59.06 DatasmithContent.LastCompileMethod=Unknown LauncherChunkInstaller.TimeStamp=2025.02.06-02.00.06 LauncherChunkInstaller.LastCompileMethod=Unknown GLTFExporter.TimeStamp=2025.02.06-01.59.07 GLTFExporter.LastCompileMethod=Unknown VariantManagerContent.TimeStamp=2025.02.06-01.59.08 VariantManagerContent.LastCompileMethod=Unknown NiagaraShader.TimeStamp=2025.02.06-01.59.45 NiagaraShader.LastCompileMethod=Unknown NiagaraVertexFactories.TimeStamp=2025.02.06-01.59.45 NiagaraVertexFactories.LastCompileMethod=Unknown ChunkDownloader.TimeStamp=2025.02.06-02.00.07 ChunkDownloader.LastCompileMethod=Unknown ExampleDeviceProfileSelector.TimeStamp=2025.02.06-02.00.08 ExampleDeviceProfileSelector.LastCompileMethod=Unknown WindowsDeviceProfileSelector.TimeStamp=2025.02.06-02.00.30 WindowsDeviceProfileSelector.LastCompileMethod=Unknown D3D12RHI.TimeStamp=2025.02.06-01.57.12 D3D12RHI.LastCompileMethod=Unknown WindowsPlatformFeatures.TimeStamp=2025.02.06-01.57.17 WindowsPlatformFeatures.LastCompileMethod=Unknown GameplayMediaEncoder.TimeStamp=2025.02.06-01.57.13 GameplayMediaEncoder.LastCompileMethod=Unknown AVEncoder.TimeStamp=2025.02.06-01.57.11 AVEncoder.LastCompileMethod=Unknown Chaos.TimeStamp=2025.02.06-01.57.11 Chaos.LastCompileMethod=Unknown GeometryCore.TimeStamp=2025.02.06-01.57.13 GeometryCore.LastCompileMethod=Unknown ChaosSolverEngine.TimeStamp=2025.02.06-01.57.11 ChaosSolverEngine.LastCompileMethod=Unknown FieldSystemEngine.TimeStamp=2025.02.06-01.57.13 FieldSystemEngine.LastCompileMethod=Unknown ChaosVDRuntime.TimeStamp=2025.02.06-01.57.11 ChaosVDRuntime.LastCompileMethod=Unknown DirectoryWatcher.TimeStamp=2025.02.06-01.57.12 DirectoryWatcher.LastCompileMethod=Unknown Settings.TimeStamp=2025.02.06-01.57.15 Settings.LastCompileMethod=Unknown InputCore.TimeStamp=2025.02.06-01.57.13 InputCore.LastCompileMethod=Unknown TargetPlatform.TimeStamp=2025.02.06-01.57.16 TargetPlatform.LastCompileMethod=Unknown TurnkeySupport.TimeStamp=2025.02.06-01.57.16 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StaticMeshDescription.LastCompileMethod=Unknown GeometryProcessingInterfaces.TimeStamp=2025.02.06-01.57.13 GeometryProcessingInterfaces.LastCompileMethod=Unknown NaniteBuilder.TimeStamp=2025.02.06-01.57.14 NaniteBuilder.LastCompileMethod=Unknown MeshBuilder.TimeStamp=2025.02.06-01.57.14 MeshBuilder.LastCompileMethod=Unknown KismetCompiler.TimeStamp=2025.02.06-01.57.14 KismetCompiler.LastCompileMethod=Unknown MovieSceneTools.TimeStamp=2025.02.06-01.57.14 MovieSceneTools.LastCompileMethod=Unknown Sequencer.TimeStamp=2025.02.06-01.57.15 Sequencer.LastCompileMethod=Unknown CurveEditor.TimeStamp=2025.02.06-01.57.12 CurveEditor.LastCompileMethod=Unknown AssetDefinition.TimeStamp=2025.02.06-01.57.11 AssetDefinition.LastCompileMethod=Unknown Core.TimeStamp=2025.02.06-01.57.12 Core.LastCompileMethod=Unknown Networking.TimeStamp=2025.02.06-01.57.14 Networking.LastCompileMethod=Unknown LiveCoding.TimeStamp=2025.02.06-01.57.14 LiveCoding.LastCompileMethod=Unknown 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OverlayEditor.TimeStamp=2025.02.06-01.57.14 OverlayEditor.LastCompileMethod=Unknown MediaAssets.TimeStamp=2025.02.06-01.57.14 MediaAssets.LastCompileMethod=Unknown ClothingSystemRuntimeNv.TimeStamp=2025.02.06-01.57.11 ClothingSystemRuntimeNv.LastCompileMethod=Unknown ClothingSystemEditor.TimeStamp=2025.02.06-01.57.11 ClothingSystemEditor.LastCompileMethod=Unknown AnimationDataController.TimeStamp=2025.02.06-01.57.11 AnimationDataController.LastCompileMethod=Unknown TimeManagement.TimeStamp=2025.02.06-01.57.16 TimeManagement.LastCompileMethod=Unknown AnimGraph.TimeStamp=2025.02.06-01.57.11 AnimGraph.LastCompileMethod=Unknown WorldPartitionEditor.TimeStamp=2025.02.06-01.57.17 WorldPartitionEditor.LastCompileMethod=Unknown PacketHandler.TimeStamp=2025.02.06-01.57.14 PacketHandler.LastCompileMethod=Unknown NetworkReplayStreaming.TimeStamp=2025.02.06-01.57.14 NetworkReplayStreaming.LastCompileMethod=Unknown AndroidFileServer.TimeStamp=2025.02.06-02.00.06 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TakeRecorderSources.TimeStamp=2025.02.06-02.00.33 TakeRecorderSources.LastCompileMethod=Unknown CacheTrackRecorder.TimeStamp=2025.02.06-02.00.33 CacheTrackRecorder.LastCompileMethod=Unknown AudioSynesthesiaEditor.TimeStamp=2025.02.06-02.00.07 AudioSynesthesiaEditor.LastCompileMethod=Unknown ProfileVisualizer.TimeStamp=2025.02.06-01.57.15 ProfileVisualizer.LastCompileMethod=Unknown ProfilerService.TimeStamp=2025.02.06-01.57.15 ProfilerService.LastCompileMethod=Unknown ImageWriteQueue.TimeStamp=2025.02.06-01.57.13 ImageWriteQueue.LastCompileMethod=Unknown TypedElementFramework.TimeStamp=2025.02.06-01.57.16 TypedElementFramework.LastCompileMethod=Unknown TypedElementRuntime.TimeStamp=2025.02.06-01.57.16 TypedElementRuntime.LastCompileMethod=Unknown LevelInstanceEditor.TimeStamp=2025.02.06-01.57.14 LevelInstanceEditor.LastCompileMethod=Unknown AIModule.TimeStamp=2025.02.06-01.57.11 AIModule.LastCompileMethod=Unknown NavigationSystem.TimeStamp=2025.02.06-01.57.14 NavigationSystem.LastCompileMethod=Unknown AITestSuite.TimeStamp=2025.02.06-01.57.11 AITestSuite.LastCompileMethod=Unknown MessagingRpc.TimeStamp=2025.02.06-01.57.14 MessagingRpc.LastCompileMethod=Unknown PortalRpc.TimeStamp=2025.02.06-01.57.15 PortalRpc.LastCompileMethod=Unknown PortalServices.TimeStamp=2025.02.06-01.57.15 PortalServices.LastCompileMethod=Unknown AnalyticsET.TimeStamp=2025.02.06-01.57.11 AnalyticsET.LastCompileMethod=Unknown LauncherPlatform.TimeStamp=2025.02.06-01.57.14 LauncherPlatform.LastCompileMethod=Unknown AudioMixerXAudio2.TimeStamp=2025.02.06-01.57.11 AudioMixerXAudio2.LastCompileMethod=Unknown AudioMixer.TimeStamp=2025.02.06-01.57.11 AudioMixer.LastCompileMethod=Unknown AudioMixerCore.TimeStamp=2025.02.06-01.57.11 AudioMixerCore.LastCompileMethod=Unknown OpusAudioDecoder.TimeStamp=2025.02.06-01.57.14 OpusAudioDecoder.LastCompileMethod=Unknown VorbisAudioDecoder.TimeStamp=2025.02.06-01.57.17 VorbisAudioDecoder.LastCompileMethod=Unknown AdpcmAudioDecoder.TimeStamp=2025.02.06-01.57.10 AdpcmAudioDecoder.LastCompileMethod=Unknown BinkAudioDecoder.TimeStamp=2025.02.06-01.57.11 BinkAudioDecoder.LastCompileMethod=Unknown RadAudioDecoder.TimeStamp=2025.02.06-01.57.15 RadAudioDecoder.LastCompileMethod=Unknown StreamingPauseRendering.TimeStamp=2025.02.06-01.57.16 StreamingPauseRendering.LastCompileMethod=Unknown MovieScene.TimeStamp=2025.02.06-01.57.14 MovieScene.LastCompileMethod=Unknown MovieSceneTracks.TimeStamp=2025.02.06-01.57.14 MovieSceneTracks.LastCompileMethod=Unknown CinematicCamera.TimeStamp=2025.02.06-01.57.11 CinematicCamera.LastCompileMethod=Unknown SparseVolumeTexture.TimeStamp=2025.02.06-01.57.16 SparseVolumeTexture.LastCompileMethod=Unknown Documentation.TimeStamp=2025.02.06-01.57.12 Documentation.LastCompileMethod=Unknown OutputLog.TimeStamp=2025.02.06-01.57.14 OutputLog.LastCompileMethod=Unknown SourceControlWindows.TimeStamp=2025.02.06-01.57.16 SourceControlWindows.LastCompileMethod=Unknown SourceControlWindowExtender.TimeStamp=2025.02.06-01.57.16 SourceControlWindowExtender.LastCompileMethod=Unknown UncontrolledChangelists.TimeStamp=2025.02.06-01.57.16 UncontrolledChangelists.LastCompileMethod=Unknown ClassViewer.TimeStamp=2025.02.06-01.57.11 ClassViewer.LastCompileMethod=Unknown StructViewer.TimeStamp=2025.02.06-01.57.16 StructViewer.LastCompileMethod=Unknown GraphEditor.TimeStamp=2025.02.06-01.57.13 GraphEditor.LastCompileMethod=Unknown Kismet.TimeStamp=2025.02.06-01.57.14 Kismet.LastCompileMethod=Unknown KismetWidgets.TimeStamp=2025.02.06-01.57.14 KismetWidgets.LastCompileMethod=Unknown Persona.TimeStamp=2025.02.06-01.57.15 Persona.LastCompileMethod=Unknown AdvancedPreviewScene.TimeStamp=2025.02.06-01.57.10 AdvancedPreviewScene.LastCompileMethod=Unknown AnimationBlueprintEditor.TimeStamp=2025.02.06-01.57.11 AnimationBlueprintEditor.LastCompileMethod=Unknown PackagesDialog.TimeStamp=2025.02.06-01.57.14 PackagesDialog.LastCompileMethod=Unknown DetailCustomizations.TimeStamp=2025.02.06-01.57.12 DetailCustomizations.LastCompileMethod=Unknown ComponentVisualizers.TimeStamp=2025.02.06-01.57.11 ComponentVisualizers.LastCompileMethod=Unknown Layers.TimeStamp=2025.02.06-01.57.14 Layers.LastCompileMethod=Unknown AutomationWindow.TimeStamp=2025.02.06-01.57.11 AutomationWindow.LastCompileMethod=Unknown AutomationController.TimeStamp=2025.02.06-01.57.11 AutomationController.LastCompileMethod=Unknown DeviceManager.TimeStamp=2025.02.06-01.57.12 DeviceManager.LastCompileMethod=Unknown ProfilerClient.TimeStamp=2025.02.06-01.57.15 ProfilerClient.LastCompileMethod=Unknown SessionFrontend.TimeStamp=2025.02.06-01.57.15 SessionFrontend.LastCompileMethod=Unknown ProjectLauncher.TimeStamp=2025.02.06-01.57.15 ProjectLauncher.LastCompileMethod=Unknown SettingsEditor.TimeStamp=2025.02.06-01.57.15 SettingsEditor.LastCompileMethod=Unknown EditorSettingsViewer.TimeStamp=2025.02.06-01.57.12 EditorSettingsViewer.LastCompileMethod=Unknown InternationalizationSettings.TimeStamp=2025.02.06-01.57.13 InternationalizationSettings.LastCompileMethod=Unknown ProjectSettingsViewer.TimeStamp=2025.02.06-01.57.15 ProjectSettingsViewer.LastCompileMethod=Unknown ProjectTargetPlatformEditor.TimeStamp=2025.02.06-01.57.15 ProjectTargetPlatformEditor.LastCompileMethod=Unknown Blutility.TimeStamp=2025.02.06-01.57.11 Blutility.LastCompileMethod=Unknown XmlParser.TimeStamp=2025.02.06-01.57.17 XmlParser.LastCompileMethod=Unknown UndoHistory.TimeStamp=2025.02.06-01.57.16 UndoHistory.LastCompileMethod=Unknown DeviceProfileEditor.TimeStamp=2025.02.06-01.57.12 DeviceProfileEditor.LastCompileMethod=Unknown HardwareTargeting.TimeStamp=2025.02.06-01.57.13 HardwareTargeting.LastCompileMethod=Unknown LocalizationDashboard.TimeStamp=2025.02.06-01.57.14 LocalizationDashboard.LastCompileMethod=Unknown LocalizationService.TimeStamp=2025.02.06-01.57.14 LocalizationService.LastCompileMethod=Unknown MergeActors.TimeStamp=2025.02.06-01.57.14 MergeActors.LastCompileMethod=Unknown InputBindingEditor.TimeStamp=2025.02.06-01.57.13 InputBindingEditor.LastCompileMethod=Unknown EditorInteractiveToolsFramework.TimeStamp=2025.02.06-01.57.12 EditorInteractiveToolsFramework.LastCompileMethod=Unknown InteractiveToolsFramework.TimeStamp=2025.02.06-01.57.13 InteractiveToolsFramework.LastCompileMethod=Unknown TraceInsights.TimeStamp=2025.02.06-01.57.16 TraceInsights.LastCompileMethod=Unknown TraceServices.TimeStamp=2025.02.06-01.57.16 TraceServices.LastCompileMethod=Unknown TraceAnalysis.TimeStamp=2025.02.06-01.57.16 TraceAnalysis.LastCompileMethod=Unknown StaticMeshEditor.TimeStamp=2025.02.06-01.57.16 StaticMeshEditor.LastCompileMethod=Unknown EditorFramework.TimeStamp=2025.02.06-01.57.12 EditorFramework.LastCompileMethod=Unknown EditorConfig.TimeStamp=2025.02.06-01.57.12 EditorConfig.LastCompileMethod=Unknown DerivedDataEditor.TimeStamp=2025.02.06-01.57.12 DerivedDataEditor.LastCompileMethod=Unknown CSVtoSVG.TimeStamp=2025.02.06-01.57.12 CSVtoSVG.LastCompileMethod=Unknown VirtualizationEditor.TimeStamp=2025.02.06-01.57.17 VirtualizationEditor.LastCompileMethod=Unknown AnimationSettings.TimeStamp=2025.02.06-01.57.11 AnimationSettings.LastCompileMethod=Unknown GameplayDebuggerEditor.TimeStamp=2025.02.06-01.57.13 GameplayDebuggerEditor.LastCompileMethod=Unknown RenderResourceViewer.TimeStamp=2025.02.06-01.57.15 RenderResourceViewer.LastCompileMethod=Unknown UniversalObjectLocatorEditor.TimeStamp=2025.02.06-01.57.16 UniversalObjectLocatorEditor.LastCompileMethod=Unknown AndroidRuntimeSettings.TimeStamp=2025.02.06-01.57.00 AndroidRuntimeSettings.LastCompileMethod=Unknown IOSRuntimeSettings.TimeStamp=2025.02.06-01.57.02 IOSRuntimeSettings.LastCompileMethod=Unknown MacPlatformEditor.TimeStamp=2025.02.06-01.57.14 MacPlatformEditor.LastCompileMethod=Unknown WindowsPlatformEditor.TimeStamp=2025.02.06-01.57.17 WindowsPlatformEditor.LastCompileMethod=Unknown AndroidPlatformEditor.TimeStamp=2025.02.06-01.57.00 AndroidPlatformEditor.LastCompileMethod=Unknown AndroidDeviceDetection.TimeStamp=2025.02.06-01.57.00 AndroidDeviceDetection.LastCompileMethod=Unknown PIEPreviewDeviceProfileSelector.TimeStamp=2025.02.06-01.57.15 PIEPreviewDeviceProfileSelector.LastCompileMethod=Unknown IOSPlatformEditor.TimeStamp=2025.02.06-01.57.02 IOSPlatformEditor.LastCompileMethod=Unknown LogVisualizer.TimeStamp=2025.02.06-01.57.14 LogVisualizer.LastCompileMethod=Unknown WidgetRegistration.TimeStamp=2025.02.06-01.57.17 WidgetRegistration.LastCompileMethod=Unknown ClothPainter.TimeStamp=2025.02.06-01.57.11 ClothPainter.LastCompileMethod=Unknown SkeletalMeshEditor.TimeStamp=2025.02.06-01.57.15 SkeletalMeshEditor.LastCompileMethod=Unknown ViewportInteraction.TimeStamp=2025.02.06-01.57.17 ViewportInteraction.LastCompileMethod=Unknown EditorWidgets.TimeStamp=2025.02.06-01.57.12 EditorWidgets.LastCompileMethod=Unknown ViewportSnapping.TimeStamp=2025.02.06-01.57.17 ViewportSnapping.LastCompileMethod=Unknown MeshPaint.TimeStamp=2025.02.06-01.57.14 MeshPaint.LastCompileMethod=Unknown PlacementMode.TimeStamp=2025.02.06-01.57.15 PlacementMode.LastCompileMethod=Unknown SessionServices.TimeStamp=2025.02.06-01.57.15 SessionServices.LastCompileMethod=Unknown AndroidMediaEditor.TimeStamp=2025.02.06-01.59.56 AndroidMediaEditor.LastCompileMethod=Unknown AndroidMediaFactory.TimeStamp=2025.02.06-01.59.56 AndroidMediaFactory.LastCompileMethod=Unknown AvfMediaEditor.TimeStamp=2025.02.06-01.59.56 AvfMediaEditor.LastCompileMethod=Unknown AvfMediaFactory.TimeStamp=2025.02.06-01.59.56 AvfMediaFactory.LastCompileMethod=Unknown MediaPlayerEditor.TimeStamp=2025.02.06-01.59.57 MediaPlayerEditor.LastCompileMethod=Unknown ImgMediaEditor.TimeStamp=2025.02.06-01.59.57 ImgMediaEditor.LastCompileMethod=Unknown ImgMediaFactory.TimeStamp=2025.02.06-01.59.57 ImgMediaFactory.LastCompileMethod=Unknown OpenExrWrapper.TimeStamp=2025.02.06-01.59.57 OpenExrWrapper.LastCompileMethod=Unknown MediaCompositingEditor.TimeStamp=2025.02.06-01.59.57 MediaCompositingEditor.LastCompileMethod=Unknown SequenceRecorder.TimeStamp=2025.02.06-01.57.15 SequenceRecorder.LastCompileMethod=Unknown WebMMedia.TimeStamp=2025.02.06-01.59.58 WebMMedia.LastCompileMethod=Unknown WebMMediaEditor.TimeStamp=2025.02.06-01.59.58 WebMMediaEditor.LastCompileMethod=Unknown WebMMediaFactory.TimeStamp=2025.02.06-01.59.58 WebMMediaFactory.LastCompileMethod=Unknown WmfMediaEditor.TimeStamp=2025.02.06-01.59.58 WmfMediaEditor.LastCompileMethod=Unknown WmfMediaFactory.TimeStamp=2025.02.06-01.59.58 WmfMediaFactory.LastCompileMethod=Unknown ControlRigEditor.TimeStamp=2025.02.06-01.58.56 ControlRigEditor.LastCompileMethod=Unknown IKRigEditor.TimeStamp=2025.02.06-01.58.58 IKRigEditor.LastCompileMethod=Unknown CharacterAI.TimeStamp=2025.02.06-01.59.14 CharacterAI.LastCompileMethod=Unknown FractureEngine.TimeStamp=2025.02.06-01.59.14 FractureEngine.LastCompileMethod=Unknown PlanarCut.TimeStamp=2025.02.06-01.59.30 PlanarCut.LastCompileMethod=Unknown ActorSequenceEditor.TimeStamp=2025.02.06-01.59.58 ActorSequenceEditor.LastCompileMethod=Unknown LevelSequenceEditor.TimeStamp=2025.02.06-01.59.58 LevelSequenceEditor.LastCompileMethod=Unknown TemplateSequenceEditor.TimeStamp=2025.02.06-01.59.59 TemplateSequenceEditor.LastCompileMethod=Unknown EngineAssetDefinitions.TimeStamp=2025.02.06-01.59.01 EngineAssetDefinitions.LastCompileMethod=Unknown GeometryMode.TimeStamp=2025.02.06-01.59.01 GeometryMode.LastCompileMethod=Unknown BspMode.TimeStamp=2025.02.06-01.59.01 BspMode.LastCompileMethod=Unknown TextureAlignMode.TimeStamp=2025.02.06-01.59.01 TextureAlignMode.LastCompileMethod=Unknown AndroidFileServerEditor.TimeStamp=2025.02.06-02.00.06 AndroidFileServerEditor.LastCompileMethod=Unknown AudioCaptureEditor.TimeStamp=2025.02.06-02.00.07 AudioCaptureEditor.LastCompileMethod=Unknown GooglePADEditor.TimeStamp=2025.02.06-02.00.15 GooglePADEditor.LastCompileMethod=Unknown ResonanceAudioEditor.TimeStamp=2025.02.06-02.00.28 ResonanceAudioEditor.LastCompileMethod=Unknown RigVMEditor.TimeStamp=2025.02.06-02.00.29 RigVMEditor.LastCompileMethod=Unknown WaveTableEditor.TimeStamp=2025.02.06-02.00.30 WaveTableEditor.LastCompileMethod=Unknown SmartSnapping.TimeStamp=2025.02.06-01.58.56 SmartSnapping.LastCompileMethod=Unknown CameraShakePreviewer.TimeStamp=2025.02.06-01.58.59 CameraShakePreviewer.LastCompileMethod=Unknown GameplayCamerasEditor.TimeStamp=2025.02.06-01.58.59 GameplayCamerasEditor.LastCompileMethod=Unknown ActorPickerMode.TimeStamp=2025.02.06-01.57.10 ActorPickerMode.LastCompileMethod=Unknown SceneDepthPickerMode.TimeStamp=2025.02.06-01.57.15 SceneDepthPickerMode.LastCompileMethod=Unknown LandscapeEditor.TimeStamp=2025.02.06-01.57.14 LandscapeEditor.LastCompileMethod=Unknown FoliageEdit.TimeStamp=2025.02.06-01.57.13 FoliageEdit.LastCompileMethod=Unknown VirtualTexturingEditor.TimeStamp=2025.02.06-01.57.17 VirtualTexturingEditor.LastCompileMethod=Unknown AutomationWorker.TimeStamp=2025.02.06-01.57.11 AutomationWorker.LastCompileMethod=Unknown SequenceRecorderSections.TimeStamp=2025.02.06-01.57.15 SequenceRecorderSections.LastCompileMethod=Unknown StatsViewer.TimeStamp=2025.02.06-01.57.16 StatsViewer.LastCompileMethod=Unknown DataLayerEditor.TimeStamp=2025.02.06-01.57.12 DataLayerEditor.LastCompileMethod=Unknown GameProjectGeneration.TimeStamp=2025.02.06-01.57.13 GameProjectGeneration.LastCompileMethod=Unknown UnsavedAssetsTracker.TimeStamp=2025.02.06-01.57.17 UnsavedAssetsTracker.LastCompileMethod=Unknown StatusBar.TimeStamp=2025.02.06-01.57.16 StatusBar.LastCompileMethod=Unknown SceneOutliner.TimeStamp=2025.02.06-01.57.15 SceneOutliner.LastCompileMethod=Unknown SubobjectEditor.TimeStamp=2025.02.06-01.57.16 SubobjectEditor.LastCompileMethod=Unknown AddContentDialog.TimeStamp=2025.02.06-01.57.10 AddContentDialog.LastCompileMethod=Unknown WidgetCarousel.TimeStamp=2025.02.06-01.57.17 WidgetCarousel.LastCompileMethod=Unknown HierarchicalLODOutliner.TimeStamp=2025.02.06-01.57.13 HierarchicalLODOutliner.LastCompileMethod=Unknown Voice.TimeStamp=2025.02.06-01.57.17 Voice.LastCompileMethod=Unknown MovieSceneCapture.TimeStamp=2025.02.06-01.57.14 MovieSceneCapture.LastCompileMethod=Unknown AndroidDeviceProfileSelector.TimeStamp=2025.02.06-02.00.06 AndroidDeviceProfileSelector.LastCompileMethod=Unknown SequencerWidgets.TimeStamp=2025.02.06-01.57.15 SequencerWidgets.LastCompileMethod=Unknown ExternalImagePicker.TimeStamp=2025.02.06-01.57.13 ExternalImagePicker.LastCompileMethod=Unknown LauncherServices.TimeStamp=2025.02.06-01.57.14 LauncherServices.LastCompileMethod=Unknown TurnkeyIO.TimeStamp=2025.02.06-01.57.16 TurnkeyIO.LastCompileMethod=Unknown UATHelper.TimeStamp=2025.02.06-01.57.16 UATHelper.LastCompileMethod=Unknown MaterialEditor.TimeStamp=2025.02.06-01.57.14 MaterialEditor.LastCompileMethod=Unknown TextureEditor.TimeStamp=2025.02.06-01.57.16 TextureEditor.LastCompileMethod=Unknown SkeletonEditor.TimeStamp=2025.02.06-01.57.15 SkeletonEditor.LastCompileMethod=Unknown PinnedCommandList.TimeStamp=2025.02.06-01.57.15 PinnedCommandList.LastCompileMethod=Unknown [AssetEditorSubsystem] CleanShutdown=True DebuggerAttached=False [ContentBrowser] ContentBrowserDrawer.SourcesExpanded=True ContentBrowserDrawer.FavoritesAreaExpanded=False ContentBrowserDrawer.PathAreaExpanded=True ContentBrowserDrawer.CollectionAreaExpanded=False ContentBrowserDrawer.FavoritesSearchAreaExpanded=False ContentBrowserDrawer.PathSearchAreaExpanded=False ContentBrowserDrawer.CollectionSearchAreaExpanded=False ContentBrowserDrawer.VerticalSplitter.SlotSize0=0.150000006 ContentBrowserDrawer.VerticalSplitter.SlotSize1=0.75 ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003 ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012 ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006 ContentBrowserDrawer.SelectedPaths= ContentBrowserDrawer.PluginFilters= ContentBrowserDrawer.Favorites.SelectedPaths= FavoritePaths= ContentBrowserDrawer.SelectedCollections= ContentBrowserDrawer.ExpandedCollections= ContentBrowserDrawer.ThumbnailSize=2 ContentBrowserDrawer.CurrentViewType=1 ContentBrowserTab1.SourcesExpanded=True ContentBrowserTab1.FavoritesAreaExpanded=False ContentBrowserTab1.PathAreaExpanded=True ContentBrowserTab1.CollectionAreaExpanded=False ContentBrowserTab1.FavoritesSearchAreaExpanded=False ContentBrowserTab1.PathSearchAreaExpanded=False ContentBrowserTab1.CollectionSearchAreaExpanded=False ContentBrowserTab1.VerticalSplitter.SlotSize0=0.150000006 ContentBrowserTab1.VerticalSplitter.SlotSize1=0.75 ContentBrowserTab1.FavoriteSplitter.SlotSize0=0.200000003 ContentBrowserTab1.FavoriteSplitter.SlotSize1=0.800000012 ContentBrowserTab1.FavoriteSplitter.SlotSize2=0.400000006 ContentBrowserTab1.SelectedPaths=/ ContentBrowserTab1.PluginFilters= ContentBrowserTab1.Favorites.SelectedPaths= ContentBrowserTab1.SelectedCollections= ContentBrowserTab1.ExpandedCollections= ContentBrowserTab1.ThumbnailSize=2 ContentBrowserTab1.CurrentViewType=1 ContentBrowserTab1.JumpMRU=/All ContentBrowserTab1.JumpMRU=/All/Game/Meshes ContentBrowserTab1.JumpMRU=/All/Game/Stylized_Environment_Pack ContentBrowserTab1.JumpMRU=/All/Game/Stylized_Environment_Pack/Textures ContentBrowserTab1.JumpMRU=/All/Game/Stylized_Environment_Pack/Materials ContentBrowserTab1.JumpMRU=/All/Game/Stylized_Environment_Pack/Maps ContentBrowserTab1.JumpMRU=/All/Game/Stylized_Environment_Pack/Demo ContentBrowserTab1.JumpMRU=/All/Game/Stylized_Environment_Pack/Assets ContentBrowserTab1.JumpMRU=/All/Game/Stylized_Environment_Pack/Maps/Landscape_Showcase_sharedassets ContentBrowserTab1.JumpMRU=/All/Game/Stylized_Environment_Pack/Materials/MasterMaterials ContentBrowserTab1.JumpMRU=/All/Game/Materials ContentBrowserTab1.JumpMRU=/All/Game/Characters ContentBrowserTab1.JumpMRU=/All/Game/ThirdPerson/Blueprints ContentBrowserTab1.JumpMRU=/All/Game/ThirdPerson/Input ContentBrowserTab1.JumpMRU=/All/Game/ThirdPerson ContentBrowserTab1.JumpMRU=/All/Game/Input ContentBrowserTab1.JumpMRU=/All/Game/ThirdPerson/Input/Actions ContentBrowserTab1.JumpMRU=/All/Game/Input/Other ContentBrowserTab1.JumpMRU=/All/Game/Input/ManagementMode ContentBrowserTab1.JumpMRU=/Game ContentBrowserTab1.JumpMRU=/All/Game/ThirdPersonImport ContentBrowserTab1.JumpMRU=/All/Game/Characters/Player ContentBrowserTab1.JumpMRU=/All/Game/Game/Minimap ContentBrowserTab1.JumpMRU=/All/Game/Game ContentBrowserTab1.JumpMRU=/All/Game/Input/CharacterMode ContentBrowserTab1.JumpMRU=/All/Game ContentBrowserTab1.JumpMRU=/All/Game/Castle ContentBrowserTab1.JumpMRU=/All/Game/UI ContentBrowserTab1.JumpMRU=/All/Game/Testing ContentBrowserTab1.JumpMRU=/All/Game/Maps AssetPropertyPicker.ThumbnailSize=2 AssetPropertyPicker.CurrentViewType=0 ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Player ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations ContentBrowserDrawer.JumpMRU=/All/Game/Characters ContentBrowserDrawer.JumpMRU=/All/Game/Game ContentBrowserDrawer.JumpMRU=/All/Game/UI ContentBrowserDrawer.JumpMRU=/All/Game/UI/HUD_Images ContentBrowserDrawer.JumpMRU=/All/Game/Input ContentBrowserDrawer.JumpMRU=/All/Game/Models ContentBrowserDrawer.JumpMRU=/All/Game/Meshes ContentBrowserDrawer.JumpMRU=/All/Game/Game/PathingSystem ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints ContentBrowserDrawer.JumpMRU=/All/Game/Input/CharacterMode ContentBrowserDrawer.JumpMRU=/All/Game/Castle ContentBrowserDrawer.JumpMRU=/Game ContentBrowserDrawer.JumpMRU=/All/Game/Testing ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent/Blueprints/Assets ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent/Blueprints ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent/Audio ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent/Architecture ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent/Maps SequenceBrowser.ThumbnailSize=2 SequenceBrowser.CurrentViewType=2 SequenceBrowser.HiddenColumns=Source Frame Rate SequenceBrowser.HiddenColumns=Number of Frames SequenceBrowser.HiddenColumns=Number of Keys SequenceBrowser.HiddenColumns=AnimSyncMarkerList SequenceBrowser.HiddenColumns=Compressed Size (KB) SequenceBrowser.HiddenColumns=Target Frame Rate SequenceBrowser.HiddenColumns=ImportFileFramerate SequenceBrowser.HiddenColumns=ImportResampleFramerate SequenceBrowser.HiddenColumns=AdditiveAnimType SequenceBrowser.HiddenColumns=RetargetSource SequenceBrowser.HiddenColumns=RetargetSourceAsset SequenceBrowser.HiddenColumns=Interpolation SequenceBrowser.HiddenColumns=bEnableRootMotion SequenceBrowser.HiddenColumns=bUseNormalizedRootMotionScale SequenceBrowser.HiddenColumns=TargetFrameRate SequenceBrowser.HiddenColumns=PlatformTargetFrameRate SequenceBrowser.HiddenColumns=NumberOfSampledKeys SequenceBrowser.HiddenColumns=SequenceLength SequenceBrowser.HiddenColumns=Skeleton SequenceBrowser.HiddenColumns=ParentAsset SequenceBrowser.HiddenColumns=PreviewSkeletalMesh SequenceBrowser.HiddenColumns=HasParentAsset SequenceBrowser.HiddenColumns=AnimNotifyList SequenceBrowser.HiddenColumns=CurveNameList SequenceBrowser.HiddenColumns=Class [/Script/UnrealEd.EditorPerProjectUserSettings] bDisplayDocumentationLink=False bDisplayActionListItemRefIds=False bAlwaysGatherBehaviorTreeDebuggerData=False bDisplayBlackboardKeysInAlphabeticalOrder=False bUseSimplygonSwarm=False SimplygonServerIP=127.0.0.1 bEnableSwarmDebugging=False SimplygonSwarmDelay=5000 SwarmNumOfConcurrentJobs=16 SwarmMaxUploadChunkSizeInMB=100 SwarmIntermediateFolder=C:/Repositories/Project-Serenity/Intermediate/Simplygon/ bShowCompilerLogOnCompileError=False DataSourceFolder=(Path="") bAnimationReimportWarnings=False bSCSEditorShowFloor=False bAlwaysBuildUAT=True 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Input.PlatformSettings.Settings.Settings[0].Object.Default\" \"Object.Enhanced Input.Enhanced Input|World Subsystem\" \"Object.Enhanced Input.Enhanced Input|User Settings\" " PaperImporterSettings="\"Object.ImportSettings.NormalMapTextureSuffixes\" \"Object.ImportSettings.BaseMapTextureSuffixes\" " DataflowSettings="\"Object.NodeColors.NodeColorsMap\" " ModelingComponentsSettings="\"Object.Modeling Tools.Modeling Tools|New Mesh Objects\" " BP_ThirdPersonCharacter_C= LandscapeGrassType="\"Object.Grass.GrassVarieties\" \"Object.Grass.GrassVarieties.GrassVarieties[0]\" " Image="\"Object.Appearance.Brush\" " PreviewMeshCollection="\"Object.SkeletalMeshes\" " [DetailCategories] EditorStyleSettings.Theme=True EditorStyleSettings.UserInterface=True EditorStyleSettings.Accessibility=True EditorStyleSettings.Graphs=True AudioEditorSettings.NonGameWorld=True AudioEditorSettings.AssetMenu=True BlueprintEditorSettings.Workflow=True BlueprintEditorSettings.VisualStyle=True BlueprintEditorSettings.Compiler=True BlueprintEditorSettings.DeveloperTools=True BlueprintEditorSettings.FindInBlueprints=True BlueprintEditorSettings.Play=True CollectionSettings.Collections=True EnhancedInputEditorSettings.Logging=True EnhancedInputEditorSettings.Editor=True EnhancedInputEditorSettings.Blueprints=True EditorExperimentalSettings.Performance=True EditorExperimentalSettings.HDR=True EditorExperimentalSettings.Foliage=True EditorExperimentalSettings.Tools=True EditorExperimentalSettings.UserInterface=True EditorExperimentalSettings.Blueprints=True EditorExperimentalSettings.Cooking=True EditorExperimentalSettings.PIE=True EditorExperimentalSettings.LightingBuilds=True EditorExperimentalSettings.Core=True EditorExperimentalSettings.Materials=True EditorExperimentalSettings.Content Browser=True EditorExperimentalSettings.Level=True EditorExperimentalSettings.WorldPartition=True EditorSettings.DerivedDataCache=True EditorSettings.Derived Data Cache Notifications=True EditorSettings.Derived Data Cache S3=True EditorKeyboardShortcutSettings.AdvancedPreviewScene=True EditorKeyboardShortcutSettings.AnimGraph=True EditorKeyboardShortcutSettings.AnimSequenceCurveEditor=True EditorKeyboardShortcutSettings.AssetEditor=True EditorKeyboardShortcutSettings.AssetManagerEditorCommands=True EditorKeyboardShortcutSettings.BlueprintDebugger=True EditorKeyboardShortcutSettings.CameraShakePreviewer=True EditorKeyboardShortcutSettings.ChaosCacheEditor=True EditorKeyboardShortcutSettings.ChaosVDEditor=True EditorKeyboardShortcutSettings.ClothPainterTools=True EditorKeyboardShortcutSettings.ClothPainter=True EditorKeyboardShortcutSettings.TakeRecorderSources=True EditorKeyboardShortcutSettings.GenericCommands=True EditorKeyboardShortcutSettings.EditorViewport=True EditorKeyboardShortcutSettings.ContentBrowser=True EditorKeyboardShortcutSettings.GenericCurveEditor=True EditorKeyboardShortcutSettings.CurveEditorTools=True EditorKeyboardShortcutSettings.DerivedDataSettings=True EditorKeyboardShortcutSettings.TabCommands=True EditorKeyboardShortcutSettings.RigVMExecutionStack=True EditorKeyboardShortcutSettings.FoliageEditMode=True EditorKeyboardShortcutSettings.FractureEditor=True EditorKeyboardShortcutSettings.GeometryCollectionSelection=True EditorKeyboardShortcutSettings.GPUSkinCacheVisualizationMenu=True EditorKeyboardShortcutSettings.GraphEditor=True EditorKeyboardShortcutSettings.NiagaraHierarchyEditorCommands=True EditorKeyboardShortcutSettings.IKRetarget=True EditorKeyboardShortcutSettings.IKRig=True EditorKeyboardShortcutSettings.IKRigSkeleton=True EditorKeyboardShortcutSettings.InsightsCommands=True EditorKeyboardShortcutSettings.LoadingProfilerCommands=True EditorKeyboardShortcutSettings.MemoryProfilerCommands=True EditorKeyboardShortcutSettings.NetworkingProfilerCommands=True EditorKeyboardShortcutSettings.TimingProfilerCommands=True EditorKeyboardShortcutSettings.InsightsStatusBarWidgetCommands=True EditorKeyboardShortcutSettings.LandscapeEditor=True EditorKeyboardShortcutSettings.LayersView=True EditorKeyboardShortcutSettings.LevelEditor=True EditorKeyboardShortcutSettings.LevelEditorModes=True EditorKeyboardShortcutSettings.LevelInstanceEditorMode=True EditorKeyboardShortcutSettings.LevelSequenceEditor=True EditorKeyboardShortcutSettings.LevelViewport=True EditorKeyboardShortcutSettings.LightActor=True EditorKeyboardShortcutSettings.LumenVisualizationMenu=True EditorKeyboardShortcutSettings.MainFrame=True EditorKeyboardShortcutSettings.MaterialEditor=True EditorKeyboardShortcutSettings.MediaPlateEditor=True EditorKeyboardShortcutSettings.MediaPlayerEditor=True EditorKeyboardShortcutSettings.MeshPainter=True EditorKeyboardShortcutSettings.MeshPaint=True EditorKeyboardShortcutSettings.MeshPaintingTools=True EditorKeyboardShortcutSettings.ModelingModeCommands=True EditorKeyboardShortcutSettings.ModelingToolsManagerCommands=True EditorKeyboardShortcutSettings.ModelingToolsMeshAttributePaintTool=True EditorKeyboardShortcutSettings.ModelingToolsCubeGridTool=True EditorKeyboardShortcutSettings.ModelingToolsDrawPolygonTool=True EditorKeyboardShortcutSettings.ModelingToolsDrawAndRevolveTool=True EditorKeyboardShortcutSettings.ModelingToolsEditMeshMaterials=True EditorKeyboardShortcutSettings.ModelingToolsEditMeshPolygonsTool=True EditorKeyboardShortcutSettings.ModelingToolsMeshGroupPaintTool=True EditorKeyboardShortcutSettings.ModelingToolsMeshPlaneCutTool=True EditorKeyboardShortcutSettings.ModelingToolsMeshSelectionTool=True EditorKeyboardShortcutSettings.ModelingToolsSculptTool=True EditorKeyboardShortcutSettings.ModelingToolsEditMode=True EditorKeyboardShortcutSettings.ModelingToolsTransformTool=True EditorKeyboardShortcutSettings.ModelingToolsMeshVertexPaintTool=True EditorKeyboardShortcutSettings.ModelingToolsVertexSculptTool=True EditorKeyboardShortcutSettings.ControlRigModularRigModel=True EditorKeyboardShortcutSettings.NaniteVisualizationMenu=True EditorKeyboardShortcutSettings.NiagaraEditor=True EditorKeyboardShortcutSettings.PersonaCommon=True EditorKeyboardShortcutSettings.PlayWorld=True EditorKeyboardShortcutSettings.RayTracingDebugVisualizationMenu=True EditorKeyboardShortcutSettings.VisualizationMenu=True EditorKeyboardShortcutSettings.SourceControl=True EditorKeyboardShortcutSettings.ControlRigEditMode=True EditorKeyboardShortcutSettings.ControlRigBlueprint=True EditorKeyboardShortcutSettings.ControlRigHierarchy=True EditorKeyboardShortcutSettings.RigVMBlueprint=True EditorKeyboardShortcutSettings.SequenceRecorder.Common=True EditorKeyboardShortcutSettings.Sequencer=True EditorKeyboardShortcutSettings.ShowFlagsMenu=True EditorKeyboardShortcutSettings.SplineComponentVisualizer=True EditorKeyboardShortcutSettings.StandardToolCommands=True EditorKeyboardShortcutSettings.SystemWideCommands=True 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OutputLogSettings.Output Log=True EditorPerformanceSettings.EditorPerformance=True EditorPerformanceSettings.ViewportResolution=True InternationalizationSettingsModel.Internationalization=True InternationalizationSettingsModel.Time=True SourceCodeAccessSettings.Accessor=True TextureEncodingUserSettings.EncodeSpeeds=True VRModeSettings.General=True VRModeSettings.Cinematics=True VRModeSettings.World Movement=True VRModeSettings.UI Customization=True VRModeSettings.Motion Controllers=True WorldPartitionEditorSettings.MapConversion=True WorldPartitionEditorSettings.Foliage=True WorldPartitionEditorSettings.MiniMap=True WorldPartitionEditorSettings.WorldPartition=True WorldPartitionEditorSettings.HLOD=True WorldPartitionEditorPerProjectUserSettings.Default=True WorldPartitionEditorPerProjectUserSettings.Data Layer=True LevelEditorMiscSettings.Editing=True LevelEditorMiscSettings.Sound=True LevelEditorMiscSettings.Levels=True LevelEditorMiscSettings.Screenshots=True LevelEditorPlaySettings.PlayInEditor=True LevelEditorPlaySettings.GameViewportSettings=True LevelEditorPlaySettings.PlayInNewWindow=True LevelEditorPlaySettings.PlayInStandaloneGame=True LevelEditorPlaySettings.Multiplayer Options=True LevelEditorPlaySettings.PlayOnDevice=True OnlinePIESettings.Logins=True LevelEditorViewportSettings.Controls=True LevelEditorViewportSettings.LookAndFeel=True LevelEditorViewportSettings.GridSnapping=True LevelEditorViewportSettings.Preview=True LevelEditorViewportSettings.Behavior=True AnimationBlueprintEditorSettings.Debugging=True AnimationBlueprintEditorSettings.Graphs=True PersonaOptions.Preview Scene=True PersonaOptions.Assets=True PersonaOptions.Viewport=True PersonaOptions.Audio=True PersonaOptions.Composites and Montages=True PersonaOptions.Skeleton Tree=True PersonaOptions.Mesh=True PersonaOptions.Asset Browser=True PersonaOptions.Timeline=True ContentBrowserSettings.ContentBrowser=True ControlRigEditorSettings.Interaction=True ControlRigEditorSettings.Compilation=True ControlRigEditorSettings.NodeGraph=True ControlRigEditorSettings.Viewport=True ControlRigEditorSettings.Hierarchy=True CurveEditorSettings.Curve Editor=True SequencerSettings.Keyframing=True SequencerSettings.General=True SequencerSettings.Timeline=True SequencerSettings.Snapping=True SequencerSettings.CurveEditor=True SequencerSettings.Playback=True FlipbookEditorSettings.Background=True GraphEditorSettings.GeneralStyle=True GraphEditorSettings.Splines=True GraphEditorSettings.PinColors=True GraphEditorSettings.NodeTitleColors=True GraphEditorSettings.Tracing=True GraphEditorSettings.ContextMenu=True GraphEditorSettings.CommentNodes=True LevelInstanceEditorPerProjectUserSettings.Create=True LevelInstanceEditorPerProjectUserSettings.Pivot=True LevelInstanceEditorPerProjectUserSettings.Break=True MeshPaintSettings.Visualization=True MetasoundEditorSettings.AssetMenu=True MetasoundEditorSettings.General=True MetasoundEditorSettings.PinColors=True MetasoundEditorSettings.NodeTitleColors=True MetasoundEditorSettings.GraphAnimation=True MetasoundEditorSettings.Visualization=True RigVMEditorSettings.Interaction=True SkeletalMeshEditorSettings.AnimationPreview=True SpriteEditorSettings.Background=True TakeRecorderUserSettings.User Settings=True TileMapEditorSettings.Background=True TileMapEditorSettings.Grid=True TileSetEditorSettings.Background=True TileSetEditorSettings.Tile Editor=True TileSetEditorSettings.Tile Sheet Conditioning=True WidgetDesignerSettings.GridSnapping=True WidgetDesignerSettings.Dragging=True WidgetDesignerSettings.Visuals=True WidgetDesignerSettings.Interaction=True BlueprintHeaderViewSettings.Settings=True FractureModeCustomizationSettings.Fracture Mode=True LightMixerEditorSettings.Light Mixer=True ModelingToolsModeCustomizationSettings.Modeling Mode=True ModelingComponentsEditorSettings.Modeling Tools=True ObjectMixerEditorSettings.Object Mixer=True PythonScriptPluginUserSettings.Python=True CrashReportsPrivacySettings.Options=True AnalyticsPrivacySettings.Options=True AutomationTestSettings.Loading=True AutomationTestSettings.Automation=True AutomationTestSettings.Open Asset Tests=True AutomationTestSettings.PIE Test Maps=True AutomationTestSettings.Play all project Maps In PIE=True AutomationTestSettings.MiscAutomationSetups=True AutomationTestSettings.ExternalTools=True AutomationTestSettings.Screenshots=True CrashReporterSettings.CrashReporter=True DataValidationSettings.Data Validation=True GameplayDebuggerUserSettings.GameplayDebugger=True GameplayTagsDeveloperSettings.GameplayTags=True LogVisualizerSettings.VisualLogger=True WB_HUD_C.Default=True WB_HUD_C.Appearance=True WB_HUD_C.Input=True WB_HUD_C.Interaction=True WB_HUD_C.Designer=True WB_HUD_C.Performance=True WB_HUD_C.Layout=True WB_HUD_C.Behavior=True WB_HUD_C.Render Transform=True WB_HUD_C.Localization=True WB_HUD_C.Accessibility=True WB_HUD_C.Rendering=True WB_HUD_C.Navigation=True K2Node_CallFunction.Graph=True K2Node_CallFunction.Inputs=True K2Node_CallFunction.Outputs=True PropertyWrapper.Variable=True PropertyWrapper.DefaultValueCategory=True PropertyWrapper.Events=True K2Node_VariableGet.Variable=True K2Node_VariableGet.DefaultValueCategory=True K2Node_VariableGet.Events=True Button.Layout=True Button.Appearance=True Button.Interaction=True Button.Accessibility=True Button.Behavior=True Button.Render Transform=True Button.Performance=True Button.Rendering=True Button.Navigation=True Button.Localization=True Button.Events=True EditorKeyboardShortcutSettings.BlueprintEditor=True EditorKeyboardShortcutSettings.BlueprintEditorSpawnNodes=True EditorKeyboardShortcutSettings.CameraCutTrack=True EditorKeyboardShortcutSettings.FSequencerTrackFilter_Animated=True EditorKeyboardShortcutSettings.FSequencerTrackFilter_ControlRigControls=True EditorKeyboardShortcutSettings.FSequencerTrackFilter_ControlRigSelectedControls=True EditorKeyboardShortcutSettings.FullBlueprintEditor=True EditorKeyboardShortcutSettings.MyBlueprint=True EditorKeyboardShortcutSettings.UMGEditor=True GeneralProjectSettings.About=True GeneralProjectSettings.Publisher=True GeneralProjectSettings.Legal=True GeneralProjectSettings.Displayed=True GeneralProjectSettings.Settings=True CryptoKeysSettings.Encryption=True CryptoKeysSettings.Signing=True GameplayEffectCreationMenu.Gameplay Effect=True GameplayTagsSettings.GameplayTags=True GameplayTagsSettings.Advanced Gameplay Tags=True GameplayTagsSettings.Advanced Replication=True GameMapsSettings.DefaultModes=True GameMapsSettings.DefaultMaps=True GameMapsSettings.LocalMultiplayer=True GameMapsSettings.GameInstance=True MoviePlayerSettings.Movies=True ProjectPackagingSettings.Packaging=True ProjectPackagingSettings.Project=True ProjectPackagingSettings.Prerequisites=True HardwareTargetingSettings.Target Hardware=True HardwareTargetingSettings.Pending Changes=True AssetManagerSettings.Asset 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GameplayDebuggerConfig.Input=True GameplayDebuggerConfig.Display=True GameplayDebuggerConfig.AddOns=True GarbageCollectionSettings.General=True GarbageCollectionSettings.Optimization=True GarbageCollectionSettings.Debug=True Engine.Fonts=True Engine.DefaultClasses=True Engine.DefaultMaterials=True Engine.Settings=True Engine.Subtitles=True Engine.Blueprints=True Engine.Anim Blueprints=True Engine.Framerate=True Engine.Timecode=True Engine.Screenshots=True HierarchicalLODSettings.HLODSystem=True InputSettings.Bindings=True InputSettings.Platforms=True InputSettings.ViewportProperties=True InputSettings.Input=True InputSettings.Mobile=True InputSettings.Virtual Keyboard (Mobile)=True InputSettings.DefaultClasses=True InputSettings.Console=True InterchangeProjectSettings.ImportContent=True InterchangeProjectSettings.ImportIntoLevel=True InterchangeProjectSettings.EditorInterface=True InterchangeProjectSettings.Generic=True InterchangeProjectSettings.Editor Generic Pipeline Class=True GLTFPipelineSettings.PredefinedglTFMaterialLibrary=True MaterialXPipelineSettings.MaterialXPredefined . Surface Shaders=True MaterialXPipelineSettings.MaterialXPredefined . BSDF=True MaterialXPipelineSettings.MaterialXPredefined . EDF=True MaterialXPipelineSettings.MaterialXPredefined . 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RendererSettings.Editor=True RendererSettings.ShaderPermutationReduction=True RendererSettings.Substrate=True RendererSettings.HairStrands=True RendererSettings.MobileShaderPermutationReduction=True RendererSettings.Skinning=True RendererSettings.PostProcessCalibrationMaterials=True RendererOverrideSettings.ShaderPermutationReduction=True SlateSettings.ConstraintCanvas=True StreamingSettings.PackageStreaming=True StreamingSettings.LevelStreaming=True StreamingSettings.General=True StreamingSettings.Deprecated Settings=True TextureEncodingProjectSettings.EncodeSettings=True TextureEncodingProjectSettings.EncodeSpeedSettings=True TextureEncodingProjectSettings.EncodeSpeeds=True UserInterfaceSettings.Focus=True UserInterfaceSettings.Hardware Cursors=True UserInterfaceSettings.Software Cursors=True UserInterfaceSettings.DPI Scaling=True UserInterfaceSettings.Widgets=True UserInterfaceSettings.UMG Fonts=True VirtualTexturePoolConfig.PoolConfig=True WorldPartitionSettings.WorldPartition=True LevelEditor2DSettings.General=True LevelEditor2DSettings.LayerSnapping=True EditorProjectAppearanceSettings.Units=True EditorProjectAppearanceSettings.ReferenceViewer=True EditorProjectAssetSettings.Redirectors=True BlueprintEditorProjectSettings.Blueprints=True BlueprintEditorProjectSettings.Actors=True BlueprintEditorProjectSettings.Experimental=True BlueprintEditorProjectSettings.Play=True ClassViewerProjectSettings.ClassVisibilityManagement=True DDCProjectSettings.Warnings=True EditorUtilityWidgetProjectSettings.Designer=True EditorUtilityWidgetProjectSettings.Compiler=True EditorUtilityWidgetProjectSettings.Class Filtering=True EditorUtilityWidgetProjectSettings.Class Settings=True ProxyLODMeshSimplificationSettings.General=True LevelEditorProjectSettings.Editing=True LevelInstanceEditorSettings.World Partition=True MovieSceneToolsProjectSettings.Timeline=True MovieSceneToolsProjectSettings.Shots=True MovieSceneToolsProjectSettings.TrackSettings=True MeshSimplificationSettings.General=True PaperImporterSettings.NewAssetSettings=True PaperImporterSettings.ImportSettings=True PaperImporterSettings.MaterialSettings=True EditorPerformanceProjectSettings.ViewportResolution=True SourceControlPreferences.SourceControl=True SkeletalMeshSimplificationSettings.General=True PlasticSourceControlProjectSettings.Unity Version Control=True StructViewerProjectSettings.StructVisibilityManagement=True TextureImportSettings.VirtualTextures=True TextureImportSettings.ImportSettings=True UMGEditorProjectSettings.Compiler=True UMGEditorProjectSettings.Class Filtering=True UMGEditorProjectSettings.Designer=True UMGEditorProjectSettings.Class Settings=True AndroidRuntimeSettings.APK Packaging=True AndroidRuntimeSettings.App Bundles=True AndroidRuntimeSettings.Build=True AndroidRuntimeSettings.Advanced APK Packaging=True AndroidRuntimeSettings.DistributionSigning=True AndroidRuntimeSettings.GooglePlayServices=True AndroidRuntimeSettings.Icons=True 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BP_PlayerCharacter_C.Camera=True BP_PlayerCharacter_C.Camera=True BP_PlayerCharacter_C.Lighting=True BP_PlayerCharacter_C.Build Mode=True BP_PlayerCharacter_C.Build Mode=True BP_PlayerCharacter_C.Build Mode=True BP_PlayerCharacter_C.Build Mode=True BP_PlayerCharacter_C.Ability=True BP_PlayerCharacter_C.Ability=True BP_PlayerCharacter_C.Ability=True BP_PlayerCharacter_C.Ability=True BP_PlayerCharacter_C.SkinWeights=True BP_PlayerCharacter_C.Rendering=True BP_PlayerCharacter_C.Clothing=True BP_PlayerCharacter_C.LeaderPoseComponent=True BP_PlayerCharacter_C.AnimationRig=True BP_PlayerCharacter_C.Deformer=True BP_PlayerCharacter_C.HLOD=True BP_PlayerCharacter_C.Mobile=True BP_PlayerCharacter_C.Navigation=True BP_PlayerCharacter_C.RayTracing=True BP_PlayerCharacter_C.VirtualTexture=True BP_PlayerCharacter_C.Tags=True BP_PlayerCharacter_C.AssetUserData=True BP_PlayerCharacter_C.Replication=True BP_PlayerCharacter_C.ComponentReplication=True BP_PlayerCharacter_C.Activation=True BP_PlayerCharacter_C.Variable=True BP_PlayerCharacter_C.Cooking=True BP_PlayerCharacter_C.Character Movement (General Settings)=True BP_PlayerCharacter_C.Character Movement: Walking=True BP_PlayerCharacter_C.Character Movement: Jumping / Falling=True BP_PlayerCharacter_C.Character Movement: Gravity=True BP_PlayerCharacter_C.Character Movement (Networking)=True BP_PlayerCharacter_C.Character Movement: Swimming=True BP_PlayerCharacter_C.Character Movement: Flying=True BP_PlayerCharacter_C.Character Movement: Custom Movement=True BP_PlayerCharacter_C.Character Movement (Rotation Settings)=True BP_PlayerCharacter_C.Character Movement: Physics Interaction=True BP_PlayerCharacter_C.Character Movement=True BP_PlayerCharacter_C.Character Movement: Avoidance=True BP_PlayerCharacter_C.RootMotion=True BP_PlayerCharacter_C.Character Movement: NavMesh Movement=True BP_PlayerCharacter_C.NavMovement=True BP_PlayerCharacter_C.Velocity=True BP_PlayerCharacter_C.PlanarMovement=True BP_PlayerCharacter_C.MovementComponent=True BP_PlayerCharacter_C.Shape=True BP_PlayerCharacter_C.Character=True BP_PlayerCharacter_C.Pawn=True BP_PlayerCharacter_C.Actor=True BP_PlayerCharacter_C.Input=True BP_PlayerCharacter_C.Events=True BP_Gamemode_C.Tick=True BP_Gamemode_C.GameMode=True BP_Gamemode_C.Classes=True BP_Gamemode_C.Game=True BP_Gamemode_C.Physics=True BP_Gamemode_C.Events=True InputAction.Description=True InputAction.Action=True InputAction.Input Consumption=True InputAction.User Settings=True InputMappingContext.Mappings=True InputMappingContext.Description=True K2Node_VariableSet.Events=True RichTextBlock.Layout=True RichTextBlock.Content=True RichTextBlock.Appearance=True RichTextBlock.Accessibility=True RichTextBlock.Wrapping=True RichTextBlock.Behavior=True RichTextBlock.Render Transform=True RichTextBlock.Performance=True RichTextBlock.Rendering=True RichTextBlock.Navigation=True RichTextBlock.Localization=True WB_HUD_C.Minimap=True WB_HUD_C.Pathing=True WB_HUD_C.UIEffects=True CanvasPanel.Behavior=True BP_WorldGen_C.TransformCommon=True BP_WorldGen_C.ProceduralMesh=True BP_WorldGen_C.Terrain Generator=True BP_WorldGen_C.Physics=True BP_WorldGen_C.Collision=True BP_WorldGen_C.Lighting=True BP_WorldGen_C.Procedural Mesh=True BP_WorldGen_C.Rendering=True BP_WorldGen_C.HLOD=True BP_WorldGen_C.Navigation=True BP_WorldGen_C.VirtualTexture=True BP_WorldGen_C.Tags=True BP_WorldGen_C.Activation=True BP_WorldGen_C.Cooking=True BP_WorldGen_C.Replication=True BP_WorldGen_C.Networking=True BP_WorldGen_C.Input=True BP_WorldGen_C.Actor=True BP_WorldGen_C.Tick=True BP_WorldGen_C.ComponentTick=True BP_WorldGen_C.ComponentReplication=True BP_WorldGen_C.Variable=True BP_WorldGen_C.Events=True Blueprint.ClassOptions=True Blueprint.BlueprintOptions=True Landscape.TransformCommon=True Landscape.Information=True Landscape.WorldPartition=True Landscape.Landscape=True Landscape.LOD=True Landscape.Nanite=True Landscape.LOD Distribution=True Landscape.Lighting=True Landscape.VirtualTexture=True Landscape.Rendering=True Landscape.Lightmass=True Landscape.Collision=True Landscape.Navigation=True Landscape.HLOD=True Landscape.Replication=True Landscape.Networking=True Landscape.Input=True Landscape.Actor=True AudioComponent.Variable=True AudioComponent.TransformCommon=True AudioComponent.Sockets=True AudioComponent.Sound=True AudioComponent.Parameters=True AudioComponent.Attenuation=True AudioComponent.Attachment=True AudioComponent.Analysis=True AudioComponent.Concurrency=True AudioComponent.ComponentTick=True AudioComponent.Subtitles=True AudioComponent.Randomization=True AudioComponent.Tags=True AudioComponent.ComponentReplication=True AudioComponent.Activation=True AudioComponent.Cooking=True AudioComponent.Events=True MaterialEditorInstanceConstant.ParameterGroups=True MaterialEditorInstanceConstant.General=True MaterialEditorInstanceConstant.Previewing=True WorldPartitionMiniMap.WorldPartitionMiniMap=True WorldDataLayers.Networking=True BP_MinimapActor_C.TransformCommon=True BP_MinimapActor_C.Rendering=True BP_MinimapActor_C.Replication=True BP_MinimapActor_C.Collision=True BP_MinimapActor_C.HLOD=True BP_MinimapActor_C.Physics=True BP_MinimapActor_C.Networking=True BP_MinimapActor_C.Input=True BP_MinimapActor_C.Actor=True SceneCaptureComponent2D.TransformCommon=True SceneCaptureComponent2D.Projection=True SceneCaptureComponent2D.SceneCapture=True SceneCaptureComponent2D.PostProcessVolume=False SceneCaptureComponent2D.Rendering=True SceneCaptureComponent2D.Tags=True SceneCaptureComponent2D.Activation=True SceneCaptureComponent2D.Cooking=True TextureRenderTarget2D.LevelOfDetail=True TextureRenderTarget2D.TextureRenderTarget2D=True TextureRenderTarget2D.TextureRenderTarget=True TextureRenderTarget2D.File Path=True SceneCaptureComponent2D.LOD=True SceneCaptureComponent2D.PlanarReflection=True WB_HUD_C.UIComponents=True BP_ThirdPersonCharacter_C.TransformCommon=True BP_ThirdPersonCharacter_C.Animation=True BP_ThirdPersonCharacter_C.Mesh=True BP_ThirdPersonCharacter_C.Tick=True BP_ThirdPersonCharacter_C.ComponentTick=True BP_ThirdPersonCharacter_C.Clothing=True BP_ThirdPersonCharacter_C.LeaderPoseComponent=True BP_ThirdPersonCharacter_C.Physics=True BP_ThirdPersonCharacter_C.Collision=True BP_ThirdPersonCharacter_C.Lighting=True BP_ThirdPersonCharacter_C.AnimationRig=True BP_ThirdPersonCharacter_C.Deformer=True BP_ThirdPersonCharacter_C.SkinWeights=True BP_ThirdPersonCharacter_C.HLOD=True BP_ThirdPersonCharacter_C.Rendering=True BP_ThirdPersonCharacter_C.Mobile=True BP_ThirdPersonCharacter_C.Navigation=True BP_ThirdPersonCharacter_C.RayTracing=True BP_ThirdPersonCharacter_C.VirtualTexture=True BP_ThirdPersonCharacter_C.Tags=True BP_ThirdPersonCharacter_C.AssetUserData=True BP_ThirdPersonCharacter_C.Replication=True BP_ThirdPersonCharacter_C.ComponentReplication=True BP_ThirdPersonCharacter_C.Activation=True BP_ThirdPersonCharacter_C.Variable=True BP_ThirdPersonCharacter_C.Cooking=True BP_ThirdPersonCharacter_C.Character Movement (General Settings)=True BP_ThirdPersonCharacter_C.Character Movement: Walking=True BP_ThirdPersonCharacter_C.Character Movement: Jumping / Falling=True BP_ThirdPersonCharacter_C.Character Movement: Gravity=True BP_ThirdPersonCharacter_C.Character Movement (Networking)=True BP_ThirdPersonCharacter_C.Character Movement: Swimming=True BP_ThirdPersonCharacter_C.Character Movement: Flying=True BP_ThirdPersonCharacter_C.Character Movement: Custom Movement=True BP_ThirdPersonCharacter_C.Character Movement (Rotation Settings)=True BP_ThirdPersonCharacter_C.Character Movement: Physics Interaction=True BP_ThirdPersonCharacter_C.Character Movement=True BP_ThirdPersonCharacter_C.Character Movement: Avoidance=True BP_ThirdPersonCharacter_C.RootMotion=True BP_ThirdPersonCharacter_C.Character Movement: NavMesh Movement=True BP_ThirdPersonCharacter_C.NavMovement=True BP_ThirdPersonCharacter_C.Velocity=True BP_ThirdPersonCharacter_C.PlanarMovement=True BP_ThirdPersonCharacter_C.MovementComponent=True BP_ThirdPersonCharacter_C.Shape=True BP_ThirdPersonCharacter_C.Character=True BP_ThirdPersonCharacter_C.Camera=True BP_ThirdPersonCharacter_C.Pawn=True BP_ThirdPersonCharacter_C.Actor=True BP_ThirdPersonCharacter_C.Input=True BP_ThirdPersonCharacter_C.Events=True CapsuleComponent.Variable=True CapsuleComponent.TransformCommon=True CapsuleComponent.Sockets=True CapsuleComponent.Shape=True CapsuleComponent.Navigation=True CapsuleComponent.HLOD=True CapsuleComponent.ComponentTick=True CapsuleComponent.Rendering=True CapsuleComponent.Physics=True CapsuleComponent.Collision=True CapsuleComponent.Tags=True CapsuleComponent.ComponentReplication=True CapsuleComponent.Cooking=True CapsuleComponent.Events=True SkeletalMeshComponent.Variable=True SkeletalMeshComponent.TransformCommon=True SkeletalMeshComponent.Sockets=True SkeletalMeshComponent.Animation=True SkeletalMeshComponent.Mesh=True SkeletalMeshComponent.ComponentTick=True SkeletalMeshComponent.Clothing=True SkeletalMeshComponent.LeaderPoseComponent=True SkeletalMeshComponent.Physics=True SkeletalMeshComponent.AnimationRig=True SkeletalMeshComponent.Collision=True SkeletalMeshComponent.Deformer=True SkeletalMeshComponent.Lighting=True SkeletalMeshComponent.HLOD=True SkeletalMeshComponent.SkinWeights=True SkeletalMeshComponent.Rendering=True SkeletalMeshComponent.Navigation=True SkeletalMeshComponent.VirtualTexture=True SkeletalMeshComponent.Tags=True SkeletalMeshComponent.ComponentReplication=True SkeletalMeshComponent.Activation=True SkeletalMeshComponent.Cooking=True SkeletalMeshComponent.Events=True SkeletalMeshComponent.Materials=True SpringArmComponent.Variable=True SpringArmComponent.TransformCommon=True SpringArmComponent.Sockets=True SpringArmComponent.Camera=True SpringArmComponent.CameraCollision=True SpringArmComponent.CameraSettings=True SpringArmComponent.ComponentTick=True SpringArmComponent.Lag=True SpringArmComponent.Rendering=True SpringArmComponent.Tags=True SpringArmComponent.ComponentReplication=True SpringArmComponent.Activation=True SpringArmComponent.Cooking=True SpringArmComponent.Events=True CameraComponent.Variable=True CameraComponent.TransformCommon=True CameraComponent.Sockets=True CameraComponent.CameraSettings=True CameraComponent.CameraOptions=True CameraComponent.Camera=True CameraComponent.ComponentTick=True CameraComponent.PostProcess=True CameraComponent.Tags=True CameraComponent.ComponentReplication=True CameraComponent.Activation=True CameraComponent.Cooking=True CameraComponent.Events=True BP_ThirdPersonCharacter_C.Materials=True BP_MinimapActor_C.Default=True BP_MinimapActor_C.Tick=True BP_MinimapActor_C.Events=True BP_StylizedSky_C.TransformCommon=True BP_StylizedSky_C.Default=True BP_StylizedSky_C.00 Day/ Night Cycle=True BP_StylizedSky_C.01 General=False BP_StylizedSky_C.02 Planetary=True BP_StylizedSky_C.03 Sun, Moon, Light=True BP_StylizedSky_C.04 Fog=True BP_StylizedSky_C.05 Sky & Clouds=True BP_StylizedSky_C.06 Shooting Stars=True BP_StylizedSky_C.07 Weather=True BP_StylizedSky_C.08 Sounds=True BP_StylizedSky_C.Replication=True BP_StylizedSky_C.Rendering=True BP_StylizedSky_C.Collision=True BP_StylizedSky_C.HLOD=True BP_StylizedSky_C.Input=True BP_StylizedSky_C.Physics=True BP_StylizedSky_C.Networking=True BP_StylizedSky_C.Actor=True BP_Classic_Ocean_C.TransformCommon=True BP_Classic_Ocean_C.Default=True BP_Classic_Ocean_C.Ocean=True BP_Classic_Ocean_C.Ripple Particles=True BP_Classic_Ocean_C.Replication=True BP_Classic_Ocean_C.Rendering=True BP_Classic_Ocean_C.Collision=True BP_Classic_Ocean_C.HLOD=True BP_Classic_Ocean_C.Input=True BP_Classic_Ocean_C.Water Materials=True BP_Classic_Ocean_C.Physics=True BP_Classic_Ocean_C.Networking=True BP_Classic_Ocean_C.Actor=True Lantern_Box_BP_C.TransformCommon=True Lantern_Box_BP_C.Rendering=True Lantern_Box_BP_C.Replication=True Lantern_Box_BP_C.Collision=True Lantern_Box_BP_C.HLOD=True Lantern_Box_BP_C.Physics=True Lantern_Box_BP_C.Networking=True Lantern_Box_BP_C.Input=True Lantern_Box_BP_C.Actor=True PlayerStart.TransformCommon=True PlayerStart.Object=True PlayerStart.Rendering=True PlayerStart.Replication=True PlayerStart.HLOD=True PlayerStart.Physics=True PlayerStart.Networking=True PlayerStart.Input=True PlayerStart.Actor=True StaticMeshActor.TransformCommon=True StaticMeshActor.StaticMesh=True StaticMeshActor.Materials=True StaticMeshActor.Physics=True StaticMeshActor.Collision=True StaticMeshActor.Lighting=True StaticMeshActor.Rendering=True StaticMeshActor.HLOD=True StaticMeshActor.Navigation=True StaticMeshActor.VirtualTexture=True StaticMeshActor.Tags=True StaticMeshActor.Cooking=True StaticMeshActor.Replication=True StaticMeshActor.Networking=True StaticMeshActor.Actor=True UserDefinedEnum.Description=True UserDefinedEnum.Enumerators=True Blueprint.Imports=True Blueprint.Interfaces=True Blueprint.Thumbnail=True BP_PlayerCharacter_C.References=True BP_PlayerCharacter_C.Minimap=True K2Node_Timeline.GraphNodeDetail=True BP_ThirdPersonCharacter_C.Default=True BP_ThirdPersonCharacter_C.Networking=True LandscapeStreamingProxy.TransformCommon=True LandscapeStreamingProxy.Information=True LandscapeStreamingProxy.LandscapeProxy=True LandscapeStreamingProxy.Landscape=True LandscapeStreamingProxy.Nanite=True LandscapeStreamingProxy.LOD=True LandscapeStreamingProxy.LOD Distribution=True LandscapeStreamingProxy.Lighting=True LandscapeStreamingProxy.VirtualTexture=True LandscapeStreamingProxy.Rendering=True LandscapeStreamingProxy.Lightmass=True LandscapeStreamingProxy.Collision=True LandscapeStreamingProxy.Navigation=True LandscapeStreamingProxy.HLOD=True LandscapeStreamingProxy.Replication=True LandscapeStreamingProxy.Networking=True LandscapeStreamingProxy.Input=True LandscapeStreamingProxy.Actor=True BP_GameInstance_C.Default=True EdGraphNode_Comment.GraphNodeDetail=True EdGraphNode_Comment.Comment=True EdGraph.Graph=True EdGraph.Inputs=True EdGraph.Outputs=True K2Node_FunctionEntry.GraphNodeDetail=True K2Node_FunctionEntry.Graph=True K2Node_FunctionEntry.Inputs=True K2Node_FunctionEntry.Outputs=True BP_ThirdPersonCharacter_C.SkeletalMesh=True BP_ThirdPersonCharacter_C.Optimization=True BP_ThirdPersonCharacter_C.LOD=True BP_ThirdPersonCharacter_C.MaterialParameters=True BP_ThirdPersonCharacter_C.TextureStreaming=True BP_ThirdPersonCharacter_C.LevelInstance=True K2Node_CustomEvent.GraphNodeDetail=True BP_StylizedSky_C.Tick=True BP_StylizedSky_C.Events=True K2Node_SetFieldsInStruct.PinOptions=True PlayerController.TransformCommon=True PlayerController.PlayerController=True PlayerController.MouseInterface=True PlayerController.Game=True PlayerController.Input=True PlayerController.WorldPartition=True PlayerController.Replication=True PlayerController.HLOD=True PlayerController.Physics=True PlayerController.Networking=True PlayerController.Actor=True BP_PlayerCharacter_C.Networking=True BP_ManagementMode_C.TransformCommon=True BP_ManagementMode_C.Animation=True BP_ManagementMode_C.Mesh=True BP_ManagementMode_C.Default=True BP_ManagementMode_C.Editor=True BP_ManagementMode_C.Editor=True BP_ManagementMode_C.Editor=True BP_ManagementMode_C.Editor=True BP_ManagementMode_C.Editor=True BP_ManagementMode_C.Widgets=True BP_ManagementMode_C.Physics=True BP_ManagementMode_C.Controls=True BP_ManagementMode_C.Controls=True BP_ManagementMode_C.Controls=True BP_ManagementMode_C.Controls=True BP_ManagementMode_C.Controls=True BP_ManagementMode_C.Collision=True BP_ManagementMode_C.Lighting=True BP_ManagementMode_C.Camera=True BP_ManagementMode_C.Camera=True BP_ManagementMode_C.Camera=True BP_ManagementMode_C.Camera=True BP_ManagementMode_C.Camera=True BP_ManagementMode_C.Camera=True BP_ManagementMode_C.Build Mode=True BP_ManagementMode_C.Build Mode=True BP_ManagementMode_C.Build Mode=True BP_ManagementMode_C.Build Mode=True BP_ManagementMode_C.Build Mode=True BP_ManagementMode_C.SkinWeights=True BP_ManagementMode_C.Rendering=True BP_ManagementMode_C.Clothing=True BP_ManagementMode_C.LeaderPoseComponent=True BP_ManagementMode_C.AnimationRig=True BP_ManagementMode_C.Deformer=True BP_ManagementMode_C.HLOD=True BP_ManagementMode_C.Mobile=True BP_ManagementMode_C.Navigation=True BP_ManagementMode_C.RayTracing=True BP_ManagementMode_C.VirtualTexture=True BP_ManagementMode_C.Tags=True BP_ManagementMode_C.AssetUserData=True BP_ManagementMode_C.Activation=True BP_ManagementMode_C.Cooking=True BP_ManagementMode_C.Character Movement (General Settings)=True BP_ManagementMode_C.Character Movement: Walking=True BP_ManagementMode_C.Character Movement: Jumping / Falling=True BP_ManagementMode_C.Character Movement: Gravity=True BP_ManagementMode_C.Character Movement (Networking)=True BP_ManagementMode_C.Character Movement: Swimming=True BP_ManagementMode_C.Character Movement: Flying=True BP_ManagementMode_C.Character Movement: Custom Movement=True BP_ManagementMode_C.Character Movement (Rotation Settings)=True BP_ManagementMode_C.Character Movement: Physics Interaction=True BP_ManagementMode_C.Character Movement=True BP_ManagementMode_C.Character Movement: Avoidance=True BP_ManagementMode_C.RootMotion=True BP_ManagementMode_C.Character Movement: NavMesh Movement=True BP_ManagementMode_C.NavMovement=True BP_ManagementMode_C.Velocity=True BP_ManagementMode_C.PlanarMovement=True BP_ManagementMode_C.MovementComponent=True BP_ManagementMode_C.Shape=True BP_ManagementMode_C.Character=True BP_ManagementMode_C.Pawn=True BP_ManagementMode_C.Replication=True BP_ManagementMode_C.Networking=True BP_ManagementMode_C.Input=True BP_ManagementMode_C.Actor=True SkeletalMeshActor.TransformCommon=True SkeletalMeshActor.Animation=True SkeletalMeshActor.Mesh=True SkeletalMeshActor.Physics=True SkeletalMeshActor.Collision=True SkeletalMeshActor.Clothing=True SkeletalMeshActor.LeaderPoseComponent=True SkeletalMeshActor.Lighting=True SkeletalMeshActor.AnimationRig=True SkeletalMeshActor.Deformer=True SkeletalMeshActor.SkinWeights=True SkeletalMeshActor.Rendering=True SkeletalMeshActor.HLOD=True SkeletalMeshActor.Navigation=True SkeletalMeshActor.VirtualTexture=True SkeletalMeshActor.Tags=True SkeletalMeshActor.Activation=True SkeletalMeshActor.Cooking=True SkeletalMeshActor.Replication=True SkeletalMeshActor.Networking=True SkeletalMeshActor.Input=True SkeletalMeshActor.Actor=True SkeletalMeshActor.Materials=True LandscapeGrassType.Grass=True LandscapeGrassType.Scalability=True StaticMesh.StaticMeshMaterials=True StaticMesh.NaniteSettings=True StaticMesh.LODCustomMode=True StaticMesh.LOD0=True StaticMesh.LodSettings=True StaticMesh.StaticMesh=True StaticMesh.Collision=True StaticMesh.ImportSettings=True StaticMesh.RayTracing=True StaticMesh.Navigation=True BP_ManagementMode_C.Tick=True BP_ManagementMode_C.References=True BP_ManagementMode_C.Minimap=True BP_ManagementMode_C.ComponentTick=True BP_ManagementMode_C.Ability=True BP_ManagementMode_C.Ability=True BP_ManagementMode_C.Ability=True BP_ManagementMode_C.Ability=True BP_ManagementMode_C.ComponentReplication=True BP_ManagementMode_C.Variable=True BP_ManagementMode_C.Events=True BP_PathNodeManager_C.Default=True BP_PathNodeManager_C.Tick=True BP_PathNodeManager_C.NEW=True BP_PathNodeManager_C.Replication=True BP_PathNodeManager_C.Rendering=True BP_PathNodeManager_C.Collision=True BP_PathNodeManager_C.Actor=True BP_PathNodeManager_C.Input=True BP_PathNodeManager_C.HLOD=True BP_PathNodeManager_C.Physics=True BP_PathNodeManager_C.Events=True Image.Layout=True Image.Appearance=True Image.Accessibility=True Image.Behavior=True Image.Render Transform=True Image.Performance=True Image.Rendering=True Image.Navigation=True Image.Localization=True Image.Events=True K2Node_CustomEvent.Graph=True K2Node_CustomEvent.Inputs=True MulticastInlineDelegatePropertyWrapper.DelegateInputs=True MulticastInlineDelegatePropertyWrapper.Variable=True MulticastInlineDelegatePropertyWrapper.DefaultValueCategory=True BP_BuildingPreview_C.Tick=True BP_BuildingPreview_C.Replication=True BP_BuildingPreview_C.Rendering=True BP_BuildingPreview_C.Collision=True BP_BuildingPreview_C.Actor=True BP_BuildingPreview_C.Input=True BP_BuildingPreview_C.HLOD=True BP_BuildingPreview_C.Physics=True BP_BuildingPreview_C.Events=True StaticMeshComponent.Variable=True StaticMeshComponent.TransformCommon=True StaticMeshComponent.Sockets=True StaticMeshComponent.StaticMesh=True StaticMeshComponent.ComponentTick=True StaticMeshComponent.Physics=True StaticMeshComponent.Collision=True StaticMeshComponent.HLOD=True StaticMeshComponent.Lighting=True StaticMeshComponent.Rendering=True StaticMeshComponent.Navigation=True StaticMeshComponent.VirtualTexture=True StaticMeshComponent.Tags=True StaticMeshComponent.ComponentReplication=True StaticMeshComponent.Cooking=True StaticMeshComponent.Events=True PreviewMaterial.Material=True PreviewMaterial.Translucency=True PreviewMaterial.Nanite=True PreviewMaterial.TranslucencySelfShadowing=True PreviewMaterial.Refraction=True PreviewMaterial.WorldPositionOffset=True PreviewMaterial.PostProcessMaterial=True PreviewMaterial.Mobile=True PreviewMaterial.ForwardShading=True PreviewMaterial.PhysicalMaterial=True PreviewMaterial.PhysicalMaterialMask=True PreviewMaterial.Usage=True PreviewMaterial.Lightmass=True PreviewMaterial.Previewing=True PreviewMaterial.ImportSettings=True MaterialExpressionConstant.MaterialExpressionConstant=True MaterialExpressionConstant.MaterialExpression=True MaterialExpressionConstant2Vector.MaterialExpressionConstant2Vector=True MaterialExpressionConstant2Vector.MaterialExpression=True MaterialExpressionConstant3Vector.MaterialExpressionConstant3Vector=True MaterialExpressionConstant3Vector.MaterialExpression=True BP_CharacterMode_C.TransformCommon=True BP_CharacterMode_C.Animation=True BP_CharacterMode_C.Mesh=True BP_CharacterMode_C.Tick=True BP_CharacterMode_C.Camera=True BP_CharacterMode_C.Default=True BP_CharacterMode_C.ComponentTick=True BP_CharacterMode_C.Physics=True BP_CharacterMode_C.Collision=True BP_CharacterMode_C.Clothing=True BP_CharacterMode_C.Lighting=True BP_CharacterMode_C.LeaderPoseComponent=True BP_CharacterMode_C.AnimationRig=True BP_CharacterMode_C.Deformer=True BP_CharacterMode_C.SkinWeights=True BP_CharacterMode_C.Rendering=True BP_CharacterMode_C.HLOD=True BP_CharacterMode_C.Mobile=True BP_CharacterMode_C.Navigation=True BP_CharacterMode_C.RayTracing=True BP_CharacterMode_C.VirtualTexture=True BP_CharacterMode_C.Tags=True BP_CharacterMode_C.AssetUserData=True BP_CharacterMode_C.Replication=True BP_CharacterMode_C.ComponentReplication=True BP_CharacterMode_C.Activation=True BP_CharacterMode_C.Variable=True BP_CharacterMode_C.Cooking=True BP_CharacterMode_C.Character Movement (General Settings)=True BP_CharacterMode_C.Character Movement: Walking=True BP_CharacterMode_C.Character Movement: Jumping / Falling=True BP_CharacterMode_C.Character Movement: Gravity=True BP_CharacterMode_C.Character Movement (Networking)=True BP_CharacterMode_C.Character Movement: Swimming=True BP_CharacterMode_C.Character Movement: Flying=True BP_CharacterMode_C.Character Movement: Custom Movement=True BP_CharacterMode_C.Character Movement (Rotation Settings)=True BP_CharacterMode_C.Character Movement: Physics Interaction=True BP_CharacterMode_C.Character Movement=True BP_CharacterMode_C.Character Movement: Avoidance=True BP_CharacterMode_C.RootMotion=True BP_CharacterMode_C.Character Movement: NavMesh Movement=True BP_CharacterMode_C.NavMovement=True BP_CharacterMode_C.Velocity=True BP_CharacterMode_C.PlanarMovement=True BP_CharacterMode_C.MovementComponent=True BP_CharacterMode_C.Shape=True BP_CharacterMode_C.Character=True BP_CharacterMode_C.Pawn=True BP_CharacterMode_C.Actor=True BP_CharacterMode_C.Input=True BP_CharacterMode_C.Events=True BP_CharacterMode_C.Materials=True EditorParentPlayerListObj.AnimGraphOverrides=True ABP_Quinn_C.References=True ABP_Quinn_C.EssentialMovementData=True ABP_Quinn_C.Essential Movement Data=True ABP_Quinn_C.RootMotion=True ABP_Quinn_C.Notifies=True ABP_Quinn_C.Montage=True PersonaPreviewSceneDescription.Animation=True PersonaPreviewSceneDescription.Mesh=True PersonaPreviewSceneDescription.Animation Blueprint=True PersonaPreviewSceneDescription.Physics=True PersonaPreviewSceneDescription.Additional Meshes=True AssetViewerSettings.Settings=True LandscapeEditorObject.LandscapeEditor=True LandscapeEditorObject.Tool Settings=True LandscapeEditorObject.Brush Settings=True LandscapeEditorObject.Edit Layers=True LandscapeEditorObject.Edit Layer Blueprint Brushes=True LandscapeEditorObject.Target Layers=True FbxExportOption.Exporter=True FbxExportOption.Mesh=True FbxExportOption.StaticMesh=True FbxExportOption.SkeletalMesh=True FbxExportOption.Animation=True [DetailMultiObjectNodeExpansion] 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MaterialXPipelineSettings=True LandscapeSettings=True LevelSequenceProjectSettings=True MeshBudgetProjectSettings=True MeshDrawCommandStatsSettings=True MetaSoundSettings=True RecastNavMesh=True NavigationSystemV1=True NetworkSettings=True PhysicsSettings=True RendererSettings=True RendererOverrideSettings=True SlateSettings=True StreamingSettings=True TextureEncodingProjectSettings=True UserInterfaceSettings=True VirtualTexturePoolConfig=True WorldPartitionSettings=True LevelEditor2DSettings=True EditorProjectAppearanceSettings=True EditorProjectAssetSettings=True BlueprintEditorProjectSettings=True ClassViewerProjectSettings=True DataValidationSettings=True DDCProjectSettings=True EditorUtilityWidgetProjectSettings=True ProxyLODMeshSimplificationSettings=True LevelEditorProjectSettings=True LevelInstanceEditorSettings=True MovieSceneToolsProjectSettings=True MeshSimplificationSettings=True PaperImporterSettings=True EditorPerformanceProjectSettings=True SourceControlPreferences=True 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bIncludeCommentNodesInBookmarksTab=True bShowBookmarksForCurrentDocumentOnlyInTab=False GraphEditorQuickJumps=() [RootWindow] ScreenPosition=X=544.000 Y=408.000 WindowSize=X=1280.000 Y=720.000 InitiallyMaximized=True [SlateAdditionalLayoutConfig] Viewport 1.LayoutType=FourPanes2x2 FourPanes2x2.Viewport 1.Percentages0=X=0.500 Y=0.500 FourPanes2x2.Viewport 1.Percentages1=X=0.500 Y=0.500 FourPanes2x2.Viewport 1.Percentages2=X=0.500 Y=0.500 FourPanes2x2.Viewport 1.Percentages3=X=0.500 Y=0.500 FourPanes2x2.Viewport 1.Viewport0.TypeWithinLayout=Default FourPanes2x2.Viewport 1.Viewport1.TypeWithinLayout=Default FourPanes2x2.Viewport 1.Viewport2.TypeWithinLayout=Default FourPanes2x2.Viewport 1.Viewport3.TypeWithinLayout=Default FourPanes2x2.Viewport 1.bIsMaximized=True FourPanes2x2.Viewport 1.MaximizedViewport=FourPanes2x2.Viewport 1.Viewport1 [Directories2] UNR=../../../../../../Repositories/Project-Serenity/Content/Maps BRUSH=../../../../../../Repositories/Project-Serenity/Content/ FBX=../../../../../../Repositories/Project-Serenity/Content/ FBXAnim=../../../../../../Repositories/Project-Serenity/Content/ GenericImport=G:/Forgeworks/Project Serenity/Art/UI/Prototypes/logs.png GenericExport=../../../../../../Users/micha/Downloads/SM_Generic_building_01.FBX GenericOpen=../../../../../../Repositories/Project-Serenity/Content/ GenericSave=../../../../../../Repositories/Project-Serenity/Content/ MeshImportExport=../../../../../../Repositories/Project-Serenity/Content/ WorldRoot=../../../../../../Repositories/Project-Serenity/Content/ Level=../../../../../../Repositories/Project-Serenity/Content/Maps Project=C:/Program Files/Epic Games/UE_5.4/ [Python] LastDirectory= RecentsFiles=C:/Program Files/Epic Games/UE_5.4/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py [/Script/UnrealEd.EditorLoadingSavingSettings] AutoSaveMaxBackups=10 AutoSaveMethod=BackupAndRestore AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint="",Wildcards=((Wildcard="Localization/*"))) bForceCompilationAtStartup=False RestoreOpenAssetTabsOnRestart=AlwaysRestore bMonitorContentDirectories=True AutoReimportThreshold=3.000000 bAutoCreateAssets=True bAutoDeleteAssets=True bDetectChangesOnStartup=True bPromptBeforeAutoImporting=True bDeleteSourceFilesWithAssets=False bAutomaticallyCheckoutOnAssetModification=False bSCCUseGlobalSettings=False [DetailCustomWidgetExpansion] PropertyWrapper=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList WB_HUD_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList K2Node_VariableGet=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList K2Node=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList Slider=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints K2Node_VariableSet=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList K2Node_Variable=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/Input/IA_FPSToggle.IA_FPSToggle,InputMappingContext.Mappings.ActionMappings./Game/Input/IA_QuitEsc.IA_QuitEsc,InputMappingContext.Mappings.ActionMappings./Game/Input/CharacterMode/IA_MoveForward.IA_MoveForward,InputMappingContext.Mappings.ActionMappings./Game/Input/CharacterMode/IA_MoveRight.IA_MoveRight,InputMappingContext.Mappings.ActionMappings./Game/Input/CharacterMode/IA_MoveLeft.IA_MoveLeft,InputMappingContext.Mappings.ActionMappings./Game/Input/CharacterMode/IA_MoveBackward.IA_MoveBackward,InputMappingContext.Mappings.ActionMappings./Game/Input/Other/IA_SwitchMode.IA_SwitchMode,InputMappingContext.Mappings.ActionMappings./Game/Input/ManagementMode/IA_PlaceNode.IA_PlaceNode InputAction= BP_PlayerCharacter_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList SkeletalMeshComponent=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList K2Node_EnhancedInputAction=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList K2Node_MacroInstance=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList SceneCaptureComponent2D=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList BP_ThirdPersonCharacter_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList CapsuleComponent=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList GeneralProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails CryptoKeysSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails GameplayEffectCreationMenu=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails GameplayTagsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails GameMapsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails MoviePlayerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails ProjectPackagingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails HardwareTargetingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails AssetManagerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails AssetToolsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails DataRegistrySettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails SlateRHIRendererSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails WidgetStateSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails AISystem=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails AnimationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails AnimationModifierSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails AudioSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails ChaosSolverSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails CineCameraSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails CollisionProfile=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails ConsoleSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails ControlRigSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails CookerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails CrowdManager=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails DataDrivenConsoleVariableSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails DebugCameraControllerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails EnhancedInputDeveloperSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails InputModifierSmoothDelta= InputModifierDeadZone= InputModifierResponseCurveExponential= InputModifierFOVScaling= InputTriggerDown= InputTriggerPressed= InputTriggerReleased= InputTriggerHold= InputTriggerHoldAndRelease= InputTriggerTap= InputTriggerPulse= EnhancedInputEditorProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails MegascansMaterialParentSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails GameplayDebuggerConfig=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails GarbageCollectionSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails Engine=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails HierarchicalLODSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails InputSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails InterchangeProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails GLTFPipelineSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails MaterialXPipelineSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails LandscapeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails LevelSequenceProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails MeshBudgetProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails MeshDrawCommandStatsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails MetaSoundSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails RecastNavMesh=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails NavigationSystemV1=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails NetworkSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails PhysicsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails RendererSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails RendererOverrideSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails SlateSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails StreamingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails TextureEncodingProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails UserInterfaceSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails VirtualTexturePoolConfig=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails WorldPartitionSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails LevelEditor2DSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails EditorProjectAppearanceSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails EditorProjectAssetSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails BlueprintEditorProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails ClassViewerProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails DataValidationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails DDCProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails DocumentationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails EditorUtilityWidgetProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails ProxyLODMeshSimplificationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails LevelEditorProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails LevelInstanceEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails MovieSceneToolsProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails MeshSimplificationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails PaperImporterSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails EditorPerformanceProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails SourceControlPreferences=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails SkeletalMeshSimplificationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails PlasticSourceControlProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails StructViewerProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails TextureImportSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails UMGEditorProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails AndroidRuntimeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails ShaderPlatformQualitySettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails AndroidSDKSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails IOSRuntimeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails LinuxTargetSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails MacTargetSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails WindowsTargetSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails XcodeProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails AndroidFileServerRuntimeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails AvfMediaSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails DataflowSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails FractureModeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails GameplayCamerasEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails GeometryCacheStreamerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails GooglePADRuntimeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails ImgMediaSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails ToolPresetProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails LevelSequenceEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails ModelingToolsEditorModeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails ModelingComponentsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails NiagaraSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails NiagaraEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails PaperRuntimeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails PythonScriptPluginSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails RenderDocPluginSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails ResonanceAudioSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails TakeRecorderProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails MovieSceneTakeSettings= TakeRecorderMicrophoneAudioSourceSettings= TakeRecorderMicrophoneAudioManager= MovieSceneAnimationTrackRecorderEditorSettings= TakeRecorderWorldSourceSettings= TcpMessagingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails TemplateSequenceEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails UdpMessagingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails WmfMediaSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward / Backward,InputSettings.Bindings.AxisMappings.Move Left / Right,InputSettings.Bindings.AxisMappings.Move Right / Left,InputSettings.Bindings.AxisMappings.Look Up / Down Gamepad,InputSettings.Bindings.AxisMappings.Look Up / Down Mouse,InputSettings.Bindings.AxisMappings.Turn Right / Left Gamepad,InputSettings.Bindings.AxisMappings.Turn Right / Left Mouse,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,GameMapsSettings.DefaultModes.SelectedGameModeDetails PlayerStart=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints SceneComponent= StaticMeshActor=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList BP_MinimapActor_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList Blueprint=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints BP_GameInstance_C= K2Node_Timeline=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints SpringArmComponent=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList CameraActor=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints PlayerCharacter=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList LandscapeStreamingProxy=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList PlayerController=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList BP_StylizedSky_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList K2Node_SetFieldsInStruct=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList BP_CharacterMode_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList BP_ManagementMode_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList CameraComponent=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList SkeletalMeshActor=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList BP_Classic_Ocean_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList K2Node_CallFunction=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints MulticastInlineDelegatePropertyWrapper=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList BP_BuildingPreview_C=PropertyWrapper.DefaultValueCategory.SnapPoints,K2Node_VariableGet.DefaultValueCategory.SnapPoints,BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Materials.MaterialList [DetailCategoriesAdvanced] Slider.Appearance=False PropertyWrapper.Variable=False RichTextBlock.Appearance=False SceneCaptureComponent2D.SceneCapture=False SceneCaptureComponent2D.Projection=True SceneCaptureComponent2D.Rendering=False InputAction.Action=True TextureRenderTarget2D.TextureRenderTarget2D=False GameMapsSettings.DefaultModes=False K2Node_VariableGet.Variable=False LandscapeStreamingProxy.Landscape=True [MaterialInstanceEditor] bShowGrid=True bDrawGrid=False PrimType=1 [/Script/UnrealEd.MaterialStatsOptions] bPlatformUsed[0]=0 bPlatformUsed[1]=0 bPlatformUsed[2]=0 bPlatformUsed[3]=0 bPlatformUsed[4]=0 bPlatformUsed[5]=0 bPlatformUsed[6]=0 bPlatformUsed[7]=0 bPlatformUsed[8]=0 bPlatformUsed[9]=0 bPlatformUsed[10]=0 bPlatformUsed[11]=0 bPlatformUsed[12]=0 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bMaterialQualityUsed[3]=0 MaterialStatsDerivedMIOption=Ignore [SelectionDetails] PreserveScaleRatio=True [MessageLog] LastLogListing=BlueprintLog [SuppressableDialogs] ChangeVariableType_Warning=False [PlacementMode] RecentlyPlaced=/Game/Models/Props/My_Heavy_Package_2_0_tente01.My_Heavy_Package_2_0_tente01; RecentlyPlaced=/Game/Models/Props/My_Heavy_Package_2_0_Tente02.My_Heavy_Package_2_0_Tente02; RecentlyPlaced=/Game/Models/Props/My_Heavy_Package_2_0_Cylinder_018.My_Heavy_Package_2_0_Cylinder_018; RecentlyPlaced=/Game/Models/Props/My_Heavy_Package_2_0_Cube_015.My_Heavy_Package_2_0_Cube_015; RecentlyPlaced=/Game/Stylized_Environment_Pack/Assets/SM_Far_Terrain.SM_Far_Terrain; RecentlyPlaced=/Game/Meshes/SM_Generic_building_01.SM_Generic_building_01; RecentlyPlaced=/Game/Characters/export_test.export_test; RecentlyPlaced=/Game/Characters/Player/BP_CharacterMode.BP_CharacterMode; [/Script/UnrealEd.MaterialEditorOptions] bShowGrid=False bHideUnrelatedNodes=False bUseUnsortedMenus=False [/Script/AssetManagerEditor.ReferenceViewerSettings] bEnableCollectionFilter=False bEnablePluginFilter=False bIsShowExternalReferencers=False bFindPathEnabled=False [MaterialEditor] PrimType=2 [/Script/UnrealEd.PersonaOptions] bAutoAlignFloorToMesh=True bAlwaysOpenAnimationAssetsInNewTab=False bMuteAudio=False DefaultLocalAxesSelection=2 DefaultBoneDrawSelection=1 DefaultBoneColor=(R=0.000000,G=0.000000,B=0.025000,A=1.000000) SelectedBoneColor=(R=0.200000,G=1.000000,B=0.200000,A=1.000000) AffectedBoneColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000) DisabledBoneColor=(R=0.400000,G=0.400000,B=0.400000,A=1.000000) ParentOfSelectedBoneColor=(R=0.850000,G=0.450000,B=0.120000,A=1.000000) VirtualBoneColor=(R=0.400000,G=0.400000,B=1.000000,A=1.000000) SectionTimingNodeColor=(R=0.390000,G=0.390000,B=1.000000,A=0.750000) NotifyTimingNodeColor=(R=0.800000,G=0.100000,B=0.100000,A=1.000000) BranchingPointTimingNodeColor=(R=0.500000,G=1.000000,B=1.000000,A=1.000000) bPauseAnimationOnCameraMove=False bUseInlineSocketEditor=False bFlattenSkeletonHierarchyWhenFiltering=False bHideParentsWhenFiltering=False bExpandTreeOnSelection=True bAllowPreviewMeshCollectionsToSelectFromDifferentSkeletons=True bAllowPreviewMeshCollectionsToUseCustomAnimBP=False bAllowMeshSectionSelection=False NumFolderFiltersInAssetBrowser=2 AssetEditorOptions=(Context="SkeletonEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName="")) AssetEditorOptions=(Context="SkeletalMeshEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName="")) AssetEditorOptions=(Context="AnimationEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName="")) AssetEditorOptions=(Context="AnimationBlueprintEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName="")) AssetEditorOptions=(Context="PhysicsAssetEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName="")) CurveEditorSnapInterval=0.010000 TimelineScrubSnapValue=1000 TimelineDisplayFormat=Frames bTimelineDisplayPercentage=True bTimelineDisplayFormatSecondary=True bTimelineDisplayCurveKeys=False TimelineEnabledSnaps=CompositeSegment TimelineEnabledSnaps=MontageSection bAllowIncompatibleSkeletonSelection=False bUseTreeViewForAnimationCurves=False AnimationCurveGroupingDelimiters="._/|\\" [/Script/AudioEditor.AudioEditorSettings] bUseAudioAttenuation=True bPinSoundCueInAssetMenu=True bPinSoundCueTemplateInAssetMenu=False bPinSoundAttenuationInAssetMenu=True bPinSoundConcurrencyInAssetMenu=True [/Script/PinnedCommandList.PinnedCommandListSettings] Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=) Contexts=(Name="AnimationBlueprintEditor",Commands=) [/Script/UnrealEd.AnimationBlueprintEditorOptions] bHideUnrelatedNodes=False [LandscapeEdit] PaintToolStrength=0.300000012 PaintBrushRadius=2048 PaintBrushFalloff=0.5 AlphaBrushAutoRotate=True WorldSpacePatternBrushSettings.Origin=X=0.000 Y=0.000 WorldSpacePatternBrushSettings.bCenterTextureOnOrigin=False WorldSpacePatternBrushSettings.RepeatSize=3200 bUseFlattenTarget=False FlattenTarget=0 TerraceSmooth=9.99999975e-05 TerraceInterval=1 RampWidth=2000 RampSideFalloff=0.400000006 bCombinedLayersOperation=True SmoothFilterKernelSize=4 MirrorOp=0 NewLandscapeMaterialName= ImportLandscape_AlphamapType=0 ShowUnusedLayers=True [FBX_Export_UI_Option_FbxExportOption] FbxExportCompatibility=FBX_2013 bASCII=False bForceFrontXAxis=False VertexColor=True LevelOfDetail=True Collision=True bExportSourceMesh=False bExportMorphTargets=True bExportPreviewMesh=False MapSkeletalMotionToRoot=False bExportLocalTime=True BakeCameraAndLightAnimation=BakeTransforms BakeActorAnimation=None