From ab5826ebe4032cb213c80e2c62dd860bd9485159 Mon Sep 17 00:00:00 2001 From: Jmack Date: Fri, 18 Apr 2025 21:21:38 -0600 Subject: [PATCH] Fixing compile typos - Added Riderlink plugin to gitignore --- .gitignore | 3 ++- .../Private/AbilitySystem/BaseGameplayAbility.cpp | 2 +- Source/ProjectSerenity/Private/Characters/CharacterBase.cpp | 2 +- 3 files changed, 4 insertions(+), 3 deletions(-) diff --git a/.gitignore b/.gitignore index 059bc938..f16bd058 100644 --- a/.gitignore +++ b/.gitignore @@ -3,6 +3,7 @@ # Visual Studio 2015 user specific files .vs/ +Plugins/Developer/RiderLink # Compiled Object files *.slo @@ -78,4 +79,4 @@ Intermediate/Build/* Plugins/**/Intermediate/* # Cache files for the editor to use -DerivedDataCache/* \ No newline at end of file +DerivedDataCache/* diff --git a/Source/ProjectSerenity/Private/AbilitySystem/BaseGameplayAbility.cpp b/Source/ProjectSerenity/Private/AbilitySystem/BaseGameplayAbility.cpp index 0e8c907b..c4b2e7d6 100644 --- a/Source/ProjectSerenity/Private/AbilitySystem/BaseGameplayAbility.cpp +++ b/Source/ProjectSerenity/Private/AbilitySystem/BaseGameplayAbility.cpp @@ -1,7 +1,7 @@ // Copyright Forgeworks Interactive. These are under NDA and copyrighted to Forgeworks Interactive. -#include "Abilitysystem/BaseGameplayAbility.h" +#include "AbilitySystem/BaseGameplayAbility.h" UBaseGameplayAbility::UBaseGameplayAbility() : Super() { diff --git a/Source/ProjectSerenity/Private/Characters/CharacterBase.cpp b/Source/ProjectSerenity/Private/Characters/CharacterBase.cpp index cd92cf54..e9538fa3 100644 --- a/Source/ProjectSerenity/Private/Characters/CharacterBase.cpp +++ b/Source/ProjectSerenity/Private/Characters/CharacterBase.cpp @@ -35,7 +35,7 @@ void ACharacterBase::GiveDefaultAbilities() check(AbilitySystemComponent); // if (!HasAuthority()) return; // Only need this for MP games :D - for (const TSubclassOf AbilityClass : DefaultAbilities) + for (const TSubclassOf &AbilityClass : DefaultAbilities) { AbilitySystemComponent -> GiveAbility(FGameplayAbilitySpec(AbilityClass, 1, static_cast(AbilityClass.GetDefaultObject() -> AbilityInputID), this)); } -- 2.34.1