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298 lines
148 KiB
XML
298 lines
148 KiB
XML
1 week ago
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Invalid|x64">
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<Configuration>Invalid</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DebugGame|x64">
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<Configuration>DebugGame</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64_DebugGame|x64">
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<Configuration>Win64_arm64_DebugGame</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64ec_DebugGame|x64">
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<Configuration>Win64_arm64ec_DebugGame</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DebugGame_Editor|x64">
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<Configuration>DebugGame_Editor</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64_DebugGame_Editor|x64">
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<Configuration>Win64_arm64_DebugGame_Editor</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64ec_DebugGame_Editor|x64">
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<Configuration>Win64_arm64ec_DebugGame_Editor</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Development|x64">
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<Configuration>Development</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64_Development|x64">
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<Configuration>Win64_arm64_Development</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64ec_Development|x64">
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<Configuration>Win64_arm64ec_Development</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Development_Editor|x64">
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<Configuration>Development_Editor</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64_Development_Editor|x64">
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<Configuration>Win64_arm64_Development_Editor</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64ec_Development_Editor|x64">
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<Configuration>Win64_arm64ec_Development_Editor</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Shipping|x64">
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<Configuration>Shipping</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64_Shipping|x64">
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<Configuration>Win64_arm64_Shipping</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64ec_Shipping|x64">
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<Configuration>Win64_arm64ec_Shipping</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{AEC27697-D7BD-3526-8C51-F4AE86050651}</ProjectGuid>
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<RootNamespace>ProjectSerenity</RootNamespace>
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</PropertyGroup>
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<Import Project="UECommon.props" />
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<ImportGroup Label="ExtensionSettings" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<NMakePreprocessorDefinitions>$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<IncludePath>$(IncludePath);$(DefaultSystemIncludePaths);</IncludePath>
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<NMakeForcedIncludes>$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakeAssemblySearchPath>$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
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<AdditionalOptions>/std:c++20 /DSAL_NO_ATTRIBUTE_DECLARATIONS=1 /permissive- /Zc:strictStrings- /Zc:__cplusplus</AdditionalOptions>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame|x64'">
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<NMakeBuildCommandLine>$(BuildBatchScript) ProjectSerenity Win64 DebugGame -Project="$(SolutionDir)ProjectSerenity.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(RebuildBatchScript) ProjectSerenity Win64 DebugGame -Project="$(SolutionDir)ProjectSerenity.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeReBuildCommandLine>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64_DebugGame|x64'">
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<NMakeBuildCommandLine>$(BuildBatchScript) ProjectSerenity Win64 DebugGame -Project="$(SolutionDir)ProjectSerenity.uproject" -WaitMutex -FromMsBuild -architecture=arm64</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(RebuildBatchScript) ProjectSerenity Win64 DebugGame -Project="$(SolutionDir)ProjectSerenity.uproject" -WaitMutex -FromMsBuild -architecture=arm64</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CleanBatchScript) ProjectSerenity Win64 DebugGame -Project="$(SolutionDir)ProjectSerenity.uproject" -WaitMutex -FromMsBuild -architecture=arm64</NMakeCleanCommandLine>
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<NMakeOutput>..\..\Binaries\Win64\ProjectSerenity-Win64-DebugGamearm64.exe</NMakeOutput>
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<NMakeCompile>
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</NMakeCompile>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64ec_DebugGame|x64'">
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<NMakeBuildCommandLine>$(BuildBatchScript) ProjectSerenity Win64 DebugGame -Project="$(SolutionDir)ProjectSerenity.uproject" -WaitMutex -FromMsBuild -architecture=arm64ec</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(RebuildBatchScript) ProjectSerenity Win64 DebugGame -Project="$(SolutionDir)ProjectSerenity.uproject" -WaitMutex -FromMsBuild -architecture=arm64ec</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CleanBatchScript) ProjectSerenity Win64 DebugGame -Project="$(SolutionDir)ProjectSerenity.uproject" -WaitMutex -FromMsBuild -architecture=arm64ec</NMakeCleanCommandLine>
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<NMakeOutput>..\..\Binaries\Win64\ProjectSerenity-Win64-DebugGamearm64ec.exe</NMakeOutput>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64ec_DebugGame|x64'">
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<NMakeCompile>
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<NMakeCompileFileCommandLine>$(BuildBatchScript) ProjectSerenity Win64 DebugGame -Project="$(SolutionDir)ProjectSerenity.uproject" -WaitMutex -FromMsBuild -architecture=arm64ec -WorkingDir=$(MSBuildProjectDirectory) -Files=$(SelectedFiles)</NMakeCompileFileCommandLine>
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</NMakeCompile>
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</ItemDefinitionGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame_Editor|x64'">
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<NMakeBuildCommandLine>$(BuildBatchScript) ProjectSerenityEditor Win64 DebugGame -Project="$(SolutionDir)ProjectSerenity.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(RebuildBatchScript) ProjectSerenityEditor Win64 DebugGame -Project="$(SolutionDir)ProjectSerenity.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CleanBatchScript) ProjectSerenityEditor Win64 DebugGame -Project="$(SolutionDir)ProjectSerenity.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeCleanCommandLine>
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<NMakeOutput>C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Win64-DebugGame.exe</NMakeOutput>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame_Editor|x64'">
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<NMakeCompile>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64_DebugGame_Editor|x64'">
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<NMakeReBuildCommandLine>$(RebuildBatchScript) ProjectSerenityEditor Win64 DebugGame -Project="$(SolutionDir)ProjectSerenity.uproject" -WaitMutex -FromMsBuild -architecture=arm64</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CleanBatchScript) ProjectSerenityEditor Win64 DebugGame -Project="$(SolutionDir)ProjectSerenity.uproject" -WaitMutex -FromMsBuild -architecture=arm64</NMakeCleanCommandLine>
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<NMakeOutput>C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Win64-DebugGamearm64.exe</NMakeOutput>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64_DebugGame_Editor|x64'">
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<NMakeCompile>
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</NMakeCompile>
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</ItemDefinitionGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64ec_DebugGame_Editor|x64'">
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<NMakeBuildCommandLine>$(BuildBatchScript) ProjectSerenityEditor Win64 DebugGame -Project="$(SolutionDir)ProjectSerenity.uproject" -WaitMutex -FromMsBuild -architecture=arm64ec</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(RebuildBatchScript) ProjectSerenityEditor Win64 DebugGame -Project="$(SolutionDir)ProjectSerenity.uproject" -WaitMutex -FromMsBuild -architecture=arm64ec</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CleanBatchScript) ProjectSerenityEditor Win64 DebugGame -Project="$(SolutionDir)ProjectSerenity.uproject" -WaitMutex -FromMsBuild -architecture=arm64ec</NMakeCleanCommandLine>
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<NMakeOutput>C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Win64-DebugGamearm64ec.exe</NMakeOutput>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64ec_DebugGame_Editor|x64'">
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<NMakeCompile>
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<NMakeCleanCommandLine>$(CleanBatchScript) ProjectSerenity Win64 Development -Project="$(SolutionDir)ProjectSerenity.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeCleanCommandLine>
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<NMakeCleanCommandLine>$(CleanBatchScript) ProjectSerenity Win64 Development -Project="$(SolutionDir)ProjectSerenity.uproject" -WaitMutex -FromMsBuild -architecture=arm64</NMakeCleanCommandLine>
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