LogConfig: No local boot hotfix file found at: [../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogConfig: Display: Loading Android ini files took 0.12 seconds
LogConfig: Display: Loading Mac ini files took 0.12 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.13 seconds
LogConfig: Display: Loading IOS ini files took 0.13 seconds
LogConfig: Display: Loading Unix ini files took 0.16 seconds
LogConfig: Display: Loading TVOS ini files took 0.17 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.19 seconds
LogConfig: Display: Loading Linux ini files took 0.19 seconds
LogAssetRegistry: Display: Asset registry cache read as 38.3 MiB from ../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Intermediate/CachedAssetRegistry_0.bin
LogConfig: Display: Loading Windows ini files took 0.10 seconds
LogConfig: Display: Loading VisionOS ini files took 0.10 seconds
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2025.04.15-05.11.27:576][ 0]LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]] deferred - dummy variable created
[2025.04.15-05.11.27:576][ 0]LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2025.04.15-05.11.27:576][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2025.04.15-05.11.27:576][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2025.04.15-05.11.27:576][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2025.04.15-05.11.27:576][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2025.04.15-05.11.27:576][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2025.04.15-05.11.27:576][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2025.04.15-05.11.27:576][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.ReflectionMethod:2]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.LocalFogVolume.ApplyOnTranslucent:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.CustomDepth:3]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:1]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:1.000000]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:1.000000]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:1]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2025.04.15-05.11.27:576][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:4]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:2]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.MorphTarget.MaxBlendWeight:5.000000]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.SupportLocalFogVolumes:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.LightFunctionAtlas.Format:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.VolumetricFog.LightFunction:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.SingleLayerWater.UsesLightFunctionAtlas:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Translucent.UsesLightFunctionAtlas:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Translucent.UsesIESProfiles:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Translucent.UsesRectLights:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Substrate:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.HairStrands.LODMode:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Mobile.DBuffer:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2025.04.15-05.11.27:578][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2025.04.15-05.11.27:578][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2025.04.15-05.11.27:578][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2025.04.15-05.11.27:580][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2025.04.15-05.11.27:580][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2025.04.15-05.11.27:581][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2025.04.15-05.11.27:590][ 0]LogRHI: Using Default RHI: D3D12
[2025.04.15-05.11.27:590][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.04.15-05.11.27:828][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.04.15-05.11.27:828][ 0]LogD3D12RHI: Adapter has 6031MB of dedicated video memory, 0MB of dedicated system memory, and 12257MB of shared system memory, 1 output[s]
[2025.04.15-05.11.27:838][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2025.04.15-05.11.27:838][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.04.15-05.11.27:838][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 12257MB of shared system memory, 0 output[s]
[2025.04.15-05.11.34:138][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2025.04.15-05.11.34:168][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2025.04.15-05.11.34:288][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2025.04.15-05.11.34:296][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2025.04.15-05.11.34:296][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2025.04.15-05.11.34:300][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2025.04.15-05.11.34:300][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2025.04.15-05.11.34:300][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2025.04.15-05.11.34:301][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.04.15-05.11.34:301][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2025.04.15-05.11.34:338][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2464 MiB)
[2025.04.15-05.11.34:338][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.04.15-05.11.34:338][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2025.04.15-05.11.34:340][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/BOO/AppData/Local/UnrealEngine/Common/Zen/Data
[2025.04.15-05.11.34:340][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/zenserver.exe' is '5.4.5-202405102234-windows-x64-release-373e58b'
[2025.04.15-05.11.34:342][ 0]LogZenServiceInstance: Installed version at 'C:/Users/BOO/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
[2025.04.15-05.11.34:342][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
[2025.04.15-05.11.34:347][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2025.04.15-05.11.34:350][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2025.04.15-05.11.34:372][ 0]LogDerivedDataCache: C:/Users/BOO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.02 seconds.
[2025.04.15-05.11.34:373][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/BOO/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2025.04.15-05.11.34:373][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2025.04.15-05.11.34:373][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2025.04.15-05.11.34:373][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2025.04.15-05.11.34:373][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2025.04.15-05.11.34:373][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2025.04.15-05.11.34:373][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2025.04.15-05.11.34:375][ 0]LogShaderCompilers: Guid format shader working directory is -26 characters bigger than the processId version (../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Intermediate/Shaders/WorkingDirectory/16024/).
[2025.04.15-05.11.34:375][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/BOO/AppData/Local/Temp/UnrealShaderWorkingDir/DD7E0DBB4CC64B63F3D1559575733598/'.
[2025.04.15-05.11.34:377][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2025.04.15-05.11.34:377][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2025.04.15-05.11.37:690][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
[2025.04.15-05.11.37:690][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2025.04.15-05.11.37:696][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2025.04.15-05.11.37:698][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2025.04.15-05.11.37:698][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2025.04.15-05.11.37:698][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2025.04.15-05.11.37:730][ 0]LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up
[2025.04.15-05.11.43:573][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.04.15-05.11.43:573][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.04.15-05.11.43:792][ 0]SourceControl: Revision control is disabled
[2025.04.15-05.11.43:884][ 0]SourceControl: Revision control is disabled
[2025.04.15-05.11.44:198][ 0]LogOpenImageDenoise: OIDN starting up
[2025.04.15-05.11.44:354][ 0]LogCollectionManager: Loaded 0 collections in 0.003078 seconds
[2025.04.15-05.11.44:357][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/Collections/' took 0.00s
[2025.04.15-05.11.44:360][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/Developers/BOO/Collections/' took 0.00s
[2025.04.15-05.11.44:360][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/Collections/' took 0.00s
[2025.04.15-05.11.44:503][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
[2025.04.15-05.11.44:503][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2025.04.15-05.11.44:509][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2025.04.15-05.11.44:509][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2025.04.15-05.11.44:509][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2025.04.15-05.11.44:509][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2025.04.15-05.11.44:636][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.3-32303053 booting at 2025-04-15T05:11:44.636Z using C
[2025.04.15-05.11.44:636][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2025.04.15-05.11.44:642][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2025.04.15-05.11.46:708][ 0]LogAssetRegistry: Display: Package C:/Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/__ExternalActors__/Castle_StylArts/Levels/Castle_Map2/4/B1/MV9V8SA6MPMLU7XLOLH0FC.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
[2025.04.15-05.11.46:708][ 0]LogAssetRegistry: Display: Package C:/Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/__ExternalActors__/Castle_StylArts/Levels/Castle_Map2/0/3M/WB61C9SY526DO5N9PVGSVE.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
[2025.04.15-05.11.46:708][ 0]LogAssetRegistry: Display: Package C:/Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/__ExternalActors__/Castle_StylArts/Levels/Castle_Map1/5/IG/AKVHE0M6XYAQPZG5CD9ARE.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
[2025.04.15-05.11.46:708][ 0]LogAssetRegistry: Display: Package C:/Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/__ExternalActors__/Castle_StylArts/Levels/Castle_Map1/1/K6/BX8GPBFFZ65Q1HJQBDDQYH.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
[2025.04.15-05.11.46:708][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2025.04.15-05.11.46:730][ 0]LogGameplayAbilityAudit: Selected GameplayAbilityAuditRow as the best Gameplay Ability Audit Functionality
[2025.04.15-05.11.46:747][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2025.04.15-05.11.46:750][ 0]SourceControl: Revision control is disabled
[2025.04.15-05.11.46:750][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 21.121
[2025.04.15-05.11.46:771][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2025.04.15-05.11.46:774][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
[2025.04.15-05.11.46:995][ 0]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Characters\Player\Attributes\DT_PlayerAttributes.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2025.04.15-05.11.47:170][ 0]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Characters\Player\GameplayEffects\GE_PlayerDefaultAttributes.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2025.04.15-05.11.47:171][ 0]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Models\BPs\BP_Fence1.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2025.04.15-05.11.47:172][ 0]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Models\Props\My_Heavy_Package_2_0_Fence01_H_SM_005.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2025.04.15-05.11.47:173][ 0]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Models\Materials\Wood.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2025.04.15-05.11.47:174][ 0]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Models\Textures\palette_Better_than_Math_could_ever.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2025.04.15-05.11.47:176][ 0]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Models\BPs\BP_LogPile.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2025.04.15-05.11.47:176][ 0]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Models\Props\My_Heavy_Package_2_0_Cylinder_018.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2025.04.15-05.11.47:205][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/' took 0.89s
[2025.04.15-05.11.47:417][ 0]LogAssetRegistry: Display: Asset registry cache written as 38.3 MiB to ../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Intermediate/CachedAssetRegistry_*.bin
[2025.04.15-05.11.47:970][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'DevMap'.
[2025.04.15-05.11.48:187][ 0]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\__ExternalActors__\Maps\DevMap\9\ZG\1TICPNUBAHX2GIEGT62P6A.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2025.04.15-05.11.52:544][ 0]LogContentBundle: [DevMap(Standalone)] Creating new container.
[2025.04.15-05.11.52:544][ 0]LogWorldPartition: Display: WorldPartition initialize took 4.57 sec
[2025.04.15-05.11.53:357][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2025.04.15-05.11.53:383][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
[2025.04.15-05.11.53:386][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 1.824ms to complete.
[2025.04.15-05.11.53:448][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 27.819
[2025.04.15-05.11.53:611][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2025.04.15-05.11.53:613][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2025.04.15-05.11.53:643][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-05.11.53:656][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-05.11.53:670][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-05.11.53:683][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-05.11.54:646][ 0]LogSlate: Took 0.000442 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2025.04.15-05.11.54:656][ 0]LogSlate: Took 0.008624 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2025.04.15-05.11.54:670][ 0]LogSlate: Took 0.008568 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2025.04.15-05.11.54:680][ 0]LogSlate: Took 0.008857 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2025.04.15-05.11.54:932][ 0]LogSlate: Took 0.017942 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2025.04.15-05.11.55:105][ 0]LogConsoleManager: Warning: Console variable 'r.ShaderCompiler.JobCache' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
[2025.04.15-05.11.57:060][ 1]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Common\WBP_BaseButton.uasset: VerifyImport: Failed to load package for import object 'Package /Game/UIMaterialLab/Widgets/ComponentMaterials/MaterialInstances/MI_UI_Button2'
[2025.04.15-05.11.57:136][ 1]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/UI/Menu/WBP_PauseMenu.WBP_PauseMenu
[2025.04.15-05.11.57:173][ 1]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar]
[2025.04.15-05.11.59:960][ 1]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/UI/Layout/WBP_PrimaryLayout.WBP_PrimaryLayout
[2025.04.15-05.12.00:220][ 1]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/UI/Modals/WBP_ConfirmationModal.WBP_ConfirmationModal
[2025.04.15-05.12.00:441][ 1]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Characters/Player/BP_ManagementMode.BP_ManagementMode
[2025.04.15-05.12.00:685][ 1]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/UI/BP_MainHUD.BP_MainHUD
[2025.04.15-05.12.00:988][ 2]LogStats: UGameplayCueManager::InitializeEditorObjectLibrary - 0.005 s
[2025.04.15-05.12.00:988][ 2]LogAbilitySystem: Warning: No GameplayCueNotifyPaths were specified in DefaultGame.ini under [/Script/GameplayAbilities.AbilitySystemGlobals]. Falling back to using all of /Game/. This may be slow on large projects. Consider specifying which paths are to be searched.
[2025.04.15-05.12.01:137][ 2]LogSlate: Took 0.013644 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2025.04.15-05.12.01:140][ 2]LogSlate: Took 0.000266 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2025.04.15-05.12.32:028][312]LogDebuggerCommands: Repeating last play command: Standalone Game
[2025.04.15-05.12.32:076][312]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2025.04.15-05.13.34:374][637]LogDerivedDataCache: C:/Users/BOO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2025.04.15-06.02.13:486][668]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.'
[2025.04.15-06.02.33:430][776]LogSlate: Took 0.001536 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
[2025.04.15-06.02.51:373][676]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.51:377][676]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.51:379][676]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.51:381][676]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.51:383][676]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.51:386][676]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.51:401][676]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.51:472][677]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.51:473][677]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.51:492][677]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.51:503][678]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.51:603][679]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.52:621][714]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.52:624][714]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.52:626][714]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.52:628][714]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.52:629][714]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.52:631][714]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.52:708][715]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.52:729][715]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.52:752][716]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.52:835][718]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.52:850][718]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.52:909][719]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.52:929][719]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2025.04.15-06.02.55:178][825]LogEditorTransaction: Undo Drag and Drop Widget
[2025.04.15-06.13.34:375][919]LogDerivedDataCache: C:/Users/BOO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2025.04.15-06.14.51:910][889]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/UI/MenuGameMode.MenuGameMode
[2025.04.15-06.14.57:998][231]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2025.04.15-06.14.57:998][231]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-06.14.58:011][231]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2025.04.15-06.14.58:011][231]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-06.14.58:080][231]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms
[2025.04.15-06.15.00:052][318]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2025.04.15-06.15.00:052][318]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-06.15.00:064][318]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2025.04.15-06.15.00:064][318]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-06.15.00:130][318]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2025.04.15-06.15.00:578][350]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
[2025.04.15-06.15.00:578][350]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-06.15.00:590][350]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2025.04.15-06.15.00:590][350]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-06.15.00:669][350]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms
[2025.04.15-06.15.01:071][379]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
[2025.04.15-06.15.01:071][379]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-06.15.01:220][379]LogUObjectHash: Compacting FUObjectHashTables data took 1.85ms
[2025.04.15-06.15.01:400][389]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2025.04.15-06.15.01:400][389]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2025.04.15-06.15.01:400][389]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-06.15.01:490][389]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2025.04.15-06.15.01:825][415]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2025.04.15-06.15.01:825][415]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2025.04.15-06.15.01:825][415]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-06.15.01:894][415]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
[2025.04.15-06.15.08:108][709]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/UI/BP_MainHUD.BP_MainHUD
[2025.04.15-06.15.22:312][489]LogSlate: Took 0.000408 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2025.04.15-06.15.31:921][ 43]LogEditorClassViewer: Warning: Class /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState_C has parent /Script/ProjectSerenity.BasePlayerState, but this parent is not found. The Class will not be shown in ClassViewer.
[2025.04.15-06.15.45:267][770]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/UI/Game/WBP_GameScreen.WBP_GameScreen
[2025.04.15-06.16.04:289][849]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_GameMenu.uasset: VerifyImport: Failed to load package for import object 'Package /Game/Input/Actions/UI/IA_ToggleSkills'
[2025.04.15-06.16.04:318][849]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_GameMenu.uasset: [Compiler] EnhancedInputAction None does not have a valid Input Action asset!!
[2025.04.15-06.16.04:318][849]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_GameMenu.uasset: [Compiler] EnhancedInputAction None does not have a valid Input Action asset!!
[2025.04.15-06.16.04:319][849]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_GameMenu.uasset: [Compiler] EnhancedInputAction None does not have a valid Input Action asset!!
[2025.04.15-06.27.34:800][914]LogEditorClassViewer: Warning: Class /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState_C has parent /Script/ProjectSerenity.BasePlayerState, but this parent is not found. The Class will not be shown in ClassViewer.
[2025.04.15-06.27.34:801][914]LogEditorClassViewer: Warning: Class /Game/UI/GameMenu/WBP_InventoryItem.PLACEHOLDER-CLASS__WBP_BaseText_C_0 has parent , but this parent is not found. The Class will not be shown in ClassViewer.
[2025.04.15-06.27.34:801][914]LogEditorClassViewer: Warning: Class /Game/UI/Game/WBP_GameScreen.PLACEHOLDER-CLASS__WBP_InventoryItem_C_0 has parent , but this parent is not found. The Class will not be shown in ClassViewer.
[2025.04.15-06.27.34:801][914]LogEditorClassViewer: Warning: Class /Game/UI/Game/WBP_GameScreen.PLACEHOLDER-CLASS__WBP_PlayerStats_C_1 has parent , but this parent is not found. The Class will not be shown in ClassViewer.
[2025.04.15-06.27.34:801][914]LogEditorClassViewer: Warning: Class /Game/UI/GameMenu/WBP_AbilityWheel.PLACEHOLDER-CLASS__WBP_BaseText_C_0 has parent , but this parent is not found. The Class will not be shown in ClassViewer.
[2025.04.15-06.27.34:801][914]LogEditorClassViewer: Warning: Class /Game/UI/GameMenu/WBP_InventoryScreen.PLACEHOLDER-CLASS__WBP_BasePanel_C_0 has parent , but this parent is not found. The Class will not be shown in ClassViewer.
[2025.04.15-06.27.34:801][914]LogEditorClassViewer: Warning: Class /Game/UI/GameMenu/WBP_InventoryScreen.PLACEHOLDER-CLASS__WBP_InventoryItem_C_1 has parent , but this parent is not found. The Class will not be shown in ClassViewer.
[2025.04.15-06.27.34:801][914]LogEditorClassViewer: Warning: Class /Game/UI/GameMenu/WBP_QuestsScreen.PLACEHOLDER-CLASS__WBP_BaseButton_C_0 has parent , but this parent is not found. The Class will not be shown in ClassViewer.
[2025.04.15-06.27.34:801][914]LogEditorClassViewer: Warning: Class /Game/UI/GameMenu/WBP_QuestsScreen.PLACEHOLDER-CLASS__WBP_BasePanel_C_1 has parent , but this parent is not found. The Class will not be shown in ClassViewer.
[2025.04.15-06.27.34:801][914]LogEditorClassViewer: Warning: Class /Game/UI/GameMenu/WBP_GameMenu.PLACEHOLDER-CLASS__WBP_AbilityWheel_C_0 has parent , but this parent is not found. The Class will not be shown in ClassViewer.
[2025.04.15-06.27.34:801][914]LogEditorClassViewer: Warning: Class /Game/UI/GameMenu/WBP_GameMenu.PLACEHOLDER-CLASS__WBP_InventoryScreen_C_1 has parent , but this parent is not found. The Class will not be shown in ClassViewer.
[2025.04.15-06.27.34:801][914]LogEditorClassViewer: Warning: Class /Game/UI/GameMenu/WBP_GameMenu.PLACEHOLDER-CLASS__WBP_QuestsScreen_C_2 has parent , but this parent is not found. The Class will not be shown in ClassViewer.
[2025.04.15-06.27.43:631][652]LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms
[2025.04.15-06.29.43:465][887]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Game/BP_Gamemode.BP_Gamemode
[2025.04.15-06.29.56:756][569]LogActor: Warning: BP_Fence1_C /Engine/Transient.World_19:PersistentLevel.BP_Fence1_C_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2025.04.15-06.31.05:982][999]LogSlate: Window 'Create New Blueprint' being destroyed
[2025.04.15-06.37.28:398][540]LogBlueprint: Warning: [AssetLog] /Game/Game/MainPlayerController.MainPlayerController: [Compiler] EnhancedInputAction None does not have a valid Input Action asset!!
[2025.04.15-06.37.28:399][540]LogBlueprint: Error: [AssetLog] /Game/Game/MainPlayerController.MainPlayerController: [Compiler] In use pin <Unnamed> no longer exists on node Focus Game . Please refresh node or break links to remove pin.
[2025.04.15-06.37.28:399][540]LogBlueprint: Error: [AssetLog] /Game/Game/MainPlayerController.MainPlayerController: [Compiler] In use pin <Unnamed> no longer exists on node Focus Game . Please refresh node or break links to remove pin.
[2025.04.15-06.37.28:401][540]LogBlueprint: Warning: [AssetLog] /Game/Game/MainPlayerController.MainPlayerController: [Compiler] Could not find a variable named "bPauseGame" in '/Game/Game/MainPlayerController.MainPlayerController_C'.
Make sure '/Game/Game/MainPlayerController.MainPlayerController_C' has been compiled for Get bPauseGame
[2025.04.15-06.37.28:402][540]LogBlueprint: Warning: [AssetLog] /Game/Game/MainPlayerController.MainPlayerController: [Compiler] Could not find a variable named "WidgetToFocus" in '/Game/Game/MainPlayerController.MainPlayerController_C'.
Make sure '/Game/Game/MainPlayerController.MainPlayerController_C' has been compiled for Get WidgetToFocus
[2025.04.15-06.37.28:402][540]LogBlueprint: Warning: [AssetLog] /Game/Game/MainPlayerController.MainPlayerController: [Compiler] Could not find a variable named "WidgetToFocus" in '/Game/Game/MainPlayerController.MainPlayerController_C'.
Make sure '/Game/Game/MainPlayerController.MainPlayerController_C' has been compiled for Get WidgetToFocus
[2025.04.15-06.37.28:408][540]LogBlueprint: Error: [AssetLog] /Game/Game/MainPlayerController.MainPlayerController: [Compiler] The property associated with Widget to Focus could not be found in '/Game/Game/MainPlayerController.MainPlayerController_C'
[2025.04.15-06.37.28:409][540]LogBlueprint: Error: [AssetLog] /Game/Game/MainPlayerController.MainPlayerController: [Compiler] The property associated with Widget to Focus could not be found in '/Game/Game/MainPlayerController.MainPlayerController_C'
[2025.04.15-06.37.28:410][540]LogBlueprint: Error: [AssetLog] /Game/Game/MainPlayerController.MainPlayerController: [Compiler] The property associated with Pause Game could not be found in '/Game/Game/MainPlayerController.MainPlayerController_C'
[2025.04.15-06.37.28:460][540]LogUObjectHash: Compacting FUObjectHashTables data took 1.97ms
[2025.04.15-06.41.06:168][683]LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms
[2025.04.15-06.41.06:174][683]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/DevMap' took 0.036
[2025.04.15-06.41.06:176][683]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Game/BP_Gamemode] ([2] browsable assets)...
[2025.04.15-06.41.06:176][683]OBJ SavePackage: Finished generating thumbnails for package [/Game/Game/BP_Gamemode]
[2025.04.15-06.41.06:181][683]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Game/BP_Gamemode_Auto1
[2025.04.15-06.41.06:181][683]LogSavePackage: Moving '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/BP_Gamemode_Auto134350B854A1B91ABAFF9B592E91E675E.tmp' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/Autosaves/Game/Game/BP_Gamemode_Auto1.uasset'
[2025.04.15-06.41.06:184][683]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Game/MainPlayerController] ([2] browsable assets)...
[2025.04.15-06.41.06:184][683]OBJ SavePackage: Finished generating thumbnails for package [/Game/Game/MainPlayerController]
[2025.04.15-06.41.06:196][683]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Game/MainPlayerController_Auto1
[2025.04.15-06.41.06:196][683]LogSavePackage: Moving '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/MainPlayerController_Auto158D9D9C4454B2B211AC023B9B991AF28.tmp' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/Autosaves/Game/Game/MainPlayerController_Auto1.uasset'
[2025.04.15-06.41.06:198][683]LogFileHelpers: Auto-saving content packages took 0.024
[2025.04.15-06.56.33:706][729]LogBlueprint: Warning: [AssetLog] /Game/Game/MainPlayerController.MainPlayerController: [Compiler] EnhancedInputAction None does not have a valid Input Action asset!!
[2025.04.15-06.56.33:708][729]LogBlueprint: Error: [AssetLog] /Game/Game/MainPlayerController.MainPlayerController: [Compiler] In use pin <Unnamed> no longer exists on node Focus Game . Please refresh node or break links to remove pin.
[2025.04.15-06.56.33:709][729]LogBlueprint: Error: [AssetLog] /Game/Game/MainPlayerController.MainPlayerController: [Compiler] In use pin <Unnamed> no longer exists on node Focus Game . Please refresh node or break links to remove pin.
[2025.04.15-07.13.34:376][260]LogDerivedDataCache: C:/Users/BOO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2025.04.15-07.47.32:823][199]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB041E00) on the [0x000009F49A8D0B80, 3D] queue has not completed after 5.000000 seconds.
[2025.04.15-07.47.34:020][199]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB044080) on the [0x000009F49A8D0B80, 3D] queue has not completed after 6.195549 seconds.
[2025.04.15-07.47.34:052][199]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB041800) on the [0x000009F49A8D0B80, 3D] queue has not completed after 6.227106 seconds.
[2025.04.15-07.47.34:067][199]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB044680) on the [0x000009F49A8D0B80, 3D] queue has not completed after 6.236426 seconds.
[2025.04.15-07.47.34:521][199]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB045400) on the [0x000009F49A8D0B80, 3D] queue has not completed after 6.689472 seconds.
[2025.04.15-07.47.34:521][199]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB044380) on the [0x000009F49A8D0B80, 3D] queue has not completed after 6.689463 seconds.
[2025.04.15-07.47.34:528][199]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB043600) on the [0x000009F49A8D0B80, 3D] queue has not completed after 6.695653 seconds.
[2025.04.15-07.47.34:528][199]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB045100) on the [0x000009F49A8D0B80, 3D] queue has not completed after 6.695533 seconds.
[2025.04.15-07.47.34:528][199]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB041080) on the [0x000009F49A8D0B80, 3D] queue has not completed after 6.695656 seconds.
[2025.04.15-07.47.34:528][199]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB041980) on the [0x000009F49A8D0B80, 3D] queue has not completed after 6.695511 seconds.
[2025.04.15-07.47.41:601][518]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BP_MainPlayerController.uasset: VerifyImport: Failed to load package for import object 'Package /Game/Input/IMC_UI'
[2025.04.15-07.47.41:618][518]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BP_MainPlayerController.uasset: [Compiler] EnhancedInputAction None does not have a valid Input Action asset!!
[2025.04.15-07.47.41:618][518]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BP_MainPlayerController.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Focus Game . Please refresh node or break links to remove pin.
[2025.04.15-07.47.41:618][518]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BP_MainPlayerController.uasset: [Compiler] In use pin Owning Player no longer exists on node Focus Game . Please refresh node or break links to remove pin.
[2025.04.15-07.47.41:618][518]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BP_MainPlayerController.uasset: [Compiler] Could not find a function named "FocusGame" in 'BP_MainPlayerController'.
Make sure 'BP_MainPlayerController' has been compiled for Focus Game
[2025.04.15-07.47.41:619][518]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BP_MainPlayerController.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Pop Content from Layer . Please refresh node or break links to remove pin.
[2025.04.15-07.47.41:619][518]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BP_MainPlayerController.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Pop Content from Layer . Please refresh node or break links to remove pin.
[2025.04.15-07.47.41:619][518]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BP_MainPlayerController.uasset: [Compiler] In use pin Owning Player no longer exists on node Pop Content from Layer . Please refresh node or break links to remove pin.
[2025.04.15-07.47.41:619][518]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BP_MainPlayerController.uasset: [Compiler] Input pin Layer Name specifying non-default value no longer exists on node Pop Content from Layer . Please refresh node or reset pin to default value to remove pin.
[2025.04.15-07.47.41:619][518]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BP_MainPlayerController.uasset: [Compiler] Could not find a function named "PopContentFromLayer" in 'BP_MainPlayerController'.
Make sure 'BP_MainPlayerController' has been compiled for Pop Content from Layer
[2025.04.15-07.47.41:620][518]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BP_MainPlayerController.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Push Content to Layer . Please refresh node or break links to remove pin.
[2025.04.15-07.47.41:620][518]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BP_MainPlayerController.uasset: [Compiler] In use pin Owning Player no longer exists on node Push Content to Layer . Please refresh node or break links to remove pin.
[2025.04.15-07.47.41:620][518]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BP_MainPlayerController.uasset: [Compiler] Input pin Layer Name specifying non-default value no longer exists on node Push Content to Layer . Please refresh node or reset pin to default value to remove pin.
[2025.04.15-07.47.41:620][518]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BP_MainPlayerController.uasset: [Compiler] Input pin Widget Class specifying non-default value no longer exists on node Push Content to Layer . Please refresh node or reset pin to default value to remove pin.
[2025.04.15-07.47.41:620][518]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BP_MainPlayerController.uasset: [Compiler] Could not find a function named "PushContentToLayer" in 'BP_MainPlayerController'.
Make sure 'BP_MainPlayerController' has been compiled for Push Content to Layer
[2025.04.15-07.54.20:443][142]LogWorld: UWorld::CleanupWorld for World_29, bSessionEnded=true, bCleanupResources=true
[2025.04.15-07.54.20:443][142]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-07.54.20:530][142]LogUObjectHash: Compacting FUObjectHashTables data took 2.40ms
[2025.04.15-07.54.36:965][908]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Core/BP_MainPlayerController.BP_MainPlayerController
[2025.04.15-07.54.38:984][984]LogWorld: UWorld::CleanupWorld for World_30, bSessionEnded=true, bCleanupResources=true
[2025.04.15-07.54.38:984][984]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-07.54.39:064][984]LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms
[2025.04.15-07.54.45:570][387]LogUObjectHash: Compacting FUObjectHashTables data took 2.97ms
[2025.04.15-07.54.46:881][387]LogSlate: Took 0.000265 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2025.04.15-07.54.50:614][387]LogSlate: Window 'Replace References?' being destroyed
[2025.04.15-07.54.50:629][387]Message dialog closed, result: Ok, title: Replace References?, text: This will replace any reference to the pending deleted assets with BP_MainPlayerController; and then delete them.
Are you sure?
[2025.04.15-07.54.50:630][387]LogSlate: Window 'Delete Assets' being destroyed
[2025.04.15-07.54.50:691][387]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2025.04.15-07.54.50:691][387]LogWorld: UWorld::CleanupWorld for World_24, bSessionEnded=true, bCleanupResources=true
[2025.04.15-07.54.50:691][387]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-07.54.50:781][387]LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true
[2025.04.15-07.54.50:781][387]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-07.54.50:793][387]LogWorld: UWorld::CleanupWorld for World_25, bSessionEnded=true, bCleanupResources=true
[2025.04.15-07.54.50:793][387]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-07.54.50:866][387]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2025.04.15-07.54.50:867][387]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true
[2025.04.15-07.54.50:867][387]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-07.54.50:967][387]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
[2025.04.15-07.54.50:967][387]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-07.54.50:981][387]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
[2025.04.15-07.54.50:981][387]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-07.54.51:079][387]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
[2025.04.15-07.54.51:079][387]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-07.54.51:092][387]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
[2025.04.15-07.54.51:092][387]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-07.54.51:178][387]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2025.04.15-07.54.51:178][387]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
[2025.04.15-07.54.51:178][387]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-07.54.51:276][387]LogWorld: UWorld::CleanupWorld for World_28, bSessionEnded=true, bCleanupResources=true
[2025.04.15-07.54.51:276][387]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-07.54.51:288][387]LogWorld: UWorld::CleanupWorld for World_27, bSessionEnded=true, bCleanupResources=true
[2025.04.15-07.54.51:288][387]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-07.54.53:153][387]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms
[2025.04.15-07.54.53:343][387]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms
[2025.04.15-07.54.54:773][387]LogSlate: Window 'Save Content' being destroyed
[2025.04.15-07.57.39:390][403]LogSavePackage: Moving output files for package: /Game/Input/IMC_Main
[2025.04.15-07.57.39:391][403]LogFileManager: Warning: MoveFile was unable to move '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/Input/IMC_Main.uasset' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/IMC_Main9DAB4F36494504AABE2C6B8DE8014B36.tmp' (Error Code 32), retrying in .5s...
[2025.04.15-07.57.39:892][403]LogFileManager: Warning: MoveFile was unable to move '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/Input/IMC_Main.uasset' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/IMC_Main9DAB4F36494504AABE2C6B8DE8014B36.tmp' (Error Code 32), retrying in .5s...
[2025.04.15-07.57.40:393][403]LogFileManager: Warning: MoveFile was unable to move '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/Input/IMC_Main.uasset' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/IMC_Main9DAB4F36494504AABE2C6B8DE8014B36.tmp' (Error Code 32), retrying in .5s...
[2025.04.15-07.57.40:893][403]LogFileManager: Warning: MoveFile was unable to move '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/Input/IMC_Main.uasset' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/IMC_Main9DAB4F36494504AABE2C6B8DE8014B36.tmp' (Error Code 32), retrying in .5s...
[2025.04.15-07.57.41:395][403]LogFileManager: Warning: MoveFile was unable to move '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/Input/IMC_Main.uasset' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/IMC_Main9DAB4F36494504AABE2C6B8DE8014B36.tmp' (Error Code 32), retrying in .5s...
[2025.04.15-07.57.41:895][403]LogFileManager: Warning: MoveFile was unable to move '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/Input/IMC_Main.uasset' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/IMC_Main9DAB4F36494504AABE2C6B8DE8014B36.tmp' (Error Code 32), retrying in .5s...
[2025.04.15-07.57.42:396][403]LogFileManager: Warning: MoveFile was unable to move '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/Input/IMC_Main.uasset' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/IMC_Main9DAB4F36494504AABE2C6B8DE8014B36.tmp' (Error Code 32), retrying in .5s...
[2025.04.15-07.57.42:897][403]LogFileManager: Warning: MoveFile was unable to move '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/Input/IMC_Main.uasset' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/IMC_Main9DAB4F36494504AABE2C6B8DE8014B36.tmp' (Error Code 32), retrying in .5s...
[2025.04.15-07.57.43:398][403]LogFileManager: Warning: MoveFile was unable to move '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/Input/IMC_Main.uasset' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/IMC_Main9DAB4F36494504AABE2C6B8DE8014B36.tmp' (Error Code 32), retrying in .5s...
[2025.04.15-07.57.43:900][403]LogFileManager: Warning: MoveFile was unable to move '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/Input/IMC_Main.uasset' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/IMC_Main9DAB4F36494504AABE2C6B8DE8014B36.tmp' (Error Code 32), retrying in .5s...
[2025.04.15-07.57.44:401][403]LogFileManager: Error: Error moving file '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/Input/IMC_Main.uasset' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/IMC_Main9DAB4F36494504AABE2C6B8DE8014B36.tmp'.
[2025.04.15-07.57.44:401][403]LogSavePackage: Warning: Failed to move '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/Input/IMC_Main.uasset' to temp directory
[2025.04.15-07.57.56:178][403]LogSlate: Window 'Message' being destroyed
[2025.04.15-07.57.56:189][403]Message dialog closed, result: Continue, title: Message, text: The asset '/Game/Input/IMC_Main' (IMC_Main.uasset) cannot be saved as the package is locked because you are in play on PC mode.
Cancel: Stop saving all assets and return to the editor.
Retry: Attempt to save the asset again.
Continue: Skip saving this asset only.
[2025.04.15-07.57.58:841][403]LogSlate: Window 'Packages Failed To Save' being destroyed
[2025.04.15-07.57.58:854][403]Message dialog closed, result: Ok, title: Packages Failed To Save, text: The following assets failed to save correctly:
/Game/Input/IMC_Main
[2025.04.15-07.57.58:854][403]LogFileHelpers: InternalPromptForCheckoutAndSave took 19.5 sec (total: 21.1 sec)
[2025.04.15-08.11.51:186][568]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: VerifyImport: Failed to load package for import object 'Package /Game/Core/BP_MainPlayerController'
[2025.04.15-08.11.51:216][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.11.51:216][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.11.51:217][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] In use pin As BP Main HUD no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
[2025.04.15-08.11.51:218][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.11.51:218][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.11.51:218][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] In use pin As BP Main HUD no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
[2025.04.15-08.11.51:219][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.11.51:219][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.11.51:219][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] In use pin As BP Main HUD no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
[2025.04.15-08.11.51:221][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.11.51:221][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.11.51:221][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] In use pin As BP Main HUD no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
[2025.04.15-08.11.51:222][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.11.51:222][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.11.51:224][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] In use pin As BP Main HUD no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
[2025.04.15-08.11.51:224][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] Can't connect pins Owning Player and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.11.51:225][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] Can't connect pins Object and Owning Player : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.11.51:225][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] In use pin As BP Main Player Controller no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
[2025.04.15-08.11.51:226][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] Can't connect pins Owning Player and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.11.51:226][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] Can't connect pins Object and Owning Player : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.11.51:226][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] In use pin As BP Main Player Controller no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
[2025.04.15-08.11.51:227][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.11.51:227][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.11.51:228][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] In use pin As BP Main HUD no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
[2025.04.15-08.11.51:228][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Clear All Layers Except . Please refresh node or break links to remove pin.
[2025.04.15-08.11.51:228][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] In use pin Target no longer exists on node Clear All Layers Except . Please refresh node or break links to remove pin.
[2025.04.15-08.11.51:228][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] In use pin Exception Layer Name no longer exists on node Clear All Layers Except . Please refresh node or break links to remove pin.
[2025.04.15-08.11.51:228][568]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Core\BPFL_UI.uasset: [Compiler] Could not find a function named "ClearAllLayersExcept" in 'BPFL_UI'.
Make sure 'BPFL_UI' has been compiled for Clear All Layers Except
[2025.04.15-08.11.53:033][719]LogMetaData: Removing '/Game/Game/BPFL_UI.BPFL_UI:ClearLayer.K2Node_FunctionEntry_0' ref from Metadata '/Game/Core/BPFL_UI.PackageMetaData'
[2025.04.15-08.11.53:033][719]LogMetaData: Removing '/Game/Game/BPFL_UI.BPFL_UI:FocusGame.K2Node_FunctionEntry_0' ref from Metadata '/Game/Core/BPFL_UI.PackageMetaData'
[2025.04.15-08.11.53:033][719]LogMetaData: Removing '/Game/Game/BPFL_UI.SKEL_BPFL_UI_C:RegisterLayer' ref from Metadata '/Game/Core/BPFL_UI.PackageMetaData'
[2025.04.15-08.11.53:033][719]LogMetaData: Removing '/Game/Game/BPFL_UI.SKEL_BPFL_UI_C:PushContentToLayer' ref from Metadata '/Game/Core/BPFL_UI.PackageMetaData'
[2025.04.15-08.11.53:033][719]LogMetaData: Removing '/Game/Game/BPFL_UI.SKEL_BPFL_UI_C:PopContentFromLayer' ref from Metadata '/Game/Core/BPFL_UI.PackageMetaData'
[2025.04.15-08.11.53:033][719]LogMetaData: Removing '/Game/Game/BPFL_UI.SKEL_BPFL_UI_C:ClearAllLayers' ref from Metadata '/Game/Core/BPFL_UI.PackageMetaData'
[2025.04.15-08.11.53:033][719]LogMetaData: Removing '/Game/Game/BPFL_UI.SKEL_BPFL_UI_C:ClearLayer' ref from Metadata '/Game/Core/BPFL_UI.PackageMetaData'
[2025.04.15-08.11.53:033][719]LogMetaData: Removing '/Game/Game/BPFL_UI.SKEL_BPFL_UI_C:FocusGame' ref from Metadata '/Game/Core/BPFL_UI.PackageMetaData'
[2025.04.15-08.11.53:033][719]LogMetaData: Removing '/Game/Game/BPFL_UI.SKEL_BPFL_UI_C:FocusModal' ref from Metadata '/Game/Core/BPFL_UI.PackageMetaData'
[2025.04.15-08.11.53:033][719]LogMetaData: Removing '/Game/Game/BPFL_UI.SKEL_BPFL_UI_C:ClearAllLayerExcept' ref from Metadata '/Game/Core/BPFL_UI.PackageMetaData'
[2025.04.15-08.11.53:033][719]LogMetaData: Removing '/Game/Game/BPFL_UI.BPFL_UI_C:RegisterLayer' ref from Metadata '/Game/Core/BPFL_UI.PackageMetaData'
[2025.04.15-08.11.53:033][719]LogMetaData: Removing '/Game/Game/BPFL_UI.BPFL_UI_C:PushContentToLayer' ref from Metadata '/Game/Core/BPFL_UI.PackageMetaData'
[2025.04.15-08.11.53:033][719]LogMetaData: Removing '/Game/Game/BPFL_UI.BPFL_UI_C:PopContentFromLayer' ref from Metadata '/Game/Core/BPFL_UI.PackageMetaData'
[2025.04.15-08.11.53:033][719]LogMetaData: Removing '/Game/Game/BPFL_UI.BPFL_UI_C:ClearAllLayers' ref from Metadata '/Game/Core/BPFL_UI.PackageMetaData'
[2025.04.15-08.11.53:033][719]LogMetaData: Removing '/Game/Game/BPFL_UI.BPFL_UI_C:ClearLayer' ref from Metadata '/Game/Core/BPFL_UI.PackageMetaData'
[2025.04.15-08.11.53:033][719]LogMetaData: Removing '/Game/Game/BPFL_UI.BPFL_UI_C:FocusGame' ref from Metadata '/Game/Core/BPFL_UI.PackageMetaData'
[2025.04.15-08.11.53:033][719]LogMetaData: Removing '/Game/Game/BPFL_UI.BPFL_UI_C:FocusModal' ref from Metadata '/Game/Core/BPFL_UI.PackageMetaData'
[2025.04.15-08.11.53:033][719]LogMetaData: Removing '/Game/Game/BPFL_UI.BPFL_UI_C:ClearAllLayerExcept' ref from Metadata '/Game/Core/BPFL_UI.PackageMetaData'
[2025.04.15-08.11.53:128][719]LogSavePackage: Moving output files for package: /Game/UI/Menu/WBP_SettingsScreen
[2025.04.15-08.11.53:129][719]LogSavePackage: Moving '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/WBP_SettingsScreenB89711CE4CD48997E03796BDB34181B6.tmp' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/UI/Menu/WBP_SettingsScreen.uasset'
[2025.04.15-08.11.53:134][719]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/UI/Modals/WBP_DialogueModal] ([2] browsable assets)...
[2025.04.15-08.11.53:136][719]LogSlate: Last resort fallback font was requested. Font: '/Engine/EngineFonts/Faces/DroidSansFallback.DroidSansFallback', Character: ' (U+e845)'
[2025.04.15-08.11.53:153][719]LogSlate: Took 0.015944 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)
[2025.04.15-08.11.53:156][719]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/UI/Modals/WBP_DialogueModal.WBP_DialogueModal]
[2025.04.15-08.11.53:157][719]OBJ SavePackage: Finished generating thumbnails for package [/Game/UI/Modals/WBP_DialogueModal]
[2025.04.15-08.13.34:376][124]LogDerivedDataCache: C:/Users/BOO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2025.04.15-08.13.37:663][332]LogDebuggerCommands: Repeating last play command: Standalone Game
[2025.04.15-08.13.37:713][332]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms
[2025.04.15-08.13.39:249][332]LogSlate: Window 'Save Content' being destroyed
[2025.04.15-08.13.42:813][496]LogActor: Warning: BP_LogPile_C /Engine/Transient.World_40:PersistentLevel.BP_LogPile_C_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2025.04.15-08.13.48:281][718]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/UI/BP_MainHUD.BP_MainHUD
[2025.04.15-08.13.48:432][718]LogSlate: Window 'Open Asset' being destroyed
[2025.04.15-08.14.07:059][528]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/UI/Layout/WBP_PrimaryLayout.WBP_PrimaryLayout
[2025.04.15-08.14.15:960][173]LogSavePackage: Moving output files for package: /Game/UI/Layout/WBP_PrimaryLayout
[2025.04.15-08.14.15:960][173]LogFileManager: Warning: MoveFile was unable to move '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/UI/Layout/WBP_PrimaryLayout.uasset' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/WBP_PrimaryLayout7AAC1B5E47A61452E3380791EE6903D1.tmp' (Error Code 32), retrying in .5s...
[2025.04.15-08.14.16:461][173]LogFileManager: Warning: MoveFile was unable to move '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/UI/Layout/WBP_PrimaryLayout.uasset' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/WBP_PrimaryLayout7AAC1B5E47A61452E3380791EE6903D1.tmp' (Error Code 32), retrying in .5s...
[2025.04.15-08.14.16:961][173]LogFileManager: Warning: MoveFile was unable to move '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/UI/Layout/WBP_PrimaryLayout.uasset' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/WBP_PrimaryLayout7AAC1B5E47A61452E3380791EE6903D1.tmp' (Error Code 32), retrying in .5s...
[2025.04.15-08.14.17:463][173]LogFileManager: Warning: MoveFile was unable to move '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/UI/Layout/WBP_PrimaryLayout.uasset' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/WBP_PrimaryLayout7AAC1B5E47A61452E3380791EE6903D1.tmp' (Error Code 32), retrying in .5s...
[2025.04.15-08.14.17:963][173]LogFileManager: Warning: MoveFile was unable to move '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/UI/Layout/WBP_PrimaryLayout.uasset' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/WBP_PrimaryLayout7AAC1B5E47A61452E3380791EE6903D1.tmp' (Error Code 32), retrying in .5s...
[2025.04.15-08.14.18:464][173]LogFileManager: Warning: MoveFile was unable to move '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/UI/Layout/WBP_PrimaryLayout.uasset' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/WBP_PrimaryLayout7AAC1B5E47A61452E3380791EE6903D1.tmp' (Error Code 32), retrying in .5s...
[2025.04.15-08.14.18:965][173]LogFileManager: Warning: MoveFile was unable to move '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/UI/Layout/WBP_PrimaryLayout.uasset' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/WBP_PrimaryLayout7AAC1B5E47A61452E3380791EE6903D1.tmp' (Error Code 32), retrying in .5s...
[2025.04.15-08.14.19:467][173]LogFileManager: Warning: MoveFile was unable to move '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/UI/Layout/WBP_PrimaryLayout.uasset' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/WBP_PrimaryLayout7AAC1B5E47A61452E3380791EE6903D1.tmp' (Error Code 32), retrying in .5s...
[2025.04.15-08.14.19:967][173]LogFileManager: Warning: MoveFile was unable to move '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/UI/Layout/WBP_PrimaryLayout.uasset' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/WBP_PrimaryLayout7AAC1B5E47A61452E3380791EE6903D1.tmp' (Error Code 32), retrying in .5s...
[2025.04.15-08.14.20:468][173]LogFileManager: Warning: MoveFile was unable to move '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/UI/Layout/WBP_PrimaryLayout.uasset' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/WBP_PrimaryLayout7AAC1B5E47A61452E3380791EE6903D1.tmp' (Error Code 32), retrying in .5s...
[2025.04.15-08.14.20:970][173]LogFileManager: Error: Error moving file '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/UI/Layout/WBP_PrimaryLayout.uasset' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/WBP_PrimaryLayout7AAC1B5E47A61452E3380791EE6903D1.tmp'.
[2025.04.15-08.14.20:970][173]LogSavePackage: Warning: Failed to move '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Content/UI/Layout/WBP_PrimaryLayout.uasset' to temp directory
[2025.04.15-08.14.33:808][173]LogSlate: Window 'Message' being destroyed
[2025.04.15-08.14.33:818][173]Message dialog closed, result: Continue, title: Message, text: The asset '/Game/UI/Layout/WBP_PrimaryLayout' (WBP_PrimaryLayout.uasset) cannot be saved as the package is locked because you are in play on PC mode.
Cancel: Stop saving all assets and return to the editor.
Retry: Attempt to save the asset again.
Continue: Skip saving this asset only.
[2025.04.15-08.14.34:862][173]LogSlate: Window 'Packages Failed To Save' being destroyed
[2025.04.15-08.14.34:874][173]Message dialog closed, result: Ok, title: Packages Failed To Save, text: The following assets failed to save correctly:
/Game/UI/Layout/WBP_PrimaryLayout
[2025.04.15-08.14.34:874][173]LogFileHelpers: InternalPromptForCheckoutAndSave took 19.0 sec (total: 40.7 sec)
[2025.04.15-08.14.38:617][386]LogWorldPartition: Display: GenerateStreaming for 'DevMap' took 12.361 ms (total: 25.313 ms)
[2025.04.15-08.14.38:619][386]BlueprintLog: Warning: Blueprint failed to compile: WBP_GameMenu
[2025.04.15-08.14.38:619][386]LogPlayLevel: [PlayLevel] Compiling BP_MainPlayerController before play...
[2025.04.15-08.14.38:649][386]LogPlayLevel: [PlayLevel] Compiling BPFL_UI before play...
[2025.04.15-08.14.38:651][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.14.38:651][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.14.38:651][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin As BP Main HUD no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
[2025.04.15-08.14.38:652][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.14.38:653][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.14.38:653][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin As BP Main HUD no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
[2025.04.15-08.14.38:654][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.14.38:654][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.14.38:654][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin As BP Main HUD no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
[2025.04.15-08.14.38:656][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.14.38:656][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.14.38:656][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin As BP Main HUD no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
[2025.04.15-08.14.38:656][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Owning Player and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.14.38:657][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Object and Owning Player : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.14.38:657][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin As BP Main Player Controller no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
[2025.04.15-08.14.38:657][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Owning Player and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.14.38:658][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Object and Owning Player : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.14.38:658][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin As BP Main Player Controller no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
[2025.04.15-08.14.38:659][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.14.38:659][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.14.38:659][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin As BP Main HUD no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
[2025.04.15-08.14.38:659][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Clear All Layers Except . Please refresh node or break links to remove pin.
[2025.04.15-08.14.38:659][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin Target no longer exists on node Clear All Layers Except . Please refresh node or break links to remove pin.
[2025.04.15-08.14.38:660][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin Exception Layer Name no longer exists on node Clear All Layers Except . Please refresh node or break links to remove pin.
[2025.04.15-08.14.38:660][386]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Could not find a function named "ClearAllLayersExcept" in 'BPFL_UI'.
Make sure 'BPFL_UI' has been compiled for Clear All Layers Except
[2025.04.15-08.14.38:686][386]LogPlayLevel: [PlayLevel] Compiling BP_ModalComponent before play...
[2025.04.15-08.14.38:692][386]LogPlayLevel: [PlayLevel] Compiling WBP_SettingsScreen before play...
[2025.04.15-08.14.38:702][386]LogPlayLevel: [PlayLevel] Compiling WBP_DialogueModal before play...
[2025.04.15-08.14.38:711][386]LogPlayLevel: [PlayLevel] Compiling WBP_TitleScreen before play...
[2025.04.15-08.14.38:751][386]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms
[2025.04.15-08.14.38:754][386]LogPlayLevel: PlayLevel: Blueprint regeneration took 134 ms (6 blueprints)
[2025.04.15-08.14.38:754][386]BlueprintLog: Warning: Blueprint failed to compile: BPFL_UI
[2025.04.15-08.14.40:573][386]LogSlate: Window 'Blueprint Compilation Errors' being destroyed
[2025.04.15-08.14.41:952][453]LogSlate: Window 'Message Log' being destroyed
[2025.04.15-08.14.41:966][453]LogSlate: Window 'Message Log' being destroyed
[2025.04.15-08.14.58:845][614]LogContentBundle: [DevMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2025.04.15-08.14.58:845][614]LogWorldPartition: Display: GenerateStreaming for 'DevMap' started...
[2025.04.15-08.20.48:004][ 37]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.20.48:004][ 37]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.20.48:005][ 37]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin As BP Main HUD no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
[2025.04.15-08.20.48:005][ 37]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Owning Player and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.20.48:005][ 37]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Object and Owning Player : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.20.48:006][ 37]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin As BP Main Player Controller no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
[2025.04.15-08.20.48:006][ 37]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Owning Player and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.20.48:006][ 37]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Object and Owning Player : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.20.48:007][ 37]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin As BP Main Player Controller no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
[2025.04.15-08.20.48:007][ 37]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.20.48:008][ 37]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.20.48:008][ 37]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin As BP Main HUD no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
[2025.04.15-08.20.48:008][ 37]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Clear All Layers Except . Please refresh node or break links to remove pin.
[2025.04.15-08.20.48:008][ 37]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin Target no longer exists on node Clear All Layers Except . Please refresh node or break links to remove pin.
[2025.04.15-08.20.48:009][ 37]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin Exception Layer Name no longer exists on node Clear All Layers Except . Please refresh node or break links to remove pin.
[2025.04.15-08.20.48:009][ 37]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Could not find a function named "ClearAllLayersExcept" in 'BPFL_UI'.
Make sure 'BPFL_UI' has been compiled for Clear All Layers Except
[2025.04.15-08.20.48:044][ 37]LogUObjectHash: Compacting FUObjectHashTables data took 1.87ms
[2025.04.15-08.22.17:321][978]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Owning Player and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.22.17:321][978]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Object and Owning Player : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.22.17:321][978]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin As BP Main Player Controller no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
[2025.04.15-08.22.17:322][978]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.22.17:322][978]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.22.17:322][978]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin As BP Main HUD no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
[2025.04.15-08.22.17:323][978]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Clear All Layers Except . Please refresh node or break links to remove pin.
[2025.04.15-08.22.17:323][978]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin Target no longer exists on node Clear All Layers Except . Please refresh node or break links to remove pin.
[2025.04.15-08.22.17:323][978]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin Exception Layer Name no longer exists on node Clear All Layers Except . Please refresh node or break links to remove pin.
[2025.04.15-08.22.17:323][978]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Could not find a function named "ClearAllLayersExcept" in 'BPFL_UI'.
Make sure 'BPFL_UI' has been compiled for Clear All Layers Except
[2025.04.15-08.22.17:359][978]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms
[2025.04.15-08.23.24:614][558]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.23.24:615][558]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
[2025.04.15-08.23.24:615][558]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin As BP Main HUD no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
[2025.04.15-08.23.24:615][558]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Clear All Layers Except . Please refresh node or break links to remove pin.
[2025.04.15-08.23.24:615][558]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin Target no longer exists on node Clear All Layers Except . Please refresh node or break links to remove pin.
[2025.04.15-08.23.24:615][558]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] In use pin Exception Layer Name no longer exists on node Clear All Layers Except . Please refresh node or break links to remove pin.
[2025.04.15-08.23.24:616][558]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Game\BPFL_UI.uasset: [Compiler] Could not find a function named "ClearAllLayersExcept" in 'BPFL_UI'.
Make sure 'BPFL_UI' has been compiled for Clear All Layers Except
[2025.04.15-08.23.24:652][558]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms
[2025.04.15-08.27.12:458][172]LogEditorClassViewer: Warning: Class /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState_C has parent /Script/ProjectSerenity.BasePlayerState, but this parent is not found. The Class will not be shown in ClassViewer.
[2025.04.15-09.00.09:031][443]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB045100) on the [0x000009F49A8D0B80, 3D] queue has not completed after 5.000711 seconds.
[2025.04.15-09.00.10:008][443]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB041680) on the [0x000009F49A8D0B80, 3D] queue has not completed after 5.977826 seconds.
[2025.04.15-09.00.10:035][443]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB040600) on the [0x000009F49A8D0B80, 3D] queue has not completed after 6.003553 seconds.
[2025.04.15-09.00.10:045][443]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB043780) on the [0x000009F49A8D0B80, 3D] queue has not completed after 6.012544 seconds.
[2025.04.15-09.00.10:045][443]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB042A00) on the [0x000009F49A8D0B80, 3D] queue has not completed after 6.012691 seconds.
[2025.04.15-09.00.10:686][443]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB043F00) on the [0x000009F49A8D0B80, 3D] queue has not completed after 6.652473 seconds.
[2025.04.15-09.00.10:693][443]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB043480) on the [0x000009F49A8D0B80, 3D] queue has not completed after 6.659267 seconds.
[2025.04.15-09.00.10:693][443]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB044200) on the [0x000009F49A8D0B80, 3D] queue has not completed after 6.659158 seconds.
[2025.04.15-09.00.10:693][443]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB045400) on the [0x000009F49A8D0B80, 3D] queue has not completed after 6.659143 seconds.
[2025.04.15-09.00.16:137][686]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/UI/Menu/WBP_PauseMenu.WBP_PauseMenu
[2025.04.15-09.00.16:446][686]LogSlate: Window 'Open Asset' being destroyed
[2025.04.15-09.00.32:526][503]LogProperty: Warning: ObjectProperty /Script/Engine.MemberReference:MemberParent: unresolved reference to '"/Script/Engine.BlueprintGeneratedClass'/Game/Core/BPFL_UI.BPFL_UI_C'",MemberName="FocusModal",MemberGuid=21D612AB4340507F7FA9FAA28C4DF44F)'
[2025.04.15-09.02.59:248][196]LogShaderCompilers: Display: Jobs assigned 4, completed 4 (100%)
[2025.04.15-09.02.59:248][196]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.07 s
[2025.04.15-09.02.59:248][196]LogShaderCompilers: Display: Job execution time: average 1.72 s, max 1.98 s
[2025.04.15-09.02.59:248][196]LogShaderCompilers: Display: Job life time (pending + execution): average 1.79 s, max 2.04
[2025.04.15-09.02.59:248][196]LogShaderCompilers: Display: Shader code size: average 36.146 KiB, min 33.809 KiB, max 41.363 KiB
[2025.04.15-09.02.59:248][196]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.05 s
[2025.04.15-09.02.59:248][196]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.02%
[2025.04.15-09.02.59:248][196]LogShaderCompilers: Display: Jobs were issued in 4 batches (only local compilation was used), average 1.00 jobs/batch
[2025.04.15-09.02.59:248][196]LogShaderCompilers: Display: Average processing rate: 1.95 jobs/sec
[2025.04.15-09.02.59:248][196]LogShaderCompilers: Display: Total thread time: 2.291 s
[2025.04.15-09.02.59:248][196]LogShaderCompilers: Display: Total thread preprocess time: 4.753 s
[2025.04.15-09.02.59:249][196]LogShaderCompilers: Display: Percentage time preprocessing: 207.46%
[2025.04.15-09.02.59:249][196]LogShaderCompilers: Display: Effective parallelization: 1.12 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2025.04.15-09.02.59:249][196]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2025.04.15-09.02.59:249][196]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.84 sec, max 0.84 sec, min 0.84 sec)
[2025.04.15-09.02.59:249][196]LogShaderCompilers: Display: FLumenCardPS<false> (compiled 1 times, average 0.61 sec, max 0.61 sec, min 0.61 sec)
[2025.04.15-09.02.59:249][196]LogShaderCompilers: Display: FLumenCardVS (compiled 1 times, average 0.42 sec, max 0.42 sec, min 0.42 sec)
[2025.04.15-09.02.59:249][196]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.42 sec, max 0.42 sec, min 0.42 sec)
[2025.04.15-09.02.59:249][196]LogShaderCompilers: Display: TVirtualTexturePSBaseColorNormalSpecular (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2025.04.15-09.02.59:249][196]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2025.04.15-09.02.59:249][196]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 36.83% of total time (compiled 1 times, average 0.84 sec, max 0.84 sec, min 0.84 sec)
[2025.04.15-09.02.59:249][196]LogShaderCompilers: Display: FLumenCardPS<false> - 26.76% of total time (compiled 1 times, average 0.61 sec, max 0.61 sec, min 0.61 sec)
[2025.04.15-09.02.59:249][196]LogShaderCompilers: Display: FLumenCardVS - 18.26% of total time (compiled 1 times, average 0.42 sec, max 0.42 sec, min 0.42 sec)
[2025.04.15-09.02.59:249][196]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 18.15% of total time (compiled 1 times, average 0.42 sec, max 0.42 sec, min 0.42 sec)
[2025.04.15-09.02.59:249][196]LogShaderCompilers: Display: TVirtualTextureVSBaseColorNormalSpecular - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2025.04.15-09.02.59:249][196]LogShaderCompilers: Display: === Material stats ===
[2025.04.15-09.13.34:377][132]LogDerivedDataCache: C:/Users/BOO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2025.04.15-09.24.30:275][709]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found
[2025.04.15-09.24.35:856][195]LogContentBrowser: Deferred new asset file creation: NewInputMappingContext
[2025.04.15-09.24.44:177][632]LogAssetEditorSubsystem: Opening Asset editor for InputMappingContext /Game/Input/IMC_UI.IMC_UI
[2025.04.15-09.24.53:998][384]LogEditorClassViewer: Warning: Class /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState_C has parent /Script/ProjectSerenity.BasePlayerState, but this parent is not found. The Class will not be shown in ClassViewer.
[2025.04.15-09.25.06:678][176]LogEditCondition: Error: EnhancedActionKeyMapping - EditCondition attempted to use an invalid operand "SettingBehavior" (value error).
[2025.04.15-10.13.34:377][945]LogDerivedDataCache: C:/Users/BOO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2025.04.15-10.48.41:675][389]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB042A00) on the [0x000009F49A8D0B80, 3D] queue has not completed after 5.000121 seconds.
[2025.04.15-10.48.43:043][389]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB041B00) on the [0x000009F49A8D0B80, 3D] queue has not completed after 6.368423 seconds.
[2025.04.15-10.48.43:764][389]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB046600) on the [0x000009F49A8D0B80, 3D] queue has not completed after 7.088715 seconds.
[2025.04.15-10.48.43:887][389]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB041080) on the [0x000009F49A8D0B80, 3D] queue has not completed after 7.207154 seconds.
[2025.04.15-10.48.44:567][389]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB043480) on the [0x000009F49A8D0B80, 3D] queue has not completed after 7.886476 seconds.
[2025.04.15-10.48.44:568][389]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB044E00) on the [0x000009F49A8D0B80, 3D] queue has not completed after 7.887120 seconds.
[2025.04.15-10.48.44:783][389]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB041800) on the [0x000009F49A8D0B80, 3D] queue has not completed after 8.101591 seconds.
[2025.04.15-10.48.44:805][389]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB045280) on the [0x000009F49A8D0B80, 3D] queue has not completed after 8.122681 seconds.
[2025.04.15-10.48.44:806][389]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB043000) on the [0x000009F49A8D0B80, 3D] queue has not completed after 8.123623 seconds.
[2025.04.15-10.48.44:806][389]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009F4BB045A00) on the [0x000009F49A8D0B80, 3D] queue has not completed after 8.123611 seconds.
[2025.04.15-10.49.44:105][816]LogDebuggerCommands: Repeating last play command: Standalone Game
[2025.04.15-10.49.44:161][816]LogUObjectHash: Compacting FUObjectHashTables data took 2.44ms
[2025.04.15-10.50.02:645][ 36]LogDebuggerCommands: Repeating last play command: Standalone Game
[2025.04.15-10.50.02:708][ 36]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms
[2025.04.15-10.57.13:983][923]LogWorldPartition: Display: GenerateStreaming for 'DevMap' took 13.470 ms (total: 51.115 ms)
[2025.04.15-10.57.13:985][923]BlueprintLog: Warning: Blueprint failed to compile: WBP_GameMenu
[2025.04.15-10.57.13:995][923]LogPlayLevel: [PlayLevel] Compiling BP_MainPlayerController before play...
[2025.04.15-10.57.14:083][923]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms
[2025.04.15-10.57.14:088][923]LogPlayLevel: PlayLevel: Blueprint regeneration took 103 ms (1 blueprints)
[2025.04.15-10.57.18:860][923]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/UI/GameMenu/WBP_GameMenu.WBP_GameMenu
[2025.04.15-10.57.19:123][923]LogSlate: Window 'Blueprint Compilation Errors' being destroyed
[2025.04.15-10.57.21:487][ 28]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_GameMenu.uasset: [Compiler] EnhancedInputAction None does not have a valid Input Action asset!!
[2025.04.15-10.57.21:487][ 28]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_GameMenu.uasset: [Compiler] EnhancedInputAction None does not have a valid Input Action asset!!
[2025.04.15-10.57.21:487][ 28]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_GameMenu.uasset: [Compiler] EnhancedInputAction None does not have a valid Input Action asset!!
[2025.04.15-10.57.37:277][240]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.066071s)
[2025.04.15-10.57.37:302][240]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms
[2025.04.15-10.57.37:418][240]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2025.04.15-10.57.37:418][240]LogInit: FAudioDevice initialized with ID 2.
[2025.04.15-10.57.37:418][240]LogAudio: Display: Audio Device (ID: 2) registered with world 'DevMap'.
[2025.04.15-10.57.37:418][240]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2025.04.15-10.57.37:423][240]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-10.57.37:435][240]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-16.27.37
[2025.04.15-10.57.37:435][240]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-10.57.37:437][240]LogWorld: Bringing up level for play took: 0.013746
[2025.04.15-10.57.37:441][240]LogOnline: OSS: Created online subsystem instance for: :Context_47
[2025.04.15-10.57.37:441][240]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-10.57.40:209][240]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/Game/Minimap/BP_MinimapActor.BP_MinimapActor_C:ExecuteUbergraph_BP_MinimapActor'!
[2025.04.15-10.57.40:209][240]LogScript: Warning: Script Msg called by: BP_MinimapActor_C /Memory/UEDPIE_0_DF2VQIU7XRKZR1ENS0LHEWKMX.DevMap:PersistentLevel.BP_MinimapActor_C_UAID_047C16542E9ACE3202_1873848551
[2025.04.15-10.57.40:209][240]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2025.04.15-10.57.40:237][240]PIE: Server logged in
[2025.04.15-10.57.40:238][240]PIE: Play in editor total start time 3.161 seconds.
[2025.04.15-10.57.47:543][580]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-10.57.47:543][580]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_DevMap
[2025.04.15-10.57.47:769][580]LogWorld: UWorld::CleanupWorld for DevMap, bSessionEnded=true, bCleanupResources=true
[2025.04.15-10.57.47:775][580]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-10.57.47:775][580]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/Maps/UEDPIE_0_DevMap.DevMap
[2025.04.15-10.57.49:788][697]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.033391s)
[2025.04.15-10.57.49:813][697]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms
[2025.04.15-10.57.49:936][697]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
[2025.04.15-10.57.49:936][697]LogInit: FAudioDevice initialized with ID 3.
[2025.04.15-10.57.49:936][697]LogAudio: Display: Audio Device (ID: 3) registered with world 'DevMap'.
[2025.04.15-10.57.49:936][697]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
[2025.04.15-10.57.49:944][697]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-10.57.49:950][697]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-16.27.49
[2025.04.15-10.57.49:950][697]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-10.57.49:952][697]LogWorld: Bringing up level for play took: 0.008608
[2025.04.15-10.57.49:955][697]LogOnline: OSS: Created online subsystem instance for: :Context_48
[2025.04.15-10.57.49:955][697]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-10.57.52:247][697]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2025.04.15-10.57.52:268][697]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/Game/Minimap/BP_MinimapActor.BP_MinimapActor_C:ExecuteUbergraph_BP_MinimapActor'!
[2025.04.15-10.57.52:268][697]LogScript: Warning: Script Msg called by: BP_MinimapActor_C /Memory/UEDPIE_0_DF2VQIU7XRKZR1ENS0LHEWKMX.DevMap:PersistentLevel.BP_MinimapActor_C_UAID_047C16542E9ACE3202_1873848551
[2025.04.15-10.57.52:268][697]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2025.04.15-10.57.52:289][697]PIE: Server logged in
[2025.04.15-10.57.52:291][697]PIE: Play in editor total start time 2.554 seconds.
[2025.04.15-10.58.06:060][ 70]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Characters/Player/BP_ManagementMode.BP_ManagementMode
[2025.04.15-10.58.06:227][ 70]LogSlate: Window 'Open Asset' being destroyed
[2025.04.15-10.58.38:235][ 53]LogWorld: UWorld::CleanupWorld for World_63, bSessionEnded=true, bCleanupResources=true
[2025.04.15-10.58.38:236][ 53]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-10.58.38:529][ 53]LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms
[2025.04.15-10.58.42:027][147]LogSlate: Took 0.000427 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2025.04.15-10.58.50:178][364]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Characters\Player\BP_BasePlayerState.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2025.04.15-10.58.50:178][364]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Characters\Player\BP_BasePlayerState.uasset: CreateExport: Failed to load Class /Script/ProjectSerenity.BasePlayerState as Parent for BlueprintGeneratedClass /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState_C - both will fail to load
[2025.04.15-10.58.50:178][364]LogLinker: Warning: Unable to load Default__BP_BasePlayerState_C with outer Package /Game/Characters/Player/BP_BasePlayerState because its class (BP_BasePlayerState_C) does not exist
[2025.04.15-10.58.50:179][364]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Characters\Player\BP_BasePlayerState.uasset: CreateExport: Failed to load Class /Script/ProjectSerenity.BasePlayerState as Parent for BlueprintGeneratedClass /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState_C - both will fail to load
[2025.04.15-10.58.50:179][364]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Characters\Player\BP_BasePlayerState.uasset: CreateExport: Failed to load Class /Script/ProjectSerenity.BasePlayerState as Parent for BlueprintGeneratedClass /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState_C - both will fail to load
[2025.04.15-10.58.50:179][364]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Characters\Player\BP_BasePlayerState.uasset: CreateExport: Failed to load Class /Script/ProjectSerenity.BasePlayerState as Parent for BlueprintGeneratedClass /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState_C - both will fail to load
[2025.04.15-10.58.50:180][364]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Characters\Player\BP_BasePlayerState.uasset: CreateExport: Failed to load Class /Script/ProjectSerenity.BasePlayerState as Parent for BlueprintGeneratedClass /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState_C - both will fail to load
[2025.04.15-10.58.50:180][364]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\Characters\Player\BP_BasePlayerState.uasset: CreateExport: Failed to load Class /Script/ProjectSerenity.BasePlayerState as Parent for BlueprintGeneratedClass /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState_C - both will fail to load
[2025.04.15-10.58.50:182][364]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState
[2025.04.15-10.58.51:360][364]LogSlate: Window 'Message' being destroyed
[2025.04.15-10.58.51:405][364]Message dialog closed, result: No, title: Message, text: Blueprint could not be loaded because it derives from an invalid class. Check to make sure the parent class for this blueprint hasn't been removed! Do you want to continue (it can crash the editor)?
[2025.04.15-10.58.51:414][364]LogSlate: Window 'Open Asset' being destroyed
[2025.04.15-10.58.51:455][364]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'BaseAbilitySystemComponent_0': BP_BasePlayerState_C /Game/Characters/Player/BP_BasePlayerState.Default__BP_BasePlayerState_C
[2025.04.15-10.58.51:456][364]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'AttributeSet': BP_BasePlayerState_C /Game/Characters/Player/BP_BasePlayerState.Default__BP_BasePlayerState_C
[2025.04.15-10.58.51:456][364]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'DefaultSceneRoot_GEN_VARIABLE': BlueprintGeneratedClass /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState_C
[2025.04.15-10.58.51:456][364]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SimpleConstructionScript_0': BlueprintGeneratedClass /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState_C
[2025.04.15-10.58.51:456][364]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SCS_Node_0': SimpleConstructionScript /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState_C:SimpleConstructionScript_0
[2025.04.15-10.58.53:880][413]LogContentBrowserAssetDataSource: Warning: Unable to convert short ParentClass name "None" to path name
[2025.04.15-10.58.58:233][521]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Characters/Player/BP_CharacterMode.BP_CharacterMode
[2025.04.15-10.58.58:392][521]LogSlate: Window 'Open Asset' being destroyed
[2025.04.15-10.59.10:758][ 93]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-10.59.10:758][ 93]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_DevMap
[2025.04.15-10.59.10:984][ 93]LogWorld: UWorld::CleanupWorld for DevMap, bSessionEnded=true, bCleanupResources=true
[2025.04.15-10.59.10:984][ 93]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-10.59.10:986][ 93]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/Maps/UEDPIE_0_DevMap.DevMap
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: Jobs assigned 9, completed 9 (100%)
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: Average time worker was idle: 4259.91 s
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: Time job spent in pending queue: average 0.04 s, longest 0.07 s
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: Job execution time: average 1.57 s, max 1.98 s
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: Job life time (pending + execution): average 1.61 s, max 2.04
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: Shader code size: average 39.645 KiB, min 30.684 KiB, max 59.199 KiB
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.29 s
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.02%
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: Jobs were issued in 9 batches (only local compilation was used), average 1.00 jobs/batch
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: Average processing rate: 1.70 jobs/sec
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: Total thread time: 5.129 s
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: Total thread preprocess time: 4.976 s
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: Percentage time preprocessing: 97.01%
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: Effective parallelization: 0.97 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 3 times, average 0.76 sec, max 0.84 sec, min 0.72 sec)
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: FLumenCardPS<false> (compiled 2 times, average 0.57 sec, max 0.61 sec, min 0.53 sec)
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 2 times, average 0.46 sec, max 0.50 sec, min 0.42 sec)
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: FLumenCardVS (compiled 2 times, average 0.39 sec, max 0.42 sec, min 0.36 sec)
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: TVirtualTexturePSBaseColorNormalSpecular (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 44.60% of total time (compiled 3 times, average 0.76 sec, max 0.84 sec, min 0.72 sec)
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: FLumenCardPS<false> - 22.38% of total time (compiled 2 times, average 0.57 sec, max 0.61 sec, min 0.53 sec)
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 17.94% of total time (compiled 2 times, average 0.46 sec, max 0.50 sec, min 0.42 sec)
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: FLumenCardVS - 15.08% of total time (compiled 2 times, average 0.39 sec, max 0.42 sec, min 0.36 sec)
[2025.04.15-11.00.01:604][886]LogShaderCompilers: Display: TVirtualTextureVSBaseColorNormalSpecular - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2025.04.15-11.00.01:605][886]LogShaderCompilers: Display: === Material stats ===
[2025.04.15-11.01.16:026][419]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Game/BP_Gamemode.BP_Gamemode
[2025.04.15-11.01.24:912][825]LogEditorClassViewer: Warning: AssetRegistry Blueprint /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState is missing tag value for GeneratedClass. Blueprint will not be available to ClassViewer when unloaded.
[2025.04.15-11.01.29:690][131]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms
[2025.04.15-11.13.34:377][256]LogDerivedDataCache: C:/Users/BOO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2025.04.15-11.13.52:023][571]LogContentBundle: [DevMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2025.04.15-11.13.52:023][571]LogWorldPartition: Display: GenerateStreaming for 'DevMap' started...
[2025.04.15-11.13.52:070][571]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.032517s)
[2025.04.15-11.13.52:096][571]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms
[2025.04.15-11.13.52:208][571]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
[2025.04.15-11.13.52:208][571]LogInit: FAudioDevice initialized with ID 4.
[2025.04.15-11.13.52:208][571]LogAudio: Display: Audio Device (ID: 4) registered with world 'DevMap'.
[2025.04.15-11.13.52:208][571]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
[2025.04.15-11.13.52:272][571]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.13.52:273][571]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-11.13.52:280][571]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-16.43.52
[2025.04.15-11.13.52:281][571]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-11.13.52:283][571]LogWorld: Bringing up level for play took: 0.009242
[2025.04.15-11.13.52:285][571]LogOnline: OSS: Created online subsystem instance for: :Context_52
[2025.04.15-11.13.52:285][571]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-11.13.54:530][571]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-11.13.54:547][571]PIE: Server logged in
[2025.04.15-11.13.54:548][571]PIE: Play in editor total start time 2.525 seconds.
[2025.04.15-11.13.54:588][571]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-11.13.57:267][624]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.13.57:267][624]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_DevMap
[2025.04.15-11.13.59:455][740]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.032611s)
[2025.04.15-11.13.59:479][740]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms
[2025.04.15-11.13.59:586][740]LogInit: FAudioDevice initialized with ID 5.
[2025.04.15-11.13.59:586][740]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
[2025.04.15-11.13.59:586][740]LogAudio: Display: Audio Device (ID: 5) registered with world 'DevMap'.
[2025.04.15-11.13.59:586][740]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
[2025.04.15-11.13.59:655][740]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.13.59:655][740]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-11.13.59:662][740]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-16.43.59
[2025.04.15-11.13.59:663][740]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-11.13.59:665][740]LogWorld: Bringing up level for play took: 0.008915
[2025.04.15-11.13.59:668][740]LogOnline: OSS: Created online subsystem instance for: :Context_53
[2025.04.15-11.13.59:668][740]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-11.14.01:950][740]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-11.14.01:968][740]PIE: Server logged in
[2025.04.15-11.14.01:969][740]PIE: Play in editor total start time 2.568 seconds.
[2025.04.15-11.14.02:005][740]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-11.14.03:692][778]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.14.03:692][778]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_DevMap
[2025.04.15-11.14.05:004][817]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031578s)
[2025.04.15-11.14.05:029][817]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms
[2025.04.15-11.14.05:137][817]LogInit: FAudioDevice initialized with ID 6.
[2025.04.15-11.14.05:137][817]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6
[2025.04.15-11.14.05:137][817]LogAudio: Display: Audio Device (ID: 6) registered with world 'DevMap'.
[2025.04.15-11.14.05:137][817]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
[2025.04.15-11.14.05:206][817]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.14.05:206][817]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-11.14.05:213][817]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-16.44.05
[2025.04.15-11.14.05:214][817]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-11.14.05:215][817]LogWorld: Bringing up level for play took: 0.009244
[2025.04.15-11.14.05:219][817]LogOnline: OSS: Created online subsystem instance for: :Context_54
[2025.04.15-11.14.05:219][817]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-11.14.07:508][817]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-11.14.07:530][817]PIE: Server logged in
[2025.04.15-11.14.07:531][817]PIE: Play in editor total start time 2.602 seconds.
[2025.04.15-11.14.07:566][817]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-11.14.08:688][837]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.14.08:688][837]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_DevMap
[2025.04.15-11.14.23:474][320]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim (Required Memory Estimate: 2.80 MB)
[2025.04.15-11.14.23:480][320]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim (Required Memory Estimate: 2.80 MB)
[2025.04.15-11.14.23:506][320]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim (Required Memory Estimate: 2.35 MB)
[2025.04.15-11.14.23:508][320]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim, at AnimationSequence/4464e1c1b81fe9595cfaa87a797099d4b05754b2
[2025.04.15-11.14.23:516][320]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim (Required Memory Estimate: 2.35 MB)
[2025.04.15-11.14.23:529][320]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim, at AnimationSequence/e86c1615342fd9a8c5270beeff9cf34617f81d3b
[2025.04.15-11.14.23:531][320]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim, at AnimationSequence/179a4d58940cc160cd5baa49f15dcdbcbe6629f3
[2025.04.15-11.14.23:533][320]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim (Required Memory Estimate: 1.45 MB)
[2025.04.15-11.14.23:534][320]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim (Required Memory Estimate: 1.90 MB)
[2025.04.15-11.14.23:550][320]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim, at AnimationSequence/16b7d5add752955fc6bf75717136a52b77367a01
[2025.04.15-11.14.23:550][320]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim (Required Memory Estimate: 1.45 MB)
[2025.04.15-11.14.23:551][320]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim (Required Memory Estimate: 1.90 MB)
[2025.04.15-11.14.23:556][320]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim, at AnimationSequence/090d8d456572e04f6501d58338af00ca7d24e553
[2025.04.15-11.14.23:556][320]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim (Required Memory Estimate: 4.61 MB)
[2025.04.15-11.14.23:566][320]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim, at AnimationSequence/d7ad929063a5583e5d8fe3478858d4e5e5ad2c0a
[2025.04.15-11.14.23:576][320]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim, at AnimationSequence/4ee3073901d41c079a78a9cbf08a278eb4a2a46b
[2025.04.15-11.14.23:586][320]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim (Required Memory Estimate: 4.61 MB)
[2025.04.15-11.14.23:586][320]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim (Required Memory Estimate: 6.41 MB)
[2025.04.15-11.14.23:586][320]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim (Required Memory Estimate: 6.41 MB)
[2025.04.15-11.14.23:595][320]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim, at AnimationSequence/77314a61b5b8a1aa9547e2db4d56b85d7d6dff93
[2025.04.15-11.14.23:614][320]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim, at AnimationSequence/6c07bf306d9840197e3cef2d0894582306123ee2
[2025.04.15-11.14.23:621][320]LogSkeletalMesh: Building Skeletal Mesh SKM_Quinn...
[2025.04.15-11.14.23:653][320]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim (Required Memory Estimate: 5.51 MB)
[2025.04.15-11.14.23:655][320]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim (Required Memory Estimate: 5.51 MB)
[2025.04.15-11.14.23:667][320]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim, at AnimationSequence/e8b23baba6e16429bf32868c6d0ec6f34f008173
[2025.04.15-11.14.23:683][320]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim, at AnimationSequence/fc496bdbdf2d06bf3fafe4ad12c62d129ba68113
[2025.04.15-11.14.23:687][320]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim, at AnimationSequence/b5ab108f1cc53473ccf271058c396759934d4d01
[2025.04.15-11.14.23:724][320]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim, at AnimationSequence/afbfd22037dac359a66a4bc419ecc104a17535d5
[2025.04.15-11.14.23:729][320]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim, at AnimationSequence/a3449237ce5dafa41a8d96c7ec2aea0a00b88daf
[2025.04.15-11.14.23:803][320]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Quinn) ...
[2025.04.15-11.14.24:907][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.25:312][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.25:715][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.26:120][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.26:522][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.26:928][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.27:333][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.27:738][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.28:145][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.28:509][320]LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 2
[2025.04.15-11.14.28:509][320]LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 3
[2025.04.15-11.14.28:552][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.28:959][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.29:365][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.29:771][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.30:174][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.30:581][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.30:983][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.31:389][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.31:801][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.32:214][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.32:618][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.33:030][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.33:431][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.33:593][320]LogSkeletalMesh: Built Skeletal Mesh [9.98s] /Game/Characters/Mannequins/Meshes/SKM_Quinn.SKM_Quinn
[2025.04.15-11.14.33:607][320]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2025.04.15-11.14.37:130][425]LogSlate: Window 'Open Asset' being destroyed
[2025.04.15-11.14.37:156][425]LogSlate: Window 'Open Asset' being destroyed
[2025.04.15-11.14.41:221][613]LogAssetEditorSubsystem: Opening Asset editor for InputMappingContext /Game/Input/IMC_UI.IMC_UI
[2025.04.15-11.14.52:279][309]LogEditorClassViewer: Warning: AssetRegistry Blueprint /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState is missing tag value for GeneratedClass. Blueprint will not be available to ClassViewer when unloaded.
[2025.04.15-11.15.01:957][968]LogShaderCompilers: Display: Jobs assigned 21, completed 21 (100%)
[2025.04.15-11.15.01:957][968]LogShaderCompilers: Display: Average time worker was idle: 1895.61 s
[2025.04.15-11.15.01:957][968]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.11 s
[2025.04.15-11.15.01:957][968]LogShaderCompilers: Display: Job execution time: average 1.11 s, max 1.98 s
[2025.04.15-11.15.01:957][968]LogShaderCompilers: Display: Job life time (pending + execution): average 1.18 s, max 2.04
[2025.04.15-11.15.01:957][968]LogShaderCompilers: Display: Shader code size: average 34.93 KiB, min 27.629 KiB, max 59.199 KiB
[2025.04.15-11.15.01:957][968]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.76 s
[2025.04.15-11.15.01:957][968]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.02%
[2025.04.15-11.15.01:957][968]LogShaderCompilers: Display: Jobs were issued in 21 batches (only local compilation was used), average 1.00 jobs/batch
[2025.04.15-11.15.01:957][968]LogShaderCompilers: Display: Average processing rate: 2.15 jobs/sec
[2025.04.15-11.15.01:957][968]LogShaderCompilers: Display: Total thread time: 11.053 s
[2025.04.15-11.15.01:957][968]LogShaderCompilers: Display: Total thread preprocess time: 5.406 s
[2025.04.15-11.15.01:957][968]LogShaderCompilers: Display: Percentage time preprocessing: 48.91%
[2025.04.15-11.15.01:958][968]LogShaderCompilers: Display: Effective parallelization: 1.13 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2025.04.15-11.15.01:958][968]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2025.04.15-11.15.01:958][968]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 7 times, average 0.70 sec, max 0.84 sec, min 0.59 sec)
[2025.04.15-11.15.01:958][968]LogShaderCompilers: Display: FLumenCardPS<false> (compiled 6 times, average 0.51 sec, max 0.61 sec, min 0.44 sec)
[2025.04.15-11.15.01:958][968]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 4 times, average 0.40 sec, max 0.50 sec, min 0.32 sec)
[2025.04.15-11.15.01:958][968]LogShaderCompilers: Display: FLumenCardVS (compiled 4 times, average 0.38 sec, max 0.42 sec, min 0.36 sec)
[2025.04.15-11.15.01:958][968]LogShaderCompilers: Display: TVirtualTexturePSBaseColorNormalSpecular (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2025.04.15-11.15.01:958][968]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2025.04.15-11.15.01:958][968]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 44.43% of total time (compiled 7 times, average 0.70 sec, max 0.84 sec, min 0.59 sec)
[2025.04.15-11.15.01:958][968]LogShaderCompilers: Display: FLumenCardPS<false> - 27.54% of total time (compiled 6 times, average 0.51 sec, max 0.61 sec, min 0.44 sec)
[2025.04.15-11.15.01:958][968]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.44% of total time (compiled 4 times, average 0.40 sec, max 0.50 sec, min 0.32 sec)
[2025.04.15-11.15.01:958][968]LogShaderCompilers: Display: FLumenCardVS - 13.59% of total time (compiled 4 times, average 0.38 sec, max 0.42 sec, min 0.36 sec)
[2025.04.15-11.15.01:958][968]LogShaderCompilers: Display: TVirtualTextureVSBaseColorNormalSpecular - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2025.04.15-11.15.01:958][968]LogShaderCompilers: Display: === Material stats ===
[2025.04.15-11.15.06:308][170]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031315s)
[2025.04.15-11.15.06:341][170]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms
[2025.04.15-11.15.06:452][170]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7
[2025.04.15-11.15.06:452][170]LogInit: FAudioDevice initialized with ID 7.
[2025.04.15-11.15.06:452][170]LogAudio: Display: Audio Device (ID: 7) registered with world 'DevMap'.
[2025.04.15-11.15.06:452][170]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7
[2025.04.15-11.15.06:518][170]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.15.06:520][170]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-11.15.06:527][170]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-16.45.06
[2025.04.15-11.15.06:527][170]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-11.15.06:529][170]LogWorld: Bringing up level for play took: 0.008673
[2025.04.15-11.15.06:531][170]LogOnline: OSS: Created online subsystem instance for: :Context_57
[2025.04.15-11.15.06:531][170]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-11.15.08:787][170]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-11.15.08:804][170]PIE: Server logged in
[2025.04.15-11.15.08:805][170]PIE: Play in editor total start time 2.544 seconds.
[2025.04.15-11.15.08:842][170]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-11.21.26:302][151]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.032314s)
[2025.04.15-11.21.26:328][151]LogUObjectHash: Compacting FUObjectHashTables data took 2.05ms
[2025.04.15-11.21.26:443][151]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
[2025.04.15-11.21.26:443][151]LogInit: FAudioDevice initialized with ID 8.
[2025.04.15-11.21.26:443][151]LogAudio: Display: Audio Device (ID: 8) registered with world 'DevMap'.
[2025.04.15-11.21.26:443][151]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
[2025.04.15-11.21.26:519][151]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.21.26:519][151]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-11.21.26:526][151]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-16.51.26
[2025.04.15-11.21.26:528][151]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-11.21.26:529][151]LogWorld: Bringing up level for play took: 0.009709
[2025.04.15-11.21.26:532][151]LogOnline: OSS: Created online subsystem instance for: :Context_58
[2025.04.15-11.21.26:532][151]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-11.21.28:957][151]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-11.21.28:975][151]PIE: Server logged in
[2025.04.15-11.21.28:976][151]PIE: Play in editor total start time 2.823 seconds.
[2025.04.15-11.21.29:013][151]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-11.22.33:320][581]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031037s)
[2025.04.15-11.22.33:342][581]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms
[2025.04.15-11.22.33:451][581]LogInit: FAudioDevice initialized with ID 9.
[2025.04.15-11.22.33:451][581]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9
[2025.04.15-11.22.33:451][581]LogAudio: Display: Audio Device (ID: 9) registered with world 'DevMap'.
[2025.04.15-11.22.33:451][581]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9
[2025.04.15-11.22.33:512][581]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.22.33:512][581]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-11.22.33:520][581]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-16.52.33
[2025.04.15-11.22.33:520][581]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-11.22.33:522][581]LogWorld: Bringing up level for play took: 0.008575
[2025.04.15-11.22.33:524][581]LogOnline: OSS: Created online subsystem instance for: :Context_59
[2025.04.15-11.22.33:524][581]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-11.22.35:760][581]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-11.22.35:795][581]PIE: Server logged in
[2025.04.15-11.22.35:796][581]PIE: Play in editor total start time 2.623 seconds.
[2025.04.15-11.22.35:835][581]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-11.23.47:459][261]LogUObjectHash: Compacting FUObjectHashTables data took 1.89ms
[2025.04.15-11.23.52:422][456]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Game/BP_MainPlayerController.BP_MainPlayerController
[2025.04.15-11.24.00:430][907]LogEditorClassViewer: Warning: AssetRegistry Blueprint /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState is missing tag value for GeneratedClass. Blueprint will not be available to ClassViewer when unloaded.
[2025.04.15-11.24.07:743][406]LogWorld: UWorld::CleanupWorld for World_39, bSessionEnded=true, bCleanupResources=true
[2025.04.15-11.24.07:743][406]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-11.24.07:908][406]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms
[2025.04.15-11.25.37:080][161]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031611s)
[2025.04.15-11.25.37:107][161]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms
[2025.04.15-11.25.37:220][161]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10
[2025.04.15-11.25.37:220][161]LogInit: FAudioDevice initialized with ID 10.
[2025.04.15-11.25.37:220][161]LogAudio: Display: Audio Device (ID: 10) registered with world 'DevMap'.
[2025.04.15-11.25.37:220][161]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10
[2025.04.15-11.25.37:305][161]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.25.37:306][161]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-11.25.37:313][161]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-16.55.37
[2025.04.15-11.25.37:313][161]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-11.25.37:314][161]LogWorld: Bringing up level for play took: 0.008034
[2025.04.15-11.25.37:318][161]LogOnline: OSS: Created online subsystem instance for: :Context_61
[2025.04.15-11.25.37:318][161]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-11.25.39:644][161]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-11.25.39:663][161]PIE: Server logged in
[2025.04.15-11.25.39:664][161]PIE: Play in editor total start time 2.633 seconds.
[2025.04.15-11.25.39:702][161]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-11.25.50:132][450]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.25.50:132][450]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_DevMap
[2025.04.15-11.26.19:578][973]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.032878s)
[2025.04.15-11.26.19:603][973]LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms
[2025.04.15-11.26.19:716][973]LogInit: FAudioDevice initialized with ID 11.
[2025.04.15-11.26.19:716][973]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11
[2025.04.15-11.26.19:716][973]LogAudio: Display: Audio Device (ID: 11) registered with world 'DevMap'.
[2025.04.15-11.26.19:717][973]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11
[2025.04.15-11.26.19:804][973]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.26.19:804][973]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-11.26.19:811][973]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-16.56.19
[2025.04.15-11.26.19:811][973]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-11.26.19:813][973]LogWorld: Bringing up level for play took: 0.007945
[2025.04.15-11.26.19:815][973]LogOnline: OSS: Created online subsystem instance for: :Context_62
[2025.04.15-11.26.19:816][973]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-11.26.22:068][973]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-11.26.22:085][973]PIE: Server logged in
[2025.04.15-11.26.22:086][973]PIE: Play in editor total start time 2.557 seconds.
[2025.04.15-11.26.22:124][973]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-11.26.32:456][285]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031606s)
[2025.04.15-11.26.32:481][285]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms
[2025.04.15-11.26.32:590][285]LogInit: FAudioDevice initialized with ID 12.
[2025.04.15-11.26.32:590][285]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12
[2025.04.15-11.26.32:590][285]LogAudio: Display: Audio Device (ID: 12) registered with world 'DevMap'.
[2025.04.15-11.26.32:591][285]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12
[2025.04.15-11.26.32:656][285]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.26.32:656][285]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-11.26.32:664][285]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-16.56.32
[2025.04.15-11.26.32:664][285]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-11.26.32:667][285]LogWorld: Bringing up level for play took: 0.010385
[2025.04.15-11.26.32:669][285]LogOnline: OSS: Created online subsystem instance for: :Context_63
[2025.04.15-11.26.32:670][285]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-11.26.34:969][285]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-11.26.34:991][285]PIE: Server logged in
[2025.04.15-11.26.34:991][285]PIE: Play in editor total start time 2.583 seconds.
[2025.04.15-11.26.35:029][285]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-11.26.38:721][387]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.26.38:722][387]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_DevMap
[2025.04.15-11.26.50:997][ 58]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031744s)
[2025.04.15-11.26.51:022][ 58]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms
[2025.04.15-11.26.51:134][ 58]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13
[2025.04.15-11.26.51:134][ 58]LogInit: FAudioDevice initialized with ID 13.
[2025.04.15-11.26.51:134][ 58]LogAudio: Display: Audio Device (ID: 13) registered with world 'DevMap'.
[2025.04.15-11.26.51:134][ 58]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13
[2025.04.15-11.26.51:212][ 58]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.26.51:213][ 58]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-11.26.51:220][ 58]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-16.56.51
[2025.04.15-11.26.51:220][ 58]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-11.26.51:223][ 58]LogWorld: Bringing up level for play took: 0.010044
[2025.04.15-11.26.51:226][ 58]LogOnline: OSS: Created online subsystem instance for: :Context_64
[2025.04.15-11.26.51:226][ 58]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-11.26.53:670][ 58]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-11.26.53:687][ 58]PIE: Server logged in
[2025.04.15-11.26.53:687][ 58]PIE: Play in editor total start time 2.74 seconds.
[2025.04.15-11.26.53:724][ 58]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-11.26.56:238][119]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.26.56:238][119]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_DevMap
[2025.04.15-11.27.29:846][632]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031121s)
[2025.04.15-11.27.29:872][632]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
[2025.04.15-11.27.29:999][632]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=14
[2025.04.15-11.27.29:999][632]LogInit: FAudioDevice initialized with ID 14.
[2025.04.15-11.27.29:999][632]LogAudio: Display: Audio Device (ID: 14) registered with world 'DevMap'.
[2025.04.15-11.27.29:999][632]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 14
[2025.04.15-11.27.30:073][632]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.27.30:073][632]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-11.27.30:080][632]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-16.57.30
[2025.04.15-11.27.30:080][632]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-11.27.30:081][632]LogWorld: Bringing up level for play took: 0.008865
[2025.04.15-11.27.30:085][632]LogOnline: OSS: Created online subsystem instance for: :Context_66
[2025.04.15-11.27.30:085][632]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-11.27.32:291][632]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-11.27.32:312][632]PIE: Server logged in
[2025.04.15-11.27.32:312][632]PIE: Play in editor total start time 2.515 seconds.
[2025.04.15-11.27.32:350][632]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-11.27.36:597][743]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.27.36:597][743]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_DevMap
[2025.04.15-11.27.53:458][658]LogEditorClassViewer: Warning: AssetRegistry Blueprint /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState is missing tag value for GeneratedClass. Blueprint will not be available to ClassViewer when unloaded.
[2025.04.15-11.28.03:281][151]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.032783s)
[2025.04.15-11.28.03:303][151]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms
[2025.04.15-11.28.03:411][151]LogInit: FAudioDevice initialized with ID 15.
[2025.04.15-11.28.03:411][151]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=15
[2025.04.15-11.28.03:411][151]LogAudio: Display: Audio Device (ID: 15) registered with world 'DevMap'.
[2025.04.15-11.28.03:411][151]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 15
[2025.04.15-11.28.03:487][151]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.28.03:487][151]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-11.28.03:494][151]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-16.58.03
[2025.04.15-11.28.03:494][151]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-11.28.03:495][151]LogWorld: Bringing up level for play took: 0.008425
[2025.04.15-11.28.03:498][151]LogOnline: OSS: Created online subsystem instance for: :Context_67
[2025.04.15-11.28.03:499][151]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-11.28.05:725][151]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-11.28.05:742][151]PIE: Server logged in
[2025.04.15-11.28.05:743][151]PIE: Play in editor total start time 2.621 seconds.
[2025.04.15-11.28.05:781][151]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-11.28.17:335][467]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031502s)
[2025.04.15-11.28.17:357][467]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms
[2025.04.15-11.28.17:465][467]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=16
[2025.04.15-11.28.17:465][467]LogInit: FAudioDevice initialized with ID 16.
[2025.04.15-11.28.17:465][467]LogAudio: Display: Audio Device (ID: 16) registered with world 'DevMap'.
[2025.04.15-11.28.17:465][467]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 16
[2025.04.15-11.28.17:539][467]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.28.17:540][467]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-11.28.17:546][467]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-16.58.17
[2025.04.15-11.28.17:546][467]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-11.28.17:549][467]LogWorld: Bringing up level for play took: 0.008962
[2025.04.15-11.28.17:552][467]LogOnline: OSS: Created online subsystem instance for: :Context_68
[2025.04.15-11.28.17:552][467]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-11.28.19:776][467]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-11.28.19:793][467]PIE: Server logged in
[2025.04.15-11.28.19:795][467]PIE: Play in editor total start time 2.508 seconds.
[2025.04.15-11.28.19:832][467]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-11.28.35:008][880]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.28.35:008][880]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_DevMap
[2025.04.15-11.30.01:757][630]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031440s)
[2025.04.15-11.30.01:782][630]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
[2025.04.15-11.30.01:896][630]LogInit: FAudioDevice initialized with ID 17.
[2025.04.15-11.30.01:896][630]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=17
[2025.04.15-11.30.01:896][630]LogAudio: Display: Audio Device (ID: 17) registered with world 'DevMap'.
[2025.04.15-11.30.01:896][630]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 17
[2025.04.15-11.30.01:971][630]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.30.01:971][630]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-11.30.01:977][630]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-17.00.01
[2025.04.15-11.30.01:978][630]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-11.30.01:979][630]LogWorld: Bringing up level for play took: 0.008469
[2025.04.15-11.30.01:983][630]LogOnline: OSS: Created online subsystem instance for: :Context_69
[2025.04.15-11.30.01:983][630]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-11.30.04:189][630]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-11.30.04:205][630]PIE: Server logged in
[2025.04.15-11.30.04:206][630]PIE: Play in editor total start time 2.502 seconds.
[2025.04.15-11.30.04:243][630]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-11.47.11:861][270]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.032447s)
[2025.04.15-11.47.11:890][270]LogUObjectHash: Compacting FUObjectHashTables data took 2.58ms
[2025.04.15-11.47.12:015][270]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=18
[2025.04.15-11.47.12:015][270]LogInit: FAudioDevice initialized with ID 18.
[2025.04.15-11.47.12:015][270]LogAudio: Display: Audio Device (ID: 18) registered with world 'DevMap'.
[2025.04.15-11.47.12:015][270]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 18
[2025.04.15-11.47.12:085][270]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.47.12:086][270]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-11.47.12:095][270]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-17.17.12
[2025.04.15-11.47.12:095][270]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-11.47.12:097][270]LogWorld: Bringing up level for play took: 0.011615
[2025.04.15-11.47.12:101][270]LogOnline: OSS: Created online subsystem instance for: :Context_72
[2025.04.15-11.47.12:102][270]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-11.47.14:398][270]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-11.47.14:415][270]PIE: Server logged in
[2025.04.15-11.47.14:416][270]PIE: Play in editor total start time 2.607 seconds.
[2025.04.15-11.47.14:452][270]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-11.50.50:683][ 13]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/UI/BP_MainHUD.BP_MainHUD
[2025.04.15-11.50.53:387][117]LogEditorClassViewer: Warning: AssetRegistry Blueprint /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState is missing tag value for GeneratedClass. Blueprint will not be available to ClassViewer when unloaded.
[2025.04.15-11.51.12:534][292]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/UI/Game/WBP_GameScreen.WBP_GameScreen
[2025.04.15-11.51.14:327][368]LogWorld: UWorld::CleanupWorld for World_95, bSessionEnded=true, bCleanupResources=true
[2025.04.15-11.51.14:327][368]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-11.51.14:339][368]LogWorld: UWorld::CleanupWorld for World_94, bSessionEnded=true, bCleanupResources=true
[2025.04.15-11.51.14:339][368]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-11.51.14:426][368]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms
[2025.04.15-11.51.30:607][422]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2025.04.15-11.51.32:574][509]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031405s)
[2025.04.15-11.51.32:598][509]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
[2025.04.15-11.51.32:710][509]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=19
[2025.04.15-11.51.32:710][509]LogInit: FAudioDevice initialized with ID 19.
[2025.04.15-11.51.32:710][509]LogAudio: Display: Audio Device (ID: 19) registered with world 'DevMap'.
[2025.04.15-11.51.32:710][509]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 19
[2025.04.15-11.51.32:775][509]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.51.32:776][509]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-11.51.32:783][509]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-17.21.32
[2025.04.15-11.51.32:783][509]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-11.51.32:784][509]LogWorld: Bringing up level for play took: 0.007857
[2025.04.15-11.51.32:786][509]LogOnline: OSS: Created online subsystem instance for: :Context_82
[2025.04.15-11.51.32:787][509]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-11.51.35:092][509]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-11.51.35:110][509]PIE: Server logged in
[2025.04.15-11.51.35:111][509]PIE: Play in editor total start time 2.591 seconds.
[2025.04.15-11.51.35:150][509]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-11.54.03:872][508]LogEditorClassViewer: Warning: AssetRegistry Blueprint /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState is missing tag value for GeneratedClass. Blueprint will not be available to ClassViewer when unloaded.
[2025.04.15-11.54.06:888][697]LogUObjectHash: Compacting FUObjectHashTables data took 2.09ms
[2025.04.15-11.54.09:147][774]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031838s)
[2025.04.15-11.54.09:173][774]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
[2025.04.15-11.54.09:291][774]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=20
[2025.04.15-11.54.09:291][774]LogInit: FAudioDevice initialized with ID 20.
[2025.04.15-11.54.09:291][774]LogAudio: Display: Audio Device (ID: 20) registered with world 'DevMap'.
[2025.04.15-11.54.09:291][774]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 20
[2025.04.15-11.54.09:317][774]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-11.54.09:324][774]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-17.24.09
[2025.04.15-11.54.09:324][774]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-11.54.09:326][774]LogWorld: Bringing up level for play took: 0.008211
[2025.04.15-11.54.09:328][774]LogOnline: OSS: Created online subsystem instance for: :Context_83
[2025.04.15-11.54.09:328][774]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-11.54.11:549][774]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-11.54.11:563][774]PIE: Server logged in
[2025.04.15-11.54.11:564][774]PIE: Play in editor total start time 2.465 seconds.
[2025.04.15-11.54.11:604][774]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-11.57.04:817][130]LogShaderCompilers: Display: Jobs assigned 25, completed 25 (100%)
[2025.04.15-11.57.04:817][130]LogShaderCompilers: Display: Average time worker was idle: 2014.70 s
[2025.04.15-11.57.04:817][130]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.11 s
[2025.04.15-11.57.04:817][130]LogShaderCompilers: Display: Job execution time: average 1.16 s, max 1.98 s
[2025.04.15-11.57.04:817][130]LogShaderCompilers: Display: Job life time (pending + execution): average 1.23 s, max 2.04
[2025.04.15-11.57.04:817][130]LogShaderCompilers: Display: Shader code size: average 33.171 KiB, min 4.656 KiB, max 59.199 KiB
[2025.04.15-11.57.04:817][130]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 12.04 s
[2025.04.15-11.57.04:817][130]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.02%
[2025.04.15-11.57.04:817][130]LogShaderCompilers: Display: Jobs were issued in 25 batches (only local compilation was used), average 1.00 jobs/batch
[2025.04.15-11.57.04:817][130]LogShaderCompilers: Display: Average processing rate: 2.08 jobs/sec
[2025.04.15-11.57.04:817][130]LogShaderCompilers: Display: Total thread time: 13.012 s
[2025.04.15-11.57.04:817][130]LogShaderCompilers: Display: Total thread preprocess time: 5.922 s
[2025.04.15-11.57.04:817][130]LogShaderCompilers: Display: Percentage time preprocessing: 45.51%
[2025.04.15-11.57.04:817][130]LogShaderCompilers: Display: Effective parallelization: 1.08 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2025.04.15-11.57.04:819][130]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2025.04.15-11.57.04:819][130]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 7 times, average 0.70 sec, max 0.84 sec, min 0.59 sec)
[2025.04.15-11.57.04:819][130]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.61 sec, max 0.74 sec, min 0.48 sec)
[2025.04.15-11.57.04:819][130]LogShaderCompilers: Display: FLumenCardPS<false> (compiled 6 times, average 0.51 sec, max 0.61 sec, min 0.44 sec)
[2025.04.15-11.57.04:819][130]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 4 times, average 0.40 sec, max 0.50 sec, min 0.32 sec)
[2025.04.15-11.57.04:819][130]LogShaderCompilers: Display: FLumenCardVS (compiled 4 times, average 0.38 sec, max 0.42 sec, min 0.36 sec)
[2025.04.15-11.57.04:819][130]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2025.04.15-11.57.04:819][130]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 37.74% of total time (compiled 7 times, average 0.70 sec, max 0.84 sec, min 0.59 sec)
[2025.04.15-11.57.04:819][130]LogShaderCompilers: Display: FLumenCardPS<false> - 23.39% of total time (compiled 6 times, average 0.51 sec, max 0.61 sec, min 0.44 sec)
[2025.04.15-11.57.04:819][130]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 12.27% of total time (compiled 4 times, average 0.40 sec, max 0.50 sec, min 0.32 sec)
[2025.04.15-11.57.04:819][130]LogShaderCompilers: Display: FLumenCardVS - 11.55% of total time (compiled 4 times, average 0.38 sec, max 0.42 sec, min 0.36 sec)
[2025.04.15-11.57.04:819][130]LogShaderCompilers: Display: FHitProxyVS - 9.37% of total time (compiled 2 times, average 0.61 sec, max 0.74 sec, min 0.48 sec)
[2025.04.15-11.57.04:819][130]LogShaderCompilers: Display: === Material stats ===
[2025.04.15-11.58.07:410][698]LogUObjectHash: Compacting FUObjectHashTables data took 2.04ms
[2025.04.15-11.58.07:421][698]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/DevMap' took 0.041
[2025.04.15-11.58.07:421][698]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/UI/Layout/WBP_PrimaryLayout] ([2] browsable assets)...
[2025.04.15-11.58.07:421][698]OBJ SavePackage: Finished generating thumbnails for package [/Game/UI/Layout/WBP_PrimaryLayout]
[2025.04.15-11.58.07:454][698]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/UI/Layout/WBP_PrimaryLayout_Auto0
[2025.04.15-11.58.07:454][698]LogSavePackage: Moving '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/WBP_PrimaryLayout_Auto08F45D07E48B6D802532D268271E31536.tmp' to '../../../../../../Users/BOO/Documents/Unreal Projects/ProjectSerenity/Saved/Autosaves/Game/UI/Layout/WBP_PrimaryLayout_Auto0.uasset'
[2025.04.15-11.58.07:456][698]LogFileHelpers: Auto-saving content packages took 0.036
[2025.04.15-11.59.00:473][139]LogEditorClassViewer: Warning: AssetRegistry Blueprint /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState is missing tag value for GeneratedClass. Blueprint will not be available to ClassViewer when unloaded.
[2025.04.15-11.59.08:907][515]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2025.04.15-11.59.09:116][516]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms
[2025.04.15-11.59.13:788][705]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.038424s)
[2025.04.15-11.59.13:814][705]LogUObjectHash: Compacting FUObjectHashTables data took 2.92ms
[2025.04.15-11.59.13:935][705]LogInit: FAudioDevice initialized with ID 21.
[2025.04.15-11.59.13:935][705]LogAudio: Display: Audio Device (ID: 21) registered with world 'DevMap'.
[2025.04.15-11.59.13:935][705]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=21
[2025.04.15-11.59.13:935][705]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 21
[2025.04.15-11.59.13:998][705]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.59.13:998][705]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-11.59.14:005][705]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-17.29.14
[2025.04.15-11.59.14:005][705]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-11.59.14:007][705]LogWorld: Bringing up level for play took: 0.009534
[2025.04.15-11.59.14:010][705]LogOnline: OSS: Created online subsystem instance for: :Context_86
[2025.04.15-11.59.14:010][705]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-11.59.14:984][705]OodleDataCompression: Display: Oodle: OODLE USAGE WARNING : Destination buffer appears to be in uncached or write-combined memory! This is extremely slow. See "How do I decompress to graphics memory quickly?" in the Oodle FAQ. (Probe times 3492,4212,4284,3492,3600)
(Usage warnings can be disabled via Oodle_SetUsageWarnings.)
[2025.04.15-11.59.16:313][705]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2025.04.15-11.59.16:313][705]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2025.04.15-11.59.16:313][705]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2025.04.15-11.59.16:336][705]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-11.59.16:357][705]PIE: Server logged in
[2025.04.15-11.59.16:358][705]PIE: Play in editor total start time 2.631 seconds.
[2025.04.15-11.59.16:397][705]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-11.59.40:751][512]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031136s)
[2025.04.15-11.59.40:776][512]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms
[2025.04.15-11.59.40:882][512]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=22
[2025.04.15-11.59.40:882][512]LogAudio: Display: Audio Device (ID: 22) registered with world 'DevMap'.
[2025.04.15-11.59.40:882][512]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 22
[2025.04.15-11.59.40:950][512]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-11.59.40:955][512]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-11.59.40:963][512]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-17.29.40
[2025.04.15-11.59.40:963][512]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-11.59.40:965][512]LogWorld: Bringing up level for play took: 0.009320
[2025.04.15-11.59.40:968][512]LogOnline: OSS: Created online subsystem instance for: :Context_87
[2025.04.15-11.59.40:968][512]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-11.59.43:307][512]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-11.59.43:323][512]PIE: Server logged in
[2025.04.15-11.59.43:324][512]PIE: Play in editor total start time 2.708 seconds.
[2025.04.15-11.59.43:361][512]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.00.02:488][223]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.032138s)
[2025.04.15-12.00.02:512][223]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
[2025.04.15-12.00.02:619][223]LogInit: FAudioDevice initialized with ID 23.
[2025.04.15-12.00.02:619][223]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=23
[2025.04.15-12.00.02:619][223]LogAudio: Display: Audio Device (ID: 23) registered with world 'DevMap'.
[2025.04.15-12.00.02:619][223]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 23
[2025.04.15-12.00.02:695][223]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.00.02:695][223]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.00.02:704][223]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-17.30.02
[2025.04.15-12.00.02:705][223]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.00.02:707][223]LogWorld: Bringing up level for play took: 0.010426
[2025.04.15-12.00.02:709][223]LogOnline: OSS: Created online subsystem instance for: :Context_88
[2025.04.15-12.00.02:709][223]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.00.04:981][223]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.00.04:998][223]PIE: Server logged in
[2025.04.15-12.00.04:998][223]PIE: Play in editor total start time 2.644 seconds.
[2025.04.15-12.00.05:035][223]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.00.18:202][704]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031244s)
[2025.04.15-12.00.18:226][704]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
[2025.04.15-12.00.18:333][704]LogInit: FAudioDevice initialized with ID 24.
[2025.04.15-12.00.18:333][704]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=24
[2025.04.15-12.00.18:333][704]LogAudio: Display: Audio Device (ID: 24) registered with world 'DevMap'.
[2025.04.15-12.00.18:333][704]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 24
[2025.04.15-12.00.18:397][704]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.00.18:397][704]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.00.18:405][704]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-17.30.18
[2025.04.15-12.00.18:405][704]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.00.18:406][704]LogWorld: Bringing up level for play took: 0.008967
[2025.04.15-12.00.18:409][704]LogOnline: OSS: Created online subsystem instance for: :Context_89
[2025.04.15-12.00.18:409][704]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.00.20:758][704]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.00.20:775][704]PIE: Server logged in
[2025.04.15-12.00.20:775][704]PIE: Play in editor total start time 2.707 seconds.
[2025.04.15-12.00.20:812][704]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.00.33:252][104]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031492s)
[2025.04.15-12.00.33:277][104]LogUObjectHash: Compacting FUObjectHashTables data took 1.70ms
[2025.04.15-12.00.33:388][104]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=25
[2025.04.15-12.00.33:388][104]LogAudio: Display: Audio Device (ID: 25) registered with world 'DevMap'.
[2025.04.15-12.00.33:388][104]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 25
[2025.04.15-12.00.33:470][104]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.00.33:470][104]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.00.33:478][104]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-17.30.33
[2025.04.15-12.00.33:478][104]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.00.33:480][104]LogWorld: Bringing up level for play took: 0.009547
[2025.04.15-12.00.33:483][104]LogOnline: OSS: Created online subsystem instance for: :Context_90
[2025.04.15-12.00.33:483][104]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.00.35:805][104]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.00.35:828][104]PIE: Server logged in
[2025.04.15-12.00.35:830][104]PIE: Play in editor total start time 2.626 seconds.
[2025.04.15-12.00.35:869][104]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.00.54:984][944]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.035062s)
[2025.04.15-12.00.55:012][944]LogUObjectHash: Compacting FUObjectHashTables data took 2.08ms
[2025.04.15-12.00.55:137][944]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=26
[2025.04.15-12.00.55:137][944]LogInit: FAudioDevice initialized with ID 26.
[2025.04.15-12.00.55:138][944]LogAudio: Display: Audio Device (ID: 26) registered with world 'DevMap'.
[2025.04.15-12.00.55:138][944]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 26
[2025.04.15-12.00.55:247][944]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.00.55:247][944]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.00.55:255][944]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-17.30.55
[2025.04.15-12.00.55:255][944]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.00.55:258][944]LogWorld: Bringing up level for play took: 0.010398
[2025.04.15-12.00.55:262][944]LogOnline: OSS: Created online subsystem instance for: :Context_91
[2025.04.15-12.00.55:262][944]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.00.57:570][944]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.00.57:592][944]PIE: Server logged in
[2025.04.15-12.00.57:593][944]PIE: Play in editor total start time 2.76 seconds.
[2025.04.15-12.00.57:631][944]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.04.05:099][601]LogEditorClassViewer: Warning: AssetRegistry Blueprint /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState is missing tag value for GeneratedClass. Blueprint will not be available to ClassViewer when unloaded.
[2025.04.15-12.04.08:275][755]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2025.04.15-12.04.08:302][755]LogContentBundle: [DevMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2025.04.15-12.04.08:302][755]LogWorldPartition: Display: GenerateStreaming for 'DevMap' started...
[2025.04.15-12.04.08:348][755]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031936s)
[2025.04.15-12.04.08:373][755]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms
[2025.04.15-12.04.08:488][755]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=27
[2025.04.15-12.04.08:488][755]LogInit: FAudioDevice initialized with ID 27.
[2025.04.15-12.04.08:488][755]LogAudio: Display: Audio Device (ID: 27) registered with world 'DevMap'.
[2025.04.15-12.04.08:488][755]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 27
[2025.04.15-12.04.08:492][755]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.04.08:498][755]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-17.34.08
[2025.04.15-12.04.08:498][755]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.04.08:500][755]LogWorld: Bringing up level for play took: 0.007275
[2025.04.15-12.04.08:501][755]LogOnline: OSS: Created online subsystem instance for: :Context_96
[2025.04.15-12.04.08:501][755]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.04.10:858][755]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.04.10:874][755]PIE: Server logged in
[2025.04.15-12.04.10:875][755]PIE: Play in editor total start time 2.58 seconds.
[2025.04.15-12.04.10:914][755]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.06.12:477][536]LogProperty: Warning: Serialized WidgetBlueprintGeneratedClass /Engine/Transient.REINST_WBP_BaseText_C_113 for a property of WidgetBlueprintGeneratedClass /Engine/Transient.DEADCLASS_WBP_BaseText_C_15. Reference will be nullptred.
[2025.04.15-12.11.20:566][163]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_PauseMenu.uasset: [Compiler] OnClicked (SettingsButton) does not have a valid matching component!
[2025.04.15-12.11.20:567][163]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_PauseMenu.uasset: [Compiler] Event node OnClicked (SettingsButton) is out-of-date. Please refresh it.
[2025.04.15-12.11.20:569][163]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_PauseMenu.uasset: [Compiler] OnClicked (QuitButton) does not have a valid matching component!
[2025.04.15-12.11.20:570][163]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_PauseMenu.uasset: [Compiler] Event node OnClicked (QuitButton) is out-of-date. Please refresh it.
[2025.04.15-12.11.20:570][163]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_PauseMenu.uasset: [Compiler] OnClicked (ResumeButton) does not have a valid matching component!
[2025.04.15-12.11.20:571][163]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_PauseMenu.uasset: [Compiler] Event node OnClicked (ResumeButton) is out-of-date. Please refresh it.
[2025.04.15-12.11.20:625][163]LogUObjectHash: Compacting FUObjectHashTables data took 2.00ms
[2025.04.15-12.11.22:193][225]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_PauseMenu.uasset: [Compiler] OnClicked (SettingsButton) does not have a valid matching component!
[2025.04.15-12.11.22:194][225]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_PauseMenu.uasset: [Compiler] Event node OnClicked (SettingsButton) is out-of-date. Please refresh it.
[2025.04.15-12.11.22:194][225]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_PauseMenu.uasset: [Compiler] OnClicked (QuitButton) does not have a valid matching component!
[2025.04.15-12.11.22:194][225]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_PauseMenu.uasset: [Compiler] Event node OnClicked (QuitButton) is out-of-date. Please refresh it.
[2025.04.15-12.11.22:194][225]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_PauseMenu.uasset: [Compiler] OnClicked (ResumeButton) does not have a valid matching component!
[2025.04.15-12.11.22:195][225]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_PauseMenu.uasset: [Compiler] Event node OnClicked (ResumeButton) is out-of-date. Please refresh it.
[2025.04.15-12.11.22:230][225]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
[2025.04.15-12.12.22:926][841]LogWorldPartition: Display: GenerateStreaming for 'DevMap' took 12.622 ms (total: 398.917 ms)
[2025.04.15-12.12.22:928][841]LogPlayLevel: [PlayLevel] Compiling WBP_CharacterEntry before play...
[2025.04.15-12.12.22:934][841]LogPlayLevel: [PlayLevel] Compiling WBP_DialogueModal before play...
[2025.04.15-12.12.22:937][841]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Modals\WBP_DialogueModal.uasset: [Compiler] Can't connect pins WBP Base Button and Widget to Focus : Object Reference is not compatible with Widget Object Reference.
[2025.04.15-12.12.22:937][841]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Modals\WBP_DialogueModal.uasset: [Compiler] Could not find a variable named "WBP_BaseButton" in '/Game/UI/Modals/WBP_DialogueModal.WBP_DialogueModal_C'.
Make sure '/Game/UI/Modals/WBP_DialogueModal.WBP_DialogueModal_C' has been compiled for Get WBP_BaseButton
[2025.04.15-12.12.22:938][841]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Modals\WBP_DialogueModal.uasset: [Compiler] Can't connect pins Widget to Focus and WBP Base Button : Widget Object Reference is not compatible with Object Reference.
[2025.04.15-12.12.22:938][841]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Modals\WBP_DialogueModal.uasset: [Compiler] OnClicked (WBP_BaseButton_2) does not have a valid matching component!
[2025.04.15-12.12.22:939][841]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Modals\WBP_DialogueModal.uasset: [Compiler] Event node OnClicked (WBP_BaseButton_2) is out-of-date. Please refresh it.
[2025.04.15-12.12.22:939][841]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Modals\WBP_DialogueModal.uasset: [Compiler] OnClicked (WBP_BaseButton_1) does not have a valid matching component!
[2025.04.15-12.12.22:940][841]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Modals\WBP_DialogueModal.uasset: [Compiler] Event node OnClicked (WBP_BaseButton_1) is out-of-date. Please refresh it.
[2025.04.15-12.12.22:940][841]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Modals\WBP_DialogueModal.uasset: [Compiler] OnClicked (WBP_BaseButton) does not have a valid matching component!
[2025.04.15-12.12.22:942][841]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Modals\WBP_DialogueModal.uasset: [Compiler] Event node OnClicked (WBP_BaseButton) is out-of-date. Please refresh it.
[2025.04.15-12.12.22:943][841]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Modals\WBP_DialogueModal.uasset: [Compiler] The property associated with WBP Base Button could not be found in '/Game/UI/Modals/WBP_DialogueModal.WBP_DialogueModal_C'
[2025.04.15-12.12.22:968][841]LogPlayLevel: [PlayLevel] Compiling WBP_ConfirmationModal before play...
[2025.04.15-12.12.22:970][841]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Modals\WBP_ConfirmationModal.uasset: [Compiler] OnClicked (CancelButton) does not have a valid matching component!
[2025.04.15-12.12.22:971][841]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Modals\WBP_ConfirmationModal.uasset: [Compiler] Event node OnClicked (CancelButton) is out-of-date. Please refresh it.
[2025.04.15-12.12.22:971][841]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Modals\WBP_ConfirmationModal.uasset: [Compiler] OnClicked (ConfirmButton) does not have a valid matching component!
[2025.04.15-12.12.22:971][841]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Modals\WBP_ConfirmationModal.uasset: [Compiler] Event node OnClicked (ConfirmButton) is out-of-date. Please refresh it.
[2025.04.15-12.12.23:017][841]LogPlayLevel: [PlayLevel] Compiling WBP_InventoryItem before play...
[2025.04.15-12.12.23:018][841]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_InventoryItem.uasset: [Compiler] Can't connect pins Target and Secondary Text Block : Object Reference is not compatible with DEADCLASS WBP Base Text C 15 Object Reference.
[2025.04.15-12.12.23:019][841]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_InventoryItem.uasset: [Compiler] Could not find a function named "UpdateTextAndFont" in 'WBP_InventoryItem'.
Make sure 'WBP_InventoryItem' has been compiled for Update Text and Font
[2025.04.15-12.12.23:019][841]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_InventoryItem.uasset: [Compiler] Can't connect pins Secondary Text Block and Target : DEADCLASS WBP Base Text C 15 Object Reference is not compatible with Object Reference.
[2025.04.15-12.12.23:019][841]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_InventoryItem.uasset: [Compiler] Could not find a variable named "SecondaryTextBlock" in '/Game/UI/GameMenu/WBP_InventoryItem.WBP_InventoryItem_C'.
Make sure '/Game/UI/GameMenu/WBP_InventoryItem.WBP_InventoryItem_C' has been compiled for Get SecondaryTextBlock
[2025.04.15-12.12.23:020][841]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_InventoryItem.uasset: [Compiler] The property associated with Secondary Text Block could not be found in '/Game/UI/GameMenu/WBP_InventoryItem.WBP_InventoryItem_C'
[2025.04.15-12.12.23:061][841]LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms
[2025.04.15-12.12.23:067][841]LogPlayLevel: PlayLevel: Blueprint regeneration took 139 ms (4 blueprints)
[2025.04.15-12.12.23:067][841]BlueprintLog: Warning: Blueprint failed to compile: WBP_DialogueModal
[2025.04.15-12.12.23:067][841]BlueprintLog: Warning: Blueprint failed to compile: WBP_ConfirmationModal
[2025.04.15-12.12.23:067][841]BlueprintLog: Warning: Blueprint failed to compile: WBP_InventoryItem
[2025.04.15-12.12.24:449][841]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/UI/Modals/WBP_DialogueModal.WBP_DialogueModal
[2025.04.15-12.12.24:694][841]LogSlate: Window 'Blueprint Compilation Errors' being destroyed
[2025.04.15-12.12.27:391][948]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/UI/Modals/WBP_ConfirmationModal.WBP_ConfirmationModal
[2025.04.15-12.12.30:679][ 33]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/UI/GameMenu/WBP_InventoryItem.WBP_InventoryItem
[2025.04.15-12.12.34:177][150]LogSlate: Window 'Message Log' being destroyed
[2025.04.15-12.12.34:208][150]LogSlate: Window 'Message Log' being destroyed
[2025.04.15-12.12.45:815][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_TitleScreen.uasset: VerifyImport: Failed to load package for import object 'Package /Game/UI/Common/WBP_BasePanel'
[2025.04.15-12.12.45:837][672]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_TitleScreen.uasset: [Compiler] Can't connect pins Continue Button and Widget to Focus : Object Reference is not compatible with Widget Object Reference.
[2025.04.15-12.12.45:837][672]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_TitleScreen.uasset: [Compiler] Could not find a variable named "ContinueButton" in '/Game/UI/Menu/WBP_TitleScreen.WBP_TitleScreen_C'.
Make sure '/Game/UI/Menu/WBP_TitleScreen.WBP_TitleScreen_C' has been compiled for Get ContinueButton
[2025.04.15-12.12.45:838][672]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_TitleScreen.uasset: [Compiler] Can't connect pins Widget to Focus and Continue Button : Widget Object Reference is not compatible with Object Reference.
[2025.04.15-12.12.45:838][672]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_TitleScreen.uasset: [Compiler] On Clicked (ContinueButton) does not have a valid matching component!
[2025.04.15-12.12.45:838][672]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_TitleScreen.uasset: [Compiler] On Clicked (QuitButton) does not have a valid matching component!
[2025.04.15-12.12.45:838][672]LogBlueprint: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_TitleScreen.uasset: [Compiler] On Clicked (SettingsButton) does not have a valid matching component!
[2025.04.15-12.12.45:839][672]LogBlueprint: Error: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_TitleScreen.uasset: [Compiler] The property associated with Continue Button could not be found in '/Game/UI/Menu/WBP_TitleScreen.WBP_TitleScreen_C'
[2025.04.15-12.12.45:848][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: VerifyImport: Failed to load package for import object 'Package /Game/UI/Common/WBP_BaseText'
[2025.04.15-12.12.45:850][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:850][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:850][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:850][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:852][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:852][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:853][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:853][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:859][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:859][672]LogLinker: Warning: Unable to load Default__WBP_SettingsScreen_C with outer Package /Game/UI/Menu/WBP_SettingsScreen because its class (WBP_SettingsScreen_C) does not exist
[2025.04.15-12.12.45:860][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:863][672]LogBlueprint: Warning: FMemberReference::ResolveMember (GetOwningPlayer) bSelfContext == true, but no scope supplied!
[2025.04.15-12.12.45:864][672]LogBlueprint: Warning: FMemberReference::ResolveMember (InitTabButtons) bSelfContext == true, but no scope supplied!
[2025.04.15-12.12.45:865][672]LogBlueprint: Warning: FMemberReference::ResolveMember (GetOwningPlayer) bSelfContext == true, but no scope supplied!
[2025.04.15-12.12.45:870][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:870][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:871][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:872][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:872][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:872][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:873][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:873][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:874][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:874][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:875][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:875][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:876][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:876][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:877][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:877][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:878][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:878][672]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\WBP_SettingsScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C - both will fail to load
[2025.04.15-12.12.45:914][672]LogUObjectHash: Compacting FUObjectHashTables data took 2.26ms
[2025.04.15-12.12.46:924][672]LogSlate: Window 'Delete Assets' being destroyed
[2025.04.15-12.12.46:985][672]LogUObjectGlobals: Force Deleting 2 Package(s):
[2025.04.15-12.12.48:072][672]LogUObjectHash: Compacting FUObjectHashTables data took 1.86ms
[2025.04.15-12.12.48:105][672]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms
[2025.04.15-12.12.48:136][672]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms
[2025.04.15-12.12.48:162][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C
[2025.04.15-12.12.48:162][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'AudioPanel': WidgetTree /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree
[2025.04.15-12.12.48:162][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'BackPanel': WidgetTree /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree
[2025.04.15-12.12.48:162][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'ControlsPanel': WidgetTree /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree
[2025.04.15-12.12.48:162][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'GameplayPanel': WidgetTree /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree
[2025.04.15-12.12.48:162][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'LanguagePanel': WidgetTree /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree
[2025.04.15-12.12.48:162][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'BorderSlot_0': Border /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree.AudioPanel
[2025.04.15-12.12.48:162][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'BorderSlot_0': Border /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree.BackPanel
[2025.04.15-12.12.48:162][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'BorderSlot_0': Border /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree.ControlsPanel
[2025.04.15-12.12.48:162][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'BorderSlot_0': Border /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree.GameplayPanel
[2025.04.15-12.12.48:162][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'BorderSlot_0': Border /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree.LanguagePanel
[2025.04.15-12.12.48:162][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'ComponentDelegateBinding_0': WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C
[2025.04.15-12.12.48:162][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'BndEvt__WBP_SettingsScreen_BackButton_K2Node_ComponentBoundEvent_1_OnClicked__DelegateSignature': WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C
[2025.04.15-12.12.48:162][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'Construct': WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C
[2025.04.15-12.12.48:162][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'ExecuteUbergraph_WBP_SettingsScreen': WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C
[2025.04.15-12.12.48:163][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'InitTabButtons': WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C
[2025.04.15-12.12.48:163][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'PreConstruct': WidgetBlueprintGeneratedClass /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C
[2025.04.15-12.12.48:163][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'HorizontalBox': WidgetTree /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree
[2025.04.15-12.12.48:163][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'HorizontalBoxSlot_0': HorizontalBox /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree.HorizontalBox
[2025.04.15-12.12.48:163][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'HorizontalBoxSlot_1': HorizontalBox /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree.HorizontalBox
[2025.04.15-12.12.48:163][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'HorizontalBoxSlot_2': HorizontalBox /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree.HorizontalBox
[2025.04.15-12.12.48:163][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'Spacer_0': WidgetTree /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree
[2025.04.15-12.12.48:163][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'TextBlock_4': WidgetTree /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree
[2025.04.15-12.12.48:163][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'TextBlock_5': WidgetTree /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree
[2025.04.15-12.12.48:163][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'TextBlock_6': WidgetTree /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree
[2025.04.15-12.12.48:163][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'TextBlock_7': WidgetTree /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree
[2025.04.15-12.12.48:163][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'TextBlock_8': WidgetTree /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree
[2025.04.15-12.12.48:163][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'ButtonsPanel': WidgetTree /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree
[2025.04.15-12.12.48:163][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'VerticalBoxSlot_1': VerticalBox /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree.ButtonsPanel
[2025.04.15-12.12.48:163][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'VerticalBoxSlot_10': VerticalBox /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree.ButtonsPanel
[2025.04.15-12.12.48:163][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'VerticalBoxSlot_6': VerticalBox /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree.ButtonsPanel
[2025.04.15-12.12.48:163][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'VerticalBoxSlot_7': VerticalBox /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree.ButtonsPanel
[2025.04.15-12.12.48:163][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'VerticalBoxSlot_8': VerticalBox /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree.ButtonsPanel
[2025.04.15-12.12.48:163][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'VerticalBoxSlot_9': VerticalBox /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree.ButtonsPanel
[2025.04.15-12.12.48:163][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'PanelsSwitcher': WidgetTree /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree
[2025.04.15-12.12.48:163][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'WidgetSwitcherSlot_11': WidgetSwitcher /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree.PanelsSwitcher
[2025.04.15-12.12.48:163][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'WidgetSwitcherSlot_12': WidgetSwitcher /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree.PanelsSwitcher
[2025.04.15-12.12.48:164][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'WidgetSwitcherSlot_13': WidgetSwitcher /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree.PanelsSwitcher
[2025.04.15-12.12.48:164][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'WidgetSwitcherSlot_5': WidgetSwitcher /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree.PanelsSwitcher
[2025.04.15-12.12.48:164][672]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'WidgetSwitcherSlot_7': WidgetSwitcher /Game/UI/Menu/WBP_SettingsScreen.WBP_SettingsScreen_C:WidgetTree.PanelsSwitcher
[2025.04.15-12.12.53:351][835]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedStruct /Game/UI/Menu/CharacterSelection/FCharacterEntry.FCharacterEntry
[2025.04.15-12.13.01:893][309]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open
[2025.04.15-12.13.01:898][309]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\CharacterSelection\WBP_CharacterSelectionScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/CharacterSelection/WBP_CharacterSelectionScreen.WBP_CharacterSelectionScreen_C - both will fail to load
[2025.04.15-12.13.01:898][309]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\CharacterSelection\WBP_CharacterSelectionScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/CharacterSelection/WBP_CharacterSelectionScreen.WBP_CharacterSelectionScreen_C - both will fail to load
[2025.04.15-12.13.01:898][309]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\CharacterSelection\WBP_CharacterSelectionScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/CharacterSelection/WBP_CharacterSelectionScreen.WBP_CharacterSelectionScreen_C - both will fail to load
[2025.04.15-12.13.01:899][309]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\CharacterSelection\WBP_CharacterSelectionScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/CharacterSelection/WBP_CharacterSelectionScreen.WBP_CharacterSelectionScreen_C - both will fail to load
[2025.04.15-12.13.01:900][309]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\CharacterSelection\WBP_CharacterSelectionScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/CharacterSelection/WBP_CharacterSelectionScreen.WBP_CharacterSelectionScreen_C - both will fail to load
[2025.04.15-12.13.01:900][309]LogLinker: Warning: Unable to load Default__WBP_CharacterSelectionScreen_C with outer Package /Game/UI/Menu/CharacterSelection/WBP_CharacterSelectionScreen because its class (WBP_CharacterSelectionScreen_C) does not exist
[2025.04.15-12.13.01:900][309]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\CharacterSelection\WBP_CharacterSelectionScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/CharacterSelection/WBP_CharacterSelectionScreen.WBP_CharacterSelectionScreen_C - both will fail to load
[2025.04.15-12.13.01:901][309]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\CharacterSelection\WBP_CharacterSelectionScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/CharacterSelection/WBP_CharacterSelectionScreen.WBP_CharacterSelectionScreen_C - both will fail to load
[2025.04.15-12.13.01:901][309]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\CharacterSelection\WBP_CharacterSelectionScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/CharacterSelection/WBP_CharacterSelectionScreen.WBP_CharacterSelectionScreen_C - both will fail to load
[2025.04.15-12.13.01:902][309]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\CharacterSelection\WBP_CharacterSelectionScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/CharacterSelection/WBP_CharacterSelectionScreen.WBP_CharacterSelectionScreen_C - both will fail to load
[2025.04.15-12.13.01:902][309]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\CharacterSelection\WBP_CharacterSelectionScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/CharacterSelection/WBP_CharacterSelectionScreen.WBP_CharacterSelectionScreen_C - both will fail to load
[2025.04.15-12.13.01:902][309]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\Menu\CharacterSelection\WBP_CharacterSelectionScreen.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BasePanel.WBP_BasePanel_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/Menu/CharacterSelection/WBP_CharacterSelectionScreen.WBP_CharacterSelectionScreen_C - both will fail to load
[2025.04.15-12.13.01:941][309]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms
[2025.04.15-12.13.03:017][309]LogSlate: Window 'Delete Assets' being destroyed
[2025.04.15-12.13.03:091][309]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms
[2025.04.15-12.13.03:123][309]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms
[2025.04.15-12.13.03:155][309]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms
[2025.04.15-12.13.03:183][309]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'ExecuteUbergraph_WBP_CharacterSelectionScreen': WidgetBlueprintGeneratedClass /Game/UI/Menu/CharacterSelection/WBP_CharacterSelectionScreen.WBP_CharacterSelectionScreen_C
[2025.04.15-12.13.03:183][309]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'OnCharacterSelected': WidgetBlueprintGeneratedClass /Game/UI/Menu/CharacterSelection/WBP_CharacterSelectionScreen.WBP_CharacterSelectionScreen_C
[2025.04.15-12.13.03:183][309]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'OnLoaded_F382210947F95FC64C01F686142F1B5A': WidgetBlueprintGeneratedClass /Game/UI/Menu/CharacterSelection/WBP_CharacterSelectionScreen.WBP_CharacterSelectionScreen_C
[2025.04.15-12.13.03:183][309]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprintGeneratedClass /Game/UI/Menu/CharacterSelection/WBP_CharacterSelectionScreen.WBP_CharacterSelectionScreen_C
[2025.04.15-12.13.03:183][309]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'ItemsTileView': WidgetTree /Game/UI/Menu/CharacterSelection/WBP_CharacterSelectionScreen.WBP_CharacterSelectionScreen_C:WidgetTree
[2025.04.15-12.13.10:928][754]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open
[2025.04.15-12.13.10:933][754]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_InventoryItem.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BaseButton.WBP_BaseButton_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/GameMenu/WBP_InventoryItem.WBP_InventoryItem_C - both will fail to load
[2025.04.15-12.13.10:933][754]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_InventoryItem.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BaseButton.WBP_BaseButton_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/GameMenu/WBP_InventoryItem.WBP_InventoryItem_C - both will fail to load
[2025.04.15-12.13.10:934][754]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_InventoryItem.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BaseButton.WBP_BaseButton_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/GameMenu/WBP_InventoryItem.WBP_InventoryItem_C - both will fail to load
[2025.04.15-12.13.10:935][754]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_InventoryItem.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BaseButton.WBP_BaseButton_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/GameMenu/WBP_InventoryItem.WBP_InventoryItem_C - both will fail to load
[2025.04.15-12.13.10:935][754]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_InventoryItem.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BaseButton.WBP_BaseButton_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/GameMenu/WBP_InventoryItem.WBP_InventoryItem_C - both will fail to load
[2025.04.15-12.13.10:936][754]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_InventoryItem.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BaseButton.WBP_BaseButton_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/GameMenu/WBP_InventoryItem.WBP_InventoryItem_C - both will fail to load
[2025.04.15-12.13.10:936][754]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_InventoryItem.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BaseButton.WBP_BaseButton_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/GameMenu/WBP_InventoryItem.WBP_InventoryItem_C - both will fail to load
[2025.04.15-12.13.10:936][754]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_InventoryItem.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BaseButton.WBP_BaseButton_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/GameMenu/WBP_InventoryItem.WBP_InventoryItem_C - both will fail to load
[2025.04.15-12.13.10:938][754]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_InventoryItem.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BaseButton.WBP_BaseButton_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/GameMenu/WBP_InventoryItem.WBP_InventoryItem_C - both will fail to load
[2025.04.15-12.13.10:938][754]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_InventoryItem.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BaseButton.WBP_BaseButton_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/GameMenu/WBP_InventoryItem.WBP_InventoryItem_C - both will fail to load
[2025.04.15-12.13.10:939][754]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_InventoryItem.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BaseButton.WBP_BaseButton_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/GameMenu/WBP_InventoryItem.WBP_InventoryItem_C - both will fail to load
[2025.04.15-12.13.10:939][754]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_InventoryItem.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BaseButton.WBP_BaseButton_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/GameMenu/WBP_InventoryItem.WBP_InventoryItem_C - both will fail to load
[2025.04.15-12.13.10:939][754]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_InventoryItem.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BaseButton.WBP_BaseButton_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/GameMenu/WBP_InventoryItem.WBP_InventoryItem_C - both will fail to load
[2025.04.15-12.13.10:939][754]LogLinker: Warning: [AssetLog] C:\Users\BOO\Documents\Unreal Projects\ProjectSerenity\Content\UI\GameMenu\WBP_InventoryItem.uasset: CreateExport: Failed to load WidgetBlueprintGeneratedClass /Game/UI/Common/WBP_BaseButton.WBP_BaseButton_C as Parent for WidgetBlueprintGeneratedClass /Game/UI/GameMenu/WBP_InventoryItem.WBP_InventoryItem_C - both will fail to load
[2025.04.15-12.13.10:979][754]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
[2025.04.15-12.13.12:545][754]LogSlate: Window 'Delete Assets' being destroyed
[2025.04.15-12.13.12:726][754]LogWorld: UWorld::CleanupWorld for World_115, bSessionEnded=true, bCleanupResources=true
[2025.04.15-12.13.12:726][754]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-12.13.12:739][754]LogWorld: UWorld::CleanupWorld for World_114, bSessionEnded=true, bCleanupResources=true
[2025.04.15-12.13.12:739][754]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-12.13.12:898][754]LogWorld: UWorld::CleanupWorld for World_113, bSessionEnded=true, bCleanupResources=true
[2025.04.15-12.13.12:898][754]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-12.13.12:912][754]LogWorld: UWorld::CleanupWorld for World_112, bSessionEnded=true, bCleanupResources=true
[2025.04.15-12.13.12:912][754]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-12.13.13:042][754]LogWorld: UWorld::CleanupWorld for World_108, bSessionEnded=true, bCleanupResources=true
[2025.04.15-12.13.13:042][754]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-12.13.13:055][754]LogWorld: UWorld::CleanupWorld for World_107, bSessionEnded=true, bCleanupResources=true
[2025.04.15-12.13.13:055][754]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-12.13.13:106][754]LogUObjectGlobals: Force Deleting 4 Package(s):
[2025.04.15-12.13.14:324][754]LogUObjectHash: Compacting FUObjectHashTables data took 2.00ms
[2025.04.15-12.13.14:369][754]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms
[2025.04.15-12.13.14:402][754]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
[2025.04.15-12.13.14:451][754]LogBlueprint: Warning: Blueprint /Game/Characters/Player/BP_BasePlayerState is missing GeneratedClass asset tag
[2025.04.15-12.13.14:489][754]LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms
[2025.04.15-12.13.34:383][492]LogDerivedDataCache: C:/Users/BOO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2025.04.15-12.13.42:619][908]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms
[2025.04.15-12.13.46:810][908]LogSlate: Window 'Delete Assets' being destroyed
[2025.04.15-12.13.46:910][908]LogUObjectGlobals: Force Deleting 1 Package(s):
[2025.04.15-12.14.29:201][212]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.032196s)
[2025.04.15-12.14.29:225][212]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2025.04.15-12.14.29:337][212]LogInit: FAudioDevice initialized with ID 28.
[2025.04.15-12.14.29:337][212]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=28
[2025.04.15-12.14.29:337][212]LogAudio: Display: Audio Device (ID: 28) registered with world 'DevMap'.
[2025.04.15-12.14.29:337][212]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 28
[2025.04.15-12.14.29:340][212]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.14.29:346][212]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-17.44.29
[2025.04.15-12.14.29:346][212]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.14.29:348][212]LogWorld: Bringing up level for play took: 0.007803
[2025.04.15-12.14.29:350][212]LogOnline: OSS: Created online subsystem instance for: :Context_109
[2025.04.15-12.14.29:350][212]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.14.31:556][212]LogLinker: Warning: Failed to load '/Game/UI/Game/WBP_GameScreen': Can't find file.
[2025.04.15-12.14.31:556][212]LogLinker: Warning: Failed to load '/Game/UI/Game/WBP_GameScreen': Can't find file.
[2025.04.15-12.14.31:557][212]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/UI/Game/WBP_GameScreen.WBP_GameScreen_C'
[2025.04.15-12.14.31:573][212]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.14.31:589][212]PIE: Server logged in
[2025.04.15-12.14.31:590][212]PIE: Play in editor total start time 2.478 seconds.
[2025.04.15-12.14.31:626][212]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.15.45:897][540]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031458s)
[2025.04.15-12.15.45:923][540]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms
[2025.04.15-12.15.46:035][540]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=29
[2025.04.15-12.15.46:035][540]LogInit: FAudioDevice initialized with ID 29.
[2025.04.15-12.15.46:035][540]LogAudio: Display: Audio Device (ID: 29) registered with world 'DevMap'.
[2025.04.15-12.15.46:035][540]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 29
[2025.04.15-12.15.46:038][540]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.15.46:045][540]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-17.45.46
[2025.04.15-12.15.46:045][540]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.15.46:047][540]LogWorld: Bringing up level for play took: 0.008286
[2025.04.15-12.15.46:049][540]LogOnline: OSS: Created online subsystem instance for: :Context_112
[2025.04.15-12.15.46:049][540]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.15.48:511][540]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.15.48:528][540]PIE: Server logged in
[2025.04.15-12.15.48:528][540]PIE: Play in editor total start time 2.684 seconds.
[2025.04.15-12.15.48:574][540]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.17.52:623][678]LogWorld: UWorld::CleanupWorld for World_93, bSessionEnded=true, bCleanupResources=true
[2025.04.15-12.17.52:623][678]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-12.17.52:748][678]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms
[2025.04.15-12.18.05:016][183]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/UI/BP_MainHUD.BP_MainHUD
[2025.04.15-12.18.10:451][405]LogEditorClassViewer: Warning: AssetRegistry Blueprint /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState is missing tag value for GeneratedClass. Blueprint will not be available to ClassViewer when unloaded.
[2025.04.15-12.18.33:913][615]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
[2025.04.15-12.18.35:441][665]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.032092s)
[2025.04.15-12.18.35:465][665]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms
[2025.04.15-12.18.35:579][665]LogAudio: Display: Audio Device (ID: 30) registered with world 'DevMap'.
[2025.04.15-12.18.35:579][665]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=30
[2025.04.15-12.18.35:579][665]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 30
[2025.04.15-12.18.35:641][665]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.18.35:642][665]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.18.35:650][665]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-17.48.35
[2025.04.15-12.18.35:650][665]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.18.35:652][665]LogWorld: Bringing up level for play took: 0.009726
[2025.04.15-12.18.35:654][665]LogOnline: OSS: Created online subsystem instance for: :Context_115
[2025.04.15-12.18.35:655][665]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.18.37:952][665]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.18.37:974][665]PIE: Server logged in
[2025.04.15-12.18.37:975][665]PIE: Play in editor total start time 2.588 seconds.
[2025.04.15-12.18.38:013][665]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.19.02:257][237]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.19.02:257][237]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_DevMap
[2025.04.15-12.27.52:120][438]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.033050s)
[2025.04.15-12.27.52:146][438]LogUObjectHash: Compacting FUObjectHashTables data took 1.87ms
[2025.04.15-12.27.52:262][438]LogInit: FAudioDevice initialized with ID 31.
[2025.04.15-12.27.52:262][438]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=31
[2025.04.15-12.27.52:262][438]LogAudio: Display: Audio Device (ID: 31) registered with world 'DevMap'.
[2025.04.15-12.27.52:262][438]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 31
[2025.04.15-12.27.52:346][438]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.27.52:347][438]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.27.52:353][438]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-17.57.52
[2025.04.15-12.27.52:354][438]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.27.52:356][438]LogWorld: Bringing up level for play took: 0.009082
[2025.04.15-12.27.52:358][438]LogOnline: OSS: Created online subsystem instance for: :Context_116
[2025.04.15-12.27.52:358][438]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.27.54:610][438]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.27.54:628][438]PIE: Server logged in
[2025.04.15-12.27.54:629][438]PIE: Play in editor total start time 2.566 seconds.
[2025.04.15-12.27.54:665][438]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.28.38:483][972]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031778s)
[2025.04.15-12.28.38:505][972]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
[2025.04.15-12.28.38:616][972]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=32
[2025.04.15-12.28.38:616][972]LogInit: FAudioDevice initialized with ID 32.
[2025.04.15-12.28.38:616][972]LogAudio: Display: Audio Device (ID: 32) registered with world 'DevMap'.
[2025.04.15-12.28.38:616][972]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 32
[2025.04.15-12.28.38:680][972]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.28.38:680][972]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.28.38:688][972]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-17.58.38
[2025.04.15-12.28.38:689][972]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.28.38:690][972]LogWorld: Bringing up level for play took: 0.009200
[2025.04.15-12.28.38:693][972]LogOnline: OSS: Created online subsystem instance for: :Context_117
[2025.04.15-12.28.38:693][972]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.28.40:900][972]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.28.40:917][972]PIE: Server logged in
[2025.04.15-12.28.40:919][972]PIE: Play in editor total start time 2.485 seconds.
[2025.04.15-12.28.40:957][972]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.29.07:382][ 8]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.033113s)
[2025.04.15-12.29.07:409][ 8]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms
[2025.04.15-12.29.07:524][ 8]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=33
[2025.04.15-12.29.07:524][ 8]LogInit: FAudioDevice initialized with ID 33.
[2025.04.15-12.29.07:524][ 8]LogAudio: Display: Audio Device (ID: 33) registered with world 'DevMap'.
[2025.04.15-12.29.07:524][ 8]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 33
[2025.04.15-12.29.07:616][ 8]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.29.07:616][ 8]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.29.07:625][ 8]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-17.59.07
[2025.04.15-12.29.07:625][ 8]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.29.07:627][ 8]LogWorld: Bringing up level for play took: 0.010983
[2025.04.15-12.29.07:630][ 8]LogOnline: OSS: Created online subsystem instance for: :Context_118
[2025.04.15-12.29.07:631][ 8]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.29.09:863][ 8]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.29.09:884][ 8]PIE: Server logged in
[2025.04.15-12.29.09:886][ 8]PIE: Play in editor total start time 2.555 seconds.
[2025.04.15-12.29.09:922][ 8]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.29.22:440][457]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031514s)
[2025.04.15-12.29.22:466][457]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms
[2025.04.15-12.29.22:579][457]LogInit: FAudioDevice initialized with ID 34.
[2025.04.15-12.29.22:579][457]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=34
[2025.04.15-12.29.22:579][457]LogAudio: Display: Audio Device (ID: 34) registered with world 'DevMap'.
[2025.04.15-12.29.22:579][457]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 34
[2025.04.15-12.29.22:662][457]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.29.22:662][457]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.29.22:670][457]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-17.59.22
[2025.04.15-12.29.22:670][457]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.29.22:672][457]LogWorld: Bringing up level for play took: 0.009195
[2025.04.15-12.29.22:676][457]LogOnline: OSS: Created online subsystem instance for: :Context_119
[2025.04.15-12.29.22:676][457]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.29.25:034][457]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.29.25:055][457]PIE: Server logged in
[2025.04.15-12.29.25:057][457]PIE: Play in editor total start time 2.668 seconds.
[2025.04.15-12.29.25:094][457]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.30.38:203][674]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031735s)
[2025.04.15-12.30.38:225][674]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms
[2025.04.15-12.30.38:335][674]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=35
[2025.04.15-12.30.38:335][674]LogInit: FAudioDevice initialized with ID 35.
[2025.04.15-12.30.38:335][674]LogAudio: Display: Audio Device (ID: 35) registered with world 'DevMap'.
[2025.04.15-12.30.38:335][674]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 35
[2025.04.15-12.30.38:426][674]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.30.38:430][674]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.30.38:436][674]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.00.38
[2025.04.15-12.30.38:438][674]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.30.38:440][674]LogWorld: Bringing up level for play took: 0.008580
[2025.04.15-12.30.38:442][674]LogOnline: OSS: Created online subsystem instance for: :Context_120
[2025.04.15-12.30.38:442][674]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.30.40:763][674]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.30.40:785][674]PIE: Server logged in
[2025.04.15-12.30.40:786][674]PIE: Play in editor total start time 2.631 seconds.
[2025.04.15-12.30.40:823][674]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.32.06:879][457]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031363s)
[2025.04.15-12.32.06:906][457]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
[2025.04.15-12.32.07:017][457]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=36
[2025.04.15-12.32.07:017][457]LogInit: FAudioDevice initialized with ID 36.
[2025.04.15-12.32.07:017][457]LogAudio: Display: Audio Device (ID: 36) registered with world 'DevMap'.
[2025.04.15-12.32.07:017][457]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 36
[2025.04.15-12.32.07:115][457]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.32.07:116][457]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.32.07:123][457]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.02.07
[2025.04.15-12.32.07:123][457]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.32.07:125][457]LogWorld: Bringing up level for play took: 0.009111
[2025.04.15-12.32.07:128][457]LogOnline: OSS: Created online subsystem instance for: :Context_123
[2025.04.15-12.32.07:128][457]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.32.09:632][457]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.32.09:654][457]PIE: Server logged in
[2025.04.15-12.32.09:657][457]PIE: Play in editor total start time 2.985 seconds.
[2025.04.15-12.32.09:697][457]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.32.27:520][996]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031474s)
[2025.04.15-12.32.27:544][996]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms
[2025.04.15-12.32.27:656][996]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=37
[2025.04.15-12.32.27:656][996]LogInit: FAudioDevice initialized with ID 37.
[2025.04.15-12.32.27:656][996]LogAudio: Display: Audio Device (ID: 37) registered with world 'DevMap'.
[2025.04.15-12.32.27:656][996]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 37
[2025.04.15-12.32.27:727][996]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.32.27:729][996]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.32.27:736][996]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.02.27
[2025.04.15-12.32.27:736][996]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.32.27:738][996]LogWorld: Bringing up level for play took: 0.009150
[2025.04.15-12.32.27:740][996]LogOnline: OSS: Created online subsystem instance for: :Context_124
[2025.04.15-12.32.27:740][996]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.32.30:023][996]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.32.30:040][996]PIE: Server logged in
[2025.04.15-12.32.30:043][996]PIE: Play in editor total start time 2.572 seconds.
[2025.04.15-12.32.30:083][996]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.33.18:992][ 31]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.032388s)
[2025.04.15-12.33.19:018][ 31]LogUObjectHash: Compacting FUObjectHashTables data took 2.55ms
[2025.04.15-12.33.19:134][ 31]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=38
[2025.04.15-12.33.19:134][ 31]LogInit: FAudioDevice initialized with ID 38.
[2025.04.15-12.33.19:134][ 31]LogAudio: Display: Audio Device (ID: 38) registered with world 'DevMap'.
[2025.04.15-12.33.19:134][ 31]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 38
[2025.04.15-12.33.19:214][ 31]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.33.19:214][ 31]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.33.19:220][ 31]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.03.19
[2025.04.15-12.33.19:220][ 31]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.33.19:222][ 31]LogWorld: Bringing up level for play took: 0.007286
[2025.04.15-12.33.19:224][ 31]LogOnline: OSS: Created online subsystem instance for: :Context_125
[2025.04.15-12.33.19:225][ 31]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.33.21:527][ 31]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.33.21:549][ 31]PIE: Server logged in
[2025.04.15-12.33.21:551][ 31]PIE: Play in editor total start time 2.608 seconds.
[2025.04.15-12.33.21:588][ 31]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.34.29:624][506]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.034267s)
[2025.04.15-12.34.29:652][506]LogUObjectHash: Compacting FUObjectHashTables data took 2.85ms
[2025.04.15-12.34.29:776][506]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=39
[2025.04.15-12.34.29:776][506]LogInit: FAudioDevice initialized with ID 39.
[2025.04.15-12.34.29:776][506]LogAudio: Display: Audio Device (ID: 39) registered with world 'DevMap'.
[2025.04.15-12.34.29:776][506]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 39
[2025.04.15-12.34.29:865][506]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.34.29:866][506]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.34.29:877][506]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.04.29
[2025.04.15-12.34.29:877][506]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.34.29:879][506]LogWorld: Bringing up level for play took: 0.013261
[2025.04.15-12.34.29:882][506]LogOnline: OSS: Created online subsystem instance for: :Context_126
[2025.04.15-12.34.29:883][506]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.34.32:182][506]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.34.32:205][506]PIE: Server logged in
[2025.04.15-12.34.32:206][506]PIE: Play in editor total start time 2.635 seconds.
[2025.04.15-12.34.32:244][506]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.36.59:220][689]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.038015s)
[2025.04.15-12.36.59:246][689]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2025.04.15-12.36.59:359][689]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=40
[2025.04.15-12.36.59:359][689]LogInit: FAudioDevice initialized with ID 40.
[2025.04.15-12.36.59:359][689]LogAudio: Display: Audio Device (ID: 40) registered with world 'DevMap'.
[2025.04.15-12.36.59:359][689]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 40
[2025.04.15-12.36.59:424][689]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.36.59:424][689]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.36.59:431][689]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.06.59
[2025.04.15-12.36.59:431][689]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.36.59:433][689]LogWorld: Bringing up level for play took: 0.008884
[2025.04.15-12.36.59:436][689]LogOnline: OSS: Created online subsystem instance for: :Context_128
[2025.04.15-12.36.59:436][689]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.37.01:832][689]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.37.01:850][689]PIE: Server logged in
[2025.04.15-12.37.01:851][689]PIE: Play in editor total start time 2.687 seconds.
[2025.04.15-12.37.01:890][689]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.37.27:445][971]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031786s)
[2025.04.15-12.37.27:469][971]LogUObjectHash: Compacting FUObjectHashTables data took 1.85ms
[2025.04.15-12.37.27:582][971]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=41
[2025.04.15-12.37.27:582][971]LogInit: FAudioDevice initialized with ID 41.
[2025.04.15-12.37.27:582][971]LogAudio: Display: Audio Device (ID: 41) registered with world 'DevMap'.
[2025.04.15-12.37.27:582][971]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 41
[2025.04.15-12.37.27:654][971]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.37.27:654][971]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.37.27:662][971]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.07.27
[2025.04.15-12.37.27:662][971]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.37.27:664][971]LogWorld: Bringing up level for play took: 0.009444
[2025.04.15-12.37.27:667][971]LogOnline: OSS: Created online subsystem instance for: :Context_129
[2025.04.15-12.37.27:667][971]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.37.29:957][971]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.37.29:973][971]PIE: Server logged in
[2025.04.15-12.37.29:975][971]PIE: Play in editor total start time 2.579 seconds.
[2025.04.15-12.37.30:013][971]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.39.53:675][276]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.034897s)
[2025.04.15-12.39.53:702][276]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms
[2025.04.15-12.39.53:825][276]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=42
[2025.04.15-12.39.53:825][276]LogInit: FAudioDevice initialized with ID 42.
[2025.04.15-12.39.53:825][276]LogAudio: Display: Audio Device (ID: 42) registered with world 'DevMap'.
[2025.04.15-12.39.53:825][276]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 42
[2025.04.15-12.39.53:940][276]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.39.53:940][276]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.39.53:950][276]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.09.53
[2025.04.15-12.39.53:951][276]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.39.53:955][276]LogWorld: Bringing up level for play took: 0.014070
[2025.04.15-12.39.53:958][276]LogOnline: OSS: Created online subsystem instance for: :Context_130
[2025.04.15-12.39.53:958][276]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.39.56:344][276]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.39.56:366][276]PIE: Server logged in
[2025.04.15-12.39.56:366][276]PIE: Play in editor total start time 2.748 seconds.
[2025.04.15-12.39.56:403][276]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.40.11:220][765]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.034421s)
[2025.04.15-12.40.11:243][765]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms
[2025.04.15-12.40.11:359][765]LogInit: FAudioDevice initialized with ID 43.
[2025.04.15-12.40.11:359][765]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=43
[2025.04.15-12.40.11:359][765]LogAudio: Display: Audio Device (ID: 43) registered with world 'DevMap'.
[2025.04.15-12.40.11:359][765]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 43
[2025.04.15-12.40.11:449][765]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.40.11:449][765]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.40.11:456][765]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.10.11
[2025.04.15-12.40.11:456][765]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.40.11:458][765]LogWorld: Bringing up level for play took: 0.008449
[2025.04.15-12.40.11:461][765]LogOnline: OSS: Created online subsystem instance for: :Context_131
[2025.04.15-12.40.11:461][765]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.40.13:900][765]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.40.13:922][765]PIE: Server logged in
[2025.04.15-12.40.13:923][765]PIE: Play in editor total start time 2.767 seconds.
[2025.04.15-12.40.13:961][765]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.41.09:823][311]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.033369s)
[2025.04.15-12.41.09:848][311]LogUObjectHash: Compacting FUObjectHashTables data took 1.72ms
[2025.04.15-12.41.09:973][311]LogInit: FAudioDevice initialized with ID 44.
[2025.04.15-12.41.09:973][311]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=44
[2025.04.15-12.41.09:973][311]LogAudio: Display: Audio Device (ID: 44) registered with world 'DevMap'.
[2025.04.15-12.41.09:973][311]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 44
[2025.04.15-12.41.10:074][311]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.41.10:074][311]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.41.10:082][311]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.11.10
[2025.04.15-12.41.10:082][311]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.41.10:084][311]LogWorld: Bringing up level for play took: 0.009226
[2025.04.15-12.41.10:086][311]LogOnline: OSS: Created online subsystem instance for: :Context_132
[2025.04.15-12.41.10:087][311]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.41.12:332][311]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.41.12:353][311]PIE: Server logged in
[2025.04.15-12.41.12:355][311]PIE: Play in editor total start time 2.582 seconds.
[2025.04.15-12.41.12:392][311]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.41.21:951][639]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031667s)
[2025.04.15-12.41.21:976][639]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
[2025.04.15-12.41.22:087][639]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=45
[2025.04.15-12.41.22:087][639]LogInit: FAudioDevice initialized with ID 45.
[2025.04.15-12.41.22:087][639]LogAudio: Display: Audio Device (ID: 45) registered with world 'DevMap'.
[2025.04.15-12.41.22:087][639]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 45
[2025.04.15-12.41.22:170][639]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.41.22:170][639]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.41.22:178][639]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.11.22
[2025.04.15-12.41.22:178][639]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.41.22:180][639]LogWorld: Bringing up level for play took: 0.008997
[2025.04.15-12.41.22:182][639]LogOnline: OSS: Created online subsystem instance for: :Context_133
[2025.04.15-12.41.22:183][639]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.41.24:499][639]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.41.24:518][639]PIE: Server logged in
[2025.04.15-12.41.24:520][639]PIE: Play in editor total start time 2.617 seconds.
[2025.04.15-12.41.24:557][639]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.41.26:359][670]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.41.26:359][670]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_DevMap
[2025.04.15-12.41.49:398][760]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.032658s)
[2025.04.15-12.41.49:421][760]LogUObjectHash: Compacting FUObjectHashTables data took 2.61ms
[2025.04.15-12.41.49:529][760]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=46
[2025.04.15-12.41.49:529][760]LogAudio: Display: Audio Device (ID: 46) registered with world 'DevMap'.
[2025.04.15-12.41.49:529][760]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 46
[2025.04.15-12.41.49:591][760]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.41.49:591][760]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.41.49:599][760]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.11.49
[2025.04.15-12.41.49:599][760]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.41.49:601][760]LogWorld: Bringing up level for play took: 0.009253
[2025.04.15-12.41.49:603][760]LogOnline: OSS: Created online subsystem instance for: :Context_134
[2025.04.15-12.41.49:604][760]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.41.52:020][760]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.41.52:038][760]PIE: Server logged in
[2025.04.15-12.41.52:039][760]PIE: Play in editor total start time 2.836 seconds.
[2025.04.15-12.41.52:089][760]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.42.58:759][928]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.033637s)
[2025.04.15-12.42.58:786][928]LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms
[2025.04.15-12.42.58:904][928]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=47
[2025.04.15-12.42.58:904][928]LogInit: FAudioDevice initialized with ID 47.
[2025.04.15-12.42.58:905][928]LogAudio: Display: Audio Device (ID: 47) registered with world 'DevMap'.
[2025.04.15-12.42.58:905][928]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 47
[2025.04.15-12.42.59:004][928]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.42.59:004][928]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.42.59:013][928]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.12.59
[2025.04.15-12.42.59:013][928]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.42.59:015][928]LogWorld: Bringing up level for play took: 0.010551
[2025.04.15-12.42.59:017][928]LogOnline: OSS: Created online subsystem instance for: :Context_135
[2025.04.15-12.42.59:017][928]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.43.01:240][928]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.43.01:256][928]PIE: Server logged in
[2025.04.15-12.43.01:257][928]PIE: Play in editor total start time 2.554 seconds.
[2025.04.15-12.43.01:296][928]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.44.43:927][723]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031497s)
[2025.04.15-12.44.43:951][723]LogUObjectHash: Compacting FUObjectHashTables data took 1.72ms
[2025.04.15-12.44.44:063][723]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=48
[2025.04.15-12.44.44:063][723]LogInit: FAudioDevice initialized with ID 48.
[2025.04.15-12.44.44:064][723]LogAudio: Display: Audio Device (ID: 48) registered with world 'DevMap'.
[2025.04.15-12.44.44:064][723]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 48
[2025.04.15-12.44.44:130][723]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.44.44:130][723]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.44.44:138][723]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.14.44
[2025.04.15-12.44.44:138][723]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.44.44:140][723]LogWorld: Bringing up level for play took: 0.009818
[2025.04.15-12.44.44:143][723]LogOnline: OSS: Created online subsystem instance for: :Context_136
[2025.04.15-12.44.44:143][723]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.44.46:430][723]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.44.46:453][723]PIE: Server logged in
[2025.04.15-12.44.46:455][723]PIE: Play in editor total start time 2.582 seconds.
[2025.04.15-12.44.46:496][723]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.45.48:819][687]LogSelectionDetails: Warning: NavigateToFunctionSource: Unable to find source file and line number for 'UWidgetBlueprintLibrary::SetInputMode_UIOnlyEx' [Element not found.]
[2025.04.15-12.48.12:385][929]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.032103s)
[2025.04.15-12.48.12:406][929]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms
[2025.04.15-12.48.12:542][929]LogInit: FAudioDevice initialized with ID 49.
[2025.04.15-12.48.12:542][929]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=49
[2025.04.15-12.48.12:542][929]LogAudio: Display: Audio Device (ID: 49) registered with world 'DevMap'.
[2025.04.15-12.48.12:542][929]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 49
[2025.04.15-12.48.12:626][929]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.48.12:626][929]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.48.12:633][929]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.18.12
[2025.04.15-12.48.12:634][929]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.48.12:636][929]LogWorld: Bringing up level for play took: 0.008763
[2025.04.15-12.48.12:638][929]LogOnline: OSS: Created online subsystem instance for: :Context_137
[2025.04.15-12.48.12:638][929]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.48.14:978][929]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.48.15:000][929]PIE: Server logged in
[2025.04.15-12.48.15:002][929]PIE: Play in editor total start time 2.668 seconds.
[2025.04.15-12.48.15:040][929]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.50.12:486][101]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.033893s)
[2025.04.15-12.50.12:512][101]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms
[2025.04.15-12.50.12:647][101]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=50
[2025.04.15-12.50.12:647][101]LogInit: FAudioDevice initialized with ID 50.
[2025.04.15-12.50.12:647][101]LogAudio: Display: Audio Device (ID: 50) registered with world 'DevMap'.
[2025.04.15-12.50.12:647][101]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 50
[2025.04.15-12.50.12:735][101]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.50.12:735][101]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.50.12:744][101]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.20.12
[2025.04.15-12.50.12:744][101]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.50.12:746][101]LogWorld: Bringing up level for play took: 0.009454
[2025.04.15-12.50.12:748][101]LogOnline: OSS: Created online subsystem instance for: :Context_138
[2025.04.15-12.50.12:748][101]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.50.15:052][101]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.50.15:073][101]PIE: Server logged in
[2025.04.15-12.50.15:074][101]PIE: Play in editor total start time 2.645 seconds.
[2025.04.15-12.50.15:113][101]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.52.47:691][356]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.032282s)
[2025.04.15-12.52.47:819][356]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms
[2025.04.15-12.52.47:932][356]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=51
[2025.04.15-12.52.47:932][356]LogInit: FAudioDevice initialized with ID 51.
[2025.04.15-12.52.47:932][356]LogAudio: Display: Audio Device (ID: 51) registered with world 'DevMap'.
[2025.04.15-12.52.47:932][356]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 51
[2025.04.15-12.52.48:000][356]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.52.48:001][356]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.52.48:007][356]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.22.48
[2025.04.15-12.52.48:007][356]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.52.48:008][356]LogWorld: Bringing up level for play took: 0.007770
[2025.04.15-12.52.48:011][356]LogOnline: OSS: Created online subsystem instance for: :Context_142
[2025.04.15-12.52.48:011][356]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.52.50:298][356]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.52.50:335][356]PIE: Server logged in
[2025.04.15-12.52.50:351][356]PIE: Play in editor total start time 2.719 seconds.
[2025.04.15-12.52.50:387][356]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.56.07:415][617]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.033032s)
[2025.04.15-12.56.07:544][617]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms
[2025.04.15-12.56.07:668][617]LogInit: FAudioDevice initialized with ID 52.
[2025.04.15-12.56.07:668][617]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=52
[2025.04.15-12.56.07:668][617]LogAudio: Display: Audio Device (ID: 52) registered with world 'DevMap'.
[2025.04.15-12.56.07:668][617]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 52
[2025.04.15-12.56.07:674][617]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.56.07:680][617]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.26.07
[2025.04.15-12.56.07:680][617]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.56.07:682][617]LogWorld: Bringing up level for play took: 0.007072
[2025.04.15-12.56.07:685][617]LogOnline: OSS: Created online subsystem instance for: :Context_143
[2025.04.15-12.56.07:685][617]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.56.10:168][617]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.56.10:184][617]PIE: Server logged in
[2025.04.15-12.56.10:186][617]PIE: Play in editor total start time 2.824 seconds.
[2025.04.15-12.56.10:226][617]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.56.20:198][866]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.56.20:198][866]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_DevMap
[2025.04.15-12.56.20:424][866]LogWorld: UWorld::CleanupWorld for DevMap, bSessionEnded=true, bCleanupResources=true
[2025.04.15-12.56.20:425][866]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-12.56.20:425][866]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/Maps/UEDPIE_0_DevMap.DevMap
[2025.04.15-12.56.21:560][874]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.040151s)
[2025.04.15-12.56.21:686][874]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms
[2025.04.15-12.56.21:799][874]LogAudio: Display: Audio Device (ID: 53) registered with world 'DevMap'.
[2025.04.15-12.56.21:799][874]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=53
[2025.04.15-12.56.21:799][874]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 53
[2025.04.15-12.56.21:802][874]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.56.21:809][874]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.26.21
[2025.04.15-12.56.21:809][874]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.56.21:810][874]LogWorld: Bringing up level for play took: 0.008452
[2025.04.15-12.56.21:813][874]LogOnline: OSS: Created online subsystem instance for: :Context_144
[2025.04.15-12.56.21:813][874]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.56.24:185][874]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.56.24:203][874]PIE: Server logged in
[2025.04.15-12.56.24:203][874]PIE: Play in editor total start time 2.703 seconds.
[2025.04.15-12.56.24:242][874]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.56.29:014][ 5]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.56.29:014][ 5]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_DevMap
[2025.04.15-12.56.29:213][ 5]LogWorld: UWorld::CleanupWorld for DevMap, bSessionEnded=true, bCleanupResources=true
[2025.04.15-12.56.29:214][ 5]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-12.56.29:214][ 5]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/Maps/UEDPIE_0_DevMap.DevMap
[2025.04.15-12.56.30:235][ 22]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.034350s)
[2025.04.15-12.56.30:360][ 22]LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms
[2025.04.15-12.56.30:470][ 22]LogInit: FAudioDevice initialized with ID 54.
[2025.04.15-12.56.30:470][ 22]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=54
[2025.04.15-12.56.30:470][ 22]LogAudio: Display: Audio Device (ID: 54) registered with world 'DevMap'.
[2025.04.15-12.56.30:470][ 22]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 54
[2025.04.15-12.56.30:473][ 22]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.56.30:479][ 22]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.26.30
[2025.04.15-12.56.30:479][ 22]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.56.30:481][ 22]LogWorld: Bringing up level for play took: 0.008134
[2025.04.15-12.56.30:484][ 22]LogOnline: OSS: Created online subsystem instance for: :Context_145
[2025.04.15-12.56.30:484][ 22]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.56.32:857][ 22]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.56.32:877][ 22]PIE: Server logged in
[2025.04.15-12.56.32:878][ 22]PIE: Play in editor total start time 2.701 seconds.
[2025.04.15-12.56.32:915][ 22]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.56.53:298][800]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.037357s)
[2025.04.15-12.56.53:428][800]LogUObjectHash: Compacting FUObjectHashTables data took 2.15ms
[2025.04.15-12.56.53:576][800]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=55
[2025.04.15-12.56.53:576][800]LogInit: FAudioDevice initialized with ID 55.
[2025.04.15-12.56.53:576][800]LogAudio: Display: Audio Device (ID: 55) registered with world 'DevMap'.
[2025.04.15-12.56.53:576][800]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 55
[2025.04.15-12.56.53:581][800]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.56.53:587][800]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.26.53
[2025.04.15-12.56.53:587][800]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.56.53:589][800]LogWorld: Bringing up level for play took: 0.008447
[2025.04.15-12.56.53:591][800]LogOnline: OSS: Created online subsystem instance for: :Context_146
[2025.04.15-12.56.53:592][800]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.56.54:474][800]OodleDataCompression: Display: Oodle: OODLE USAGE WARNING : Destination buffer appears to be in uncached or write-combined memory! This is extremely slow. See "How do I decompress to graphics memory quickly?" in the Oodle FAQ. (Probe times 6624,3672,3996,3492,4032)
(Usage warnings can be disabled via Oodle_SetUsageWarnings.)
[2025.04.15-12.56.55:861][800]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.56.55:876][800]PIE: Server logged in
[2025.04.15-12.56.55:887][800]PIE: Play in editor total start time 2.646 seconds.
[2025.04.15-12.56.55:927][800]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-12.57.58:350][920]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.034070s)
[2025.04.15-12.57.58:477][920]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms
[2025.04.15-12.57.58:598][920]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=56
[2025.04.15-12.57.58:598][920]LogInit: FAudioDevice initialized with ID 56.
[2025.04.15-12.57.58:598][920]LogAudio: Display: Audio Device (ID: 56) registered with world 'DevMap'.
[2025.04.15-12.57.58:598][920]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 56
[2025.04.15-12.57.58:665][920]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-12.57.58:665][920]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-12.57.58:674][920]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.27.58
[2025.04.15-12.57.58:675][920]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-12.57.58:676][920]LogWorld: Bringing up level for play took: 0.011743
[2025.04.15-12.57.58:680][920]LogOnline: OSS: Created online subsystem instance for: :Context_147
[2025.04.15-12.57.58:680][920]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-12.58.01:156][920]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-12.58.01:180][920]PIE: Server logged in
[2025.04.15-12.58.01:181][920]PIE: Play in editor total start time 2.888 seconds.
[2025.04.15-12.58.01:223][920]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-13.11.16:631][485]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031490s)
[2025.04.15-13.11.16:757][485]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
[2025.04.15-13.11.16:877][485]LogInit: FAudioDevice initialized with ID 57.
[2025.04.15-13.11.16:877][485]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=57
[2025.04.15-13.11.16:877][485]LogAudio: Display: Audio Device (ID: 57) registered with world 'DevMap'.
[2025.04.15-13.11.16:877][485]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 57
[2025.04.15-13.11.16:881][485]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-13.11.16:888][485]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.41.16
[2025.04.15-13.11.16:888][485]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-13.11.16:889][485]LogWorld: Bringing up level for play took: 0.008263
[2025.04.15-13.11.16:892][485]LogOnline: OSS: Created online subsystem instance for: :Context_148
[2025.04.15-13.11.16:892][485]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-13.11.19:151][485]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-13.11.19:166][485]PIE: Server logged in
[2025.04.15-13.11.19:167][485]PIE: Play in editor total start time 2.587 seconds.
[2025.04.15-13.11.19:206][485]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-13.11.26:188][667]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-13.11.26:188][667]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_DevMap
[2025.04.15-13.11.26:373][667]LogWorld: UWorld::CleanupWorld for DevMap, bSessionEnded=true, bCleanupResources=true
[2025.04.15-13.11.26:374][667]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-13.11.26:374][667]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/Maps/UEDPIE_0_DevMap.DevMap
[2025.04.15-13.12.14:469][662]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031243s)
[2025.04.15-13.12.14:592][662]LogUObjectHash: Compacting FUObjectHashTables data took 1.70ms
[2025.04.15-13.12.14:704][662]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=58
[2025.04.15-13.12.14:704][662]LogInit: FAudioDevice initialized with ID 58.
[2025.04.15-13.12.14:704][662]LogAudio: Display: Audio Device (ID: 58) registered with world 'DevMap'.
[2025.04.15-13.12.14:704][662]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 58
[2025.04.15-13.12.14:707][662]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-13.12.14:713][662]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.42.14
[2025.04.15-13.12.14:713][662]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-13.12.14:716][662]LogWorld: Bringing up level for play took: 0.008287
[2025.04.15-13.12.14:718][662]LogOnline: OSS: Created online subsystem instance for: :Context_149
[2025.04.15-13.12.14:718][662]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-13.12.17:193][662]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-13.12.17:209][662]PIE: Server logged in
[2025.04.15-13.12.17:210][662]PIE: Play in editor total start time 2.797 seconds.
[2025.04.15-13.12.17:250][662]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-13.12.55:481][487]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031871s)
[2025.04.15-13.12.55:603][487]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms
[2025.04.15-13.12.55:719][487]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=59
[2025.04.15-13.12.55:719][487]LogInit: FAudioDevice initialized with ID 59.
[2025.04.15-13.12.55:719][487]LogAudio: Display: Audio Device (ID: 59) registered with world 'DevMap'.
[2025.04.15-13.12.55:719][487]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 59
[2025.04.15-13.12.55:817][487]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-13.12.55:817][487]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-13.12.55:826][487]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.42.55
[2025.04.15-13.12.55:826][487]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-13.12.55:827][487]LogWorld: Bringing up level for play took: 0.010159
[2025.04.15-13.12.55:830][487]LogOnline: OSS: Created online subsystem instance for: :Context_150
[2025.04.15-13.12.55:830][487]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-13.12.58:377][487]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-13.12.58:405][487]PIE: Server logged in
[2025.04.15-13.12.58:412][487]PIE: Play in editor total start time 2.98 seconds.
[2025.04.15-13.12.58:449][487]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-13.13.03:125][600]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-13.13.03:125][600]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_DevMap
[2025.04.15-13.13.28:146][304]LogWorld: UWorld::CleanupWorld for World_122, bSessionEnded=true, bCleanupResources=true
[2025.04.15-13.13.28:146][304]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-13.13.28:389][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms
[2025.04.15-13.13.29:820][370]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2025.04.15-13.13.29:820][370]LogWorld: UWorld::CleanupWorld for World_121, bSessionEnded=true, bCleanupResources=true
[2025.04.15-13.13.29:820][370]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-13.13.30:314][370]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms
[2025.04.15-13.13.30:978][397]LogWorld: UWorld::CleanupWorld for World_131, bSessionEnded=true, bCleanupResources=true
[2025.04.15-13.13.30:978][397]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-13.13.30:994][397]LogWorld: UWorld::CleanupWorld for World_130, bSessionEnded=true, bCleanupResources=true
[2025.04.15-13.13.30:994][397]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-13.13.31:226][397]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms
[2025.04.15-13.13.31:765][420]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2025.04.15-13.13.31:765][420]LogWorld: UWorld::CleanupWorld for World_141, bSessionEnded=true, bCleanupResources=true
[2025.04.15-13.13.31:765][420]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-13.13.32:260][420]LogUObjectHash: Compacting FUObjectHashTables data took 2.55ms
[2025.04.15-13.13.32:638][438]LogWorld: UWorld::CleanupWorld for World_143, bSessionEnded=true, bCleanupResources=true
[2025.04.15-13.13.32:638][438]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-13.13.32:653][438]LogWorld: UWorld::CleanupWorld for World_142, bSessionEnded=true, bCleanupResources=true
[2025.04.15-13.13.32:653][438]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-13.13.33:462][438]LogUObjectHash: Compacting FUObjectHashTables data took 1.90ms
[2025.04.15-13.13.34:283][468]LogWorld: UWorld::CleanupWorld for World_119, bSessionEnded=true, bCleanupResources=true
[2025.04.15-13.13.34:283][468]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-13.13.34:300][468]LogWorld: UWorld::CleanupWorld for World_118, bSessionEnded=true, bCleanupResources=true
[2025.04.15-13.13.34:300][468]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-13.13.34:384][468]LogDerivedDataCache: C:/Users/BOO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.001 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2025.04.15-13.13.34:561][468]LogUObjectHash: Compacting FUObjectHashTables data took 1.98ms
[2025.04.15-13.13.48:898][148]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Game/BP_Gamemode.BP_Gamemode
[2025.04.15-13.14.06:627][123]LogEditorClassViewer: Warning: AssetRegistry Blueprint /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState is missing tag value for GeneratedClass. Blueprint will not be available to ClassViewer when unloaded.
[2025.04.15-13.14.54:496][ 38]LogAssetEditorSubsystem: Opening Asset editor for ControlRigBlueprint /ControlRigModules/Modules/Piston.Piston
[2025.04.15-13.14.54:663][ 38]LogDerivedDataCache: Display: ZenLocal: Error response received from PutCacheRecords RPC: from POST http://[::1]:8558//z$/$rpc -> 507
[2025.04.15-13.14.54:664][ 38]LogTexture: Display: Building textures: /ControlRigModules/Modules/Icons/ModRigPiston256.ModRigPiston256 (TFO_AutoDXT, 192x192 x1x1x1) (Required Memory Estimate: 5.875 MB), EncodeSpeed: Fast
[2025.04.15-13.14.54:672][ 38]LogDerivedDataCache: Display: ZenLocal: Error response received from PutCacheValues RPC: from POST http://[::1]:8558//z$/$rpc -> 507
[2025.04.15-13.14.54:803][ 38]LogSkeletalMesh: Building Skeletal Mesh SKM_Chain_Template...
[2025.04.15-13.14.54:804][ 38]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Chain_Template) ...
[2025.04.15-13.14.54:804][ 38]LogDerivedDataCache: Display: ZenLocal: Error response received from PutCacheRecords RPC: from POST http://[::1]:8558//z$/$rpc -> 507
[2025.04.15-13.14.54:804][ 38]LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 1
[2025.04.15-13.14.54:805][ 38]LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 2
[2025.04.15-13.14.54:805][ 38]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /ControlRigModules/Modules/Meshes/SKM_Chain_Template.SKM_Chain_Template
[2025.04.15-13.14.54:806][ 38]LogDerivedDataCache: Display: ZenLocal: Error response received from PutCacheValues RPC: from POST http://[::1]:8558//z$/$rpc -> 507
[2025.04.15-13.14.54:903][ 38]LogDerivedDataCache: Display: ZenLocal: Error response received from PutCacheRecords RPC: from POST http://[::1]:8558//z$/$rpc -> 507
[2025.04.15-13.14.54:947][ 38]LogDerivedDataCache: Display: ZenLocal: Error response received from PutCacheRecords RPC: from POST http://[::1]:8558//z$/$rpc -> 507
[2025.04.15-13.14.54:952][ 38]LogDerivedDataCache: Display: ZenLocal: Error response received from PutCacheRecords RPC: from POST http://[::1]:8558//z$/$rpc -> 507
[2025.04.15-13.14.54:985][ 38]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Engine/EditorMeshes/AssetViewer/Floor_Mesh) ...
[2025.04.15-13.14.56:889][ 38]LogDerivedDataCache: Display: ZenLocal: Error response received from PutCacheRecords RPC: from POST http://[::1]:8558//z$/$rpc -> 507
[2025.04.15-13.14.56:963][ 38]LogDerivedDataCache: Display: ZenLocal: Error response received from PutCacheValues RPC: from POST http://[::1]:8558//z$/$rpc -> 507
[2025.04.15-13.14.56:965][ 38]LogDerivedDataCache: Display: ZenLocal: Error response received from PutCacheValues RPC: from POST http://[::1]:8558//z$/$rpc -> 507
[2025.04.15-13.14.57:512][ 39]LogDerivedDataCache: Display: ZenLocal: Error response received from PutCacheValues RPC: from POST http://[::1]:8558//z$/$rpc -> 507
[2025.04.15-13.14.57:512][ 39]LogDerivedDataCache: Display: ZenLocal: Error response received from PutCacheValues RPC: from POST http://[::1]:8558//z$/$rpc -> 507
[2025.04.15-13.15.02:530][311]LogWorld: UWorld::CleanupWorld for World_148, bSessionEnded=true, bCleanupResources=true
[2025.04.15-13.15.02:530][311]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-13.15.02:601][311]LogWorld: UWorld::CleanupWorld for World_149, bSessionEnded=true, bCleanupResources=true
[2025.04.15-13.15.02:601][311]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-13.15.02:737][311]LogDerivedDataCache: Display: ZenLocal: Error response received from PutCacheRecords RPC: from POST http://[::1]:8558//z$/$rpc -> 507
[2025.04.15-13.15.02:737][311]LogDerivedDataCache: Display: ZenLocal: Error response received from PutCacheRecords RPC: from POST http://[::1]:8558//z$/$rpc -> 507
[2025.04.15-13.15.02:737][311]LogDerivedDataCache: Display: ZenLocal: Error response received from PutCacheRecords RPC: from POST http://[::1]:8558//z$/$rpc -> 507
[2025.04.15-13.15.02:751][311]LogDerivedDataCache: Display: ZenLocal: Error response received from PutCacheRecords RPC: from POST http://[::1]:8558//z$/$rpc -> 507
[2025.04.15-13.15.02:856][311]LogDerivedDataCache: Display: ZenLocal: Error response received from PutCacheRecords RPC: from POST http://[::1]:8558//z$/$rpc -> 507
[2025.04.15-13.15.03:061][311]LogDerivedDataCache: Display: ZenLocal: Error response received from PutCacheRecords RPC: from POST http://[::1]:8558//z$/$rpc -> 507
[2025.04.15-13.15.03:061][311]LogDerivedDataCache: Display: ZenLocal: Error response received from PutCacheRecords RPC: from POST http://[::1]:8558//z$/$rpc -> 507
[2025.04.15-13.15.03:061][311]LogDerivedDataCache: Display: ZenLocal: Error response received from PutCacheRecords RPC: from POST http://[::1]:8558//z$/$rpc -> 507
[2025.04.15-13.15.03:110][311]LogUObjectHash: Compacting FUObjectHashTables data took 2.68ms
[2025.04.15-13.15.03:264][317]LogDerivedDataCache: Display: ZenLocal: Error response received from PutCacheRecords RPC: from POST http://[::1]:8558//z$/$rpc -> 507
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: Jobs assigned 34, completed 34 (100%)
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: Average time worker was idle: 2350.10 s
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: Time job spent in pending queue: average 0.23 s, longest 5.68 s
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: Job execution time: average 2.22 s, max 5.94 s
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: Job life time (pending + execution): average 2.45 s, max 6.20
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: Shader code size: average 32.701 KiB, min 4.656 KiB, max 59.199 KiB
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 18.27 s
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.02%
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: Jobs were issued in 34 batches (only local compilation was used), average 1.00 jobs/batch
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: Average processing rate: 1.86 jobs/sec
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: Total thread time: 20.047 s
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: Total thread preprocess time: 6.326 s
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: Percentage time preprocessing: 31.56%
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: Effective parallelization: 1.10 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 10 times, average 0.80 sec, max 1.07 sec, min 0.59 sec)
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.61 sec, max 0.74 sec, min 0.48 sec)
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: FLumenCardPS<false> (compiled 9 times, average 0.56 sec, max 0.79 sec, min 0.44 sec)
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: FLumenCardVS (compiled 6 times, average 0.46 sec, max 0.64 sec, min 0.36 sec)
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 5 times, average 0.45 sec, max 0.65 sec, min 0.32 sec)
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 39.92% of total time (compiled 10 times, average 0.80 sec, max 1.07 sec, min 0.59 sec)
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: FLumenCardPS<false> - 25.20% of total time (compiled 9 times, average 0.56 sec, max 0.79 sec, min 0.44 sec)
[2025.04.15-13.15.06:403][542]LogShaderCompilers: Display: FLumenCardVS - 13.89% of total time (compiled 6 times, average 0.46 sec, max 0.64 sec, min 0.36 sec)
[2025.04.15-13.15.06:404][542]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 11.22% of total time (compiled 5 times, average 0.45 sec, max 0.65 sec, min 0.32 sec)
[2025.04.15-13.15.06:404][542]LogShaderCompilers: Display: FHitProxyVS - 6.08% of total time (compiled 2 times, average 0.61 sec, max 0.74 sec, min 0.48 sec)
[2025.04.15-13.15.06:404][542]LogShaderCompilers: Display: === Material stats ===
[2025.04.15-13.18.33:533][157]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.031638s)
[2025.04.15-13.18.33:558][157]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms
[2025.04.15-13.18.33:672][157]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=60
[2025.04.15-13.18.33:673][157]LogInit: FAudioDevice initialized with ID 60.
[2025.04.15-13.18.33:673][157]LogAudio: Display: Audio Device (ID: 60) registered with world 'DevMap'.
[2025.04.15-13.18.33:673][157]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 60
[2025.04.15-13.18.33:677][157]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-13.18.33:685][157]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.48.33
[2025.04.15-13.18.33:685][157]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-13.18.33:687][157]LogWorld: Bringing up level for play took: 0.009289
[2025.04.15-13.18.33:689][157]LogOnline: OSS: Created online subsystem instance for: :Context_155
[2025.04.15-13.18.33:690][157]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-13.18.36:046][157]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-13.18.36:067][157]PIE: Server logged in
[2025.04.15-13.18.36:068][157]PIE: Play in editor total start time 2.842 seconds.
[2025.04.15-13.18.36:119][157]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-13.18.41:315][284]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-13.18.41:317][284]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_DevMap
[2025.04.15-13.18.41:510][284]LogWorld: UWorld::CleanupWorld for DevMap, bSessionEnded=true, bCleanupResources=true
[2025.04.15-13.18.41:511][284]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-13.18.41:511][284]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/Maps/UEDPIE_0_DevMap.DevMap
[2025.04.15-13.18.42:742][309]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.037766s)
[2025.04.15-13.18.42:768][309]LogUObjectHash: Compacting FUObjectHashTables data took 2.19ms
[2025.04.15-13.18.42:884][309]LogInit: FAudioDevice initialized with ID 61.
[2025.04.15-13.18.42:884][309]LogAudio: Display: Audio Device (ID: 61) registered with world 'DevMap'.
[2025.04.15-13.18.42:884][309]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=61
[2025.04.15-13.18.42:884][309]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 61
[2025.04.15-13.18.42:890][309]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-13.18.42:902][309]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.48.42
[2025.04.15-13.18.42:902][309]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-13.18.42:903][309]LogWorld: Bringing up level for play took: 0.012493
[2025.04.15-13.18.42:906][309]LogOnline: OSS: Created online subsystem instance for: :Context_156
[2025.04.15-13.18.42:906][309]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-13.18.45:215][309]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-13.18.45:235][309]PIE: Server logged in
[2025.04.15-13.18.45:236][309]PIE: Play in editor total start time 2.552 seconds.
[2025.04.15-13.18.45:277][309]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-13.18.56:227][651]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-13.18.56:227][651]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_DevMap
[2025.04.15-13.18.56:418][651]LogWorld: UWorld::CleanupWorld for DevMap, bSessionEnded=true, bCleanupResources=true
[2025.04.15-13.18.56:419][651]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.04.15-13.18.56:419][651]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/Maps/UEDPIE_0_DevMap.DevMap
[2025.04.15-13.18.57:462][668]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.043389s)
[2025.04.15-13.18.57:489][668]LogUObjectHash: Compacting FUObjectHashTables data took 1.90ms
[2025.04.15-13.18.57:615][668]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=62
[2025.04.15-13.18.57:615][668]LogInit: FAudioDevice initialized with ID 62.
[2025.04.15-13.18.57:615][668]LogAudio: Display: Audio Device (ID: 62) registered with world 'DevMap'.
[2025.04.15-13.18.57:615][668]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 62
[2025.04.15-13.18.57:621][668]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-13.18.57:630][668]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.48.57
[2025.04.15-13.18.57:630][668]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-13.18.57:632][668]LogWorld: Bringing up level for play took: 0.011299
[2025.04.15-13.18.57:636][668]LogOnline: OSS: Created online subsystem instance for: :Context_157
[2025.04.15-13.18.57:636][668]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-13.19.00:113][668]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-13.19.00:133][668]PIE: Server logged in
[2025.04.15-13.19.00:135][668]PIE: Play in editor total start time 2.736 seconds.
[2025.04.15-13.19.00:173][668]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-13.27.42:072][565]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.033362s)
[2025.04.15-13.27.42:099][565]LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms
[2025.04.15-13.27.42:221][565]LogInit: FAudioDevice initialized with ID 63.
[2025.04.15-13.27.42:221][565]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=63
[2025.04.15-13.27.42:221][565]LogAudio: Display: Audio Device (ID: 63) registered with world 'DevMap'.
[2025.04.15-13.27.42:221][565]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 63
[2025.04.15-13.27.42:225][565]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-13.27.42:231][565]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.57.42
[2025.04.15-13.27.42:231][565]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-13.27.42:233][565]LogWorld: Bringing up level for play took: 0.007543
[2025.04.15-13.27.42:235][565]LogOnline: OSS: Created online subsystem instance for: :Context_158
[2025.04.15-13.27.42:235][565]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-13.27.44:651][565]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-13.27.44:674][565]PIE: Server logged in
[2025.04.15-13.27.44:675][565]PIE: Play in editor total start time 2.653 seconds.
[2025.04.15-13.27.44:714][565]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-13.28.07:565][224]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/UI/BP_MainHUD.BP_MainHUD
[2025.04.15-13.28.16:063][633]LogEditorClassViewer: Warning: AssetRegistry Blueprint /Game/Characters/Player/BP_BasePlayerState.BP_BasePlayerState is missing tag value for GeneratedClass. Blueprint will not be available to ClassViewer when unloaded.
[2025.04.15-13.28.19:079][805]LogUObjectHash: Compacting FUObjectHashTables data took 1.89ms
[2025.04.15-13.28.20:638][853]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/DevMap.DevMap to /Game/Maps/UEDPIE_0_DevMap.DevMap (0.032115s)
[2025.04.15-13.28.20:663][853]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms
[2025.04.15-13.28.20:777][853]LogInit: FAudioDevice initialized with ID 64.
[2025.04.15-13.28.20:777][853]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=64
[2025.04.15-13.28.20:777][853]LogAudio: Display: Audio Device (ID: 64) registered with world 'DevMap'.
[2025.04.15-13.28.20:777][853]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 64
[2025.04.15-13.28.20:892][853]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.15-13.28.20:892][853]LogLoad: Game class is 'BP_Gamemode_C'
[2025.04.15-13.28.20:902][853]LogWorld: Bringing World /Game/Maps/UEDPIE_0_DevMap.DevMap up for play (max tick rate 0) at 2025.04.15-18.58.20
[2025.04.15-13.28.20:902][853]LogGameSession: Error: Player State class is invalid for game mode: BP_Gamemode_C_0!
[2025.04.15-13.28.20:904][853]LogWorld: Bringing up level for play took: 0.010585
[2025.04.15-13.28.20:907][853]LogOnline: OSS: Created online subsystem instance for: :Context_160
[2025.04.15-13.28.20:907][853]LogPlayerController: AController::InitPlayerState: the PlayerStateClass of game mode BP_Gamemode_C_0 is null, falling back to APlayerState.
[2025.04.15-13.28.23:326][853]LogGameState: Match State Changed from WaitingToStart to InProgress
[2025.04.15-13.28.23:345][853]PIE: Server logged in
[2025.04.15-13.28.23:347][853]PIE: Play in editor total start time 2.759 seconds.
[2025.04.15-13.28.23:389][853]LogAudio: Warning: Detected orphaned sound which is not a one-shot 'Build_Mode'. Sounds which are not one-shots need to have audio components or they risk being orphaned.
[2025.04.15-13.32.48:875][456]LogAudio: Display: Audio Device unregistered from world 'DevMap'.
[2025.04.15-13.32.48:875][456]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
[2025.04.15-13.32.48:915][456]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2025.04.15-13.32.48:915][456]LogExit: Preparing to exit.
[2025.04.15-13.32.49:260][456]LogUObjectHash: Compacting FUObjectHashTables data took 2.27ms
[2025.04.15-13.32.49:281][456]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.04.15-13.32.49:285][456]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.04.15-13.32.49:300][456]LogPython: Display: Object '/Engine/PythonTypes.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.04.15-13.32.49:303][456]LogPython: Display: Object '/Engine/PythonTypes.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.04.15-13.32.49:304][456]LogPython: Display: Object '/Engine/PythonTypes.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.04.15-13.32.49:304][456]LogPython: Display: Object '/Engine/PythonTypes.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.04.15-13.32.49:304][456]LogPython: Display: Object '/Engine/PythonTypes.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.04.15-13.32.49:304][456]LogPython: Display: Object '/Engine/PythonTypes.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.04.15-13.32.49:304][456]LogPython: Display: Object '/Engine/PythonTypes.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.04.15-13.32.49:304][456]LogPython: Display: Object '/Engine/PythonTypes.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.04.15-13.32.49:304][456]LogPython: Display: Object '/Engine/PythonTypes.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.04.15-13.32.49:304][456]LogPython: Display: Object '/Engine/PythonTypes.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.04.15-13.32.49:305][456]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.04.15-13.32.49:305][456]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.04.15-13.32.49:305][456]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.04.15-13.32.49:305][456]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.04.15-13.32.49:305][456]LogPython: Display: Object '/Engine/PythonTypes.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.04.15-13.32.49:305][456]LogPython: Display: Object '/Engine/PythonTypes.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.04.15-13.32.49:306][456]LogPython: Display: Object '/Engine/PythonTypes.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.04.15-13.32.49:308][456]LogPython: Display: Object '/Engine/PythonTypes.import_ik_rig_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.04.15-13.32.49:308][456]LogPython: Display: Object '/Engine/PythonTypes.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.04.15-13.32.50:127][456]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2025.04.15-13.32.50:166][456]LogExit: Editor shut down
[2025.04.15-13.32.50:172][456]LogExit: Transaction tracking system shut down